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DoubleVendetta

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Messages by DoubleVendetta

    

Re: WARNING: This is going to be long. Any help appreciated.

 August 24, 2014, 07:01:12 pm View in topic context
avatar  Posted by DoubleVendetta  in WARNING: This is going to be long. Any help appreciated. (Started by DoubleVendetta August 24, 2014, 05:37:04 am
 Board: M.U.G.E.N Development Help

Oh I got that far already (removing the power charge. That part was easy. But I just commented out the code, rather than deleting it. That approach ensures that if you break something you essentially get to hit retry until you figure out what. Something I learned in high school while taking Web Design.
    

Re: WARNING: This is going to be long. Any help appreciated.

 August 24, 2014, 12:56:07 pm View in topic context
avatar  Posted by DoubleVendetta  in WARNING: This is going to be long. Any help appreciated. (Started by DoubleVendetta August 24, 2014, 05:37:04 am
 Board: M.U.G.E.N Development Help

Thanks for the info guys. Like I said, I do understand the basics. I know what a Statedef is. I understand game ticks, and I know a lot about commands, triggers, variables, etc. I've just never really gotten into the nitty gritty of a complete teardown. It's usually just been "I wonder if I can do this thing." Like for example the way I set Itachi's Mangekyo Sharingan as a sort of "crisis state," and made his Amaterasu special actually USEFUL.
    

Re: WARNING: This is going to be long. Any help appreciated.

 August 24, 2014, 08:28:18 am View in topic context
avatar  Posted by DoubleVendetta  in WARNING: This is going to be long. Any help appreciated. (Started by DoubleVendetta August 24, 2014, 05:37:04 am
 Board: M.U.G.E.N Development Help

I can read and make sense of about thirty percent of what I'm reading on Itachi's sheet in FF. So, in all honesty, giving me a breakdown, probably not a bad idea. :D
    

WARNING: This is going to be long. Any help appreciated.

 August 24, 2014, 05:37:04 am View in topic context
avatar  Posted by DoubleVendetta  in WARNING: This is going to be long. Any help appreciated. (Started by DoubleVendetta August 24, 2014, 05:37:04 am
 Board: M.U.G.E.N Development Help

Okay, here's the deal. I've been messing with MUGEN for several years now. I've done little bits of sprite modification and played around with code both inside the engine and individual characters. In short, I have a fairly decent understanding of how the thing works, and I manage to learn a lot of things just by screwing around and trying stuff. But I've come to the point where I want to get serious about this. I have a fighting game concept that's been kicking around in my head for well over a year now. Problem is, I'm not all that familiar with development tools outside of owning several. Bearing that in mind, I decided to start really learning, and figured the best place TO start would be somewhere simple with an established groundwork and a lot of people who already know what they're doing. Hence, MUGEN.

Specifically, I'm starting this learning process with a complete build of NS Storm MUGEN ver. 2010, and making heavy modifications to produce my own Naruto themed game. Breaking that down into further substeps, I figured it would be best to start with one character, and use them to experiment/learn as much as I can. I chose Itachi.

The specific version of Itachi I'm running is "Akatsuki Itachi by MG," should being able to acquire/look up the character be of any use to people in helping me.

I have a lot of things I want to work on, but I figured it would be best for me to select one thing at a time to present, and then edit this post to add new questions as they come along/I make progress. Bearing that in mind, the first order of business I would like to attend to is this:

Power charge. Specifically, I don't want it in my build. I want taking damage, blocking, giving damage, and whiffing attacks to generate power. To this end, I have managed so far to set Itachi's max power to 500 and tweak at least a few of his specials to reflect this behavior. So far, putting the opponent in block strings, dealing damage, and taking damage already give out power. It's not quite exactly the ratio I'd like, but that can be addressed later.

Also bearing in mind the nature of power in my build, I would like all characters in my game to continuously gain power at a rate of 2% (10/500) per second, regardless of what state they are in. This is the first thing I would like help with. How exactly do I do it?