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H Mr. Ton!

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Messages by H Mr. Ton!

    

Re: Warner character update project

 December 30, 2014, 06:31:03 pm View in topic context
 Posted by H Mr. Ton!  in Warner character update project  (Started by aperson98 December 29, 2014, 07:09:45 pm
 Board: Projects

Glad to see you're doing this. I have to agree with they've always felt unfinished.
    

Re: Rocky Balboa and WWF Ultimate Warrior

 December 26, 2014, 08:48:14 pm View in topic context
 Posted by H Mr. Ton!  in Rocky Balboa and WWF Ultimate Warrior (Started by xdxdav December 14, 2014, 02:32:48 pm
 Board: Sprite Projects

Just saying.

Warrior please?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 22, 2014, 12:59:16 am View in topic context
 Posted by H Mr. Ton!  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Sprite Sheets for individual Limbs Project

 December 22, 2014, 12:51:04 am View in topic context
 Posted by H Mr. Ton!  in Sprite Sheets for individual Limbs Project (Started by H Mr. Ton! December 19, 2014, 09:09:08 pm
 Board: Idea Engineering

You'd need to split the limbs into sections at each joint to get a real full range of motion. So forearm, shoulder, below the knee and above the knee, ect.
Totally.  Maybe even split the torso into upper and lower too.  So I guess you would have the following sheet sets, not counting gear and cloth and stuff:

Head
Upper Torso
Lower Torso
Upper Arm
Lower Arm
Upper Leg
Lower Leg

IIRC super robot wars uses either the Treasure method (limbs connect ingame as opposed to single sprites made from limbs) or this when making their animations, and you can put together some really complex movements if you're skilled and understand how to use it well. If you aren't at all... see the M9s and Arbalest in Z3.1...
I actually programmed a game in the 90s that used that method pretty effectively.  I guess yea if people did create these kinds of sheets it would open up the option to use each limb section as a helper or an explod.  Depending on the character that could be a huge advantage, like if you were making a character that had a multiple costumes, rather than re-sprite each pos, you could use that method.  You could probably get some really fluid movement if you got good with it too.


that's kind of what I do for female characters, except that I don't organize the limbs so tehya re just scattered around in source files.
That's cool.  You know I've always imagined quite a few people do it that way, and that's kind where this suggestion came from.  Thinking, well if people are making sprites by chopping up limbs and making a master sheet of say "arms" well... what if everyone just uploaded those onto a single thread for everyone to use?   

Like you know how chuchoryu just swapped in Bison's legs on his Yoshimitsu?  He's probably got a sheet of just Bisons legs on his computer that he could share, know what I'm saying?  Times that by a lot of people over a lot of time...

If there was such a thread would you be willing to upload any of your own 'source sheets' or 'limb sheets' or whatever you would call em?
    

Re: Tekken 20 Annyversary chars and Game!!

 December 22, 2014, 12:41:44 am View in topic context
 Posted by H Mr. Ton!  in Tekken 20 Annyversary chars and Game!! (Started by chuchoryu December 22, 2014, 12:13:28 am
 Board: Your Releases, older Mugen

Thank you chucho!
    

Sprite Sheets for individual Limbs Project

 December 19, 2014, 09:09:08 pm View in topic context
 Posted by H Mr. Ton!  in Sprite Sheets for individual Limbs Project (Started by H Mr. Ton! December 19, 2014, 09:09:08 pm
 Board: Idea Engineering

Ok, here's an idea that seems kind of obvious, but I'm just throwing it out there to see what people think:

Take Ryu.  Make 1 sprite sheet for each of the following:
Head
Torso
Single arm (reverse to get other arm) 
Single leg (reverse to get other leg)

Now do that with a bunch of characters, slowly over time, on a single thread for simplicities sake.  Sort of like color separating, except limb separating... which would actually accomplish color separating at the same time. 

If people slowly built up a sort of library of limbs, heads, torsos, weapons, gear, capes / flowing cloth, etc, then assembling just about anything under the sun would be relatively easy, at least compared to hand spriting an entire character. 

Not to mention the collection could only continue to grow, and the more that was put into it, the more that could eventually come out of it.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 18, 2014, 07:49:15 pm View in topic context
 Posted by H Mr. Ton!  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Spoiler, click to toggle visibilty
Ok one more, anyone know the name or author of this stage?

It's a Samurai Deeper Kyo stage:
http://mystik.art.rockzouh.voila.net/ >Mes Stages >

Awesome Thanks Dan Mt.!
    

Re: SFII World Warrior Multi Character 12 in 1 Project

 December 18, 2014, 07:41:27 pm View in topic context
 Posted by H Mr. Ton!  in SFII World Warrior Multi Character 12 in 1 Project (Started by Sheng Long December 16, 2014, 09:09:25 am
 Board: Projects

More cheers, this looks great!  Taggin to keep an eye.
    

Re: Bley43's pals [Requests Open]

 December 15, 2014, 10:21:38 am View in topic context
 Posted by H Mr. Ton!  in Bley43's pals [Requests Temporarly Closed] (Started by bley43 September 25, 2013, 08:48:35 pm
 Board: Edits & Addons 1.0+

Awww those Haohmaru palettes are fucking beautiful.
    

Re: SF3 Strider

 December 12, 2014, 07:00:53 am View in topic context
 Posted by H Mr. Ton!  in SF3 Strider (Started by ink July 24, 2012, 09:41:20 pm
 Board: Projects

Wow the artistry here is seriously impressive.
    

Re: custom street fighter alpha style super jump stages

 December 12, 2014, 06:46:53 am View in topic context
 Posted by H Mr. Ton!  in custom street fighter alpha style super jump stages (Started by OMEGATURBO December 09, 2014, 04:05:38 am
 Board: Your Releases, older Mugen

Man these are great.  Thank you!

@[MFG】gui0007
Thanks for all those screens, and that's awesome that you're adding zoom to some of these.
    

Re: AVP Arcade Original Players Pack

 December 12, 2014, 02:01:26 am View in topic context
 Posted by H Mr. Ton!  in AVP Arcade Original Players Pack (Started by sergeus December 11, 2014, 10:54:26 pm
 Board: Your Releases, older Mugen

Sergeus! Awesome to see you back!  Big fan of all your AVP stuff.  Got an entire section in my SP devoted to it.  Cheers, and best of luck to you on your Mugen endeavors!
    

Re: 100% Original Character - Aliskor by Unglued Player

 December 10, 2014, 08:01:12 am View in topic context
 Posted by H Mr. Ton!  in 100% Original Character - Aliskor by Unglued Player (Started by Unglued Player December 10, 2014, 07:50:35 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Do the p3 and p4 character select cursors ever even show up?

 December 10, 2014, 07:56:53 am View in topic context
 Posted by H Mr. Ton!  in Do the p3 and p4 character select cursors ever even show up? (Started by H Mr. Ton! December 09, 2014, 05:11:42 am
 Board: M.U.G.E.N Development Help

Yea it's weird there are constants that do nothing, and also places where a constant could easily do something but does not exist. 
For example in survival, co-op survival, and team survival, there's no constants to set the menu title or offset or anything else. 
But there are player 3 and 4 cursor constants.  I dunno it's just a matter of figuring out how to work with what's there I guess.

Like I made sprites for the team menu background and saved them as fonts.  Then I use the team mode title to call up the background, which works fine till you go into survival mode and there's no effing background on the menu, because there are no constant to make a title happen which should call up the bg sprite.

The creative workaround there is going to be setting the menu background sprite to the letter "g" so when it says "single, simul, turns" automatically on every menu, I can work with it that way.  I think anyway.  smh  so many weird things like that.
    

Re: Some Vampire Hunter game arts in HD

 December 09, 2014, 05:17:04 pm View in topic context
 Posted by H Mr. Ton!  in Some Vampire Hunter game arts in HD (Started by zabzarock November 19, 2014, 09:17:26 pm
 Board: Resource Releases

Holy forkin shizer these look great man!  Very nice work!
    

Re: Do the p3 and p4 character select cursors ever even show up?

 December 09, 2014, 05:14:17 pm View in topic context
 Posted by H Mr. Ton!  in Do the p3 and p4 character select cursors ever even show up? (Started by H Mr. Ton! December 09, 2014, 05:11:42 am
 Board: M.U.G.E.N Development Help

Ok. 

There are variables for them in the system.def file (sprite, offset etc) which is why I asked.
Good, that saves me about 6 more hours of work.

Thanks, for what's this like the 4th time?
Your help is much appreciated.
    

Do the p3 and p4 character select cursors ever even show up?

 December 09, 2014, 05:11:42 am View in topic context
 Posted by H Mr. Ton!  in Do the p3 and p4 character select cursors ever even show up? (Started by H Mr. Ton! December 09, 2014, 05:11:42 am
 Board: M.U.G.E.N Development Help

Where in mugen do you ever even see the p3 and p4 character select cursors?  Or do you? 

I know it sounds like a lazy question, but as far as I can tell I've been through every part of every mode and have never seen them.  I just want to make sure I'm missing them somewhere before I don't bother including them in a project I'm working on.
    

Re: Cops shoot, kill black Mugen cosplayer

 December 09, 2014, 02:57:07 am View in topic context
 Posted by H Mr. Ton!  in Cops shoot, kill black Mugen cosplayer (Started by Iced November 28, 2014, 12:15:19 am
 Board: All That's Left

By becoming a cop a person is putting themselves in a potentially life threatening situation on a daily basis, and they train for it.  They shouldn't get to use the same level of "oh I was on edge" or "I was startled" as any average person when determining whether or not they're legit afraid for their life.  They are trained and payed to exercise sharp judgement in high test situations, and this is far from high test. He wasn't dangerous at all, and any real attempt to subdue him or see if he was an actual threat would have likely resulted in his compliance, or at least a clarification that he was absolutely zero threat. 

Like I could see a normal person being startled for about half a second here.  Until they realized the guy was dressed up like a fuckin samurai, and was in no way raging.

The thing is the cops are Way out of control with this shit.  They're killing people over nothing and getting away with it because they can.  They just lie, and their lies suck, and are obviously lies.  Something really has to be done about it at this point, because by now they know they can get away with just about whatever they want.

And this:
http://abcnews.go.com/US/court-oks-barring-high-iqs-cops/story?id=95836
    

Re: Seth (USF4)

 December 09, 2014, 02:41:35 am View in topic context
 Posted by H Mr. Ton!  in Seth (USF4) (Started by Mr. I December 02, 2014, 06:31:44 am
 Board: Projects

Damn that rip is clean.
    

Re: the fav GIF thread!

 December 09, 2014, 02:38:42 am View in topic context
 Posted by H Mr. Ton!  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left