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Astral-kun

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Messages by Astral-kun

    

Re: Roster Showcase

 December 30, 2014, 05:12:30 am View in topic context
 Posted by Astral-kun  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion



My current build as of the moment. I'm gonna really take my time with this one gathering characters
    

Re: Feedback to Warnings/Decisions

 December 29, 2014, 04:48:14 pm View in topic context
 Posted by Astral-kun  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

    

Re: 15 Years of Mugen - Meka Dragon

 December 06, 2014, 08:38:06 pm View in topic context
 Posted by Astral-kun  in 15 Years of Mugen - Meka Dragon (Started by O Ilusionista November 27, 2014, 06:13:43 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 December 06, 2014, 08:32:42 pm View in topic context
 Posted by Astral-kun  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

I wouldn't care if there was no unlockables TBH.  Let me unlock trophies and shit.

The only time you needed a trophy was that birdo trophy in melee to unlock that stage I forgot

    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 December 06, 2014, 08:02:33 pm View in topic context
 Posted by Astral-kun  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Why is there only 8 unlockable characters? I thought Shulk was more valuable then dark pit. Megaman and Sonic are even starters. In all my days of playing smash half of all the characters would be available to now it's like you have all the characters and just have to do 80 matches just to get 8 more. This Shulk guy seemed so good in the preview I was like "yea he's too valuable to be a starter" I would've loved an update if half the characters were hidden when you first started and you had to work your way up but seems not everyone feels that way.
    

Re: StormEX: Natsu Dragneel (Original Sprites)

 November 09, 2014, 10:26:48 pm View in topic context
 Posted by Astral-kun  in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
 Board: Projects

    

Re: In-game Transformations into Other Characters

 November 09, 2014, 10:19:47 pm View in topic context
 Posted by Astral-kun  in In-game Transformations into Other Characters (Started by SSJKJ October 26, 2014, 03:11:40 am
 Board: Development

Every other solution put forward needs cooperation.

Probably the least intrusive which doesn't need a variable was one E came up with some time ago. Where you actually include each required animation in your .air file. That way the person at the other end can do changeanim if anim = blah, without it buggering up. You would not then use an animation, but assemble it with changeanim2's. The transformee needs them as well for each transformation, but that's something you'd do anyway.

It still requires people to start coding like that. If there is no willingness to set aside a variable it's unlikely to happen.
That would only help with the required animations.
But what if an opponent sets the character in question into a custom state (this can happen to almost every regular throw)? Then, E's idea wont work.

I think he knows what he's talking about (and doing)
    

Re: All MB characters re-released

 October 21, 2014, 06:08:05 am View in topic context
 Posted by Astral-kun  in All MB characters re-released (Started by Magical Girl Amber October 19, 2014, 08:58:46 am
 Board: Your Releases, Mugen 1.0 +

I would like a Red Arcuied well done, to go please.
    

Re: Excahm's Wips

 September 25, 2014, 05:19:17 am View in topic context
 Posted by Astral-kun  in Excahm's Wips (Started by Bastard Excahm September 21, 2014, 12:25:13 am
 Board: Projects

Excham and these stages o.o
    

Re: Middle school student commits suicide at school

 September 19, 2014, 09:45:00 pm View in topic context
 Posted by Astral-kun  in Middle school student commits suicide at school (Started by Legendary DeMoNk@I September 18, 2014, 06:31:13 am
 Board: All That's Left

Bullying was something I thought that never existed til the 6th Grade when those 8th Graders saw I wasn't joking that day they just went on with their business but my bad for getting off topic but Bullying and Fighting in general I feel can be avoided that's why I'm so quiet in Highschool now but even staying quiet is bad now, some kids my age don't do this outside to Nobody and I wouldn't either since I'm on the street at the park most of the time, I fought people bigger then me and I walked away from people smaller then me because it wasn't fair that I picked on someone littler then me but everyone has a ego these days especially in NY. Swear everyone's always asking for the hard way these days, so I think the Bullies should get a healthy serving of what's Jail like. This is from my POV growing up in Brooklyn, NY for 14 Years.
    

Re: [IDEA] MATOI RYUKO - KILL LA KILL

 September 06, 2014, 09:59:36 pm View in topic context
 Posted by Astral-kun  in [IDEA] MATOI RYUKO - KILL LA KILL (Started by ShinZankuro September 06, 2014, 09:40:48 pm
 Board: Idea Engineering

And I also forgot about Senjin Shippu
    

Re: [IDEA] MATOI RYUKO - KILL LA KILL

 September 06, 2014, 09:54:20 pm View in topic context
 Posted by Astral-kun  in [IDEA] MATOI RYUKO - KILL LA KILL (Started by ShinZankuro September 06, 2014, 09:40:48 pm
 Board: Idea Engineering


- Spriting:

If she is really comes to MUGENverse, are two ideas for spriting her.

I - Spriting her using Sakura and Karin as basis. And using some sword slashes from Strider Hiryu, with also the slash fx.

II - Z2 style, from scratch.


That would be a Bad Idea since Ryuuko is shorter then Karin and Sakura.
And Ryuuko Z2? I think CvS will do as far as Spriting goes. Tatsumaki Zan should be replaced with Senketsu Senjin.
You also forgot Junketsu, being only selectable by PalNo. (Select Screen aka Enter+ABCXYZ). Have Senketsu on at all times til defeated.
    

Re: Does this exist?

 September 06, 2014, 09:20:59 pm View in topic context
 Posted by Astral-kun  in Does this exist? (Started by snake321 September 06, 2014, 08:43:43 pm
 Board: M.U.G.E.N Discussion

Well you can do something almost similar to that in Arcade Mode (Read Select.def for this) but you need a certain code for this to put it simply an open-source code from Elecbyte themselves but I don't see how that's going to work. But I'm going to put this here just incase it helps.


Spoiler: My Select.def (click to see content)
    

Re: do you use Mugen 1.1?

 September 06, 2014, 03:45:13 pm View in topic context
 Posted by Astral-kun  in do you use Mugen 1.1? (Started by Gara September 06, 2014, 11:36:47 am
 Board: M.U.G.E.N Discussion

    

Re: A Midsummer's Bliss (640,480)

 September 06, 2014, 05:06:14 am View in topic context
 Posted by Astral-kun  in A Midsummer's Bliss (640,480) (Started by Dissidia September 06, 2014, 02:12:30 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Dn's Request Thread

 September 06, 2014, 12:22:04 am View in topic context
 Posted by Astral-kun  in Dn's Request Thread (Started by Astral-kun October 30, 2012, 10:14:48 pm
 Board: Requests

Bumped check first post
    

Re: Built-in Recorder for MUGEN 1.0/1.1

 September 05, 2014, 12:04:46 am View in topic context
 Posted by Astral-kun  in Built-in Recorder for MUGEN 1.0/1.1 (Started by Astral-kun September 04, 2014, 11:48:27 pm
 Board: Idea Engineering

there's not that many good ones out there besides Bandicam (Up to 10 minutes of video recoding) and Camtasia (Never recorded sound for me) So thats why I thought up this Idea
    

Built-in Recorder for MUGEN 1.0/1.1

 September 04, 2014, 11:48:27 pm View in topic context
 Posted by Astral-kun  in Built-in Recorder for MUGEN 1.0/1.1 (Started by Astral-kun September 04, 2014, 11:48:27 pm
 Board: Idea Engineering

Is it possible? If it was it should be assigned to F11 like how you can take a screenshot, you can take video. When our done it could go in data folder as avi, so what do you think of this Idea?
    

Re: Shin Mako's WIP's - Yoko/Eve

 September 04, 2014, 06:59:22 pm View in topic context
 Posted by Astral-kun  in Shin Mako wips - Hikaru - Asuna - Kirito (Divinewolf/Pots Style) (Started by Shin Mako June 24, 2014, 09:16:30 am
 Board: Projects

Would be really good if you went original on this one considering we already have done those idea months or years ago.
    

Re: Roster Showcase

 September 04, 2014, 06:57:39 pm View in topic context
 Posted by Astral-kun  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Da struggle is real mang