Posted by wasswa
in Character loop (kinda) (Started by wasswa June 15, 2013, 03:54:46 amBoard: M.U.G.E.N Configuration Help
if you dont get what im talkin about ill post a vid.
[Statedef 3000]
type = S
movetype= A
physics = S
juggle = 1
poweradd= 65
ctrl = 0
velset = 0,0
anim = 3000
[State 3000, HitDef]
type = HitDef
trigger1 = AnimElem = 1
attr = S,NA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA
animtype = light ;light,medium,hard,back,up,diagup
air.animtype = Heavy
priority = 4,Hit
damage = 100
pausetime = 0 ,0
sparkno = S3000
guard.sparkno = S3100
sparkxy = 0,0
hitsound = S1,0
guardsound = S2,0
ground.type = High ;Low,Trip,None
ground.slidetime = 0
ground.hittime = 0
air.hittime = 20
[State 3000, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-----------------------------------------------------------------------------------------------------------------------------------------------
Here the commands:
[command]
name = "Zebul Blast"
command = D,a
time = 35
;Zebul Blast
[State -1, Zebul Blast]
type = ChangeState
value = 3000
triggerall = command = "Zebul Blast"
trigger1 = (statetype = s) && ctrl = 1

