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bully13

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Messages by bully13

    

Re: Add Blood Splat To Character

 August 01, 2014, 12:46:25 pm View in topic context
 Posted by bully13  in Add Blood Splat To Character (Started by bully13 July 31, 2014, 03:08:41 pm
 Board: M.U.G.E.N Development Help

hey it really works.
yes it does exist and play perfectly when i use "sparkno = s6040"
and change the position to correct place with "sparkxy = 0,-100"
 :D

thank you
thanks all
    

Re: Add Blood Splat To Character

 August 01, 2014, 10:20:53 am View in topic context
 Posted by bully13  in Add Blood Splat To Character (Started by bully13 July 31, 2014, 03:08:41 pm
 Board: M.U.G.E.N Development Help

i tested "Trigger1=movehit", but animation isn't playing now.
tested with "ignorehitpause=1" too, but didn't differ.

My Code:
Code:
[Statedef 430]
type    = S
movetype= A
physics = S
juggle  = 1
ctrl = 0
anim = 430
sprpriority = 2

[State 430, 1]
type = HitDef
trigger1 = !MoveContact
attr = C, NA
damage    = 360, 100
animtype  = Heavy
givepower = 50, 50
hitflag = MAF ;HAF
guardflag = MA
p1stateno = 431
sparkno = -1
guard.sparkno = -1
hitsound   = s5,2
guardsound = s7,1
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2.5, -9.5         
air.velocity = -2.0,-11
down.hittime = 20
fall = 1
fall.recover = 0
kill       = (Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)

[State 430, Blood]
type = Explod
trigger1 = movehit
ignorehitpause = 1
trigger1 = time = 0
anim = 6040
pos = 0*const(size.xscale),-74*const(size.xscale)
postype = P2
sprpriority = 0
ownpal = 1
under = 1

[State 430, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

What is sparkno in hitdef?
    

Re: Add Blood Splat To Character

 July 31, 2014, 08:53:30 pm View in topic context
 Posted by bully13  in Add Blood Splat To Character (Started by bully13 July 31, 2014, 03:08:41 pm
 Board: M.U.G.E.N Development Help

from character's sff


[State 430, Blood]
type = Explod
trigger1 = time = 0
anim = 6040
pos = 0*const(size.xscale),-74*const(size.xscale)
postype = P2
sprpriority = 0
ownpal = 1
under = 1
    

Add Blood Splat To Character

 July 31, 2014, 03:08:41 pm View in topic context
 Posted by bully13  in Add Blood Splat To Character (Started by bully13 July 31, 2014, 03:08:41 pm
 Board: M.U.G.E.N Development Help

hi all
i want to add blood splat to my character in some hit state.
how can i do this?

i use 'explod' , but blood animation is playing Also I did not beat opponent
sorry for bad english  :sweatdrop:
    

Re: Change Opponent Animation

 July 26, 2014, 02:39:29 pm View in topic context
 Posted by bully13  in Change Opponent Animation (Started by bully13 July 26, 2014, 01:07:33 pm
 Board: M.U.G.E.N Development Help

yea, Finally I Found It. it's state 1640  :D
thank you
    

Change Opponent Animation

 July 26, 2014, 01:07:33 pm View in topic context
 Posted by bully13  in Change Opponent Animation (Started by bully13 July 26, 2014, 01:07:33 pm
 Board: M.U.G.E.N Development Help

hi all
I want to placed P2 in a custom state via a hit and wish to change P2's animation to one specified in P1's air file.
how can i do this?
    

Re: Please tell me what's wrong with my palettes (extra help pls)

 July 25, 2014, 07:19:50 pm View in topic context
 Posted by bully13  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

i'm already have a problem like this
my character's pallete not working ,and Everything seemed all right
so I save my character in mugen beta format in fighter factory and then problem fixed

good luck
    

Re: Please tell me what's wrong with my palettes (anyone pls)

 July 25, 2014, 01:15:03 pm View in topic context
 Posted by bully13  in -3/-2 states not working properly? [NEED HELP] (Started by Nny July 24, 2014, 03:34:13 am
 Board: M.U.G.E.N Development Help

check your sff that saved in "M.U.G.E.N. Beta" format
    

Re: set sound porblem

 July 23, 2014, 02:30:46 pm View in topic context
 Posted by bully13  in set sound porblem (Started by bully13 July 22, 2014, 02:04:50 pm
 Board: M.U.G.E.N Development Help

so, what should I do?

     Posted: July 25, 2014, 12:55:55 pm
hey
finally i fix this problem  ;D :cool4:
i add this code from another character before state 433

Code:
[Statedef 430]
type    = S
movetype= A
physics = S
juggle  = 1
ctrl = 0
anim = 430
sprpriority = 2

[State 430, 1]
type = HitDef
trigger1 = !MoveContact
attr = C, NA
damage    = 90, 35
animtype  = Heavy
givepower = 50, 50
hitflag = MAF ;HAF
guardflag = MA
p1stateno = 431
sparkno = -1
guard.sparkno = -1
hitsound   = s5,2
guardsound = s7,1
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -2.5, -9.5         
air.velocity = -2.0,-11
down.hittime = 20
fall = 1
fall.recover = 0
kill       = (Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)

[State 430, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

and then my sound plays perfectly

Thanks All  :smitten:
    

Re: set sound porblem

 July 23, 2014, 09:47:36 am View in topic context
 Posted by bully13  in set sound porblem (Started by bully13 July 22, 2014, 02:04:50 pm
 Board: M.U.G.E.N Development Help

other sound like win, k.o ,etc works fine.  I guess not problem in snd
I noticed something new
my sound is play in 2241 animation
and i change 433 block to :

[Statedef 433]
type    = S
movetype= A
physics = S
juggle  = 8
ctrl = 0
anim = 430
sprpriority = 2

but however played in 2241 animation
i was at my wits’ end :dizzy2:
so i upload my char. may anyone fix my problem and let me how to done it?  :sweatdrop:
(am i cheeky?  ;P)
if i learn how to do this, i will complate fixing char

http://www.mediafire.com/download/xi3pf8rlix2ytfd/kabal.zip
    

Re: set sound porblem

 July 22, 2014, 08:33:48 pm View in topic context
 Posted by bully13  in set sound porblem (Started by bully13 July 22, 2014, 02:04:50 pm
 Board: M.U.G.E.N Development Help

yes, uppercut works fine and i hear the default mugen hit sound but my sound doesn't play
snd file also is correct, i've tested it . and i hear the sound in fighter factory as well. (24000mz - 16bit)

this error is diplayed on screen
    

Re: set sound porblem

 July 22, 2014, 05:46:50 pm View in topic context
 Posted by bully13  in set sound porblem (Started by bully13 July 22, 2014, 02:04:50 pm
 Board: M.U.G.E.N Development Help

yea , sound group is right
but how do i make sure my animation gets to animelem 2 before the state ends? (i'm new  :blush: )

it's part of my code

Code:
;---------------------------------------
[Statedef 433]
type    = S
movetype= A
physics = S
juggle  = 8
ctrl = 0
anim = 2241
sprpriority = 2


[State 430, PlaySnd]
type = PlaySnd
trigger1 = animelem=2
value = 5,2

[State 1200, 2atfw]
type = Explod
trigger1 = time = 1
anim = 888
pos = 0,0
postype = p1
ID = 7080
sprpriority  = 1
removetime = 100


[State 2, blood111]
type = Helper
trigger1 = movehit
trigger1 = numhelper(16) < 1
ID = 16
stateno = 28
pos = 0, 0
postype = p1
persistent = 0
ignorehitpause = 1

[State 201, 347]
type = EnvShake
trigger1 = p2stateno = [130,155]
trigger1 = time = 5
time = 10
freq = 30
ampl = 5   


[State 88500, Explod]
type = Explod
trigger1 = animelem = 1
anim = 888
id = 89
pos = 0*const(size.xscale), -5*const(size.xscale)
postype = p1
sprpriority = -1
ownpal = 1
removetime = 850

[State , 2]
type = HitDef
trigger1 = !MoveContact
attr = C, NA
damage    = 100, 25
animtype  = Back
hitflag = MAF ;HAF
guardflag = HL
pausetime = 0,2
sparkno = -1
sparkxy = -18,-100
guard.sparkno = -1
hitsound   = 5,2
p2facing = 1
guardsound = 5,5
ground.cornerpush.veloff = -30
ground.type = High
guard.ctrltime = 20
guard.velocity = -25
guard.slidetime = 20
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -1.8,-12
air.velocity = -1.8,-13
yaccel = 0.38
envshake.time = 15
envshake.freq = 70
envshake.ampl = 7
fall = 1
fall.recover = 0
kill       = (Var(9) = 0)
fall.kill  = (Var(9) = 0)
guard.kill = (Var(9) = 0)

[State 430, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[State 430, 4]
type = CtrlSet
trigger1 = AnimElem = 8
value = 1

sorry for bad english
    

set sound porblem

 July 22, 2014, 02:04:50 pm View in topic context
 Posted by bully13  in set sound porblem (Started by bully13 July 22, 2014, 02:04:50 pm
 Board: M.U.G.E.N Development Help

hi all
a have problem with set sound to character animation
i want to assign a sound to uppercut animation of "kabal" character
animation number is 430
and i use this code

Code:
[State 430, PlaySnd]
type = PlaySnd
trigger1 = AnimElem=2
value = 5,2

but not working ! and i don't hear my sound when hitting uppercut
can anyone help me?  :-\
    

Re: simul mode problem

 June 02, 2014, 06:25:06 pm View in topic context
 Posted by bully13  in simul mode problem (Started by bully13 June 02, 2014, 05:51:19 pm
 Board: M.U.G.E.N Configuration Help

Thanks a lot bro ^_^
    

simul mode problem

 June 02, 2014, 05:51:19 pm View in topic context
 Posted by bully13  in simul mode problem (Started by bully13 June 02, 2014, 05:51:19 pm
 Board: M.U.G.E.N Configuration Help

hi all
i have problem with simul mode (p1 and cpu)
my team lose when player1 is knocked out and i don't want it.  :wall:
is it posible to player2 (cpu) continue fighting when player1 is die? and how? :sweatdrop: