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AVPboy6754

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Messages by AVPboy6754

    

Re: Wayne Manor Ruins 1.1 & 1.0

 May 25, 2018, 01:39:34 am View in topic context
avatar  Posted by AVPboy6754  in Wayne Manor Ruins 1.1 & 1.0 (Started by MatreroG May 23, 2018, 06:07:15 pm
 Board: Your Releases, 1.0+

Way to good... reminds me of the part were you save Alfred in Arkham Origins... AWESOME!
    

Re: Edited Stages

 May 23, 2018, 04:56:37 am View in topic context
avatar  Posted by AVPboy6754  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

This man is a unstoppable machine of Inspiration and Art... he is easily one of the best authors of this decade, can't stop being excited.
    

Re: Heroes stages - Devil's Deep (updated)

 May 22, 2018, 05:57:35 am View in topic context
avatar  Posted by AVPboy6754  in Heroes stages - Kahndaq (Started by Reginukem March 10, 2018, 12:21:14 am
 Board: Your Releases, older Mugen

    

Re: AVP SNES PACK

 May 22, 2018, 05:56:43 am View in topic context
avatar  Posted by AVPboy6754  in AVP SNES PACK (Started by sergeus May 21, 2018, 12:59:30 pm
 Board: Your Releases, older Mugen

Yepereyepyup! YEAH! Thanks.
    

Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 20, 2018, 08:06:14 pm View in topic context
avatar  Posted by AVPboy6754  in Marvel vs Capcom 2 characters project (Shuma-Gorath released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Finally... a well coded Shuma Gorath, y'all guys are the best around.
    

Re: The Jungle Came Alive 1.1 & 1.0

 May 19, 2018, 01:50:35 am View in topic context
avatar  Posted by AVPboy6754  in The Jungle Came Alive 1.1 & 1.0 (Started by MatreroG May 18, 2018, 11:33:55 pm
 Board: Your Releases, 1.0+

Yup yup yup! This is just delightful for sure. Thanks MatreroG... you are the man.

Here's my song, in case some one wants it:


    

Re: Omega Goenitz XI UM by Zadkiel Mugen

 May 18, 2018, 08:14:11 am View in topic context
avatar  Posted by AVPboy6754  in Omega Goenitz XI UM by Zadkiel Mugen (Started by Zadkiel_Mugen May 18, 2018, 05:14:21 am
 Board: Your Releases, 1.0+

    

Re: Heroes stages - Devil's Deep (updated)

 May 18, 2018, 08:13:49 am View in topic context
avatar  Posted by AVPboy6754  in Heroes stages - Kahndaq (Started by Reginukem March 10, 2018, 12:21:14 am
 Board: Your Releases, older Mugen

Lol, that was my first concept, I want to make the interior of the Black Manta's submarine ship.
Spoiler, click to toggle visibilty
Well done again.

It was a very good idea to be honest... maybe we should see it anyway.
    

Re: Heroes stages - Devil's Deep

 May 17, 2018, 10:09:36 pm View in topic context
avatar  Posted by AVPboy6754  in Heroes stages - Kahndaq (Started by Reginukem March 10, 2018, 12:21:14 am
 Board: Your Releases, older Mugen

This is getting really good. Keep on going my friend, thanks for your effort.
    

Re: Alien Vs Predator stages special update

 May 17, 2018, 06:15:05 pm View in topic context
avatar  Posted by AVPboy6754  in Alien Vs Predator stages update (Part 2) (Started by Reginukem April 30, 2018, 08:36:47 pm
 Board: Your Releases, older Mugen

    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 16, 2018, 08:18:01 pm View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

You don't have to do anything for me. :P I appreciate the thought though. I'm not sold on 1.1 and never will be, until a stable version is released. Not fond of zoom mechanics as a whole. It's cool man. If you made it for 1.1, then that's just how it is. I was just curious what were you going to do, not requesting.

All right then dude, anything you need... i shall do it.

Interesting stage, I might will get this.

All right then, have fun.
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 15, 2018, 04:41:02 pm View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 14, 2018, 04:01:51 am View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

On that note... I'll ask this before going on; Are you willing to tweak this for 1.0? Because, it does work, but the walls don't look right and don't seem to animate. Also, the gems seem to be too close together:

Spoiler, click to toggle visibilty

I am still not sure about it... that's why i use the best version, since it has a lot more use, and better tools, i want to impulse progress by using that system... not that sure though.
    

Re: All that Remains by Vegaz

 May 14, 2018, 12:49:51 am View in topic context
avatar  Posted by AVPboy6754  in All that Remains by Vegaz (Started by Vegaz_Parrelli May 13, 2018, 03:59:39 am
 Board: Your Releases, 1.0+

Uh! Nice! Hi-res is interesting for Orchestal music purposes, maybe i am build a personal MUGEN with that concept too, Thanks a bunch for this.
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 14, 2018, 12:47:04 am View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

    

Re: Dxwho Sprite Packs Part 2

 May 13, 2018, 01:27:54 am View in topic context
avatar  Posted by AVPboy6754  in Dxwho Sprite Packs Part 2 (Started by dxwho April 05, 2018, 12:20:41 am
 Board: Resource Releases

dxwho... now you're ripping 3DO sprites, maybe you can take this opportunity, and rip sprites from the Demolition Man game.
this game has some fighting gameplay, see:
(look in 6m6s)

[youtube]https://www.youtube.com/watch?v=u4eak03VP0A&feature=youtu.be&t=6m6s[/youtube]

just a idea
in any case, keep up the good work XD

At the minute 1:14 i almost thought he just shouted "Penis".
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 12, 2018, 07:32:36 pm View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 12, 2018, 05:35:00 am View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

Well done. That subtle movement and layers on the floor are perfect.
By the way, the BGM it's great too.

Thanks a bunch for that. Gotta say your work is just as remarkable, But the BGM's credit is for Wizzywhipitwonderful indeed.

Well done. That subtle movement and layers on the floor are perfect.
By the way, the BGM it's great too.

Wat he said

Well... Thanks to you too, your stuff is pretty neat too Vegaz.

Excellent work! I recognize the rock walls but can't seem to remember the game, maybe one of the Gradius games.

Good eye... even so... I am the one that has to learn a lot from you my dear friend.

I dig the stage a lot, great work as always.

"If your in the mood for doing updates" feedback:
- In my opinion though, the rainbow beam bottom edges need to be more transparent so you don't see the hard edges at the bottom. If it's a sprite you made and have it showing up as a static animation so you can use the alpha transparency, just open your sprite again in photoshop or whatever you use, and go over the bottom edge with a 90% threshold black fuzzy brush. It might sound weird, but paint the bottom 10-15% of the rainbow almost completely black. The sprite will look strange almost completely blacked out towards the bottom, but once you open it in mugen and see the light shining through it, it will look normal and correct. If you know how to use the selection and gradient tools well, that would make it even easier, but a black brush works almost as good.

- The shadows in the canyon walls need to be darker. You could probably get away with just adjusting the contrast on the wall sprites, maybe the brightness as well but I'd be careful adjusting it too much. Tweaking the contrast should help add more darks to the dark areas of the picture, but should keep the light/highlights in the image the same, whereas the brightness would just increase or decrease the overall brightness of the entire image.

- Throne and floor sprites should be darker. They are both located at the bottom of the canyon. The canyon walls would have strong highlights and strong shadows from overhead light pouring in, but the majority of the bottom floor/inside of the canyon would be extremely void of light, especially if it was in space.

I am so happy that someone finally cares about giving me feedback, i will check those aspects for sure, alongside some other stages too.
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 11, 2018, 11:57:52 pm View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

    

CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows"

 May 11, 2018, 09:30:08 pm View in topic context
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Sanctum of Hallows" (Started by AVPboy6754 May 11, 2018, 09:30:08 pm
 Board: Your Releases, 1.0+

Well... this is one little step for my next phase as an author, this is a Final Boss stage... one that i will use for a character i might get myself into very soon, Wizzy made the beautiful gesture to create a song for him and the stage, the story behind this Horror will be uploaded very soon on my channel, even so... i'd like the World to use it for their own imaginative purposes too, have fun with it.

This gatherment consists on this treasures of the Multiverse:

                - The Infinity Gems (Marvel)
                - The Chaos Emeralds (SEGA)
                - The Demon's Crests (Capcom)
                - The Seven Star Pieces (Nintendo)

Exploit your imagination to calculate how dangerous my character will be.

THANKS to: "God, always God... and every single Human beign on the Planet, because all of you are my brothers".
SPECIAL THANKS to: "Swagga Kings, since he is the only person that saw it's progress and he suggested me many details too".
Compatible to: MUGEN 1.1 and (Maybe) 1.0
Animated: Absurdly full of it, you can be sure about it.






Behold, meet our executioner:



Stage showcase:



Download link:

http://www.mediafire.com/file/rxd90l3d2xa12cc/Sanctum.rar

PREPARE TO WITNESS THE MIGHT OF EXISTENCE ITSELF!