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Azquirath

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Messages by Azquirath

    

Re: Sephiroth W.I.P. (Early Alpha)

 December 14, 2014, 05:46:50 pm View in topic context
 Posted by Azquirath  in Sephiroth W.I.P. (Early Alpha) (Started by Azquirath December 13, 2014, 06:15:55 am
 Board: Projects

Open Source spriterips of his Kingdom Hearts appearance ripped by Kronos I presume.

Yup, that's right
Will release a demo version soon, once I'm done with all the animations, after that I will start learning how to do all the special attacks ^^
    

Sephiroth W.I.P. (Early Alpha)

 December 13, 2014, 06:15:55 am View in topic context
 Posted by Azquirath  in Sephiroth W.I.P. (Early Alpha) (Started by Azquirath December 13, 2014, 06:15:55 am
 Board: Projects

I'm learning to use FF and this is my first character, is in early alpha he has basic attacks and movements
Sephiroth has very long reach (Katana) is over-powered, of course he's! Is Sephiroth!

English is my second language :P

    

Re: NotHitBy Problems

 October 31, 2014, 04:33:24 am View in topic context
 Posted by Azquirath  in NotHitBy Problems (Started by Azquirath October 30, 2014, 11:35:04 am
 Board: M.U.G.E.N Development Help

I was testing my character with Goro Daimon and his anti-air throw and the throw that picks his enemy from the ground are not consider throws for what I can tell -.-

Those moves are consider to be attacks, their attributes are not the same as throws -.-
(kicking Goro Daimon out of my game)
    

Re: NotHitBy Problems

 October 30, 2014, 12:11:37 pm View in topic context
 Posted by Azquirath  in NotHitBy Problems (Started by Azquirath October 30, 2014, 11:35:04 am
 Board: M.U.G.E.N Development Help

Interesting, trying right now ^^
Thanks

I just tested it and is making my character immune to ANY SCA attack not only throws
    

NotHitBy Problems

 October 30, 2014, 11:35:04 am View in topic context
 Posted by Azquirath  in NotHitBy Problems (Started by Azquirath October 30, 2014, 11:35:04 am
 Board: M.U.G.E.N Development Help

So I'm coding my first character and I'm having problems with NotHitBy
I'm entering this:

[State -3, NotHitBy]
type = NotHitBy
trigger1 = 1
value = ,AT
time = 1

It works fine with normal throws, special throws, and hyper throws but it doesn't work with air throws or throws executed when my character is lying on the ground
How can I fix that?
    

Re: New Member signing in ^^

 September 01, 2014, 11:59:48 am View in topic context
 Posted by Azquirath  in New Member signing in ^^ (Started by Azquirath August 31, 2014, 07:35:58 am
 Board: Introductions and Guides

Thanks everybody ^^
And yes, I will watch the tutorial videos, I'm starting to make my first character, well at least setting up the animations, standing, running, jump, and all that, so one step at a time :B
    

New Member signing in ^^

 August 31, 2014, 07:35:58 am View in topic context
 Posted by Azquirath  in New Member signing in ^^ (Started by Azquirath August 31, 2014, 07:35:58 am
 Board: Introductions and Guides

Hey guys and girls!
I'm new to Mugen and Fighter Factory and I want to learn how to create content, characters, stages, and all that good stuff
So my first destination is the tutorial section ^^