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SROG SAGA

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Messages by SROG SAGA

    

Re: Who's Your favourite MECH IN ANY Super Robot TAISEN

 August 26, 2014, 08:56:45 pm View in topic context
 Posted by SROG SAGA  in Who's Your favourite MECH IN ANY Super Robot TAISEN (Started by SROG SAGA August 24, 2014, 11:42:07 pm
 Board: Gaming

    

Re: "Binding" Helper to Parent (not actual binding)

 August 26, 2014, 08:26:21 pm View in topic context
 Posted by SROG SAGA  in "Binding" Helper to Parent (not actual binding) (Started by altoiddealer August 26, 2014, 04:56:57 pm
 Board: M.U.G.E.N Development Help

Hmm, BindToParent shouldn't allow any trailing. Are you setting the time appropriately? What's your trigger1 look like, "1?"

Alternatively, you could use an Explod and use ModifyExplod to set the position of where you need it. I've used this and it does't trail as the object in question moves.

Yeah, I used trigger1 = 1 for the BindToParent.  When the player is pushed lightly it trails by 1px, and a hard push makes it trail a little more.

Thanks for the suggestion, I'll try to set it up as an Explod instead, but I get the feeling it will be so much more code.  If you watched the video, every time the eyes move there is a ChangeAnim occuring in the Helper.

Does anyone else have an idea?

it would trail if your trigger1 = 1

maybe try using

BindToparent
trigger1 = time = 0
time = 9999999

that way it binds always without rebinding everytime to parent.

no expert but you could try to stop trailing that way.
    

Re: Super Smash Bros [3DS][Wii U]

 August 25, 2014, 10:23:14 pm View in topic context
 Posted by SROG SAGA  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Maybe you should look up the other comments. I mean seriously, I hope these are fake leaks because for starters, I like Dr.Mario but he's just a clone of Mario which we already have! Also, the dog from Duck Hunt only had like one game which is that I think and the Chorus Men... well I don't think they'll fit in perfectly.

Mewtwo would be a great idea. and Shulk too. I dunno.


What about Pit he was in one game plus know one knew him until released unless somone (very rare) that played his game, this leak pic is real + videos + nintendo taking down the video.

ALSO WII FIT TRAINER.............
    

Re: Who's Your favourite MECH IN ANY Super Robot TAISEN

 August 25, 2014, 02:41:18 am View in topic context
 Posted by SROG SAGA  in Who's Your favourite MECH IN ANY Super Robot TAISEN (Started by SROG SAGA August 24, 2014, 11:42:07 pm
 Board: Gaming

I COULDN"T CHOOSE BETWEEN GUNLEON AND "TROMBE" (lol).

<3 Gunleon toooooooooo, But trombe more IMO.

The only Mech with a Giant Wrench as a Weapon. <3 seeing something TOTALLY  different on the design part. Talking about the Weapon not the whole mech design. lol

https://www.youtube.com/watch?v=JbCMWNRBPTw

There's not many Super Robot Taisen Fans in MugenGuild Im guessing.
Im doing a project using DS sprites. Sadly, I can't use those Mechs.

Btw, it doesn't have to be just originals. lol

I wonder what would be the MOST OP MECH out of all them.
    

Who's Your favourite MECH IN ANY Super Robot TAISEN

 August 24, 2014, 11:42:07 pm View in topic context
 Posted by SROG SAGA  in Who's Your favourite MECH IN ANY Super Robot TAISEN (Started by SROG SAGA August 24, 2014, 11:42:07 pm
 Board: Gaming

Just type your favourite and give a youtube video  link on your favourite "all attacks"
It can be from any series doesn't have to be just originals.

Mine would be Trombe. lol :P

http://m.youtube.com/watch?v=2A-cSi0Efv4----> All Trombe attacks.


Challenge (for some) You can only pick ONE. I know it can get difficult. :)
    

Re: M.U.G.E.N Screenshots V3

 August 24, 2014, 04:00:13 am View in topic context
 Posted by SROG SAGA  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion




Project I'm working on :)

    

Re: Cannot add any new sprites

 August 23, 2014, 04:14:21 am View in topic context
 Posted by SROG SAGA  in Cannot add any new sprites (Started by Protoman1997 July 30, 2014, 07:58:07 am
 Board: M.U.G.E.N Development Help

open up palette editor, then click on "generate pallate into the images....." icon

But before that make sure when you open it, that the old sprites are being shown with their palletes being shown.

Ugh, did my best to explain it. lol hope it helps.
    

Re: All Pocket Stars; Need Coders, Updating Link

 August 19, 2014, 02:42:50 am View in topic context
 Posted by SROG SAGA  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

I know you already answered some of my points, but I just wanted to write them down, that's all. :)

Theres some points that you post that i dintd see... So, thanks...

here is a full match gameplay... Ryu Vs Terry
[youtube]http://youtu.be/YV7RqLKBWr4[/youtube]

Is it possible to Step on those PLatforms? Or you guys are planning in the future to add it?

No.... we had a codder that code a simple platform... but he left the proyect a long time ago...

here is a video

http://youtu.be/8hT_Y4wKSqU

GOOD cuz it makes the project longer to complete.

Anyways, those sprites are very nice. <3 them.
    

Re: All Pocket Stars; Need Coders, Updating Link

 August 19, 2014, 02:33:28 am View in topic context
 Posted by SROG SAGA  in All Pocket Stars, we need coders (Started by dragolink1 July 24, 2014, 08:40:19 am
 Board: Projects

I know you already answered some of my points, but I just wanted to write them down, that's all. :)

Theres some points that you post that i dintd see... So, thanks...

here is a full match gameplay... Ryu Vs Terry
[youtube]http://youtu.be/YV7RqLKBWr4[/youtube]

Is it possible to Step on those PLatforms? Or you guys are planning in the future to add it?

I mean If you guys didn't use so much "pos" codes in your character then being able to step on the platforms makes it much easier. It took me time to figure it out, But got it afterwards. Sadly, though my computer got really old somethin happen to it that made me lose all my files on that computer, got a brand new one. I wish I still had it could've given the example to you guys. It was on my NGPC Pocket Ryu. If your really good @ coding it won't be hard to figure it out after reading "stage interaction thread" on mugen guild just google it and you will find it. But thats "IF" you plan to. IT will add alot of work actually, you would have to go back to the finished character's adjust them plus add the platforms on to the character code/sprite/animation.
    

Re: Help With Colliding 2 helpers

 August 16, 2014, 11:16:34 pm View in topic context
 Posted by SROG SAGA  in Help With Colliding 2 helpers (Started by SROG SAGA August 16, 2014, 05:31:01 pm
 Board: M.U.G.E.N Development Help

Thanks Алексей, helped alot. I was thinking too complicated for some reason XD.

Ok I almost got it, it moves towards each other which is GREAT!. But now, I'm confused on how to make them stop once they meet at one point.

here's the code in Red Ball:

[State 0, velset]
type = velset
triggerall = helper(26830), Pos X <= 10 && helper(26830), Pos Y <= 10
trigger1 = parent, stateno = 610
x = -4
y = -4

[State 0, velset]   ;--------When they should stop
type = velset
trigger1 = helper(26830), Pos X <= 10 && helper(26830), Pos Y <= 10   ;-------Part im getting confused with (Trying to get them to meet @ one point)
x = 0
y = 0

----------------------------------------------------------
here's the code in Blue Ball:

[State 0, velset]
type = velset
triggerall = helper(26835), Pos X <= 10 && helper(26835), Pos Y <= 10
trigger1 = parent, stateno = 610
x = -4
y = -4


[State 0, velset] ;---------------When they should stop
type = velset
trigger1 = helper(26835), Pos X <= 5 && helper(26835), Pos Y <= 5 ;-------Part im getting confused with (Trying to get them to meet @ one point)
x = 0
y = 0

------------------------------------------------------------------------------------

and Once that confusion is over I'm good TO GO!

Currently I am messing around with State 0, Velset.





WAIT nevermind, I got it covered once they meet, they will explode, so Clsn boxes and hitoverride.

Thanks Алексей <3. Problem solved.
    

Re: Help With Colliding 2 helpers

 August 16, 2014, 10:37:14 pm View in topic context
 Posted by SROG SAGA  in Help With Colliding 2 helpers (Started by SROG SAGA August 16, 2014, 05:31:01 pm
 Board: M.U.G.E.N Development Help

Both Balls coming from the same player p1.

So far I got the Balls in Posset correctly except the "Y coordinate". So it instantenously collides halfway from the distance between RED BALL AND BLUE BALL which is what I don't want.

I want it to slowly collide into each other or faster.


[State 0, VarSet]
type = VarSet
trigger1 = time = 1
v = 24   ;fv = 10
value = ((helper(26830), Pos X) + (helper(26835), Pos X))/2

[State 0, VarSet]
type = VarSet
trigger1 = time = 1
v = 25   ;fv = 10
value = ((helper(26830), Pos Y) - (helper(26835), Pos Y))/2

So I was thinking If I should just Posset every tick so that it looks like its colliding with vel movements, but that doesn't sound like a good idea.

    

Help With Colliding 2 helpers

 August 16, 2014, 05:31:01 pm View in topic context
 Posted by SROG SAGA  in Help With Colliding 2 helpers (Started by SROG SAGA August 16, 2014, 05:31:01 pm
 Board: M.U.G.E.N Development Help

I'm trying to figure out a way to get a Red Ball and a Blue Ball Collide together after I press a certain command.

I already have the command set and when it should start colliding.

But the question is how do I make the 2 Balls collide into each other (not instantaneously) .

The Red Ball and Blue Ball are already placed in game, there like flying orbs that are summoned through a command. The Red and Blue balls are not summoned at the same time. They can only be placed one of each colour max. So they can be placed anywhere. Just notifying that information.   

wanted to know how to make them collide into each other slowly or faster (as in adjustable speed as it collides) from anywhere on the screen they are placed in.

Sorry, my English isn't that great. Did the best I could.

THANKS IN ADVANCE.