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Jason Bourne

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Messages by Jason Bourne

    

flac

 December 06, 2014, 05:02:33 pm View in topic context
avatar  Posted by Jason Bourne  in flac (Started by Jason Bourne December 06, 2014, 05:02:33 pm
 Board: M.U.G.E.N Configuration Help

googled for a mugen flac plugin, only found dead links
searched here, only dead links

I downloaded some in_flac.dll at dll-files.com, it does not play my flac

so here I am, asking if there is a simple and working way to play flac files on mugen

your help will be much appreciated
    

MBAA stages by Ouchi

 July 23, 2014, 06:30:55 pm View in topic context
avatar  Posted by Jason Bourne  in MBAA stages by Ouchi (Started by Jason Bourne July 23, 2014, 06:30:55 pm
 Board: Requests

ouchi did a bunch of MBAA stages, over 30

but they don't seem to be available anywhere anymore

all links I found on google were invalid

anybody can help? thanks
    

Re: gal129 chars AI problem

 October 17, 2012, 07:59:34 pm View in topic context
avatar  Posted by Jason Bourne  in gal129 chars AI problem (Started by Jason Bourne October 14, 2012, 08:07:57 pm
 Board: M.U.G.E.N Discussion

Maybe the reason behind this is precisely because his chars are too buggy to be used for anything other than AI?

Still haven't received a reply about my mail at this time, if something comes up I will let you know.
    

Re: gal129 chars AI problem

 October 15, 2012, 07:58:53 pm View in topic context
avatar  Posted by Jason Bourne  in gal129 chars AI problem (Started by Jason Bourne October 14, 2012, 08:07:57 pm
 Board: M.U.G.E.N Discussion

Thanks Cyanide, unfortunately there are hundreds of lines featuring a trigger and a var(59).

I have found his email in the readme, apparently he can speak english so I will try to contact him, I'm sure if somebody did it before the characters would be fixed by now, that guy must have no love from the community (talking about the mugen community, not the guild).
    

Re: gal129 chars AI problem

 October 15, 2012, 06:11:15 am View in topic context
avatar  Posted by Jason Bourne  in gal129 chars AI problem (Started by Jason Bourne October 14, 2012, 08:07:57 pm
 Board: M.U.G.E.N Discussion

I have opened all files, and mass replaced all occurrences of type = helper to type = null ;helper
still the same issue :(

    

Re: gal129 chars AI problem

 October 15, 2012, 04:36:34 am View in topic context
avatar  Posted by Jason Bourne  in gal129 chars AI problem (Started by Jason Bourne October 14, 2012, 08:07:57 pm
 Board: M.U.G.E.N Discussion

@Cyanide

I have tested your fix with gal's cvs_honda
I found only one occurrence type = helper in state -1, and replaced it, it didn't work, AI still triggered every now and then. I have then commented out each and every line featuring the word helper, no good either.

His Honda even has a not working special, his down up kick aka angel jump. Which leads me to wonder: what does gal129 use to test his chars if he can overlook a special not working? Why nobody ever reported this to him? It's like everybody is ignoring him or something? Or is he just deaf?

It's too bad because his character have some forte against those from H'', like combo being correctly counted after a knock down, like his butthead recoil being perhaps more accurate. But many things are wrong, his characters were not properly rescaled, they are direct import of 16:9 into a 4:3 they appear consequently more blocky than they should. Many stuff appear misaligned. His low res shabby stunt cauge is conflicting with other cvs char creations. And of course the AI activation bug in each and every of his chars :/
    

Re: gal129 chars AI problem

 October 14, 2012, 10:07:53 pm View in topic context
avatar  Posted by Jason Bourne  in gal129 chars AI problem (Started by Jason Bourne October 14, 2012, 08:07:57 pm
 Board: M.U.G.E.N Discussion

Cyanide I appreciate your help a lot, thank you.

I use winmugen the most if there is no method that is going to work for both :(
    

gal129 chars AI problem

 October 14, 2012, 08:07:57 pm View in topic context
avatar  Posted by Jason Bourne  in gal129 chars AI problem (Started by Jason Bourne October 14, 2012, 08:07:57 pm
 Board: M.U.G.E.N Discussion

it appears the AI is triggered when trying some moves in gal129 characters, happens in both winmugen and mugen 1.0

is it intended and is there a way to prevent this?
it would be amazing that gal129 has never noticed this