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supersonicmix

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Messages by supersonicmix

    

My Requests

 December 27, 2014, 03:37:48 am View in topic context
 Posted by supersonicmix  in My Requests (Started by supersonicmix December 27, 2014, 03:37:48 am
 Board: Requests

    

Re: Famicom Fighters (Progress Thread)

 December 26, 2014, 10:44:47 pm View in topic context
 Posted by supersonicmix  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

I think I know what character your working on next. I can tell from playing the game. :P Anyways Nice Job Pepe. If we keep up at this pace the game will be finished in no time. (Besides the suggestions)

Awesome work Pepe. Love that Blinky easter egg.

Its not Blinky, Its Clyde. Can't you tell from its color palette? (Well, It was back in the NES Days)
    

Re: Character: Bomberman

 December 26, 2014, 10:33:43 pm View in topic context
 Posted by supersonicmix  in Character: Bomberman (Started by KingPepe2010 July 03, 2014, 07:58:38 pm
 Board: Famicom Fighters

Stick with Bomberman 2's eyes. The first ones don't look right in a way that makes me feel a bit paranoid looking at them. (No Offense)
 
    

Re: EF-12 Low End Version Released

 December 24, 2014, 02:23:00 pm View in topic context
 Posted by supersonicmix  in EF-12 Low End Version Released (Started by Master Hiro December 17, 2014, 12:18:43 am
 Board: Project EF-12

When I try to open, copy, or even cut the files in WinRAR, I get a message about a unexpected end of archive. I think the file is corrupted.
    

Re: Character Request Topic

 December 08, 2014, 12:57:33 pm View in topic context
 Posted by supersonicmix  in Character Request Topic (Started by KingPepe2010 June 02, 2014, 07:23:10 am
 Board: Famicom Fighters

    

Re: Character Request Topic

 December 06, 2014, 12:58:44 am View in topic context
 Posted by supersonicmix  in Character Request Topic (Started by KingPepe2010 June 02, 2014, 07:23:10 am
 Board: Famicom Fighters

Holy Crap. I completely forgot about the Japanese NES games!

What I'm trying to say is that I suggest Ness from Mother 1
    

Re: add004basic

 December 05, 2014, 02:00:22 pm View in topic context
 Posted by supersonicmix  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

Oh, Well I might add some more combo effects while I'm at it.

25-29 Hits - Outstanding!
30-34 Hits - Incredible!
35-39 Hits - Amazing!
40-49 Hits - Excellent!!
50-59 Hits - Awesome!!
60-69 Hits - Crazy!!
70-79 Hits - Unstoppable!!
80-89 Hits - Legendary!!!
90-99 Hits - Godlike!!!
100+ Hits - M.U.G.E.N
    

Re: add004basic

 December 05, 2014, 01:37:33 am View in topic context
 Posted by supersonicmix  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 November 21, 2014, 04:30:38 am View in topic context
 Posted by supersonicmix  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Get Ready! Super Smash Bros. for Wii U comes out in less than 5 hours! (Unless your in Europe or Japan.)
    

Re: add004basic

 November 15, 2014, 04:36:44 am View in topic context
 Posted by supersonicmix  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

Oh, Well maybe this is a hidden Easter egg, I have a image of it.

Spoiler, click to toggle visibilty
    

Re: add004basic

 November 15, 2014, 03:32:43 am View in topic context
 Posted by supersonicmix  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

SPOILER ALERT!!

Spoiler, click to toggle visibilty
    

Re: Computer Crash in the Past

 November 10, 2014, 11:15:37 pm View in topic context
 Posted by supersonicmix  in Computer Crash in the Past (Started by supersonicmix November 10, 2014, 02:37:36 am
 Board: All That's Left

    

Computer Crash in the Past

 November 10, 2014, 02:37:36 am View in topic context
 Posted by supersonicmix  in Computer Crash in the Past (Started by supersonicmix November 10, 2014, 02:37:36 am
 Board: All That's Left

    

Re: [CPS2 Debuts] Star Light Zone - Sonic The Hedgehog

 November 08, 2014, 09:49:09 pm View in topic context
 Posted by supersonicmix  in [CPS2 Debuts] Star Light Zone - Sonic The Hedgehog (Started by ShinZankuro November 07, 2014, 07:59:47 pm
 Board: Your Releases, Mugen 1.0 +

Make more sonic stages!
    

Re: Famicom Fighters (Progress Thread)

 November 04, 2014, 02:32:29 am View in topic context
 Posted by supersonicmix  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Ok... This is strange. No update yet and no posts with 30 days! That's even more strange! Is this project dead or is everyone playing SSB4 for the fun of it?
    

Re: Rombo BETA! update 10/16/14

 October 18, 2014, 03:30:47 am View in topic context
 Posted by supersonicmix  in  Rombo BETA! update 11/8/14 (Started by Toonar12X October 16, 2014, 12:59:43 am
 Board: Your Releases, Mugen 1.0 +

Ok, Now I will list all of the bugs of Rombo in the post. I will edit and update often. (I almost have a solution for every bug.)

1. The Spin Kick is not AirOK its Air only. Make it so you you can do it on the ground. Also it does not have a strong version of it.
2. Most Lvl. 2 Hypers don't activate when you push 2 buttons. It just does the Lvl. 1 Version of it. I really recommend making the hypers SFA Style (Light = Lvl. 1, Medium = Lvl. 2, and Strong = Lvl. 3 ) (P.S. If you dont know what SFA means, its Street Fighter Alpha)
3. The uppah has too little time to perform it. Usually I recommend making upper move's time 20 because beginners can perform it easier. (Same goes for the spin kick.)
4. The standing strong kick doesn't have a sound when you use it.
    

Re: Rombo BETA!

 October 16, 2014, 03:26:47 am View in topic context
 Posted by supersonicmix  in  Rombo BETA! update 11/8/14 (Started by Toonar12X October 16, 2014, 12:59:43 am
 Board: Your Releases, Mugen 1.0 +

I noticed in the commands that you put ~ in front of the attack buttons. When it was there, It messed the command up and didn't do the move when I input it. Don't put ~ in front of attack buttons otherwise you will have a stale special/hyper.
    

Re: Another stick figure char...

 October 16, 2014, 01:53:27 am View in topic context
 Posted by supersonicmix  in Another stick figure char... (Started by Toonar12X September 07, 2014, 07:21:02 pm
 Board: Projects

Also by the way there aren't really many punch representative specials. I decided to make two that might be worth something.

1. Burst Fist (B), F, Punch - A very strong punch with incredible knockback. People can bounce off walls if you hit them with this and do additional combos while they are in the air. This is a charge one because it will do the most damage out of all of the specials. The strong version of the special will do a explosion on contact.(I got this idea from one of your deviant art submissions named Stick Figure tech drawing)
2. Counter Punch D, D, P - This one is useful for having when you want to break someones combo and make your own. Simply this does a parry that when attacked at, the player will do a counter punch and can be followed up with combos. You must react quick otherwise the opponent will try to re-counter you.

Simply a couple of specials I know in fighting games.


    

Re: Another stick figure char...

 October 15, 2014, 11:41:59 pm View in topic context
 Posted by supersonicmix  in Another stick figure char... (Started by Toonar12X September 07, 2014, 07:21:02 pm
 Board: Projects

Aren't you going to put in a Lv. 2 Super Spin Kick, and maybe a hyper stomp as well? After all, most hypers come from standard specials.
    

Re: I need a lifebar

 October 14, 2014, 02:03:11 am View in topic context
 Posted by supersonicmix  in I need a lifebar (Started by supersonicmix October 01, 2014, 12:25:16 am
 Board: Requests

Well, Never Mind I have a lifebar texture of my own.
I will upload it here.

If anyone can translate this to mugen that would be awesome.