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Trololo

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Messages by Trololo

    

Re: Hatter's Stuff.

 September 21, 2018, 04:10:59 pm View in topic context
 Posted by Trololo  in Hatter's Stuff. (Started by Ho-Oh's Apprentice August 29, 2015, 02:51:02 am
 Board: Graphics

Well, that looks really nice, even though the eye is kinda attached to "inconsistent" contour on her shoulders, shorts ner her viewer's left hand and a disappearing pixel in her tail. Good job.
    

Re: M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS

 September 18, 2018, 01:52:46 pm View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Well, I would personally speak about his HANDS as about weird things in Crouching Anim.  At least, about viewer's left. I don't think it's good for it to move Forward-backward in such motion. But I didn't see his Crouching anim in SF5, so who knows... But, all in all, both animations are good, Pal, keep it up!
    

Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade

 September 14, 2018, 01:23:35 pm View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Timing is slightly off, nut overall is MUCH better.
    

Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade

 September 14, 2018, 11:55:48 am View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

You lagged out...
And man, love that SF5 Elbow. But you've got to make the animation SLIGHTLY more fluid, it feels choppy.
    

Re: M206 Project Thread: Pag.10 Sagat new SFV clinch options upgrade

 September 12, 2018, 11:58:44 am View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Like always, that looks WILD.
But I suggest you nerf this clinching somehow, because, at least from what have I seen, it can lead to LOADS of undeserved damage. That 8-Hit Knee Combo at 0:48-0:59 was a BEAST of a damaging move, especially since you don't pay a thing to execute that combo and deal LVL3 Super Damage...
    

Re: M206 Project Thread: Pag.10 Sagat new SFV jump strong kick

 September 08, 2018, 12:13:53 pm View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Man, that's GREAT! Like to see that you even didn't forget for his longer recovery for missed Super. Good job!
    

Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch

 August 31, 2018, 08:03:08 am View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Well, I never told you to delete them at all. I just suggested you keep it in that super only for the last hit.
But it's all right if you don't want to.
    

Re: M206 Project Thread: Pag.9 Sagat new SFV strong Punch

 August 31, 2018, 02:37:25 am View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

That looks great. But suggestion about Super: keep that Super-Flashy Hitspark only for his Uppercut. His knee and Kicks are looking undeservingly powerful, while his most impactful move in that super is supposed to be an uppercut.
    

Re: Street Fighter V

 August 29, 2018, 09:25:54 am View in topic context
 Posted by Trololo  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

I think that deserves a bump.

Sorry if it's not, right now my mood is higher than mountains.
Oh. That's neat too.
    

Re: Street Fighter One install for xbox original

 August 28, 2018, 09:50:06 am View in topic context
 Posted by Trololo  in Street Fighter One install for xbox original (Started by J-Slay99 August 28, 2018, 08:20:24 am
 Board: M.U.G.E.N Configuration Help

.....................................
As far as I know, you can't play PC games on Original X-Box at all. I think it's because it's a freakin' 6 Gen Console.
And even if it could play PC Games, that remake was made on MUGEN 1.0, which is too new for the console with OS, based on Windows 2000 (at least that was was said on Wikipedia). But, maybe, that would work if you tried something on WinMUGEN. Just MAYBE.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 28, 2018, 04:25:06 am View in topic context
 Posted by Trololo  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 28, 2018, 03:55:35 am View in topic context
 Posted by Trololo  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Well, there is Haggar by ReddBrink... He was released for quite a while, but there goes a big update for him, so you can wait for some time. We don't have a PROPER Guy and Cody though, but there are, at least, Rei's edits...
About Shadoloo: there is Dictator by Froz. He is quite good.
And dude, to not know about Sagat by DivineWolf... It's his own version of P.o.T.S. Style though, with chars for WinMugen, having MAX Mode instead of Custom Combo and almost no AI. If you're looking for a TOTALLY P.o.T.S. Styled Sagat, look for Varo_Hades's edit of that Sagat, but it's on outdated versions and had it's own differences.
Claw wasn't made yet.
    

Re: Grand Dad

 August 22, 2018, 04:46:54 pm View in topic context
 Posted by Trololo  in Grand Dad (Started by The 14th Doctor July 28, 2018, 05:26:51 pm
 Board: Found Releases 1.0+

You're looking at the creation of one of Mario's Unknown Sequels: Super Mario Bros 7 for Dendy. BTW, there are a lot of these Unknown for you Sequels to Original NES Trilogy...
    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 21, 2018, 02:34:44 am View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

DAAAAAAM', DAT PUNCH! The charge is good too, but I suggest you give his viewer's left hand more movement.
Also, a lil' suggestion I forgot yesterday: If I remember correctly, you had a Gatling Kicks for his right leg back in the days. I think for his kicking part of his super they would fit better.
    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 20, 2018, 04:24:19 pm View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Once more, Good Job. But in your Super Charge animation shading for a viewer's left leg (to be precise, on his shorts) could have more consistent shading. Besides, that super would be better if it was made in Custom States instead of being straightforward one.
    

Re: MUGEN Video thread

 August 20, 2018, 04:44:08 am View in topic context
 Posted by Trololo  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: POTS Style characters?

 August 18, 2018, 05:06:55 am View in topic context
 Posted by Trololo  in POTS Style characters? (Started by STANLEY69 August 17, 2018, 05:49:59 am
 Board: Requests

    

Re: MUGEN 1.2 And New features - can it happens someday or everything is over?

 August 16, 2018, 04:03:25 pm View in topic context
 Posted by Trololo  in MUGEN 1.2 And New features - can it happens someday or everything is over? (Started by Mazemerald. August 16, 2018, 05:04:59 am
 Board: M.U.G.E.N Discussion

Too hard on MUGEN's background. I didn't do much with Ikemen Plus before I just deleted it, even though I admire what is possible in it, Ikemen's just too hard for me.
BTW, Mazemerald. Go check Ikemen Plus. It already has and NORMAL animated ports, and expanded Win Screen, and Extra Gaming Modes, and MANY more. The only problem there is how the hack can I customize it but Chars-Arenas?
    

Re: MUGEN 1.2 And New features - can it happens someday or everything is over?

 August 16, 2018, 01:40:49 pm View in topic context
 Posted by Trololo  in MUGEN 1.2 And New features - can it happens someday or everything is over? (Started by Mazemerald. August 16, 2018, 05:04:59 am
 Board: M.U.G.E.N Discussion

    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 13, 2018, 03:39:40 am View in topic context
 Posted by Trololo  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

and about the sfv moveset, my actual version of sagat has 99% of the SFV moves i've seen so far, i think it'll be quite easy to prepare the sfv lev 3 super too: slash knee-mid kick mid kick-hook(??)-rising elbow-ex tiger uppercut. ;)

Can't say about that though, bro.
You see, DrewTony'Z from YouTube didn't make his "Move List" video for Sagat yet, and all others are much more trying to introduce combos instead of the simple demonstration of his Normal Attacks, so we can't verify that yet. For example, I DO remember Sagat having something like Hard Elbow (Like I used for my Adon), but it goes deeper by movement, and you don't have such animation. But I can't remember where did I see that move and did I see it in SF5 video at all. xD
So, yeah. It's better to wait for proper moves showcase for us to see, what you DO have, and what you don't.