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DarkWolf13

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Messages by DarkWolf13

    

Re: Defense values for various games

 December 29, 2017, 04:57:23 am View in topic context
 Posted by DarkWolf13  in Defense values for various games (Started by Jesuszilla December 29, 2017, 02:15:20 am
 Board: Code Library

shit... Bison has less defense in XvSF than in MSHvSF? What about the defense values in MvC2?
    

Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)

 December 28, 2017, 08:52:46 pm View in topic context
 Posted by DarkWolf13  in Vs. Style Debuts Tag Team Project (Official Release 12/24/2017) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

Game updated: 12/28/2017

- Super Canceling on fighters (Meaning you can combo from a special to a hyper)
- Guard Pushing (Press any 2 punches or 2 kicks or just Hard Kick while guarding to do a guard push).
- Jones' Hyper Dark Flame helper can now strike opponents if they're down on the ground.
- Ryan's Lion Fist ticks reduced in several frames. Meaning he can launch the move faster.
- Fixed Lilith's dash problem. Formerly,  a player-controlled one couldn't return to her idle state.
    

Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)

 December 27, 2017, 06:06:33 am View in topic context
 Posted by DarkWolf13  in Vs. Style Debuts Tag Team Project (Official Release 12/24/2017) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

My OC, I can try and see if I can combo into his Bomb Throw and once he throws his bomb, I can try and cancel that into his Assault or Wolf Duo (only if WereGarurumon isn't his tag partner in simul)
    

Re: how to make character lose power for a time after using an attack

 December 27, 2017, 03:00:42 am View in topic context
 Posted by DarkWolf13  in how to make character lose power for a time after using an attack (Started by mrgamer123 December 27, 2017, 02:23:43 am
 Board: M.U.G.E.N Development Help

something like this.
Code:
;Put this in your attack states
[state 1, set var for losing power]
type = varset
trigger1 =time=60 ; Begin to lose power 1 second after you enter your attack state
var(10) = 600 ; to lose power for 10 seconds
ignorehitpause=1

;Place these in your statedef -2 area
[state -2, lose power]
type = varadd
trigger1 = var(10) > 0
var(10) =-1
ignorehitpause=1

[state -2, lose power]
type = poweradd
triggerall = var(10) > 0
trigger1 = time%3=0
value =-1
ignorehitpause=1

Hopefully this helps. That's an example.
    

Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)

 December 27, 2017, 01:42:03 am View in topic context
 Posted by DarkWolf13  in Vs. Style Debuts Tag Team Project (Official Release 12/24/2017) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

that's cause I just saw that the ctrl wasn't set in her changestate to her idle state after dashing from an aerial rave. Also, I would like to see moves that should be super canceled in this that way I can update everyone.
    

Re: Featured/Newsworthy Posts

 December 25, 2017, 04:24:56 am View in topic context
 Posted by DarkWolf13  in Featured/Newsworthy Posts (Started by Just No Point January 07, 2014, 04:19:17 pm
 Board: Feedback

    

Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)

 December 25, 2017, 04:15:06 am View in topic context
 Posted by DarkWolf13  in Vs. Style Debuts Tag Team Project (Official Release 12/24/2017) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

I blame the fonts used in the victory screen. I don't know why they were even used cuz there is no spacing between. Ryu said this in that pic: "There are people who are stronger than me in the world. Don't be so cocky."

EDIT: Game Updated

Changes:
- Ryan's Hyper Lion Fist damage dampened properly
- Fixed Ryu's Donkey Kick where an infinite can be pulled by doing HK and repeat. Target cannot be hit now if struck with Donkey Kick until they hit the ground.
- Fixed Gallon's Moment Slice helper. Damage is now dampened.
- Removed the stage Highway Interception due to not being Super Jump friendly. Theme removed as well.
- 8 Single Mode Stages will be played before Arcade Mode ends instead of 9.
- Added a super jump effect helper when fighters do their super jumps.
    

Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)

 December 25, 2017, 03:44:46 am View in topic context
 Posted by DarkWolf13  in Vs. Style Debuts Tag Team Project (Official Release 12/24/2017) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

I've been working on this for a REAL long time and I've gotta say I am happy how this came out! Anyway, this is my early Christmas gift for the MUGEN Community.

Presenting the Vs Style Debuts Tag Team Project!
This is the beginning of a new Vs Series era for me as I've been studying the code for this for some time and as obvious as the name goes, this uses the Vs Style Debuts screenpack. I found and realized doing this style is easier for me as the code is more understandable and uses far less variables so less stress to change around variables.

Screenshots:



Video:


What's included in this game to start? Well?
- 10 Fighters WITH AI, Custom Lifeports and Win Quotes
- 41 Stages WITH music included (Formerly 42 stages. Including a simple stage I put together myself known as The Middle of Nowhere. Comes in regular and Dark version)
- .zip files in the Data folder where if you want to use either the fighter's English or Japanese names. (English names used in release)
- Every Fighter comes with a Readme to learn their moves.

Features:
- 2v2 Tag System
- Counter System where it costs 1 power bar to do a counter attack. Does not cause the fighter to switch in a tag match.
- Dizzy system. Some fighters have hypers that has a high stun rate. Get hit by too many hard attacks and you'll become dizzy.
- Adjustable AI. MUGEN's Difficulty setting determines how often the fighter will attempt to block your attacks from 1 (Hardly ever blocks) to 8 (Blocks often). It also determines how often they'll guard push you.
- Super Canceling
- Guard Pushing (Push any 2 punches or kicks or just the Hard Kick button to push your opponent back while you guard)

Fighters Included on Release:
Spoiler, click to toggle visibilty

What I still need..?
- Fonts that has spacing for the names on the lifebars and victory screen.
- Custom Select Ports

Download the game here:
http://www.mediafire.com/file/cwp5xkoedbw1eul/Vs._Style_Debuts_Screenpack_%28Tag_Team_Version_by_DarkWolf13%29.rar

Merry Early Christmas and have fun!

Credits to:
- AeroGP and R.o.q.u.e for their awesome Tag System
- ShinZankuro for the amazing Screenpack and most of the code used for the Vs Style system.
- All authors of fighters done for this project

NOTE:
- The AI Partner LIKES to suddenly pop up soon as the match starts so disable P1/P2 whoever the AI is controlling until the announcer says Fight!
- Lilith's Gloomy Puppet Show command is actually ~F, D, B, 2 Punches. Need to add that to her readme.
- THESE FIGHTERS ARE ONLY FOR THIS GAME! THEY WILL NOT WORK IN REGULAR MUGEN AS THEY USE STUFF FROM THE DEFAULT FIGHT.SFF AND .AIR FILES
    

Re: Fighter Factory 3.0.1 Final

 December 23, 2017, 09:44:19 pm View in topic context
 Posted by DarkWolf13  in Fighter Factory 3.0.1 Final (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

I wonder what stuff will be added onto the update. It's already amazing in it's current state but now I'm wondering how you're improving this even further.
    

Re: TargetDrop (SCTRL)

 December 21, 2017, 07:28:05 pm View in topic context
 Posted by DarkWolf13  in TargetDrop (SCTRL) (Started by Just No Point October 31, 2015, 02:17:56 pm
 Board: MUGEN Class

is this useful for tag systems? Like if a partner was hit and for some odd reason, they return back to their standby positions offscreen the very second they grab someone for a throw and the target is stuck in the throw state despite the fighter not being in the state where they're supposed to throw them.
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 November 29, 2017, 05:06:02 pm View in topic context
 Posted by DarkWolf13  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

That's a good way of going off to a brand new fresh start. Wish you the best of luck of repairing the relationships here like Trololo said.
    

Re: Pokémon Ultra Sun and Pokémon Ultra Moon [3DS]

 November 27, 2017, 03:53:00 am View in topic context
 Posted by DarkWolf13  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

The Battle Tree was changed for the Normal Battles to allow you to use any Pokemon you want and at any Level. Meaning if you have Lv 100 Pokemon, you can enter them and they'll stay at that Level meaning Lv 100s vs Lv 50s and Super Easy BP grinding.
    

Re: Pokémon Ultra Sun and Pokémon Ultra Moon [3DS]

 November 27, 2017, 03:53:00 am View in topic context
 Posted by DarkWolf13  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

The Battle Tree was changed for the Normal Battles to allow you to use any Pokemon you want and at any Level. Meaning if you have Lv 100 Pokemon, you can enter them and they'll stay at that Level meaning Lv 100s vs Lv 50s and Super Easy BP grinding.
    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - Wukong Mountains v.2.0

 November 27, 2017, 01:58:03 am View in topic context
 Posted by DarkWolf13  in CPS2/VS Style Original/Edit Stage "AVPboy6754" - Wukong Mountains v.2.0 (Started by AVPboy6754 November 24, 2017, 06:26:14 pm
 Board: Your Releases, 1.0+

    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - Wukong Mountains v.2.0

 November 26, 2017, 04:20:24 am View in topic context
 Posted by DarkWolf13  in CPS2/VS Style Original/Edit Stage "AVPboy6754" - Wukong Mountains v.2.0 (Started by AVPboy6754 November 24, 2017, 06:26:14 pm
 Board: Your Releases, 1.0+

Sorry my dear friend... the song is not included, the thing is that... well, it's just the .sff and the .def file bro.
I know that LOL XD
I already downloaded Wizzy's theme long before you released the stage here.

Edit: Also, prepare to be amazed cuz I'm gonna showcase my next 2 fighters for the Vs Style Debuts Tag Project in your stage.
    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - Wukong Mountains v.2.0

 November 24, 2017, 09:00:13 pm View in topic context
 Posted by DarkWolf13  in CPS2/VS Style Original/Edit Stage "AVPboy6754" - Wukong Mountains v.2.0 (Started by AVPboy6754 November 24, 2017, 06:26:14 pm
 Board: Your Releases, 1.0+

FINALLY!!!!! I've been waiting to get this stage so bad so I can hear the theme Wizzy made for this stage!
    

Re: Galacta Knight Released!

 November 12, 2017, 02:46:46 am View in topic context
 Posted by DarkWolf13  in Galacta Knight Released! (Started by Solarflared November 11, 2017, 04:23:03 pm
 Board: Your Releases, 1.0+

Move's fixed.
    

Re: ShinZankuro's Artworks:

 September 06, 2017, 03:32:52 am View in topic context
 Posted by DarkWolf13  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

isn't the Heavy King the only one of the Hard Boiled Heavies to rise against Eggman? cuz iirc, he's the one who triggered the Phantom Ruby's effect that brought Sonic and Eggman to the Egg Reverie Zone after Eggman's defeat at the Titanic Monarch Zone and the Heavy King became the Phantom King in that zone.
    

Re: MUGEN Video thread

 August 09, 2017, 05:41:44 am View in topic context
 Posted by DarkWolf13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Showing the progress I made with a version of Bison I'm doing for my fullgame project

    

Re: Marvel vs Capcom Infinite Thread

 August 09, 2017, 12:37:28 am View in topic context
 Posted by DarkWolf13  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

So Ghost Rider's joined the fray once more. I hope they rehashed his movesets to make him a bit better.