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NDSilva

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Messages by NDSilva

    

Re: Graphic contest: Tien's meditational kicking!

 October 17, 2018, 04:51:50 am View in topic context
 Posted by NDSilva  in Graphic contest: Tien's meditational kicking! (Started by Balthazar October 06, 2018, 11:54:59 am
 Board: Hyper DBZ

Finished:



Donald Duck (Magical Quest 3)
    

Re: Graphic contest: Tien's meditational kicking!

 October 09, 2018, 01:05:29 pm View in topic context
 Posted by NDSilva  in Graphic contest: Tien's meditational kicking! (Started by Balthazar October 06, 2018, 11:54:59 am
 Board: Hyper DBZ

^ I was sure this item would eventually show up. I'm glad it was soon! :P





Too weird idea? It's Donald Duck w/ his knight suit from that one SNES game.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 October 08, 2018, 09:26:37 pm View in topic context
 Posted by NDSilva  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Pra quem quer que esteja observando por fora, talvez seja interessante parar pra refletir essa frase:

"A maior façanha do Diabo foi convencer todo o mundo de que ele não existe."
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 October 08, 2018, 05:20:07 pm View in topic context
 Posted by NDSilva  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Ai que vontade de me mudar pra uma dimensão onde eu não tivesse que, novamente, escolher entre ser liderado pela Shadaloo, ou pelo próprio Satanás...
    

Re: Roster Showcase

 October 06, 2018, 08:11:24 pm View in topic context
 Posted by NDSilva  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

I finally went ahead and merged the HDBZ and SHADES 2 fullgames into my CvSish roster.

It looks beautiful! :qq:




If you're actually curious about the scattered looking from it, here's the way characters are ordered:
Spoiler, click to toggle visibilty
    

Re: Iron Man

 October 06, 2018, 03:02:45 am View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

All right, all palettes updated:
Spoiler, click to toggle visibilty
    

Re: Post Fan Art Thread

 October 05, 2018, 05:20:50 am View in topic context
 Posted by NDSilva  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

Kirby looks slightly different than what I would imagine him with the powerup...

Spoiler, click to toggle visibilty



Seriously though, Best Girl is definitely Chain Chompette.





Shes wild;
    

Re: Silva WIPs: The Hulk Rough Beta

 October 03, 2018, 09:29:42 pm View in topic context
 Posted by NDSilva  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

@DW: Thanks for the feedback, and for the reminder - I shall credit Koopa901 as well for the Hulk run anim.


In fact, I really like the unique and heavy feel from Hatter's first sketch for the Hulk run. But currently I'm not willing to deal with more extensive spriting work for this project - I gotta first get some work done with the resources I have.


About the Super Armor, you figured out my intentions quite well :P - it was to give some exclusive advantage to "slower Hulk". But beyond that, I tried to incorporate - for the "Speed" variation - a mix between the feeling of playing with Hulk in UMvC3 and the Orange Hulk from MvC1; times where he officially didn't have a Super Armor.
If you think about it, his overral velocity in this version is faster than in UMvC3 already, so he couldn't be looking more off than the source game, I think...?


All in all, I gonna keep an eye in how to balance his strengh/velocity for this style. Turns out Orange Hulk is quite more different than I thought;
    

Re: Iron Man

 October 02, 2018, 06:27:58 am View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Hope palettes are still being accepted =P

Spoiler, click to toggle visibilty

Damn, those Sigma palettes are nice. :c00l:
    

Re: NDSilva's Collection

 September 30, 2018, 08:25:40 pm View in topic context
 Posted by NDSilva  in NDSilva's Collection (Started by NDSilva September 30, 2018, 08:23:58 pm
 Board: Creator's Vault

<<<<<<<<<<<<<<<<<<<<<<< Edits Section (WIP) >>>>>>>>>>>>>>>>>>>>>>
    

NDSilva's Collection

 September 30, 2018, 08:23:58 pm View in topic context
 Posted by NDSilva  in NDSilva's Collection (Started by NDSilva September 30, 2018, 08:23:58 pm
 Board: Creator's Vault


CHARACTERS

Sonson III

Origin: Marvel vs. Capcom 2
Gameplay Style: Buckus' style (Capcom vs. SNK + Custom)
Mugen Version: Mugen 1.0
Download


Dr. Wily

Origin: Mega Man series
Gameplay Style: Marvel vs. Capcom
Download: Mugen 1.0 ver | WinMugen ver


Tomichin

Origin: Jokes and leftovers from Capcom
Gameplay Style: Marvel vs. Capcom
Mugen Version: WinMugen
Download



STAGES

Dr. Light's Laboratory (outside)

Origin: Mega Man series
Mugen Version: 1.0
Download: MediaFire | SkyDrive


Wood Man stage

Origin: Rockman No Constancy
Mugen Version: WinMugen
Download: MediaFire | SkyDrive


China (Wulong stage)

Origin: Kaiser Knuckle
Mugen Version: WinMugen
Download


Russia (Gonzales stage)

Origin: Kaiser Knuckle
Mugen Version: WinMugen
Download


Japan (Gekkou stage) (2 versions)

Origin: Kaiser Knuckle
Mugen Version: 1.1
Download


U.S.A. (J-McCoy stage)

Origin: Kaiser Knuckle
Mugen Version: 1.1
Download


U.S.A. (Barts stage)

Origin: Kaiser Knuckle
Mugen Version: 1.1
Download


Japan (Kazuya stage)

Origin: Kaiser Knuckle
Mugen Version: 1.1
Download


Makai

Origin: Yu Yu Hakusho: Sunset Fighters
Mugen Version: WinMugen
Download


RGB Room
Spoiler, click to toggle visibilty
Origin: Mugen's default training room + switching color test.
Mugen Version: 1.0
Download


Final Destination

Origin: Super Smash Bros. Brawl
Mugen Version: 1.1
Download
    

Re: Post Fan Art Thread

 September 28, 2018, 09:57:35 am View in topic context
 Posted by NDSilva  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

Sorry, I couldn't resist myself from doing this rough edit.



Spoiler: Original art by ZumiDraws (click to see content)
    

Re: Silva WIPs: The Hulk Rough Beta

 September 28, 2018, 01:39:28 am View in topic context
 Posted by NDSilva  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

You thought I left this project away during those last months, do you? :sneaky: Well, that would be kinda true.

But, I still want to bring justice to the green dude so, here's a update to Hulk's beta!

Generally speaking, I didn't made new special moves since the last update. But this beta has significant changes to everything else:

  • Gamma Air Charge coding was finished, along with it's followups.
  • The different mode selection was reorganized between palettes, in a way to be more dynamic. They will officialy be called "Power" and "Speed" modes.
  • Buffering system now supports Negative Edge (based on DivineWolf's recent char updates)
  • Run ability was added to Power mode (thanks B.Hatter for the original running animation)
  • Super Armor was implemented to Power mode (coding slightly taken from Kamekaze's Hulk)
  • Forward dash becomes exclusive to Speed mode, and can be cancelled into a normal attack
  • Parry mechanic becomes exclusive to Speed mode, and was slightly adjusted (coding taken from Jmorphman's recent chars)

As far as the project goes, I will eventually implement a crouching animation and remake the damage dampener. Stay tuned! :kugoi:
    

Re: Post Fan Art Thread

 September 27, 2018, 05:32:59 pm View in topic context
 Posted by NDSilva  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

That's the thing. We have many cute and titty, girls, monster girls even, on the internet for seem to be a long time now, and not many of them get half of the recognition of these two OC's. So, why now?
Because this time these OCs are "plausible" within Super Mario's canon universe, due to the story gap caused by Super Crown.



IMO, this whole "R63 character suddenly becoming meme" concept is such weirdly amazing... that I'm actually willing to see how far it goes;

Spoiler, click to toggle visibilty
    

Re: Iron Man

 September 27, 2018, 12:15:01 am View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Hehe, I think this is my favorite Iron Man palette at this point. It just fits so amazingly well! ;D


I ended up doing a update on it, by trying to be even more accurate to the movie colors.
So, call it "Thanos V2"? Or just replace the old one, it's cool too:
Spoiler, click to toggle visibilty


And here's one more! :lugoi:

Cap. Commando
    

Re: Iron Man

 September 26, 2018, 01:56:48 am View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Agreed, it's better to keep only one version of Hulkbuster, for consistency sake. By the way, those sprites look goddamn awesome! :o




Thanos



Luke Cage (w/ Iron Fist as Tony Stark)



Jack (Tekken)
    

Re: Iron Man

 September 21, 2018, 01:40:00 am View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Ah I was doing a white Iron Man with golden stuff as well &gt;_&gt; damn it! I'm too slow!
Hey, that shouldn't be a reason to stop making your own version of it. Even then because I was aiming for a "raw metal" look on that, rather than white & gold.


Well, three more to the list. One I made it myself, and the other two are ports of already good palettes around the forum:

Spoiler, click to toggle visibilty
    

Re: Iron Man

 September 20, 2018, 06:05:27 pm View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Mark 1



Buzz Lightyear
    

Re: Iron Man

 September 20, 2018, 03:40:35 am View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Wristband's darkest tone, wrist button's lightest tone and all glove tones aren't working as intended;
    

Re: Iron Man

 September 20, 2018, 02:21:48 am View in topic context
 Posted by NDSilva  in Iron Man (Coding has begun) (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Yeah! I'm glad that Tony Stark intro will be included as well. It's just so cool! :yuno:

Is there a easier way of adapting palettes without recoloring the whole thing again ?

Yes, there is. Open the template as an image on the left side and your image of the palette that you made on the right and just transfer the right side to the left.

Ninja'd by CozySquirtle. :ninja: But, as a way to extend upon his answer...
Spoiler, click to toggle visibilty