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GishyGleb

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Messages by GishyGleb

    

Re: Rain-Orochi god.

 September 07, 2012, 05:37:09 am View in topic context
 Posted by GishyGleb  in Rain-Orochi god. (Started by GishyGleb September 06, 2012, 09:13:34 pm
 Board: Edits & Addons 1.0+

Then I won't remake my char. I WANTED to make him cheap and evolve him from the boring MK.
    

Re: Rain-Orochi god.

 September 06, 2012, 09:24:40 pm View in topic context
 Posted by GishyGleb  in Rain-Orochi god. (Started by GishyGleb September 06, 2012, 09:13:34 pm
 Board: Edits & Addons 1.0+

NO! I want my char to be played.
    

Rain-Orochi god.

 September 06, 2012, 09:13:34 pm View in topic context
 Posted by GishyGleb  in Rain-Orochi god. (Started by GishyGleb September 06, 2012, 09:13:34 pm
 Board: Edits & Addons 1.0+

I wanted Rain to become Orochi. I created this variation.


Download: http://www.mediafire.com/?qqbkob6nn44oro7
Movelist:
D, F, a - HorizontalLighting
D, F, x - RainSphere (can be done in the air - CBDITA)
D, B, x - DiagonalRainSphere (CBDITA)
D, F, y - Wind (CBDITA)
B, B, x - Lighting
D, U - teleport (CBDITA)
B, D, F, START - AGRESSOR
START - Rain'sLight (200 power minimal, hold for the continuous attack)
D+START - PowerGain (hold for the continuous gain)
max power automatically launches Agressor Mode.
B+y - roundhouse launch
D+x - uppercut slide
Combo's:
x, x, x, x - whirlwind launch.
b(or y), y, y, y - shocking madness.
x, x, y, y, y, y - shocking madness with pre-state.

Some combos are sensitive to the time (Experimement!)

P.S. THE CHARACTER IS VERY CHEAP. Life: 2000, regeneration (ctrl = 1) - 4 life per tick. He can easily kill Grand Shao Kahn and is on the higher level, than God Orochi, but loses a 2:1 to two Gods Orochis. I will soon add a Chuck Norris protection. The AI is very fast but can be stupid. The combos are hard to start but the perfect shocking madness combo can give ~500 damage, while the Uppercut - ~100.

This character has Orochi's voice and copies his moves. I will add more soon.
Try it out!
    

Re: Fighter Factory 3 RC6 (Reup + mirror)

 August 22, 2012, 05:34:36 am View in topic context
 Posted by GishyGleb  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

They had the same order of colors and can't be normally adapted.
    

Re: Fighter Factory 3 RC6 (Reup + mirror)

 August 21, 2012, 02:42:26 pm View in topic context
 Posted by GishyGleb  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Doesn't help. The same version.
    

Re: Fighter Factory 3 RC6 (Reup + mirror)

 August 21, 2012, 06:33:20 am View in topic context
 Posted by GishyGleb  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

I am using 3.0.1400.2012 version.
Give me the link to the newest or tell where can I find it (which page).
    

Re: Fighter Factory 3 RC6 (Reup + mirror)

 August 20, 2012, 11:13:37 pm View in topic context
 Posted by GishyGleb  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

I have found a bug. If the sprites were firstly in a 32 element palette and they will be transformed to 256 element palette, they 
won't become 256 and remain 32. I will give you the project. I need to convert all the black sprites to have a 256 element palette.

https://www.dropbox.com/s/nm7yxras9l2rvu5/kfm.rar

P.S. reopening images fixes the problem, but I can't reopen all that ~250 images one by one.