Posted by Antagonist
in Changing Sprpriority of Lifebars (Started by DW December 12, 2013, 10:12:50 pmBoard: M.U.G.E.N Configuration Help
For example:
p1.bg0.layerno = 2 change to p1.bg0.layerno = 0
Posted by Antagonist
in Changing Sprpriority of Lifebars (Started by DW December 12, 2013, 10:12:50 pm
Posted by Antagonist
in Midknight and Raven stages from Eternal Champions: Challenge from the Dark Side (Started by Antagonist November 06, 2013, 06:59:59 pm

Posted by Antagonist
in Juli + All Chars Updated (Started by DW October 20, 2013, 04:11:23 pm@Antagonist: I wanted to add your custom pals, but the pal scheme of them were all over the place...I couldn't/don't know how to fix them. The same may be apparent for your small pic, but I forgot to check and added it anyway. If you update them, I'll add them ASAP.
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pmTri-Slash overrides rolling. If I'm in a defensive position and I want to roll forward, I end up doing Tri-Slash instead as I was charging, so it buffers it. Rolls should take priority over moves I would think.
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pmb variant of Splash Gradiation does not ko p2...
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pm
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pm
-The voice quality is low and contrasts with the high quality of the other FX like slashes
-I feel her heavy in her movement and jumps (at least she should jump a little more high), maybe to get more velocity in her basics should be fine
-I can't comboing any of his normal slashes, kicks and moves in general (except with Power Gradiation, but in certain times), I expected at least a basic combo inside for normal slashes (weak, medium, strong). Personally I miss some of basic combos from SS4 for her, as well a Combo Starter system
-I miss Power Gradiation getting more hits than just one as in you char
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pm
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pmHmm... IDK about that one. By right, she should still be able to get hit by crouching/standing attacks. Her clsns should determine if she can or can't get hit by a low attack. For instance, her knee command attack... Say if I do c.HP with Ryu, it won't hit her, because you're using a nothitby. However, since it's a uppercut attack, it should hit her. The nothitby makes her invulnerable to that type of attack specified period. That in turn makes it kinda cheap. I'd suggest doing this through her clsn mapping for each respective move.
In addition to what Cybaster said...
-Charlotte can't attack during her jump land state(State 52). Making jump in combos practically impossible...Add a trigger like this to all her standing/crouching normal/special/super attacks...
"StateNo = 52 || (StateNo = [100,101])"
Can just pair it up with the ctrl trigger for them all.
If you run and hold DF, you can't perform any crouching basic.
Overall, this is a very nice job. I agree the hitsparks clash a little with the style, even though they're pretty.
- Flashy fx just don't go with neo geo sprites. I don't really see what's wrong with using the original fx anyway since they were made for those sprites.
- Her Violette Lunge, while clearly based off her enhanced Bayonet Lunge from Samurai Shodown 4, just looks uninspired as a super. I'd say it should be based more on the No Contest version in which the opponent ruptures from inside and collapses but that's just me.
- Her medium and heavy slashes not recoiling off block looks odd even in a custom style.
- Why did you take my ability to combo in off of deep air heavy slashes away from me. This really screws her otherwise amazing cross-up she's always had.
I guess the bottom line is it's not a bad character really. It just feels too different and alien to me as one who plays Charlotte from time to time in source, as I guess is to be expected from downloading a custom version I suppose.
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pmWell I played with her. IMO some of the FX don't need that much transparency, the rose looks really really strange to me. in particular. I think she would look better if you put blood FX on her attacks, like Samurai Shodown. Does her max super need low life? Because I wasn't able to use it unless I used debug to reduce the life values. While I'm on the subject, I think 216216+AY is a strange command for such a super.
I guess this is an interesting character but this kind of gameplay isn't really my cup of tea. Sorry I don't have anything more substantial for you.
. Anyway, thanks a lot for your feedback.Wow, Charlotte!!excellent, SS chars needs more love in these days. I'll test her as soon as I can, but by now congrats for the release, I'm really hype for this
also, any plans for other SS chars in a future?? (like Iroha or Cham-Cham maybe)
She doesn't have the suicide move? IIRC you could do that in one round to get a full rage meter in the next round in source games.
I think the rose FX looks really nice, though, it is dependent on which pal is selected IMO. Pals where the rose is white or a light color, it does look a bit off. This is a pal where I think it looks really nice.Spoiler, click to toggle visibiltyI sort of agree with the blood suggestion. Like what PotS' did with Nakoruru. While on that notion, I feel the SF4 hitsparks don't vibe too well with her. Mainly because the slash variants, don't really look like slashing FX. That's probably just me though.
-I think her super rose combo would do nice with some edge width. She goes off screen when in or close to the corner/edge of the screen. Due to the screen being bound during the move.

-Why does her command knee attack and sliding special throw have a nothitby/hitby applied to them?Spoiler, click to toggle visibiltyYou don't have any notes in her ReadMe about these moves have any special properties.
-Her anti-air could use some invulnerability on start up. Or at least map her clsns on start up to have like, upper body invulnerability.
That's it really. Feels very nice and solid. Is she CS'd? Not sure, but some of her pals lead me to believe she is. Nice job on her. I like the super FX change up you gave her. Do you plan on updating your other chars with that? For consistency sake between all your chars. Nevermind my OCD...
- I think the FX could use some retouching (some slash FX, Rose being transparent looks really weird and stuff)
- Splash Gradiation lacks some impact for an ultimate move, you could use one of the finishers from SS4. Use this vid for a reference:
[youtube]http://www.youtube.com/watch?v=2Qsf7O5u1Qk[/youtube] From 3:29 to 3:58
- If you add blood don“t make it transparent, is blood no strawberry juice
Posted by Antagonist
in Charlotte (Started by Antagonist September 12, 2013, 05:15:26 pm
could you please upload the MB in PNG or PCX format? What's there now is currently JPG.
).
@Antagonist:
Do you have it set to where you can't receive PMs? I at first thought it was MFG acting funny when I tried to PM you about Fighter those months back. Still can't PM you now though...
Also, methinks Antagonist's mailbox may be full~
Speaking about Fighter, will you ever go back and add a MB/Shock to her too?



based on this one:
Posted by Antagonist
in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
Posted by Antagonist
in Battle Arena Toshinden 2 Lifebars (WIN and 1.0) (Started by Antagonist July 24, 2013, 08:36:07 pmfinally a battle arena toshinden lifebar, do you plan to make 3 more?
Awesome!! Thanks a lot Antagonist
Also, I don't have idea you got now your own website, I'll add you to my site's links
Posted by Antagonist
in Battle Arena Toshinden 2 Lifebars (WIN and 1.0) (Started by Antagonist July 24, 2013, 08:36:07 pm
Posted by Antagonist
in Battle Arena Toshinden 2 Lifebars (WIN and 1.0) (Started by Antagonist July 24, 2013, 08:36:07 pm


Posted by Antagonist
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pm
Posted by Antagonist
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pmDoes anyone know what game this stage came from?
These SF3SI Lifebars where are they located!