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Messages by Mag_

    

Re: Five Nights at Freddy's

 November 11, 2014, 11:43:32 pm View in topic context
 Posted by Mag_  in Five Nights at Freddy's (Started by Mag_ August 16, 2014, 05:51:10 pm
 Board: Gaming

10/20s?
Well this going to be... "Splendid"
Also. I know theres a secret were you play a mini-game after your death
    

Re: What Mugen creations do YOU want to MAKE in the foreseeable future, if ever?

 October 08, 2014, 05:22:48 am View in topic context
 Posted by Mag_  in What Mugen creations do YOU want to MAKE in the foreseeable future, if ever? (Started by Balthazar March 12, 2014, 08:40:40 pm
 Board: M.U.G.E.N Discussion

I so double agree on that. He could call people scrubs when they K.O. him, and his intro would be: "I, myself am former pro fighting game player." That one time on Injustice when he let Deathstroke win could be mentioned, too.

I do want to make DSP so bad, but I have to learn the ropes of making a character.
    

Re: What Mugen creations do YOU want to MAKE in the foreseeable future, if ever?

 October 06, 2014, 03:01:47 am View in topic context
 Posted by Mag_  in What Mugen creations do YOU want to MAKE in the foreseeable future, if ever? (Started by Balthazar March 12, 2014, 08:40:40 pm
 Board: M.U.G.E.N Discussion

If I would make any Character of choice for MUGEN...
I would Make DarksydePhil
Either a Joke character or some what "Balanced."
I would use some of His voice clips like "WUUHAT!?" and "F***ING LAG!!" whenever he gets hit.
Moveslist based off his "Bugged" Moments like the "Puzzle Slash."
    

(EDIT) [WIP] Ryuko3rd: Fixing what's Broken...

 October 06, 2014, 02:15:47 am View in topic context
 Posted by Mag_  in (EDIT) [WIP] Ryuko3rd: Fixing what's Broken... (Started by Mag_ October 06, 2014, 02:15:47 am
 Board: Projects

So for my first project...
I'll be fixing OGGY's utterly broken Ryuko (Also sorry OGGY for not giving you permisson)
Right now I'm fixing up Hitboxes for Ryuko.
The things I would try to fix...
- Redefine the moveslist
- Learn how to make Palettes
- Gameplay
- More Hitboxes
This could take months due to my inexperience on Fighter Factory 3 and Real Life.
Preview on Hitboxes
Before

After

Ideas and Feedback are welcome.
    

Re: Fighter Factory 3.0 Final Release Preview v2

 September 30, 2014, 04:02:24 am View in topic context
 Posted by Mag_  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

That's acceptable, but there's a few rules you should be aware of Mag_. First, the less amount of CLSNs, the better. CLSNs take memory, like anything, so you want to give mugen as little as possible to keep things efficient. So you could probably remove the first blue CLSN and extend the bottom one upwards. Second, the way your red CLSN is set up, it's known as infinite priority. Basically, when doing this move, your character is not going to be able to hit if someone else attacks first on that frame. She will most likely have priority. This isn't a good thing to do. To keep things fair, make sure your blue CLSN(s) are either in front or near it some way so that she would be able to be hit and interrupted in a logical and warranted situation. Third, and least important, sometimes you might want to put the blue CLSNs around the hair as well, but this depends on the character height more than anything.

Well I appreciate your advice, I might try.
    

Re: Fighter Factory 3.0 Final Release Preview v2

 September 29, 2014, 04:11:51 am View in topic context
 Posted by Mag_  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Well I tried some CLSNs practice to get a hang of the interface I used OGGY's Jank Ryuoko and remake her jumping LK
Before

After

Though this is my first time. I wanted to see how its done instead?
    

Re: gaming news that don't deserve their own thread

 September 05, 2014, 12:08:08 am View in topic context
 Posted by Mag_  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

    

Five Nights at Freddy's

 August 16, 2014, 05:51:10 pm View in topic context
 Posted by Mag_  in Five Nights at Freddy's (Started by Mag_ August 16, 2014, 05:51:10 pm
 Board: Gaming

I do liked the concept of this game, and the gameplay was spot on I had to say.
I did see some gameplay videos, pretty fun and scary.
any opinions?
    

Re: Nny's Original Pivot Characters | NEW!! JUDAS TRAILER (Original Pivot Character)

 August 09, 2014, 05:14:57 am View in topic context
 Posted by Mag_  in Nny's Original Pivot Characters | NEW!! JUDAS TRAILER (Original Pivot Character) (Started by Nny March 10, 2014, 09:34:16 pm
 Board: Your Releases, Mugen 1.0 +

They looked good. Only feedback I'll give you that Vile's HK (B) has too much stun
Like Jab > Jab > Roundhouse > Jab > Jab > Roundhouse
It mostly gonna infinite someone to death
    

Re: Cody - USF4 - Update: June 13, 2014

 June 18, 2014, 03:07:26 am View in topic context
 Posted by Mag_  in Cody - USF4 - Update: June 13, 2014 (Started by Mr. I December 04, 2013, 01:49:25 pm
 Board: Your Releases, Mugen 1.0 +

It's good, you nailed the second Ultra really well.
(Well after the ultra you'll get positioned in the knife like the source games)
    

Re: Giant Spider-Boner Removed from South Korean Playround

 June 16, 2014, 01:24:44 pm View in topic context
 Posted by Mag_  in Giant Spider-Boner Removed from South Korean Playround (Started by Person Man June 13, 2014, 10:42:26 pm
 Board: All That's Left

Welp, that's messed up.
    

Oh hai MFG

 May 03, 2014, 07:01:12 am View in topic context
 Posted by Mag_  in Oh hai MFG (Started by Mag_ May 03, 2014, 07:01:12 am
 Board: Introductions and Guides

I loved using MUGEN...
I wanna learn how to make a character. Hopefully I'll get some help, and have useful criticisms.