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5targam3r

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Messages by 5targam3r

    

Infinite Loop Crash With Dr Gero HELP!!!!!

 July 03, 2013, 09:26:21 pm View in topic context
avatar  Posted by 5targam3r  in Infinite Loop Crash With Dr Gero HELP!!!!! (Started by 5targam3r July 03, 2013, 09:00:59 pm
 Board: M.U.G.E.N Development Help

I Get a Error Of A Infinite Loop Crash

[Statedef 10000]
type = S
movetype = I
anim = 10000
velset = 0
sprpriority = 0

[State 10000, var]
type = ParentVarset
trigger1 = 1
var(46)=1

[State 10000, losesprite]
type = sprpriority
trigger1 = lose
value = -3

[State 10000, Screen]
type = ScreenBound
trigger1 = 1
value = 0;1

[State 10000, Pos]
type = PosSet
trigger1 = Pos Y != 0
y = 0

[state 10000, muteki]
type = NotHitBy
trigger1 = 1
value = SCA

[State 10000, intro];ƒCƒ“ƒgƒ
type = Changestate
trigger1 = parent, stateno = 191
trigger1 = roundno = 1 && RoundState = 0
value = 10190

[State 10000, introspecial];“ÁŽêƒCƒ“ƒgƒ
type = Changestate
trigger1 = parent, stateno = 192
trigger1 = roundno = 1 && RoundState = 0
value = 10192

[State 10000, victory];Ÿ—˜ƒ|[ƒY
type = Changestate
trigger1 = RoundState = 4 && win
value = 10180

[State 10000, lose];”s–kƒ|[ƒY
type = Changestate
trigger1 = RoundState = 4 && lose
value = 10170

[State 10000, teamlose];ƒ`[ƒ€ƒ‚[ƒhê—p”s–k
type = Changestate
triggerall = numpartner
trigger1 = partner,alive = 1 && parent,life = 0
value = 10170

[State 10000, turn];U‚èŒü‚«
type = ChangeState
trigger1 = p2dist X < 0
value = 10005

[State 10000, move1];‚P‚X†1
type = ChangeState
trigger1 = parent, stateno = 2300 && parent, animelem = 2
value = 12000

[State 10000, move2];‚P‚X†2
type = ChangeState
trigger1 = parent, stateno = 2350 && parent, animelem = 2
trigger2 = parent, stateno = 711
value = 12500

[State 10000, taunt];‚P‚X†3
type = ChangeState
trigger1 = parent, stateno = 195 && parent, animElem = 2, >= 1
value = 10195

[State 10000, super];‚P‚X†super
type = ChangeState
trigger1 = parent, stateno = 3210 && stateno != 13000
value = 13000

[State 10000, hit];‚ `‚ê`
type = ChangeState
trigger1 = RoundState = 2
trigger1 = parent, movetype = H
trigger1 = parent, stateno != [5100,5120]
trigger1 = parent, stateno != [150,155]
value = 15000

[State 10000, walkfwd];‘O•à‚«
type = ChangeState
trigger1 = parentdist x > 45
value = 10020

[State 10000, walkback];Œã‚ë•à‚«
type = ChangeState
triggerall = BackEdgeBodyDist >= 16
trigger1 = parentdist x < 15
value = 10021

[State 10000, remove]
type = RemoveExplod
trigger1 = parent, stateno = 3220 && parent, animElem = 31, >= 1
id = 8600
    

Infinite Loop Crash With Dr Gero HELP!!!!!

 July 03, 2013, 09:00:59 pm View in topic context
avatar  Posted by 5targam3r  in Infinite Loop Crash With Dr Gero HELP!!!!! (Started by 5targam3r July 03, 2013, 09:00:59 pm
 Board: M.U.G.E.N Development Help

Ive Been Working on My Game For A Month Know with over 80 chars and 28 stages well when I was working on the android saga and id play it Dr Gero Would Just Mess up and id get a Error Talking about a Loop Crast on state 10000 can someone help me

[Statedef 10000]
type = S
movetype = I
anim = 10000
velset = 0
sprpriority = 0

[State 10000, var]
type = ParentVarset
trigger1 = 1
var(46)=1

[State 10000, losesprite]
type = sprpriority
trigger1 = lose
value = -3

[State 10000, Screen]
type = ScreenBound
trigger1 = 1
value = 0;1

[State 10000, Pos]
type = PosSet
trigger1 = Pos Y != 0
y = 0

[state 10000, muteki]
type = NotHitBy
trigger1 = 1
value = SCA

[State 10000, intro];ƒCƒ“ƒgƒ
type = Changestate
trigger1 = parent, stateno = 191
trigger1 = roundno = 1 && RoundState = 0
value = 10190

[State 10000, introspecial];“ÁŽêƒCƒ“ƒgƒ
type = Changestate
trigger1 = parent, stateno = 192
trigger1 = roundno = 1 && RoundState = 0
value = 10192

[State 10000, victory];Ÿ—˜ƒ|[ƒY
type = Changestate
trigger1 = RoundState = 4 && win
value = 10180

[State 10000, lose];”s–kƒ|[ƒY
type = Changestate
trigger1 = RoundState = 4 && lose
value = 10170

[State 10000, teamlose];ƒ`[ƒ€ƒ‚[ƒhê—p”s–k
type = Changestate
triggerall = numpartner
trigger1 = partner,alive = 1 && parent,life = 0
value = 10170

[State 10000, turn];U‚èŒü‚«
type = ChangeState
trigger1 = p2dist X < 0
value = 10005

[State 10000, move1];‚P‚X†1
type = ChangeState
trigger1 = parent, stateno = 2300 && parent, animelem = 2
value = 12000

[State 10000, move2];‚P‚X†2
type = ChangeState
trigger1 = parent, stateno = 2350 && parent, animelem = 2
trigger2 = parent, stateno = 711
value = 12500

[State 10000, taunt];‚P‚X†3
type = ChangeState
trigger1 = parent, stateno = 195 && parent, animElem = 2, >= 1
value = 10195

[State 10000, super];‚P‚X†super
type = ChangeState
trigger1 = parent, stateno = 3210 && stateno != 13000
value = 13000

[State 10000, hit];‚ `‚ê`
type = ChangeState
trigger1 = RoundState = 2
trigger1 = parent, movetype = H
trigger1 = parent, stateno != [5100,5120]
trigger1 = parent, stateno != [150,155]
value = 15000

[State 10000, walkfwd];‘O•à‚«
type = ChangeState
trigger1 = parentdist x > 45
value = 10020

[State 10000, walkback];Œã‚ë•à‚«
type = ChangeState
triggerall = BackEdgeBodyDist >= 16
trigger1 = parentdist x < 15
value = 10021

[State 10000, remove]
type = RemoveExplod
trigger1 = parent, stateno = 3220 && parent, animElem = 31, >= 1
id = 8600

[State 10000, remove]
type = RemoveExplod
trigger1 = parent, stateno = 3220 && parent, animElem = 31, >= 1
id = 8650