My Christmas gift, a goooood update of the character select screen! Lot´s of things changed in this update, here I put some captures of the new design:
Thank you very much bley43! And for eliott and skullstrider try to delete the 4 anim of the system how I tell and maybe it works. I´m so sorry but I can´t find any mode that it works because it seems that it´s a ram error.
You can reduce the height of the archive 70mb if you delete the 4 animation of the menu.sff You can use only the first image. It´s not the same but don´t have more importancy. I´m sorry...
Let´s start with the portraits again! Now with more Kof characters, now based on the SVC Chaos artwork. In this first pack I include Kyo, Iori, Kim, Mai, Terry and Geese:
To start with the screenpack first I upload all the image stages that I use in my mugen for now. I made more images to change with the old ones. In this pack I include this number of stages: 12 Blazblue, 13 Guilty Gear, 2 CVS2, 2 NGBC, 8 KOF XI,XII,XIII, 5 Shin Koihime Musou, 7 Ougon Musou Kyoku, 2 Daemon Bride, 3 P4A, 3 Chaos Code, 2 Yatagarasu, 2 Basara and 2 Hokuto no Ken.
Hi to everyone! I´m very happy because finally and after much work I have finished my favourite project, the Blazblue screenpack. It´s an original screnpack made with the elements of the 3 chapters. It´s for mugen 1.1, made it entirely with 32 bits images and for 1280x720 resolution. The screenpack it´s divided into 20 categories that you can modify and 100 slots for every category. It´s better if you don´t use much characters because the screenpack use looots of animations, transparencies, effects, and mugen crashes if you use lots of stuff with it. And let´s go with the images: First the menus and screenpack:
Spoiler, click to toggle visibilty
Good? Look with the portraits! I create a design using a big portrait and a stand made it with a picture. The game provenience it´s included and the name of the character. By this way you can use simple names in the lifebars or see only the selected in the turn mode, i love al of them!
And better! I use images for the stage select. I upload lots of them in the portrait section, maybe i include the name with fonts. In the font folder you can find a stage.sff font with the usefull fonts and a text archive to copy the font in the dislplayname of the stage... sorry for my english if you don´t understand I explain better.
And the versus screen! With different portraits for all the characters:
Spoiler, click to toggle visibilty
And the winner screen, with more artwork:
All the screens are full animated. To finish the Continue and Game Over screens:
Spoiler, click to toggle visibilty
To see the Continue screen paste the number 5 font, BBContinue.def in the name 5 font of your fight.def To finish I upload 2 videos, first with the menus: http://youtu.be/hQ6LDtJxvMQ And the select screen: http://youtu.be/i2N4elchkmw Nothing more i hope you like it the project! And thank you very much to Darek for his interesting, Saikoro for the fonts in the turns screen, Sir Rouzel for the sonds and some CP images, HLoader your screenpack are a good tutorial in some problems with the versus screen, and all the peolple that play with it! See you! http://www.mediafire.com/download/4cb6y29aes0el2f/Blazblue_Battle_Colisseum_Rmx.7z
I have the screenpack near to finish now! Only remains the emblems animation and some little things. I like i very much for now and the height of the archive is like the flame screenpack, but this have muuuuch anims and effects. I hope in a few days I can made the release, see you soon!
Like every year after the harvest my creative sense it´s at 100% , jeje and here and finally got the final design of my blazblue screenpack. Now I need to do the animations, uuuf! See you soon!
And the final select screen!!! Now I like too much that the flames. Now I need to do all animations but I think next week I have the screenpack at 100% See you soon!