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DarkWolf13

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Messages by DarkWolf13

    

Re: Koko the Gorilla is dead

 June 22, 2018, 03:07:14 am View in topic context
 Posted by DarkWolf13  in Koko the Gorilla is dead (Started by Ricepigeon June 21, 2018, 05:59:01 pm
 Board: All That's Left

I heard about her when I was young... sad to hear of her passing... just 13 days before her 47th birthday (July 4th). At least now she can finally reunite with her beloved kitten way up there. RIP Koko. Your amazing sign language communication legacy will forever live on.
    

Re: Your Least Favorite Style of Characters?

 June 19, 2018, 07:46:51 pm View in topic context
 Posted by DarkWolf13  in Your Least Favorite Style of Characters? (Started by EndlessDream June 18, 2018, 07:34:54 pm
 Board: M.U.G.E.N Discussion

    

Re: Super Smash Bros Ultimate

 June 19, 2018, 07:44:25 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Fox is edging to destroy his opponents. And seriously, these Waluigi fans need to stop their bullshit. That shows how ungrateful they are despite all the fighters returning. If I was to meet a hardcore Waluigi fan in real life, I'll never associate myself with them because they'll go mad quick.
    

Re: Feedback to Warnings/Decisions

 June 19, 2018, 07:37:25 pm View in topic context
 Posted by DarkWolf13  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

I've heard nothing but bad news regarding this user and sure, he may be doing better elsewhere but he did a serious number with his activity here and just because he turned over a new leaf doesn't mean he really did so with that, Navana should not be allowed back here.
    

Re: Super Smash Bros Ultimate

 June 19, 2018, 01:50:27 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Tails has the ability to fly while Sonic doesn't. I noticed that Dillon is absent from the lineup of Assist trophies this time. I wonder if they're gonna consider giving him the same treatment they gave Little Mac...
    

Re: Super Smash Bros Ultimate

 June 18, 2018, 06:48:11 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

I just read some info regarding the assist trophies and noticed that Midna and Ghirahim are among those that can be defeated as well as Lyn. So far only 9 have been confirmed to be totally invulnerable and more than one assist trophy can be summoned now. Guess I'll be doing Smash battles with Assist Trophies, X-Bombs and Smart Bombs.

Not hopeful for Waluigi though cuz the number of fighters we're getting is satisfying enough. If he's doomed as an Assist only so be it, he'll forever be doomed.
    

Re: Super Smash Bros Ultimate

 June 18, 2018, 04:01:44 am View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

I hope to some more soundtracks in there and hopefully include the main themes from the other 4 titles. I'm surprised Vega has a remixed theme for Smash. I wonder if they have one for Bison as well. We got Ken's though despite it's exclusive to Smash Wii U.
    

Re: Super Smash Bros for Switch

 June 16, 2018, 05:51:58 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

I think this thread should be renamed Super Smash Bros. Ultimate
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 15, 2018, 12:20:07 am View in topic context
 Posted by DarkWolf13  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I just wanted to say that it was an alternative option, not to move the 6 buttons, it could be a 2.cmd (command file) for the original MVC2

That would be too much work considering the number of fighters REDHOT has done already.
    

Re: Super Smash Bros for Switch

 June 14, 2018, 12:13:02 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

    

Re: Capcomnator's MVC Stage Collection 2018

 June 13, 2018, 05:27:51 am View in topic context
 Posted by DarkWolf13  in Capcomnator's MVC Stage Collection 2018 (Started by Capcomnator June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+

it's 1.1 only
    

Re: Capcomnator's MVC Stage Collection 2018

 June 13, 2018, 04:53:08 am View in topic context
 Posted by DarkWolf13  in Capcomnator's MVC Stage Collection 2018 (Started by Capcomnator June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+

I only use 1.1 cuz I feel it's more stable than 1.0 since 1.0 closes on me with an error after a while, also my project is 1.1 only and I have no plans on ever using 1.0 again.  And 1.1 has NEVER crashed on me with the proper adjustments.
    

Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)

 June 13, 2018, 01:05:47 am View in topic context
 Posted by DarkWolf13  in Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

Wolverine video showcase. Also updated him for fixes to match the one shown in the videos.



    

Re: Super Smash Bros for Switch

 June 12, 2018, 07:25:15 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

My word, that's a lot! Is that the biggest we have seen in a fighting game other than MUGEN?

I believe this is the largest fighting game roster in history now. MvC2 had it going for years and now it's Smash's turn, not including DLC either.
    

Re: Super Smash Bros for Switch

 June 12, 2018, 07:09:02 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

It's guaranteed it has beaten MvC2's roster of 56. There's over 60 fighters and around close to 70.
    

Re: Super Smash Bros for Switch

 June 12, 2018, 06:49:46 pm View in topic context
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

OMFG..!! That means I'll play as Wolf again!! YES!! We also got Daisy and Ridley in the lineup
    

Re: Capcomnator's MVC Stage Collection 2018

 June 12, 2018, 05:32:27 pm View in topic context
 Posted by DarkWolf13  in Capcomnator's MVC Stage Collection 2018 (Started by Capcomnator June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+

...How are you managing all this..!?
    

Re: Capcomnator's stage release extravaganza LATEST: Ruby Heart Stage - Pirate Ship

 June 12, 2018, 04:37:45 am View in topic context
 Posted by DarkWolf13  in Capcomnator's MVC Stage Collection 2018 (Started by Capcomnator June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+

possibly cuz he doesn't use 1.0 anymore. also, can't you use mediafire for these stages? 4shared seem too buggy for me.
    

Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)

 June 12, 2018, 04:14:40 am View in topic context
 Posted by DarkWolf13  in Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018) (Started by DarkWolf13 December 25, 2017, 03:44:46 am
 Board: Projects

Added Wolverine by Zvitor & Walruslui to the fighters folder. Go give him a test run. Also, updated Captain Commando, appeared he still had the dizzy code so he could still be stunned. The updated one removes that. You can find both in the separate folder link in the first post. Will be showcasing Wolverine via YT vid in a while.
    

Re: Competitive, Community, Mish-Mash, M.U.G.E.N

 June 11, 2018, 02:29:21 am View in topic context
 Posted by DarkWolf13  in Competitive, Community, Mish-Mash, M.U.G.E.N (Started by 666Satan_Himself666 May 31, 2018, 06:37:45 am
 Board: M.U.G.E.N Discussion

Time after time as you progress, do test runs on the fighters you're doing and check to see if they're going the way you intended them to go or not. It's important you want to make sure the fighters are fully prepared.