YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
FastFlash is Offline
Contact FastFlash:

FastFlash

User

Messages by FastFlash

    

Re: Naruto by FastFlash

 December 26, 2014, 11:36:57 pm View in topic context
 Posted by FastFlash  in Naruto by FastFlash (Started by FastFlash December 25, 2014, 10:49:51 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Naruto by FastFlash

 December 25, 2014, 11:02:52 pm View in topic context
 Posted by FastFlash  in Naruto by FastFlash (Started by FastFlash December 25, 2014, 10:49:51 pm
 Board: Your Releases, Mugen 1.0 +

This is what i get. is this only for 1.1?

Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in chars/naruto/movement.cns
Error loading chars/naruto/naruto.def
Error loading p2

Library error message: Died parsing pos x + camerapos x, 0



Yeah, it's 1.1 only...
    

Naruto by FastFlash

 December 25, 2014, 10:49:51 pm View in topic context
 Posted by FastFlash  in Naruto by FastFlash (Started by FastFlash December 25, 2014, 10:49:51 pm
 Board: Your Releases, Mugen 1.0 +

    

[Game Idea] Kamigoroshi: Slayer of the Gods

 December 14, 2014, 02:33:37 am View in topic context
 Posted by FastFlash  in [Game Idea] Kamigoroshi: Slayer of the Gods (Started by FastFlash December 14, 2014, 02:33:37 am
 Board: Idea Engineering

This is just a random idea I had for a game, I'm working on some character designs to go with this...
For now, I only have a very basic story, and the backstories of the playable characters, and the two bosses:

Title:
Kamigoroshi: Slayer of the Gods

Story:
Eons ago, there where thousands of gods. The gods split into two factions, which where at war with each other. On one side, there where those who believed gods would not interfere with the inhabitants of the newly created mortal plane of existence. The others believed they where superior and had the right to rule over it. It was an unwinnable war, as gods where immortal. So, to end the war, those who believed they should rule forged a blade. It was a blade made of the finest steel and enchanced with the mightiest magic. That blade was the Kamigoroshi, the only weapon capable of slaying a god. The casualities where numerous, but in the end, the ones who had forged the Kamigoroshi lost. To make sure something like this event never happened again, the gods guarded the balde on a temple hidden deep within the mountains of Japan, guarded by the god of fire. With time, the story of the Kamigoroshi became a mere legend...

Characters Backstory:

Shimo: Somewhere in the Northern parts of Asia, there exists a secret clan of mercenaries known only has the Shadow Dragon. These warriors make a living out of the people who pay for their services. One of these warriors was Shimo. Many years ago, he was hired by a mysterious man to steal the legendary Kamigoroshi. The Kamigoroshi is a mitical sword, said to possess the power to slay gods. Shimo was chosen for this mission because of his power to manipulate ice. He climbed to the top of the mountains, and found the temple in which the sword was keept. Believing the stories surrounding the sword where mere legends, he was horrified when he encountered the specter known as Kasai. He escaped with his life, but he had failed his mission. Now, to redeem himself, he has taken one final mission: To assassinate the sorcerer Ryoku.

Fei Lian: The name Fei Lian was a name given by the chinese to the deity known as the Wind God. To manifest himself in the mortal realm, he had to take on a mortal form, as a god's true shape is uncomprehensible to humans. His mission in the mortal plane of existence is simple: he must slay the specter known as Kasai and return the Kamigoroshi, a blade capable of slaying even the mightiest god. Now that Kasai has come out of his temple, he will complete his mission.

Hades: Like Fei Lian, Hades is one of the many manifestations of a god. In this case, the god of death. He, however, prefers to go by the name of his greek incarnation. Enraged at being forced to stay with the tormented souls, he seeks Kasai to offer him a deal: Life, in exchange for assistance in overthrowing the gods, for only the Kamigoroshi can slay an immortal, and a god must not touch it.

Ramro: A monk from tibet who has great talent for martial arts, Ramro seeks the Kamigoroshi for his own reasons: tired of seeing his people opressed, he decided to cut the problem by its root. He will slay the seven gods representing sin. But for that, he needs to acquire the legendary blade. Now that Fei Lian and Hades have come to the mortal plane, he will slay them and trap their power within the sword, and then using it to ascend to the heavens, where he will conduct his unholy act.

Cita: An italian adventurer who has been all around the world, Cita's hobby is collecting relics. She heard of the legend of the Kamigoroshi and set on a journey which has took her all around the world. Now, she has finally located the legendary blade. She will be very happy to have it in her personal collection.

Naar: A young african shaman, Naar has heard of the legend of the Kamigoroshi. For years he has tried to locate the sword, but to no avail. Now, he has been invited by the sorcerer Ryoku to compete in his tournament, under the promise that the winner would take the sword. Naar acepted. He believes that by acquiring the sword, he will be able to travel to the heavens and gain contact with the gods.

Nash: An american martial arts prodigy, Nash lost his girlfriend in a tragic car accident. Sad and desperate, he was taken advantage of by the sorcerer Ryoku: He was promised that, if he came to compete in the tournament and won, he would be give the Kamigoroshi, and with it, he would be able to slay the god of death, and bring his lover back. Nash accepted. He will bring her back, not matter the cost.

Bosses:

Kasai: On top of the northern mountains of Japan, lies a temple. In it, lives the Spectre known as Kasai. He guards his most prized possession, the Kamigoroshi, a sword which he, while living, stole from the gods. This did not come without consequences however: he is now a faceless ghost, his face set ablaze by the God of Fire. His head is covered in flames which continue burning to this day. Now, the mystical incantation to summon him as been spoken. Now, he will succed in what he failed years ago: the assassination of the warrior known has Shimo.

Ryoku: A sorcerer who is over 1000 years old, Ryoku is the host of a mysterious tournament. Ryoku was alchemist who tought he had stumbled upon the secret to immortality. His formula, however, was flawed. It had given him eternal life, but it had not stopped his aging process. Ryoku, however, found the solution: He used his magic to consume the essence of mortals. The people in his village became terrified of him, and, believing he was a demon, threw him off a cliff. Surviving the fall by grabbing on a ledge, Ryoku went into isolation. Centuries without comsuming life essence have left Ryoku old, but not weak. During his isolation, he discovered an interesting thing about his magic: the stronger the person, the more powerful the soul. He discovered that, if powerful enough, the souls could even reverse his aging. Now, he devised a plan: He spoke the incantation that bounds the spectre Kasai, summoning him. He promised him that he would allow him to finish his battle with Shimo, by luring the mercenary into a tournament held by him. He would lure the most powerful warriors on Earth to this tournament, under the false promise of winning the Kamigoroshi. Then, he would consume their life forces and become young again. The coming of two gods would only serve to give him even more power...
    

Re: MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO

 November 28, 2014, 11:08:16 pm View in topic context
 Posted by FastFlash  in MORTAL KOMBAT 2 NEW character Trailer by OMEGAPSYCHO (Started by OMEGAPSYCHO November 16, 2014, 04:52:20 am
 Board: Projects

AWESOME! Can't wait for this char!
By the way, will you (re)do MK1 Shang Tsung? Just curious, because he's the only one missing for the mk1 cast...
Also, In my opinion, your characters do a little too much damage
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 November 10, 2014, 05:51:56 pm View in topic context
 Posted by FastFlash  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Bem, mudando um pouquinho de assunto....

O que acham?

Spoiler: Emerald Dimension (click to see content)

Stage original que estou fazendo baseado na Tikal do Sonic Adventure XD

Seria o stage final de um fullgame chamado "Hero" só que ai virou o VS Style Debuts XD [Era pra ser um fullgame crossover ai virou um projeto publico. O fullgame que estou pensando em fazer é X-Men: Saviors of the Atom]

Esta muito bom
Uma pequena sugestão: podias por partes dos Special Stages de varios jogos, para mostrar que é a dimensão das esmeraldas
    

Re: Vegeta Z-Type+

 November 02, 2014, 11:37:25 pm View in topic context
 Posted by FastFlash  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

The sprites look great!
You should show some gameplay tough =P
Also, will he be normal sized or is he gonna be one of those small-ish chars?
    

Re: Mortal Kombat D.A. Project

 November 02, 2014, 05:15:35 pm View in topic context
 Posted by FastFlash  in Mortal Kombat D.A. Project (Started by gabesz911 October 26, 2014, 07:46:10 pm
 Board: Your Releases, older Mugen

Gives me this error =(

Library (built in) message: Can't change video mode
Error message: Error Can't change video mode to 1152x864x32 bits
    

[Request] Naruto Voice Clips

 October 31, 2014, 01:30:59 pm View in topic context
 Posted by FastFlash  in [Request] Naruto Voice Clips (Started by FastFlash October 31, 2014, 01:30:59 pm
 Board: Development Resources

Does anyone have voice clips of Naruto's japonese voice?
I need him saying:

"Naruto Rendan!"
"Oiroke no Jutsu"
"Harem no Jutsu!"
"Hey stupid fox! Lend me some chakra!"(In japonese)(something similar will do)

Thanks in advance
    

Re: Custom win/death animation after using hyper

 October 29, 2014, 10:22:40 pm View in topic context
 Posted by FastFlash  in Custom win/death animation after using hyper (Started by FastFlash October 29, 2014, 01:51:19 pm
 Board: M.U.G.E.N Development Help

Quote
[State 181]
type = changeAnim
trigger1 = var(2) = 1
value = 6054
I can already see your problem here. You're triggering it each tick that var(2)=1, so basically indefinitely as long as it's set. Either change your trigger so that it happens only one, like at time=0 or add persistent=0 as a parameter, which forces it to only trigger once.




Thanks that worked, but the round takes to much time to end, it doesn't end right after the animation it takes like 5 seconds. I checked my ctrl parameters and they're all set to 1 in the changestates. Also before the round ends, the animation plays again really fast...
    

Re: Custom win/death animation after using hyper

 October 29, 2014, 03:30:12 pm View in topic context
 Posted by FastFlash  in Custom win/death animation after using hyper (Started by FastFlash October 29, 2014, 01:51:19 pm
 Board: M.U.G.E.N Development Help

That worked for the winpose, but something weird happens: he gets stuck on the first frame, the rest of the animation doesn't play
Also, will the same thing work for the losing state without affecting the laying down one?

Check what I said above - that should bypass the "Liedown" animation.  Although I think you need to use "PrevStateNo" trigger for the State Controller that bails you out of State 5150.  You would probably need to create a second half to your character's animation, though, because your 1-tick spent in State 5150 will likely interrupt the animation.

I'll try that for the liedown

That worked for the winpose, but something weird happens: he gets stuck on the first frame, the rest of the animation doesn't play
Also, will the same thing work for the losing state without affecting the laying down one?
Before jumping to conclusions, I'd like to see the code you added that isn't working quite right.

Edit:
This is for the win pose. For the death animation, what altoiddealer suggested would work.

My code:
Attack:
Code:
[Statedef 6050]
type = S
movetype = A
physics = S
anim = 6050
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1500, SuperPause]
type = SuperPause
trigger1 = !time
time = 60
anim = -1
pos = 17,-29
movetime = 60
darken = 1
poweradd = -3000


[State 1100, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 2
value = 6000,0

[State 3000, Energy]
type = Explod
trigger1 = animelem = 2
anim = 6051
sprpriority = 5
postype = p1
pos = 0,-90
supermove = 1
removetime = -2
ownpal = 1

[State 240, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 3
value = 200,0

[State 240, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 3
value = 200,1

[State 240, Projectile]
type = projectile
trigger1 = animelem = 6
attr = S, SP
hitflag = MAF
guardflag = MA
animtype = Back
projanim = 6052
projhitanim = 6053
projscale = 3,3
damage = 13,5
fall = 1
sparkno = -1
guard.sparkno = 0
pausetime = 0,12
ground.type = High      ;Low,Trip,None
ground.slidetime = 20
ground.hittime = 20
air.hittime = 20
ground.velocity = -10, -10
air.velocity = -10, -15
ground.cornerpush.veloff = 0
velocity = 0,0
projhits = 40
projremovetime = 52
projpriority = 4
offset = 100,-21
postype = p1

[State 6050]
type = varset
trigger1 = p2life = 0
v = 2
value = 1

[State 240, PlaySnd]
type = LifeAdd
trigger1 = animelem = 10
value = -399

[State 240, ChangeState]
type = Changestate
trigger1 = animtime = 0
value = 180
ctrl = 1

Win pose:
Code:
[Statedef 181]
type = S
ctrl = 0
anim = 181
velset = 0,0

[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181]
type = changeAnim
trigger1 = var(2) = 1
value = 6054
    

Re: Custom win/death animation after using hyper

 October 29, 2014, 02:32:02 pm View in topic context
 Posted by FastFlash  in Custom win/death animation after using hyper (Started by FastFlash October 29, 2014, 01:51:19 pm
 Board: M.U.G.E.N Development Help

Sounds like you could solve this with a simple varset. Basically, when your hit with your move, set a var to 1. Then, in the win state, just check for your var to see if it's set and change the animation to your desired one if it is set. If it's not set, things will be like normal.

That worked for the winpose, but something weird happens: he gets stuck on the first frame, the rest of the animation doesn't play
Also, will the same thing work for the losing state without affecting the laying down one?
    

Custom win/death animation after using hyper

 October 29, 2014, 01:51:19 pm View in topic context
 Posted by FastFlash  in Custom win/death animation after using hyper (Started by FastFlash October 29, 2014, 01:51:19 pm
 Board: M.U.G.E.N Development Help

So, my character has a desperation move
If he uses the move and the oponnent is KO'ed he wins
If he uses the move and oponnent as health left he loses
BUT whatever he wins or loses I want the same animation to play after the move, with no winpose or death animation playing for my character
How would one do this?
    

Re: Share your Deviant Art account

 October 27, 2014, 12:25:27 am View in topic context
 Posted by FastFlash  in Share your Deviant Art account (Started by moolambo March 18, 2009, 04:36:20 am
 Board: Graphics

    

Re: Custom Naruto!

 October 26, 2014, 09:03:37 pm View in topic context
 Posted by FastFlash  in Custom Naruto! (Started by FastFlash September 08, 2014, 11:56:43 pm
 Board: Projects

    

Re: Feminist study of games

 October 22, 2014, 10:37:45 pm View in topic context
 Posted by FastFlash  in Feminist study of games (Started by Iced March 09, 2013, 06:48:21 pm
 Board: Gaming

article said:
An entire school of "sex positive" feminism has arisen in reaction against this idea, claiming that women can enjoy sex in whatever they wish and still be empowered, provided they consent, and that displaying the female form, even when done for male pleasure, need not be objectifying and degrading and can, in fact, be empowering if norms that treat "slutiness" (inventing words ftw) as automatically bad are broken down.

Wow, that sounds a little like a certain game she's mentioning. Oh the irony.

Where's the link to that article? This is interesting...
    

Re: [Request]Sheeva by Mugenload and Nightwolf by Equinocio

 October 22, 2014, 07:45:30 pm View in topic context
 Posted by FastFlash  in [Request]Sheeva by Mugenload and Nightwolf by Equinocio (Started by FastFlash April 10, 2014, 11:59:31 pm
 Board: Requests

Does anyone have the patched version of mkp Sheeva by Mugeload and NightWolf by Equinocio (the link on Mugenbinho has a corrupted archive)
I can't find them anywhere
I would be very grateful if anyone could give me a download link
    

Re: New postal like game announced- Hatred

 October 17, 2014, 09:27:36 pm View in topic context
 Posted by FastFlash  in New postal like game announced- Hatred (Started by Iced October 17, 2014, 12:13:19 am
 Board: Gaming

Why is everyone going "social justice warrior" on the game?
It's like GTA with better graphics and more killing
The only scene I found particualry shocking in the trailer is the "execution" style murder anyway...
not a fair comparison, gta has tons of other stuff you can do besides killing. this is taking the "killing innocents" mechanic of gta and making it its own game.

If the game is bult around that, than that's the point of the game, it's a mechanic like any other
No one bats an eye about violent movies, no one bats an eye about books with questionable themes, so why do people still "flip" when a new violent game comes out?
    

Re: New postal like game announced- Hatred

 October 17, 2014, 08:24:38 pm View in topic context
 Posted by FastFlash  in New postal like game announced- Hatred (Started by Iced October 17, 2014, 12:13:19 am
 Board: Gaming

Why is everyone going "social justice warrior" on the game?
It's like GTA with better graphics and more killing
The only scene I found particualry shocking in the trailer is the "execution" style murder anyway...
    

Re: Why the rise of cosplay is a bad sign for the U.S. economy

 October 16, 2014, 08:24:44 pm View in topic context
 Posted by FastFlash  in Why the rise of cosplay is a bad sign for the U.S. economy (Started by Basara Dandy October 16, 2014, 04:09:27 pm
 Board: All That's Left