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Messages by J6U

    

Re: Cody - SSF4 AE: 2012 - | Trial Ver. 7

 September 26, 2013, 02:56:11 am View in topic context
avatar  Posted by J6U  in Cody - SSF4 AE: 2012 - | Trial Ver. 7 (Started by Mr. I June 12, 2012, 05:06:06 am
 Board: Projects

Hmm, for character, how about Rose?

If not, maybe Sagat, or Oni?

Thanks for the Cody character! I have pretty much downloaded everything you have, as they're pretty much the best at what you're doing. SFIV > to Mugen doesn't sound easy at all, so thank you!
    

Re: Cody - SSF4 AE: 2012 -

 October 10, 2012, 05:50:13 am View in topic context
avatar  Posted by J6U  in Cody - SSF4 AE: 2012 - | Trial Ver. 7 (Started by Mr. I June 12, 2012, 05:06:06 am
 Board: Projects

whooo! Mr.I Bossing again!
    

Re: Cody - SSF4 AE: 2012 -

 August 11, 2012, 03:27:11 am View in topic context
avatar  Posted by J6U  in Cody - SSF4 AE: 2012 - | Trial Ver. 7 (Started by Mr. I June 12, 2012, 05:06:06 am
 Board: Projects

I have now found some free time so updates to this thread will continue accordingly.

Thanks for your work :D
Can know how to rip sprites from MVC3.

I cannot rip sprites from mvc3.

Neo Leo Post:

Thank you for finding this. I may resort to using this if animating the ultras manually becomes impossible/too difficult. I will try to animate them for now, but its good to know that I have a backup plan in case it is not possible to do them.

Good to hear you're making another SF4 character! Are you going to fix werewood's Seth?

Initially I was already fixing his Seth, but the only thing that was stopping me was the SPD animations since they force dynamic camera angle. Now that the hack has been found I may just re rip the entire character after this one.



Thanks for Cody and Gouken, Mr.I! I have a netbook, so this is my only way of playing pc fighting games. What you do really means a lot to me. Thanks Mr.I!
    

Re: Cody - SSF4 AE: 2012 -

 July 27, 2012, 02:32:39 am View in topic context
avatar  Posted by J6U  in Cody - SSF4 AE: 2012 - | Trial Ver. 7 (Started by Mr. I June 12, 2012, 05:06:06 am
 Board: Projects

Yay, Cody for SSF4! Are the attacks hard to rip? Is that why they aren't ripped yet?
Also, don't take it the wrong way, I was just wondering.
    

Re: Gouken -SSF4: AE 2012-

 July 27, 2012, 02:21:41 am View in topic context
avatar  Posted by J6U  in Gouken -SSF4: AE 2012- 8-6-2012 Update (Started by Mr. I April 24, 2012, 05:43:21 am
 Board: Your Releases, Mugen 1.0 +

Nice work man! Thanks for the SFIV Gouken. I feel that sfa3 style characters are too random and stiff. I really like SFIV style characters. So far, I also have Juri, Seth and Omni by Werewood.

Thanks Mr.I! I also had trouble finding the download for a second. Gotta read instructions more carefully.
    

Re: Tekken MUGEN Project (Join The BastardMind Clan) CVSNB/PIXELGERM

 June 26, 2012, 07:15:42 am View in topic context
avatar  Posted by J6U  in Tekken MUGEN Project (Join The BastardMind Clan) CVSNB/PIXELGERM (Started by C.v.s The Abstract April 28, 2012, 05:20:06 am
 Board: Projects

Hey C.V.S! What is Blood of Champions?

Sorry...
    

Re: Tekken MUGEN Project (Join The BastardMind Clan) CVSNB/PIXELGERM

 June 26, 2012, 06:19:56 am View in topic context
avatar  Posted by J6U  in Tekken MUGEN Project (Join The BastardMind Clan) CVSNB/PIXELGERM (Started by C.v.s The Abstract April 28, 2012, 05:20:06 am
 Board: Projects

Anyone still interested Joining the Bastard mind crew?


Spriters so Far- need 3 more
It just me,
Pixel germ
Sean-alty(might joing depending on what done with  CVTW) =P


Revamping's sprites(Chamat=Asuka) So far


*color Seperates pixelist's-
FROZ
Girard


CODER!?
NONE!!!!
Sean gonna be Coding paul tho ;D
and other future wips Like CVS Mario and Daigo
Didn't Sean make Shades of Manhattan 2? I just emailed him for something and he told me about a patch. Anyways, keep going C.V.S.!
By the way, is it possible to use a Yun sprite as the base for Feng Wei? I was just thinking. They both have that shoulder thing...