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Messages by Rock Badguy

    

Re: Ask QuickFist

 December 24, 2014, 05:36:57 pm View in topic context
 Posted by Rock Badguy  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

Quickfist Would you do a another character if you do who would it be?


(Can it be Sonic)
    

Re: Ask POTS

 December 21, 2014, 12:49:05 am View in topic context
 Posted by Rock Badguy  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

Ok before someone is nominated

Do you have any time off to think about who are you going to make next.
Who is your favorite anime character or characters
why did you quit?
    

rock's request

 November 21, 2014, 02:10:28 am View in topic context
 Posted by Rock Badguy  in rock's request (Started by Rock Badguy November 21, 2014, 02:10:28 am
 Board: Requests

I need Shin Mako's Inyusha to complete my roster
    

Re: add004basic

 November 15, 2014, 06:53:12 pm View in topic context
 Posted by Rock Badguy  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +


Please tell me im not the only one this happens to.
I copied and pasted the system files and the common files in the Data folder
Then i took the add004 folder and put it in the Data folder.
After that i went and opened Mugen.cfg file and changed the motif to Data/System.def and what you see above is the result.
I can't tag it looks like a normal simul game. what did i do wrong? please anyone whoever you are help me!

The problem is you are putting the wrong common1 there're 3 common1 try them out.
Try this one working for me https://www.mediafire.com/?5ddi39celct72dp

Yaret i downloaded your common1 it's good but when i try to play team arcade or watch mode with simul the characters switch out repeatly without me pressing med punch and weak kick
    

Re: Jonathan Joestar- POTS/Infinite/Divine Style

 November 13, 2014, 02:17:57 am View in topic context
 Posted by Rock Badguy  in Jonathan Joestar- POTS/Infinite/Divine Style (Started by AceAcguy November 12, 2014, 07:18:13 am
 Board: Your Releases, Mugen 1.0 +

Finally a Jojo character in pots/divine style

My Feedback to you
.  Ripple Wave animation needs to be better
. Dash Animation (ask a custom spriter)
.  Hamon Comb and  Silver Metal Overdrive needs better animation
. Midnight bliss animation
    

Re: Sunset Ship (needs a better name)

 November 12, 2014, 01:25:15 am View in topic context
 Posted by Rock Badguy  in Sunset Carrier  (Started by Fallen November 09, 2014, 09:24:41 am
 Board: Projects

I think this should be called metal harbor
    

JoJo's Bizarre Adventure: All Star Battle Annoucer voice rips

 November 09, 2014, 03:41:19 am View in topic context
 Posted by Rock Badguy  in JoJo's Bizarre Adventure: All Star Battle Annoucer voice rips (Started by Rock Badguy November 09, 2014, 03:41:19 am
 Board: Development Resources

hi i'm looking for voice rips of the annoucer of JoJo's Bizarre Adventure: All Star Battle (i mean by the person who says round 1 or retire)
i would like them in wav file
    

Re: CvS Kyo XI Sprite Pack W.I.P

 November 02, 2014, 10:58:25 pm View in topic context
 Posted by Rock Badguy  in CvS Kyo XIII Sprite Pack W.I.P (Started by Black Hatter August 24, 2014, 12:12:01 am
 Board: Sprite Projects

hey it's me again i see that your sprites are good but there is a few questions i need to ask you

1. Is this Kyo going to use his present movelist ( KOFXIII Not Ex Kyo)
2. when this project is finished ( cvs 3 ) will these characters use small portraits?

thanks

@Rock Badguy: Kyo's gonna use his entire CvS2 move list, with the exception of his Neo Max and Air Orochinagi from KoF XIII. The CvS3 version will use the ports made by Ren2K and EnlightendShadow. Here are two links to better give you an idea:

http://enlightendshadow.deviantart.com/art/CVS3-lifebar-ports-468694841
http://fc03.deviantart.net/fs70/i/2014/139/e/9/capcom_vs_snk_3_arcade_instructions__updated__by_renofswagzareth-d7ip749.png

The small ports and big ports will be like KoFXIII, you know what I mean?
But if you want to know, I'm gonna also give these sprites to Jesuszilla for him to make this Kyo in CvS2 gameplay; I think then we'll see small ports.
Anyways, I hope I've answered your questions.

So this Kyo is not going to be pots styled?
    

Re: CvS Kyo XI Sprite Pack W.I.P

 November 01, 2014, 12:00:49 am View in topic context
 Posted by Rock Badguy  in CvS Kyo XIII Sprite Pack W.I.P (Started by Black Hatter August 24, 2014, 12:12:01 am
 Board: Sprite Projects

hey it's me again i see that your sprites are good but there is a few questions i need to ask you

1. Is this Kyo going to use his present movelist ( KOFXIII Not Ex Kyo)
2. when this project is finished ( cvs 3 ) will these characters use small portraits?

thanks
    

A Late Intro

 October 12, 2014, 09:36:40 pm View in topic context
 Posted by Rock Badguy  in A Late Intro (Started by Rock Badguy October 12, 2014, 09:36:40 pm
 Board: Introductions and Guides

Hello My name is Rock Badguy. I'm pretty sure most of you already know me from commenting on your posts. I have Rpg maker vx ace and i enjoy playing mugen. I love pots/Jmorphman/Raaja/Race/Divine Wolf Style of characters and i want to create characters of those said styles
but the problem is....... I CAN'T CODE!! no Seriously all i do is make soundpatches for myself. I have no coding knowledge at all.

If i knew how to code i'll create the following characters with pots style

Joesph Joestar ( Part 3 Verison ) from Jojo's Bizzare Adventure Stardust Crusaders
Khriz From Kof Memorial or AKOF
Sonic The Hedgehog
Mr Karate 2nd (AKA Ryo Neo Geo Coliseum Verison)
Flamess lori  from KOF XII AND KOF XIII
Terry Bogard From Garou Mark Of The Wolves
Ryu from Street fighter (Brand new ryu)
Billy Lewis from Rage of the dragons
Blue mary from fatal fury

and that's all folks (for now...)
    

Re: CvS Kyo XI Sprite Pack W.I.P

 October 11, 2014, 09:47:52 pm View in topic context
 Posted by Rock Badguy  in CvS Kyo XIII Sprite Pack W.I.P (Started by Black Hatter August 24, 2014, 12:12:01 am
 Board: Sprite Projects

No Don't do that ask a custom spriter!
    

Re: CvS Kyo XI Sprite Pack W.I.P

 October 11, 2014, 06:39:36 pm View in topic context
 Posted by Rock Badguy  in CvS Kyo XIII Sprite Pack W.I.P (Started by Black Hatter August 24, 2014, 12:12:01 am
 Board: Sprite Projects

will this kyo have the air orochinagi (super that kyo had from kof xiii )
    

Re: ShinySpiritSeer's WIP Thread

 October 09, 2014, 02:47:00 am View in topic context
 Posted by Rock Badguy  in ShinySpiritSeer's WIP Thread (Started by ShinySpiritSeer October 09, 2014, 01:03:57 am
 Board: Projects

is this a pots style character you're making? and will Raknorok be a 6-button character?
    

Re: Shiny's Requests

 October 09, 2014, 02:42:15 am View in topic context
 Posted by Rock Badguy  in Shiny's Requests (Started by ShinySpiritSeer October 09, 2014, 01:27:40 am
 Board: Requests

    

character request

 October 09, 2014, 02:12:53 am View in topic context
 Posted by Rock Badguy  in character request (Started by Rock Badguy October 09, 2014, 02:12:53 am
 Board: Requests

hi i need the following characters with a new download link

sora by CVS Artist

inuyasha by Shin Mako or CVS Artist

Kagome by CVS Artist

Erza by CVS Artist Or Shin Mako
    

Re: Street Fighter: Good Edition

 September 02, 2014, 03:41:32 pm View in topic context
 Posted by Rock Badguy  in Street Fighter: Good Edition (Started by Trololo May 27, 2014, 04:27:34 am
 Board: Street Fighter: the Good Edition

Hmmm.... Intresting I Like Edited Characters
    

A Reply from nintendo about ryu from street fighter being in super smash bros

 August 26, 2014, 07:43:58 pm View in topic context
 Posted by Rock Badguy  in A Reply from nintendo about ryu from street fighter being in super smash bros (Started by Rock Badguy August 26, 2014, 07:43:58 pm
 Board: Fighting Games

I Wrote a Letter to Nintendo about ryu being in super smash bros and this is what i get

Reply:
Hello,
 
 
Thanks for writing us. I would like to apologize for the delay in our response, and thank you for your patience while awaiting our reply. Regarding your email, I can certainly understand your interest in seeing Ryu from Street Fighter appear in the latest installments of the Super Smash Bros. franchise, and it's great to hear what you would like to see from us in the future. Believe me, we are just as excited as you for these upcoming games, and which characters may be included. As such, I will be happy to document your comments, and forward them to the appropriate departments to use as they see fit. While I am unable to guarantee Ryu will be included, we do take all feedback into consideration.
 
As you know, final character lineups for these new games haven’t yet been announced. I realize this may be hard to hear at this point, but these games are not planned to be released until later this year; as such, we do not have any new information available. However, once we do, we’ll post the details to our website (http://www.smashbros.com/us/), so be sure to keep an eye on the official website!
 
Thanks again for sharing your suggestion with us.
   
From Nintendo
    

SONIC CVS PROJECT

 August 21, 2014, 07:52:52 pm View in topic context
 Posted by Rock Badguy  in SONIC CVS PROJECT (Started by Rock Badguy August 21, 2014, 07:52:52 pm
 Board: Idea Engineering

I'm Horrible at coding so i need a coder to help me do this

what i'll do

character voice and put specfic sprites

what you'll do

code the character
Palettes ( cvs likess)

this project is suppose to combine veanko's and mugen hunters special attacks and super arts into a cvs sonic
i gave a head start for the coder
pm me or put your reply your email

=========================================|                Sonic by Rock Badguy and ( Insert Name Here )           |========================================
                                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       
                                                         [04.31.14]


 - Customized version of Sonic The Hedgehog, for MUGEN 1.0




=====<Features>==============================================================================================================

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Palette selector, turned off by default. (look in Custom.cns for activation)

=====<Movelist>==============================================================================================================

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.

=====<NORMAL>================================================================================================================

.Throw               F/B + 2p Mugen Hunters Verison Of the Throw         (near opponent)
.Throw         F/B + 2k Veanko's Verison of the Throw         (near opponent)

=====<SPECIAL>===============================================================================================================

.Sonic Spin Blade (EX)           F, D, DF, p         
.BackFlip Wave   (EX)           (charge) B, F, p
.(CROUCH) Spin Dash              D, Press k , Keep taping k a to Charge the attack to increase speed
.Ring Attack                   D, DF, F, p
.Light Speed Dash             hcf + punch
.Sonic Roll           ↓←
  Flip Rush (follow-up 1) ↓←
   Hard Sweep Dash (follow-up 2) D, DF, F, p           
=====<SUPER>=================================================================================================================

.Super Sonic Run  (MAX)              D, DB, B, p
.Sonic Spin Blade X2 (MAX)              D, DF, F, D, DF, F, p
.Sonic Acrobatic Rush (MAX)            D, DF, F, DF, D, DB, B, p     
=====< <
LV3

Sonic Smackdown                 D, D , D 2p
Sonic Boom                              D, DB, B, D, DF, F, 3p

=====<SYSTEM>================================================================================================================

.Forward Dash:                        F, F
.Run:                                      hold
.Backward Dash:                       B, B
.Low Jump:                            tap U
.High Jump:                           tap D, U
.Long Low Jump:                       tap D, tap U           
.Sidestep:                            a + x
.Sidestep Attack:                          p / k
.Forward Roll:                        F + a + x
.Backward Roll:                       B + a + x
.Parry High:                          tap F
.Parry Low:                           tap D
.Air Parry:                           tap F              (Air)
.Power Charge:                        hold b + y
.Zero Counter:                        B, DB, D, p / k    (during standing or crouching guard)
.Custom Combo:                        c + z              (Air also)
.Fall Recovery:                       2p / a + x         (while falling and allowed)

=====<Move Details>==========================================================================================================

 -

=====<Gameplay Notes>========================================================================================================

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Canceling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage


CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start

=====<Version History>=======================================================================================================

=====<04/31/14>

 - First release

=====<Special Thanks>========================================================================================================
 
 - MEMO'S Template For POTS CONVERISON
 - P.o.t.S. for code, effects, hitsparks, formatting style.
 - The MUGEN Fighters Guild for providing hosting.
 - Elecbyte for M.U.G.E.N.
 -Mugenhunter: for the sprites and the character itself and attacks
 - Veanko For Small and large Portraits and attacks
 - Sega for this Badass Character

=====<Disclaimer>============================================================================================================

 - The Sonic character is property of Sega
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes

=============================================================================================================================

i'll give you a download link of the character folder with veanko's and mugen hunters sonic
    

Re: Requested Characters

 August 17, 2014, 11:08:49 pm View in topic context
 Posted by Rock Badguy  in Requested Characters (Started by Rock Badguy August 17, 2014, 07:25:43 pm
 Board: Requests

Tpoic changed!!
    

Requested Characters

 August 17, 2014, 07:25:43 pm View in topic context
 Posted by Rock Badguy  in Requested Characters (Started by Rock Badguy August 17, 2014, 07:25:43 pm
 Board: Requests

inuyasha by shin mako
Sora by shin mako