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Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 28, 2013, 02:55:31 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

So I've had a look at an Xbox and Mac version. The Xbox version is very much like the PS3 version in that I'm unable to locate the special moves audio files. I'm guessing they're extracted and installed onto the local hard disc when first run on a PS3/Xbox. The Mac version is similar to the PC version and I believe the special moves audio files are held in the same .ACB files. Supposedly it is possible to extract the contents of .ACB files using UTF Tab 07 Beta 7 Special, but I've not been able to figure out how. When I run the command;

cpk_unpack.exe ABL_CV_E.cpk

I get the following

   cpk_unpack 0.7 beta 7 for UNION.CPK

   cpk_unpack.c:50:analyze_CPK: CPK signature not found
    

Re: Street fighter x tekken track with out the voicees?

 February 28, 2013, 02:22:27 pm View in topic context
 Posted by semicharmed  in Street fighter x tekken track with out the voicees? (Started by docbrown1985 February 25, 2013, 06:19:12 pm
 Board: Resource Releases

I've converted all the SFXT background music I could find from the PC version, converted them to .WAV format and uploaded them here;

http://tinyurl.com/bdb5huk

SFXT > BGM >

but can't guarantee what you've asked for is in those files.

I've split the BGM into 25 zips, totalling 1.65GB in size.

Hope this helps.
    

Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 22, 2013, 03:06:12 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

Thanks for that the link to beta 7. However, I'm still unable to unpack an .ACB file;

   cpk_unpack.exe ABL_CV_E.acb

   cpk_unpack 0.7 beta 7 for UNION.CPK

   cpk_unpack.c:50:analyze_CPK: CPK signature not found

Hopefully Layer can advise on how to do it. Has anyone tried ProFrager's HCA2WAV.exe against the .HCA files extracted from an .AWB file?
    

Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 22, 2013, 02:14:39 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

    

Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 22, 2013, 02:00:21 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

If anyone's got the CPK_Unpack tab 07 beta 7 util, can they dump it somewhere for me to download please? I've hunted around and the newest release I can find is beta 6. Thanks in advance.
    

Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 22, 2013, 01:06:08 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

    

Re: SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack

 February 22, 2013, 01:02:50 pm View in topic context
 Posted by semicharmed  in SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack (Started by semicharmed January 31, 2013, 02:08:00 pm
 Board: Resource Releases

There was a folder with the three letter code CMN, which holds the Announcer narrative files; "Let's do this", "Are you ready", "It's all on the line" etc..

Is it the Narrative files (where I used PSound to convert the .AAX files to .WAV files) or the Vocal files (where I used SFIVAM.exe to convert the .AAX/.ADX files to .WAV) which are low in volume? If you can recommend a better converter, I'll convert a couple of files and if it makes any difference, I'll update the audio pack.
    

Re: Street fighter X tekken Ripping Section

 February 22, 2013, 12:06:57 pm View in topic context
 Posted by semicharmed  in Street fighter X tekken Ripping Section (Started by C.v.s The Abstract March 07, 2012, 05:56:08 am
 Board: Resource Releases

The prob 's not ACB or AWB sound files, CPK_unpack tool from Utf tab special version package can extract the content of them.

Street Fighter X Tekken voices and BGMs are contained in HCA format file (made with CRi ADX2 tools).

The only way to extract them is asking to CRi a trial version of their SDK on their website (but it requires jap company name and mail adress).

I've managed to rip Street Fighter X Tekken .AWB files following this process;

1. Rename .AWB files to .CPK files
2. Use CriPackedFileMaker.exe to open .CPK narrative files
3. Extract the contents of the .CPK files
4. Create a batch script to use HCA2WAV.exe to convert all files to .WAV format

* Thanks goes to ProFrager for creating the HCA2WAV util.

The files have been sorted by character, zipped and uploaded to the following location http://tinyurl.com/bdb5huk

Those files only contain narrative and I need to extract the contents of .ACB files. I've downloaded utf_tab07b6_special, but get the following error when unpacking an .ACB file;

   cpk_unpack 0.7 beat 6 for se.awb

   cpk_unpack.c:50:analyze_CPK: CPK signature not found

Can anyone explain how to unpack .ACB files please? Thanks in advance.

     Posted: February 22, 2013, 01:11:18 pm
Seems like I need the tab07b7 revision. Will need to track this down.
    

Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 21, 2013, 09:54:43 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

I can't find the sound effects and special moves vocals in the PS3 build. Will switch to the PC build and hopefully the process won't differ from the SSFIVAE rip that much.
    

Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 21, 2013, 07:29:18 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

I guess that would be ProFrager...?

Just listened to Chun Li's files and it seems I've only got the narrative ;(. Will try to figure out which files hold the sound effects and moves vocals.
    

SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 February 21, 2013, 07:15:26 pm View in topic context
 Posted by semicharmed  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

As there were a couple of requests made in my SSFIVAE audio pack thread as found here;

http://mugenguild.com/forum/topics/ssfivae-super-street-fighter-iv-ae-complete-player-announcer-soundaudio-pack-147898.0.html

I've created a Street Fighter X Tekken Sound Pack which includes;

 - 53 English Players Vocals
 - 53 Japanese Players/Announcer Vocals
 - English Announcer Vocals
 - Japanese Announcer Vocals

from a PS3 build.

There are 1,420 English and 1,419 Japanese audio files, in .WAV format, totalling 579MB unzipped.

The audio files have been split by language - English and Japanese.

SFXT > English > Characters > ABL_E.zip, ALS_E.zip etc.
SFXT > English > Characters_E.zip (244MB)

SFXT > Japanese > Characters > ABL_J, ALS_J etc.
SFXT > Japanese > Narration_J.zip (231MB)

The files have been sorted by character, zipped and uploaded to the same location as the SFFIVAE Sound Pack;

http://tinyurl.com/keo27fk

I may create individual Character zips, but not sure if it's worthwhile as the main language packs zipped up, are less than 250MB each - if you folks think it's worthwhile, I will do.

PROCESS

This is the process I followed to rip the audio from the PS3 build;

1. Rename .AWB files to .CPK files
2. Use CriPackedFileMaker.exe to open .CPK narrative files
3. Extract the contents of the .CPK files
4. Create a batch script to use HCA2WAV.exe * to convert all files to .WAV format

* Thanks goes to ProFrager for creating the HCA2WAV util.

PS Interestingly there were three folders with no sound files in them; BLC, DAN and WHC, which hint at possible characters.
    

Re: SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack

 February 21, 2013, 04:18:45 pm View in topic context
 Posted by semicharmed  in SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack (Started by semicharmed January 31, 2013, 02:08:00 pm
 Board: Resource Releases

Okay, I've created a Street Fighter X Tekken Sound Pack which includes;

 - 53 English Players Vocals
 - 53 Japanese Players/Announcer Vocals
 - English Announcer Vocals
 - Japanese Announcer Vocals

There are 1,420 English and 1,419 Japanese audio files, in .WAV format, totalling 579MB unzipped.

The audio files have been split by language - English and Japanese.

SFXT > English > Characters > ABL_E.zip, ALS_E.zip etc.
SFXT > English > Characters_E.zip (244MB)

SFXT > Japanese > Characters > ABL_J, ALS_J etc.
SFXT > Japanese > Narration_J.zip (231MB)

The files have been sorted by character, zipped and uploaded to the same location as the SFFIVAE Sound Pack;

http://tinyurl.com/bdb5huk

I may create individual Character zips, but not sure if it's worthwhile as the main language packs zipped up are less than 250MB each.

I've not played SFXT, but I have played various Street Fighter games and I've downloaded a lot of wallpapers (very nice artwork!), so I should be able to match those code names by the full character names.

I'll create a separate thread for this when I have some time (been busy creating this pack at work).

PROCESS

1. Rename .AWB files to .CPK files
2. Use CriPackedFileMaker.exe to open .CPK narrative files
3. Extract the contents of the .CPK files
4. Create a batch script to use HCA2WAV.exe * to convert all files to .WAV format

* Thanks goes to ProFrager for creating the HCA2WAV util.

PS Interestingly there were three folders with no sound files in them; BLC, DAN and WHC which hint at possible characters.

     Posted: February 21, 2013, 09:51:14 pm
Separate thread created here;

http://mugenguild.com/forum/topics/sfxt-street-fighter-x-tekken-player-announcer-soundaudio-pack-148492.0.html
    

Re: SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack

 February 19, 2013, 10:09:02 am View in topic context
 Posted by semicharmed  in SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack (Started by semicharmed January 31, 2013, 02:08:00 pm
 Board: Resource Releases

SFXT audio rips? No I don't, but I may be able to sort something out...
    

Re: SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack

 February 16, 2013, 01:59:37 pm View in topic context
 Posted by semicharmed  in SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack (Started by semicharmed January 31, 2013, 02:08:00 pm
 Board: Resource Releases

Thanks again MightyKombat. The file in the different packs has been renamed and uploaded. Just seven more to go.

Are you sure the ripped files all have a low volume Ness Vilain? I listened to a few on my crappy USB speakers at max volume and they sound loud enough. I don't know much about the apps used, but I wouldn't have thought they'd lower the volume in the conversion process.

I've created a FileList.txt file containing a listing of all the files if you want to check what's there without having to download anything. I still think there are some Announcer files missing as I've not heard the various fight locales yet e.g North America - skyscraper under construction etc.. Need to find where they're stored and rip them.
    

Re: SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack

 February 15, 2013, 03:02:00 pm View in topic context
 Posted by semicharmed  in SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack (Started by semicharmed January 31, 2013, 02:08:00 pm
 Board: Resource Releases

Thanks for the info on "Tatsumaki Kaien Kyaku", MightyKombat. I've updated the file name.

I have now listened to all the narrative files and renamed them according to what's said in the files and have uploaded the files.
    

Re: SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack

 February 08, 2013, 02:45:03 pm View in topic context
 Posted by semicharmed  in SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack (Started by semicharmed January 31, 2013, 02:08:00 pm
 Board: Resource Releases

I've listened to all 3,552 English voices files and renamed according to what's said in them, so you can quickly find the audio file you want and don't have to listen to every file. I've not however renamed the files which contain just grunts, groans and foley effects - just the spoken files and laughs too.

There were about five files I couldn't fully identify what's said in them. So I've uploaded them to the English>WhatDidHeSay folder. I've named them according to what I think is said, but it would be nice to name them correctly.
    

SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack

 January 31, 2013, 02:08:00 pm View in topic context
 Posted by semicharmed  in SSFIVAE Super Street Fighter IV AE Complete Player & Announcer Sound/Audio Pack (Started by semicharmed January 31, 2013, 02:08:00 pm
 Board: Resource Releases

Pack includes;

 - All 39 English Player Voices + FX
 - All 39 Japanese Player Voices + FX
 - All 39 English Player Narrative
 - All 39 Japanese Player Narrative
 - English Announcer Narrative
 - Japanese Announcer Narrative

Hunting around for SSFIV AE ring and SMS tones, I could only find tones for the more popular characters  - Chun Li, Ryu, Ken... Doing some more digging, I was able to locate Japanese only rips, but no complete English rips.

So I took it upon myself to provide a complete English and Japanese audio rip for all characters and the announcer for SSFIV AE from the PC release - see the PROCESS section below, if you'd like to know how.

There are 5,745 English and 5,748 Japanese audio files, in .WAV format, totalling 1.5 GB unzipped.

I've zipped and uploaded the files to the following location http://tinyurl.com/mu6lovx

The audio files have been split by language - English and Japanese. For each language, you can download a Narration pack, a Voices pack or individual character packs;

SSFIVAE > English > Characters > Abel_E, Adon_E etc.
SSFIVAE > English > Narration_E.zip 290MB
SSFIVAE > English > Voices_E.zip 361MB

SSFIVAE > Japanese > Characters > Abel_J, Adon_J etc.
SSFIVAE > Japanese > Narration_J.zip (263MB)
SSFIVAE > Japanese > Voices_J.zip (352MB)

The Narration pack, contains narration for all the characters, such as the dialog spoken in-fight to all fighters and  dialog specific to rival characters, as well as for the announcer e.g. Ryu's narration includes;

Let's go
First hit
This will be an enjoyable bout
etc....

as well as dialog spoken to his rivals Ken;

We're just getting started
How'd you like that?
Gotta finish this
etc....

and Sagat;

That's just for starters
I know you're stronger than that!
Not finished yet
etc....

The Voices pack contains dialog, special moves audio and foley effects, for all characters e.g. Ryu's pack includes dialog such as;

The answer lies... in the heart of battle
Can you stand up after that?
Disgrace to your art
etc...

and special moves audio such as;

Shoryuken
Hadoken
Shinku Tatsumaki
etc....

If you only require audio files for a specific character and don't want to download the entire Narration and/or Voices packs, navigate to the Characters folder, for a pack containing both narration and voices for each individual character - the largest character pack is approximately 30MB and the smallest 10MB.

PROCESS

Narrative Files

1. Use CriPackedFileMaker.exe to open .CPK narrative files
2. Extract the contents of a .CPK as .AAX files.
3. Use PSound to scan a directory for .AAX files to convert them to .WAV files

Voice Files

1. Launch SFIVAM.exe *
2. Open .CSB voice files
3. Unpack the contents of a voice file as .AAX files
4. Extract .ADX files from .AAX files
5. Decode .ADX files to .WAV files.
6. Close SFIVAM.exe

NB Visual C++ 2008 SP1 Redistributable is a requirement for the SFIVAM util.

* Thanks goes to Goshanes for creating the SFIVAM util.

** For those who spotted that there are three more Japanese narration files than there are English narration files, that's not a mistake on my part. I've double checked and for some reason there are three more Japanese narration files. Those files are;

Guy_RV1_PLY_J\guy_401.wav - Guy to rival 1 Rose
Juri_RV1_PLY_J\juri_423.wav - Juri to rival 1 Dictator
Yang_NML_J\yang_327.wav