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Trololo

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Messages by Trololo

    

Re: Vega (Claw/Balrog) from Street Fighter (Memo POTS Template)

 February 19, 2018, 03:51:47 pm View in topic context
 Posted by Trololo  in Vega (Claw/Balrog) from Street Fighter (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Heh. So, finally, someone is going to make Vega AND release him... I'll be looking forward to this release.
    

Re: The King Of Fighters: Destiny (Android) Graphics Rip

 February 11, 2018, 03:55:39 pm View in topic context
 Posted by Trololo  in The King Of Fighters: Destiny (Android) Graphics Rip (Started by The 100 Mega Shock! February 11, 2018, 03:45:36 pm
 Board: Resource Releases

Your link is dead already.
    

Re: the fav GIF thread!

 February 11, 2018, 11:42:50 am View in topic context
 Posted by Trololo  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

It's just a perfect GIF...
    

Re: M.U.G.E.N Screenshots V3

 February 11, 2018, 03:31:13 am View in topic context
 Posted by Trololo  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Heh. The revival of MFG's SF project...
Well, I give YOU a right to choice about my participation. I'd like to help in some non-spriting way, but I'm not very reliable, see...
    

Re: M.U.G.E.N Screenshots V3

 February 10, 2018, 02:36:29 pm View in topic context
 Posted by Trololo  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Шош... This looks beautiful AF, Devon. Keep it up!
    

Re: Character of the Year: 2017

 February 10, 2018, 05:25:41 am View in topic context
 Posted by Trololo  in Character of the Year: 2017 (Started by Jmorphman February 07, 2018, 03:15:20 am
 Board: M.U.G.E.N Discussion

Oh, right. Sorry. But still, I think they did deserve this CotY now.
    

Re: Character of the Year: 2017

 February 10, 2018, 04:52:39 am View in topic context
 Posted by Trololo  in Character of the Year: 2017 (Started by Jmorphman February 07, 2018, 03:15:20 am
 Board: M.U.G.E.N Discussion

Buu and Satan. Because let's face it: Z2 always and deservedly takes CotY. No exceptions.
    

Re: Joe and Retsu gifs

 February 08, 2018, 02:32:04 pm View in topic context
 Posted by Trololo  in Joe and Retsu gifs (Started by SiL3Nt J February 03, 2018, 08:54:43 pm
 Board: Requests

Nah, man. You won't get a good animation when brace and hit are quite high, but recovery is quite low.

But you know... These sprites ARE something to work with. That second frame can even be a savior for your version of a hit. Still needs an extra frame to make the animation more fluid and slow (With two frames, for now, SUCH hit is only good as Weak Punch).

P.S.: still suggesting you look into Cody's Jawbreaker...
    

Re: M206 Project Thread: NEW SPRITES pag.4

 February 08, 2018, 11:12:41 am View in topic context
 Posted by Trololo  in M206 Project Thread: NEW sf4 win/taunt/super charge animation pag.4 (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Wow... That SF4 High Kick... It's incredible for unfinished animation. Seriously, keep it up!
    

Re: Joe and Retsu gifs

 February 07, 2018, 05:44:55 pm View in topic context
 Posted by Trololo  in Joe and Retsu gifs (Started by SiL3Nt J February 03, 2018, 08:54:43 pm
 Board: Requests

Nah, man. It looks more clunky... Besides, it still looks like a very unprofitable punch, like I said, because of wide startup. I don't even need to tell you, how much does this careless uppercut-like gut punch resemble his original gut punch...

Not saying you that you shall recreate this animation, but really, his original punch looks much more thought out of Joe to use. So, like I said earlier, you've got to do something, this punch of yours is really BAD to be used as a normal attack, Just BAD.
    

Re: Sean

 February 07, 2018, 05:05:56 pm View in topic context
 Posted by Trololo  in Sean (Started by vyn January 08, 2018, 05:14:04 am
 Board: Projects

I agree with everyone about HitSparks you made here. And, BTW, just an idea for his V-Trigger:
-"Fanboy's Power". When activated, Sean is allowed to use extra, Ken-styled combos and his Shoryuken is changed to Ken-like: one-hand 1-3-Hit Shoryuken. Flames aren't necessary here. Allowing his Hadou Burst here as the EX-Only move could also be a nice solution to his movelist. Geri-moves could also work here perfectly, especially if you decided to stick with his Super Tackle as CA, but I didn't see these kicks in SF3 style at all. Of course, this mode is for a limited time.
Can't think about his V-Skill though. Maybe an invincible to low attacks and comboable from normal attacks Leaping Attack as a throwback to SF3?
    

Re: Joe and Retsu gifs

 February 05, 2018, 06:38:24 am View in topic context
 Posted by Trololo  in Joe and Retsu gifs (Started by SiL3Nt J February 03, 2018, 08:54:43 pm
 Board: Requests

Okay, I made gifs for Joe since I had to TURN sprites to Color Indexed and Retsu's sprites could really worse situation with imperfect palette already... But I have to show you that you still got a lot of things to do anyway.
-Stance. It seems that you fixed his ugly elbow, but jumpy/unstable muscles on hands are still there. They just move unnaturally much, "jiggling". They don't need to be static, but still.

-Intro. It's just unfinished. His movement overall doesn't look like it could really throw jacket far away. The sprite when he turns aroud to grab his jacket has cot out elbow. And for f*ck's sake, where are sprites for his recover into stance after throw? And man, DAT HAND... It really bugs me from the very beginning, but not because it feels broken, but because of these mechanoloid's stripes of relief instead of muscles.

-Jab. Shoes.

-Medium Punch. It was a bad idea overall to make his Gut Punch like this... Too slow, too noticeable brace for a NORMAL attack... Besides, it really doesn't looks like Joe's original, Dodgy/Haymaker-like Gut Punch. So, really, you need to remake it. AT LEAST like Cody's Jawbreaker. It still doesn't looks too much like Joe's punch, but it's the closest you can find to redraw for if we don't count original sprites, of course... And we DON'T!
And yes, it's unfinished either since Joe doesn't have adequate recovery sprites...

-Hard Punch. Again, a jumpy shoe is messing the picture... Besides, move just doesn't look impactful. It looks much more like Medium Punch...

-Light Kick. Well, that's the only animation I'm totally fine with, even though static head makes the picture slightly worse...

-Medium Kick. Now that static head really stands out... And again, a lack of impact. Even for a Medium Attack.

-Hard Kick. The case, then at first normal sprites looks MUCH WORSE when animated... Joe feels too jumpy/unstable overall, lacks impact... So, yeah, you've got to do some errands on it.
P.S.: really, use Guile's High Kick as a reference, That's the closest to Joe's original Kick you can get and it looks totally fine about character's stability and strength of the attack.

-And now... The Main Event... Joe's Famous Kick. It looks really strange when static, Joe version AGAIN feels somehow weak... But when you look at it in motion, it looks much better.

P.S.: FF messed the second animation's timing up. It's supposed to be much faster.
So, yeah. Take notes and learn how to use Photoshop and FF. Watching move being animated may really help to see something you can't see watching on static sprites...
    

Re: Sabockee's Sprites 'n Such

 January 29, 2018, 12:35:17 pm View in topic context
 Posted by Trololo  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

Yeah, now it really looks awesome. Keep it up!
    

Re: Sabockee's Sprites 'n Such

 January 29, 2018, 04:36:14 am View in topic context
 Posted by Trololo  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

It could use a couple of extra frames for recovery. But except that it's quite a perfect animation. Good job!
    

Re: Random Topic V10

 January 28, 2018, 06:51:11 am View in topic context
 Posted by Trololo  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

-"Gunstar Heroes" for sure.
-Sonic 1-& Knuckles. All of them are good in either way.
-"Streets of Rage" 2-3. You can try SoR1 too, but it's, of course, worse than 2 and 3.
-Both "Battletoads".
-"Ultimate Mortal Kombat 3".
-"Spider-Man: Maximum Carnage", "Spider-Man vs Kingpin".
-You may have some fun time with "Taz-Mania", but try it on Emulator first.
-"Contra: Hard Corps", of course...
-A risky recommendation since the game is very specific... But "Skeleton Krew". Like with "Taz-Mania"- try it on Emulator first.
-Maaaaaan, "Road Rash". RR3 is f*cking MUST!
-"Super Street Fighter 2:  The New Challengers". Yes, not exclusive, but still- a good game to have on Sega.
;========================
Edit: after Nick's post I really remembered more games I could recommend.
-"Castlevania: Bloodlines".
-"TMNT: Hyperstone Heist".
-"Alladin", of course.
-"Ristar". Yeah, it's quite Sonic-like, but still, give it a try.
-Again: unexclusive, but great games for Sega: "The Lion King", "Earthworm Jim" 1 and 2.
    

Re: M.U.G.E.N Screenshots V3

 January 26, 2018, 06:42:09 pm View in topic context
 Posted by Trololo  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

So, you decided to make a P.o.T.S. styled Ryu with SF5 moveset, eh?
Well, that's great news.
    

Re: Character of the Month: December 2017 Voting

 January 23, 2018, 05:30:14 pm View in topic context
 Posted by Trololo  in Character of the Month: December 2017 Voting (Started by 【MFG】gui0007 January 22, 2018, 11:45:42 pm
 Board: Contributions of the Month

 /\
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Double that.
    

Re: SF1 Ryu, Joe, Retsu, Geki and Lee (Street Fighter Alpha style)

 January 22, 2018, 03:11:22 pm View in topic context
 Posted by Trololo  in SF1 Ryu, Joe, Retsu, Geki and Lee (Street Fighter Alpha style) (Started by SiL3Nt J June 27, 2017, 06:35:26 pm
 Board: Graphics

I agree with all the others. With shoes, Joe finally looks like Joe, not like White DeeJay. Well, I would like to see a better quality of sprites overall, but you're not professional either to ask you about it, so only hoping for the belt and OBVIOUS fixes now.
About what am I meaning by "Obvious Fixes"...
I, just out of curiosity, tried to use your sprites and to make an animation out of them. And... Well... I don't think his muscles are supposed to be THAT jumpy. Not pushing you though...
    

Re: Unpopular Opinions we have (Non-Political)

 January 22, 2018, 01:28:07 pm View in topic context
 Posted by Trololo  in Unpopular Opinions we have (Non-Political) (Started by Dumanios September 06, 2016, 07:34:31 pm
 Board: All That's Left

...this one may be quite a hypocrite since it sounds from ME, but I'm sharing TrinitroBoy's opinion.
NOT every P.o.T.S. styled character is GOOD just because it is P.o.T.S. styled. And yes, sometimes it really looks cringy while people are totally praising such works as masterpieces when they are truly of Beta quality.
    

Re: Sean

 January 22, 2018, 04:40:16 am View in topic context
 Posted by Trololo  in Sean (Started by vyn January 08, 2018, 05:14:04 am
 Board: Projects

Man, that's really good. Keep it up!