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Trololo

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Messages by Trololo

    

Re: Legendary Comic-Book Writer, Publisher and Film Producer Stan Lee Has Died.

 November 12, 2018, 11:50:06 pm View in topic context
 Posted by Trololo  in Legendary Comic-Book Writer, Publisher and Film Producer Stan Lee Has Died. (Started by GTOAkira November 12, 2018, 07:48:38 pm
 Board: All That's Left

Sweet Dreams, Stan. You shall be never forgotten because your legacy to us is immeasurable...
Rest in Peace.
    

Re: Crush Counter Animation

 November 12, 2018, 01:02:51 pm View in topic context
 Posted by Trololo  in Crush Counter Animation (Started by yudhiyou November 08, 2018, 05:27:16 am
 Board: M.U.G.E.N Development Help

Well, they don't have a Crush Counter exactly, but, as I showed, they CAN recognize it when your hit was a counter, and you can use it to create a Crush Counter. That's all.
    

Re: Crush Counter Animation

 November 12, 2018, 09:20:31 am View in topic context
 Posted by Trololo  in Crush Counter Animation (Started by yudhiyou November 08, 2018, 05:27:16 am
 Board: M.U.G.E.N Development Help

Yes, it is easier to do so on P1 side.
You can look into P.o.T.S. Styled chars for example. There is a "Counter!" flash when counter happens, so, that means there is a FLAG for Counter to happened. To be precise, THIS code in State -2 is that flag we need:
Code:
[State -2, Counter Flag]
type = VarSet
trigger1 = NumEnemy
var(9) = (EnemyNear, MoveType = A)
ignoreHitPause = 1
So, in that character you're just going to hit you want to Crush Counter, copy-paste there its HitDef, edit one to be triggered WITHOUT Var(9), and the one to be triggered WITH Var(9), edit the second one in whatever way you need to- and you've got what you want. You do the same for your char, the only difference is the number you can give to a variable. at least, if you don't have any flag for counter already...

    

Re: M.U.G.E.N Screenshots V3

 November 06, 2018, 06:00:20 am View in topic context
 Posted by Trololo  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Damn, glad to see your work again, Sethzel! Like always, Pro's Work, keep it up!
    

Re: Mike Haggar (Re-Elected Edition)

 November 02, 2018, 10:01:01 am View in topic context
 Posted by Trololo  in Mike Haggar (Re-Elected Edition) (Started by ReddBrink November 02, 2018, 07:01:08 am
 Board: Your Releases, 1.0+

Could you eleborate a little more on this? im just a tad bit confused.
just do a Crouching HK- and then try to make any of MAX Supers (MAX Body Press or MAX Gut Punches). Normal versions of these Supers won't work, but MAX Versions are executable, somehow...
    

Re: Mike Haggar (Re-Elected Edition)

 November 02, 2018, 08:40:57 am View in topic context
 Posted by Trololo  in Mike Haggar (Re-Elected Edition) (Started by ReddBrink November 02, 2018, 07:01:08 am
 Board: Your Releases, 1.0+

Congrats on Haggar, man!
Here is some feedback:
-Suplex is kinda strange to handle. I mean, you hold Forward, press KK- and he drops him behind. And the opposite way: you want to drop enemy behind, you press Back+KK- and Haggar does Side Change and drops him in front of him. Yeah, it would be better to have him change his side when you're holding Back Button instead, would've been more intuitive.
-Yeah, I dunno, if that's Supposed to be like that, but Haggar can easily go from Sweep to MAX Supers.
    

Re: Issues with EX Flash

 November 01, 2018, 10:59:41 am View in topic context
 Posted by Trololo  in Issues with EX Flash (Started by ReddBrink November 01, 2018, 10:30:42 am
 Board: M.U.G.E.N Development Help

Yes, there are, DeathScythe.
I didn't get it at first, but now I understood: EX Flash is in -3 are connected to 1000-2999 states, while yours EX State has a number 16151.
So, the fix for that problem is a simple, more proper number for that state.
    

Re: gaming news that don't deserve their own thread

 November 01, 2018, 08:27:37 am View in topic context
 Posted by Trololo  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

...Well, I do understand, Bubsy's last game wasn't really horrible...

It controlled fine enough, it was just incredibly lackluster, especially for its $30 price tag.

Yeah, I pretty much meant that. While it WASN'T that infamous "Bubsy 3-D", I really don't think anyone Wanted or even Predicted the second game since that game was still very lacking. That has a much MORE different scale because that was a comeback of a series, that was lacking from the very beginning, meaning that there wasn't much improvement at all.
    

Re: gaming news that don't deserve their own thread

 November 01, 2018, 07:58:23 am View in topic context
 Posted by Trololo  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

The Bobcat is not fooling around here plus three more characters from a ''familiar pilot show''
[youtube]ov3wjgvoaOA[/youtube]

...Well, I do understand, Bubsy's last game wasn't really horrible...
But oooh, man, now it just feels like trolling: giving a character, who was sentenced to never return, not only a comeback but even a SEQUEL after that.
    

Re: Maki

 November 01, 2018, 07:43:02 am View in topic context
 Posted by Trololo  in Maki Genryusai (Updated 11/21/18) (Started by Knuckles8864 November 01, 2018, 05:01:26 am
 Board: Your Releases, 1.0+

So, you finally released her. My Congratulations, you made a really solid Maki!
Some feedback:
-While you listed Head Bomber as possible to execute with PP AND KK, KK command doesn't work. It isn't a problem, just a mistake in ReadMe.
-Maybe that's supposed to be like that, but Bushin Gokusa Nage is kinda hard to execute on KFM. Of course, sometimes it connects, but it mostly missed for me.

-Again, maybe it WAS intentional, but with Hayagake: Kubikari it's REALLY easy to leap over KFM.

-It seems I can't execute Grounded Ajaratengu. Airborne one is going smoothly though.
Didn't find any bugs. Like I said, Good Job, man!
    

Re: What R U listening to right now?

 October 31, 2018, 06:39:08 am View in topic context
 Posted by Trololo  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

Damn, I'm really digging how did this guy nailed his role.
    

Re: R@CE's Wips

 October 28, 2018, 11:13:42 am View in topic context
 Posted by Trololo  in R@CE's Wips (Started by ~Hale "R@CE" Caesar~ October 27, 2018, 06:15:33 pm
 Board: Projects

Glad to see you around again, man.
    

Re: Character of the Month: September 2018 Voting

 October 24, 2018, 07:07:19 am View in topic context
 Posted by Trololo  in Character of the Month: September 2018 Voting (Started by 【MFG】gui0007 October 24, 2018, 06:04:16 am
 Board: Contributions of the Month

Don't think I'm a fan of Doki Doki, but I think you will all agree with me, that Monika by FourthRhyme, being an absolutely unique piece of MUGEN, is CotM this time.
The second vote goes to Sir Crocodile by Gladiacloud & Kenshiro99 for, pretty much, the same reasons, being custom sprited and all...
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 October 21, 2018, 12:16:52 pm View in topic context

Well, he could use MFG's Database as a reference at first, as I did with SFA Collection, and then update his MFG Collection using MFFA Collection's Records when MFFA will be online again.
    

Re: [W.I.P.] Street Fighter Alpha Series

 October 18, 2018, 03:25:37 pm View in topic context
 Posted by Trololo  in [W.I.P.] Street Fighter Alpha Series (Started by Trololo September 29, 2018, 04:21:17 am
 Board: Games Vault

Because MFG can't seemingly make an Infinite Post, I'll have to start THIS one as a NEW Message. BTW, bump a Thread with that...


EDIT SELECT

RANDOM EDITS
These edits aren't united much between each other. Maybe some of them gave a birth to another of them or some edits were made by the same author, but there is no Project behind them.
Spoiler: Downloads (click to see content)

STREET FIGHTER: SPEC OPS
This is a Long-Time Full Game project by Brazil Mugen Team members. What is it about? It is about Renewed Characters with mostly crazy ideas and that MvC-SFA Gameplay Style. So, yeah, here are presented ALL of the characters, even though some of them aren't about SFA Much...
Spoiler: Downloads (click to see content)


Missing:
  • Decapre by Pullo
  • Noembulu by Pullo
  • Fevrier by Pullo
  • Dhalsim by 3ha
  • Dragon Guy by Syn
  • Dream Balrog (Boxer) by Cannon Musume
  • Fallen Balrog (Claw) by Cannon Musume
  • Fevrier by Aoba
  • Xiayu by Aoba
  • Raging DeeJay by Ryon (Links were on MFFA, he might still be onlina and NOT on MA)
  • Raging Fei Long by Ryon (Links were on MFFA, he might still be onlina and NOT on MA)
  • Shadow Sumou bu 3ha
  • 12 Shadaloo Dolls by 2


Of course this sh*t will go slowly, but for sure. And OF COURSE, it's for me to decide, which characters are going to be featured here.
    

Re: Happy Birthday to...

 October 17, 2018, 03:38:41 pm View in topic context
 Posted by Trololo  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

Happy B-Day, DeathScythe!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 17, 2018, 02:27:00 pm View in topic context
 Posted by Trololo  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I'm looking for *source accurate* sfa/z (1,2 and 3) characters. Or at least as close to source accurate as has been released. Can anyone point me towards them? Thanks.
Ehnyd, M.M.R. and Adamskie. These are the Nicknames you're looking for.
You can also look at N-Mario's Chars, but they tend to be in one way or another custom. His closest to course chars are Charlie, SFA Ryu, SFA3 Boxer, and Dictator. All the other SFA Chars of his have custom moves.
    

Re: Knuckles8864 Collection

 October 11, 2018, 12:27:04 pm View in topic context
 Posted by Trololo  in Knuckles8864 Collection (Started by Memes never die/Manby October 11, 2018, 12:05:51 pm
 Board: Creator's Vault

    

Re: What R U listening to right now?

 October 08, 2018, 11:29:43 am View in topic context
 Posted by Trololo  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment


Yeah, I wasn't THAT disappointed in NOT having PS4 yet...
    

Re: ADD CHARACTER AS TRANSFORMATION

 October 07, 2018, 06:44:29 am View in topic context
 Posted by Trololo  in ADD CHARACTER AS TRANSFORMATION (Started by KEEPSCORLLING October 07, 2018, 06:30:21 am
 Board: M.U.G.E.N Configuration Help

Well, such thing mostly depends on using a Variable. Variable for animations to change them from one Veg to another, Variable to make one mode having some moves that another don't have and so on. This will bring you some pain in the ass though since some animations to change properly require out-of-the-box coding.
Also, this will lead to one UNAVOIDABLE problem: while you CAN change animations for Veg's Damage, any THROW or other CUSTOM STATE from his enemy will use only ONE complect of Damage Sprites. That means, without patching every character you'll have to, thrown UIVeg will turn into BasicVeg until that state ends itself and Veg will start using his own states again.