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★~~♥❤~Λ♍Ї-sӆn~❤♥~~★

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Messages by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★

    

Re: Underrated MUGEN opinions

 December 26, 2014, 09:55:32 pm View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

Personally, I'm with Shulk on Wlan's characters. I like them better than Doug's/MOC's stuff because I can win more with his stuff. And also personally, they're kinda fun in a silly way.

Weird cause WlanmaniaX's characters BARELY feel like a fighting game, sprites fuck up the range pretty bad and, you know what, it's useless to point it out, Umezono said it best.

Can you just disjoint the hitbox if the reach is too small? At least Smash Bros did that.

What the chain smoking Christ are you taking about kid about disjointing the hitbox and I'm assuming when you mean Smash Bros you mean Super Smash Bros brawl then I don't think it would help anyways.

P.S.  WlanmaniaX's characters make Infinite's old MvC edits feel more like what an actual fighting game character is suppose to feel like in comparison.
    

Re: How do you prefer to Mugen?

 December 17, 2014, 03:09:37 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in How do you prefer to Mugen? (Started by Sheng Long December 16, 2014, 12:51:09 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 December 13, 2014, 07:15:40 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Ladies,gentleman,Loli lovers,touhou fans, and also the others,you shoud check this out! :

WARNING: NFSFW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Spoiler, click to toggle visibilty

>:D

I would never thought to see the day when a kula clone that does one of Mileena's fatalities as a super that includes a touhou character in the super and also dat darkstalkers powerbar on a KoF character, COTC.
    

Re: What are 5 characters you think everyone should download?

 December 03, 2014, 05:06:53 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in What are 5 characters you think everyone should download? (Started by Umezono December 02, 2014, 04:17:26 pm
 Board: M.U.G.E.N Discussion

Bebum ryo by Daimonmau: If you seriously don't have this thing on your roster... your missing out on the goddam fuckest best ryo for mugen... I mean he has goddam fatalities and drunk spirit shao khan to do dat in a grab to stun the opponent for a free 1337 nMo Japanese approved combo.

Iori may cry-zrc7xxx AKA: Super Iori by zrc7xxx   qq:1627868411: What's better than a Iori that can resurrect to a 1-UP mushroom coming from a face from chadwarden's Chinese cousin.

God Kyo by song198601: Probably the best THE BEST THE BEST THE BEST is a great meme CvS2 edit of kyo so far including a really tacked on SGS for no reason.

Hige by Siegfried8823: basically Clone zero but he decided to become rare akuma for a day.

Hol 'Butt King' Funtimes by DrKelexo: edited from y.y's Hol horse: Best hol for mugen period.
    

Re: Random Topic V9

 December 01, 2014, 07:38:08 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
 Board: All That's Left

    

Amidweiz's song looping thread

 November 22, 2014, 03:06:05 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Amidweiz's song looping thread (Started by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★ November 22, 2014, 03:06:05 am
 Board: Resource Releases

There is one thing I hate about most mugen stages is that they have music that can be looped and it isn't... so I decided why not make a thread where I do it for people, just link me the mp3 you want looped and drop the bgmloopstart = X and the bgmloopend = Y into the stages def file.

NOTE: this is only for mugen 1.0 due to certain triggers in the stage def file that the looping needs.

Here are some examples I have done:

The Midnight wandering from MS3:
bgmloopstart = 1192456
bgmloopend = 5630149

Geese Howard's Real Bout Fatal Fury 3 theme
bgmloopstart = 1588773
bgmloopend = 4354873

Rugal Bernstein's KoF 94 theme
bgmloopstart = 3329226
bgmloopend = 6501291

Zombie fistfight (DmC Version)
bgmloopstart = 559326
bgmloopend = 4528197

F-Zero X- EXpansion Kit - Rendezvous of Ghost
bgmloopstart = 2320239
bgmloopend = 4554887
    

Re: Mugen Guild Reopened Database Feedback Thread

 November 10, 2014, 07:29:50 pm View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Mugen Guild Reopened Database Feedback Thread (Started by Nunor October 12, 2011, 01:27:39 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 October 27, 2014, 10:08:11 pm View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Donald McDonald and Sadodes Ako (UPDATE) by DarkDonald1

 October 22, 2014, 12:00:56 am View in topic context

-Wait, what? Unless you're talking about doing it repeatedly, I don't see how that's an issue.
I forgot to mention that this is due to it being unairrecoverable and yes I meant it doing it repeatedly but a free 95% health move just reminds me of Rugal KOF 94 genocide cutter sadFun times

-I probably shoud've made it guardable... or just scrapped the idea, but whatever.
Or you could just not make it not hit yourself (I think it's just one flag in the hitdef that you need to get rid of)

-The thing is, I thought the added difficulty of HAVING to pull off being in Heat mode was rare enough, but yeah, should've thought about that a little better.
The only real difficulty I see is getting to round three and having the health parameters but D,D, c+z is not really a feat to perform and the other insta-kill is just a basic KOF command (An analog one to be precise which if you used to these commands there not hard to preform even on a keyboard which I use all the time)

-I don't get it. Happy Set is normally the same speed in every Donald/Ronald edit.
I meant the super version of it, in most other edits when he does the super he does his light version of his happyset in yours he does the EX version of it making the super pretty punishable.

-Idfk, I think I wanted to see how easy freezing the screen is, while also having cool looking effects.
IMO I think it just makes it a "I win" button especially when you can do that insta-kill the requires blood heat and also because the blood heat takes no time to fire up, Even Dio brando's time freeze had some punishment towards it in how much time it took to do the super.

I'm sorry if my feedback was sort of aggressive and somewhat vague I'm sort of like that with feedback.
    

Re: Donald McDonald and Sadodes Ako (UPDATE) by DarkDonald1

 October 19, 2014, 08:41:10 pm View in topic context

I haven't heard legitimate feedback from Donald yet. Note me when I say yet.

Ok then

  • X is a infinite if timed right (I could only get up to 30 hits due to human fatigue but I guarantee if you coded this into the A.I. it would result in a infinite)
  • Dat debug flood (I know it was in the original but this is due to poor coding)
  • The apple bomb is unavoidable up close and the red hit box covers the whole screen (Due to the 0 time in the frame)
  • D, DF, F, Y Takes 95% life off the opponent with normal stats (Seriously
  • Dat Auto-CLSN on everything
  • Not to be a douche but you can rename Donald McDonald to Ronald McDonald because we have R's in our language (Unlike the Japanese which doesn't)
  • Infinite priority everywhere (PROTIP: legs aren't weapons, you can get hurt if someone else hits them)
  • The super version of the apple bomb is pointless since It always punishes you for using it no matter how far you are on the screen (and you can't block it)
  • Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
  • Two insta-kill's really and one of them is one button command... Unless if you a arc system works character then there is no need of an insta-kill... you'll just look like Master geese by Cannon Musume when doing it.
  • I don't know why the happy set isn't fast like every other version of Ronald out there
  • I don't get why D, DB, B, D, DB, B, z or D, DB, B, x+z is a level 2 super
  • Why does Blood heat freeze time.
  • If you CTRL+F1 or F1 (Depending what side he is on) Ronald before the round starts, he dies but the round never ends unless you hit F5
    

Re: NSFW-Does Mugen H stuff hated?

 October 19, 2014, 07:18:38 pm View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in NSFW-Does Mugen H stuff hated? (Started by Jessy October 19, 2014, 04:00:40 am
 Board: M.U.G.E.N Discussion

I honestly don't care for H-characters but I think it's hilarious when they fight a non-compatible character just to have it have a seizure when being raped... and it's also a shitty reason to keep Kars by yuusiiraisaikyounohenntai on the roster so you can do bash videos on them without the consequences.
    

Re: Ecole's Takedown on japanese mugen creators.

 October 04, 2014, 06:06:56 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Ecole's Takedown on japanese mugen creators. (Started by Flowrellik September 30, 2014, 06:02:40 pm
 Board: M.U.G.E.N Discussion

so uh turns out sennou found out the original C&D he got was NOT from Ecole themselves. I would also like to point out the others going down were probably the same crap and it was mostly pagefreet. so in other words IT WAS A FAKE. Whoever was being a dick to get these offline got their wish for a short time now all the Japanese creators are talking according to google translate stuff I used (yeah I know its hazy but its what I got out of some of these). They are putting their stuff back up on a new host.

Lol this has been the second time this has happened, so to troll the mugen community all you have to do is make mugen complimations and false C&D orders.
    

Re: Ken Masters -ReHyped- for Win MUGEN & 1.+

 September 27, 2014, 08:38:49 pm View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Ken Masters -ReHyped- for Win MUGEN & 1.+ (Started by duracelleur September 26, 2014, 09:27:53 am
 Board: Your Releases, Mugen 1.0 +

- Supers gain back power
- some supers are UNBLOCKABLE (most notably the Shin Repa, Shin tatsu, Shoryadoken, and the Suicide Punch)
- Some supers (most notably the Shin Hadoken, and the Shingo Punch) have no superpause on their super BG making them completely avoidable (I have seen this on a lot of your characters it reminds me of ryu by atice in a bad way)
- The Franken Punch doesn't take any super bar
    

Re: M.U.G.E.N Screenshots V3

 September 24, 2014, 03:23:00 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Xan's requests

 September 21, 2014, 02:13:46 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Xan's requests (Started by Xan September 07, 2012, 12:39:29 am
 Board: Requests

    

Re: The craziest Mugen stage you know?

 August 29, 2014, 07:37:49 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in The craziest Mugen stage you know? (Started by argyone August 28, 2014, 03:42:22 pm
 Board: M.U.G.E.N Discussion

    

Re: The craziest Mugen stage you know?

 August 29, 2014, 03:26:59 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in The craziest Mugen stage you know? (Started by argyone August 28, 2014, 03:42:22 pm
 Board: M.U.G.E.N Discussion

    

Re: DoomGuyII's Blossom updated to 1.1

 August 23, 2014, 06:27:54 am View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in DoomGuyII's Blossom updated to 1.1 (Started by Lucky Dearly August 23, 2014, 06:01:47 am
 Board: Found Releases 1.0+

Christ, well I wrote a review for this thing and it isn't pretty

-   Bread & Butter A.I. (The previous version was like this too)
-   Chibi character (A.K.A Barely hittable by normal characters)
-   Infinite Priority (No Blue CLSNS to go with the red CLSNS, this persists in all of Blossom’s moves)
-   Red CLSNS are too big for how far away the are from blossom (look at the uppercut for example)
-   999 Juggle points (Even though you’re never going to use all of them and some moves don’t even use the juggle points at all when they should E.G. The B,D,BD anti-air)
-   The KOF sidestep  can be easily abused (Just mash Z or X+A and your almost invincible, I had to tell rockrage8962 the same problem with his Rainbow Dash)
-   No corner push on blossom’s close standing punch
-   The Ice puddle is unavoidable (I know it was like this in mortal kombat but you can abuse this in the corner for a sudo-infinite and you’re A.I. abused this on the previous version of this character)
-   The Maximum blossom automatically starts if the opponent is too far away (You’ll have to look at the move in Mugen 1.1 and have a stage with zoom to see what I mean. I think there is some distance triggers that need to be replaced with a “MoveHit” trigger but I'm no expert)
-   The Electric fingers displays a grab sprite on hit that only certain characters (Mostly KOF characters) have and if the opponent doesn’t have the sprite it will show nothing
-   The Ice missile projectile doesn’t delete itself causing the opponent to block when there is not projectile there
-   The Bio Force Rosa has a full screen red CLSN for its projectile, the start-up red CLSN does nothing and the move is easily avoidable.
-   Blossom gets stuck in block if the opponent’s move has too much start-up time
-   The alpha counters seem hard to pull off and they don’t take power
-   Basic moves do chip damage (I think it was like this in MK but I’m not sure)
-   Why is the Ice clone and the Ice puddle on the same command
-   Why is there three A+X commands
-   Syntax errors for days (Get FF3 to see what I mean)
-   Deprecated parameters for days (Learn to properly convert to mugen 1.0)
-   I’m not usually a nitpick of this but could you come up with more interesting palettes
-   Using code from binho characters… just look at this video to see what you are using code from https://www.youtube.com/watch?v=08dlYhCm1yw
 
    

Re: Random Topic V9

 July 21, 2014, 10:00:04 pm View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
 Board: All That's Left

    

Re: Random Topic V9

 July 21, 2014, 09:47:39 pm View in topic context
 Posted by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★  in Random Topic V9 (Started by c001357 May 25, 2014, 07:28:05 pm
 Board: All That's Left