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Messages by vgames

    

Re: Stage Editing Problem

 June 10, 2014, 11:33:43 pm View in topic context
 Posted by vgames  in Stage Editing Problem (Started by vgames May 31, 2014, 03:26:22 pm
 Board: Fighter Creator

It still doesn't work for me. I think I'm gonna wait till you release a stage template because I think the problem is me. Thanks for the help.
    

Re: Stage Editing Problem

 June 08, 2014, 10:29:30 pm View in topic context
 Posted by vgames  in Stage Editing Problem (Started by vgames May 31, 2014, 03:26:22 pm
 Board: Fighter Creator

Ready and waiting
    

Re: Stage Editing Problem

 June 07, 2014, 09:00:59 pm View in topic context
 Posted by vgames  in Stage Editing Problem (Started by vgames May 31, 2014, 03:26:22 pm
 Board: Fighter Creator

It's not working for me. What I see in the preview window for the editor is not what I'm seeing in the preview window for the events or when I actually preview the stage via the options bar at the top of the screen. Have you released any templates for stage designing?

Do I need to delete the folder in my documents?
    

Re: Stage Editing Problem

 June 02, 2014, 05:13:49 am View in topic context
 Posted by vgames  in Stage Editing Problem (Started by vgames May 31, 2014, 03:26:22 pm
 Board: Fighter Creator

Ok that's good I thought I was doing something wrong.
    

Stage Editing Problem

 May 31, 2014, 03:26:22 pm View in topic context
 Posted by vgames  in Stage Editing Problem (Started by vgames May 31, 2014, 03:26:22 pm
 Board: Fighter Creator

When I'm using the editing section of the stage editor the preview window shows the images in the correct order. But when I preview the stage or look at it through the events preview window or any other preview window the images are in reverse order. Am I doing something wrong?
    

Re: Fighter Creator

 May 22, 2014, 06:40:15 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

That's understandable. I'll be waiting for sure.
    

Re: Fighter Creator

 May 22, 2014, 01:56:11 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

I think I'm gonna wait to buy a copy of this until you get the program online. I'd really like for it to update itself if I'm gonna pay for it. How long do you think that'll take?
    

Re: Fighter Creator

 May 14, 2014, 11:05:03 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Once u buy a copy of this does the program auto update or do u have to install the latest patch manually?
    

Re: Fighter Creator

 May 14, 2014, 02:53:55 am View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Oh ok I got ya now. Thanks.
    

Re: Fighter Creator

 May 13, 2014, 03:21:22 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

You have the change the import mode before you press the 'Import Images' button. It defaults on normal mode :

Normal Mode - Imports images without upscaling or transparency.
Stage Mode - Imports images with upscaling, no transparency.
Character Mode - Imports images with upscaling and transparency.
HD Sprite - Imports image without upscaling, but with transparency.

thanks for clearing that up. I should have read up on it more.

why transparency on character mode?
    

Re: Fighter Creator

 May 13, 2014, 01:14:00 am View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

That's great to hear. But I was never even asked whether or not I wanted to upscale the pics in a folder I wanted to import. And after they were imported I was never allowed to select the upscale option when I went to edit the pics. I was only allowed to select the upscale option when I imported a pic one at a time.
    

Re: Fighter Creator

 May 10, 2014, 04:39:25 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Ok so I guess u can't save anything because its a demo right? Also can u upscale images after u imported them? Can u just set up your project to upscale everything when u preview the game or run the game? Because I'd hate to have to import one pic at a time just to upscale them. I'd like to be able to import an entire folder of pics and then upscale them. Or just let the game upscale everything when I play it.
    

Re: Fighter Creator

 May 10, 2014, 03:58:10 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

I keep getting crashes when trying to save projects or when I try to import images when I'm working on a resource but not when I'm in an actual project.
    

Re: Fighter Creator

 May 09, 2014, 03:32:55 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

I want the ability to have particle FX and objects like gibs or blood splats that land on the floor to be able to be spawned by any character. Like a set of global effects that can be called on by any character at any time.

that way all characters can have the same effects for hits or blocks without having to implement them for each character individually.
    

Re: Fighter Creator

 May 08, 2014, 03:44:00 pm View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Man if this works out I'm gonna switch to Fighter Creator to make my gory Sam Sho game. I'll have to remake all my stages and the entire screenpack but it'll be well worth it. The character creation looks way to easy to pass on.

Is it possible to make Sam Sho style fatalities with Fighter Creator?
    

Re: Fighter Creator

 May 08, 2014, 12:52:07 am View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

But u can use all the sprites and art by simply unpacking them and then loading them into fighter creator right?
    

Re: Fighter Creator

 May 08, 2014, 12:20:27 am View in topic context
 Posted by vgames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Can u import chars and stages that were made for mugen into this?
    

Re: Samurai Shodown - Bathed in Blood

 October 02, 2013, 10:15:59 pm View in topic context
 Posted by vgames  in Samurai Shodown - Bathed in Blood (Started by vgames July 16, 2013, 12:44:34 am
 Board: Projects

The game is still on but I've stopped work on it to take care of other mods and games that I work on. I thought I had said this somewhere here before. Maybe I didn't. Don't expect anything huge as far as news goes until next year. Like early next year. Not in the distant future.

As far as Abster goes I'm not sure if he is gonna help me at all. He's stuck on making a carbon copy of what we already have available to us via emulators, arcades, console ports, and Neo-Geo's. He's not even down with the whole reason I started this game anymore which was to make it more graphic and gory without getting out of the Sam Sho art style. So I may be on my own as I was before. I'm not worried though.

Thanks for asking about the game.
    

Re: Samurai Shodown - Bathed in Blood

 September 01, 2013, 12:49:22 am View in topic context
 Posted by vgames  in Samurai Shodown - Bathed in Blood (Started by vgames July 16, 2013, 12:44:34 am
 Board: Projects

i like large bosses on anything but fighting games. your right large bosses rock but not on fighting games. at least not for me.
    

Re: Samurai Shodown - Bathed in Blood

 August 31, 2013, 11:22:24 pm View in topic context
 Posted by vgames  in Samurai Shodown - Bathed in Blood (Started by vgames July 16, 2013, 12:44:34 am
 Board: Projects

Hate for what? The Sam Sho RPG Ambrosia or Capcom bosses.