Posted by 5targam3r
in Infinite Loop Crash With Dr Gero HELP!!!!! (Started by 5targam3r July 03, 2013, 09:00:59 pmBoard: M.U.G.E.N Development Help
[Statedef 10000]
type = S
movetype = I
anim = 10000
velset = 0
sprpriority = 0
[State 10000, var]
type = ParentVarset
trigger1 = 1
var(46)=1
[State 10000, losesprite]
type = sprpriority
trigger1 = lose
value = -3
[State 10000, Screen]
type = ScreenBound
trigger1 = 1
value = 0;1
[State 10000, Pos]
type = PosSet
trigger1 = Pos Y != 0
y = 0
[state 10000, muteki]
type = NotHitBy
trigger1 = 1
value = SCA
[State 10000, intro];ƒCƒ“ƒgƒ
type = Changestate
trigger1 = parent, stateno = 191
trigger1 = roundno = 1 && RoundState = 0
value = 10190
[State 10000, introspecial];“ÁŽêƒCƒ“ƒgƒ
type = Changestate
trigger1 = parent, stateno = 192
trigger1 = roundno = 1 && RoundState = 0
value = 10192
[State 10000, victory];Ÿ—˜ƒ|[ƒY
type = Changestate
trigger1 = RoundState = 4 && win
value = 10180
[State 10000, lose];”s–kƒ|[ƒY
type = Changestate
trigger1 = RoundState = 4 && lose
value = 10170
[State 10000, teamlose];ƒ`[ƒ€ƒ‚[ƒhê—p”s–k
type = Changestate
triggerall = numpartner
trigger1 = partner,alive = 1 && parent,life = 0
value = 10170
[State 10000, turn];U‚èŒü‚«
type = ChangeState
trigger1 = p2dist X < 0
value = 10005
[State 10000, move1];‚P‚X†1
type = ChangeState
trigger1 = parent, stateno = 2300 && parent, animelem = 2
value = 12000
[State 10000, move2];‚P‚X†2
type = ChangeState
trigger1 = parent, stateno = 2350 && parent, animelem = 2
trigger2 = parent, stateno = 711
value = 12500
[State 10000, taunt];‚P‚X†3
type = ChangeState
trigger1 = parent, stateno = 195 && parent, animElem = 2, >= 1
value = 10195
[State 10000, super];‚P‚X†super
type = ChangeState
trigger1 = parent, stateno = 3210 && stateno != 13000
value = 13000
[State 10000, hit];‚ `‚ê`
type = ChangeState
trigger1 = RoundState = 2
trigger1 = parent, movetype = H
trigger1 = parent, stateno != [5100,5120]
trigger1 = parent, stateno != [150,155]
value = 15000
[State 10000, walkfwd];‘O•à‚«
type = ChangeState
trigger1 = parentdist x > 45
value = 10020
[State 10000, walkback];Œã‚ë•à‚«
type = ChangeState
triggerall = BackEdgeBodyDist >= 16
trigger1 = parentdist x < 15
value = 10021
[State 10000, remove]
type = RemoveExplod
trigger1 = parent, stateno = 3220 && parent, animElem = 31, >= 1
id = 8600

