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Re: NoZ's Legacy Custom Portrait Thread

 October 20, 2014, 07:24:22 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Your links are broken for your images. They're not appearing correctly. :(

Might be a server connecting issue with browser or something. It loads fine for me and squallsoft.


Spoiler, click to toggle visibilty
The positioning of the WIN port might be too far off to the right hand side so the WINNER text might overlap the face. Would need to see an in game screenshot to know for sure though. I do love the choice of renders here though ;)

It doesn't overlap, fortunately enough
Spoiler, click to toggle visibilty


And about the small, and team portraits, I placed it in a position that was aesthetically pleasing to me. I can make alternate ones though.
Also, the p2 is a bit washed out I can definitely see that, the original artwork didn't really have a lot of saturation.

Thanks For the Feedback!
    

Re: NoZ's Legacy Custom Portrait Thread

 October 20, 2014, 05:23:45 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: NoZ's Legacy Custom Portrait Thread

 October 20, 2014, 04:51:57 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

~ARCUEID the actress again today current portrait pack v 1.0~

Spoiler, click to toggle visibilty

►DOWNLOAD◄

Any issues with any of the portraits, please tell me, and I'll be quick to fix them.

*There's an extra vs/win port in the zip, do whatever you want with it*
    

Re: LEGACY HD BY NoZ(Finally lol)

 October 17, 2014, 02:41:56 am View in topic context
 Posted by 1Her0  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

Realistically, to change ANYTHING related to visuals in ANY screenpack, you would have to change a few things in the fight sff and system sff files, or whatever the fight.def, and system.def have as there main sprite sources.
It takes some technical know-how, look around the development section for help with that.
    

Re: NoZ's Legacy Custom Portrait Thread

 October 08, 2014, 04:58:48 am View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

~The Spooky Scary Shikis~


Shiki Tohno
Spoiler, click to toggle visibilty
►►DOWNLOAD

Shiki Nanaya
Spoiler, click to toggle visibilty
►►DOWNLOAD

Shiki Ryougi
Spoiler, click to toggle visibilty
►►DOWNLOAD

Any issues with them? Please do not hesitate to tell me. Enjoy!!
    

Re: LEGACY HD BY NoZ(Finally lol)

 October 01, 2014, 12:31:25 am View in topic context
 Posted by 1Her0  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 17, 2014, 04:22:55 am View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 16, 2014, 05:37:14 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

PAC-MAN

Spoiler, click to toggle visibilty

DOWNLOAD

Some wakka wakka portraits for the man pac. Any issues with the portraits, don't hesitate to tell me.


EDIT: Fixed the black background issue.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 15, 2014, 04:07:17 am View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 15, 2014, 03:53:54 am View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

JURI HAN

Spoiler, click to toggle visibilty

DOWNLOAD:http://puu.sh/bzufZ/9639d87cd6.zip


Here's a full portrait pack of Juri Han. If there are any errors with the portraits, please feel free to tell me.
Also I would love if anyone could make some portrtaits of Young Heihachi from Tekken, or at least find some quality renders.

The Dan portraits look great Eddie Hunter! Really nice job finding a unique picture for the lifebar portrait.
Do you have the original art for that?
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 14, 2014, 10:09:25 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

No problem osbtm1. I'm glad to help.
Surprisingly enough the templates Noz made are super easy to use.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 14, 2014, 08:23:06 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

It's version CS5.5. Don't exactly have enough money to upgrade to CS6 or CC, so I'm stuck in my ways.

I have been using CS3 for all of my stuff, so I feel you. Isn't the only difference just some new features and options?? Otherwise, I see no issue to upgrade.

Actually, the BIG difference between the other versions and CS6 and above, is that the newer CS6+ versions have an auto save, and a crash recovery function.
So if you frequently forget to save from time to time, it's worth the upgrade.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 14, 2014, 08:12:04 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

It's version CS5.1. Don't exactly have enough money to upgrade to CS6 or CC, so I'm stuck in my ways.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 14, 2014, 08:01:27 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

I well i mean even if was 2 remake it. how would i prevent over glow.

Right-click whatever layer you put the render in

Convert the layer into a smart object.

Right-click it again

Then rasterize the layer

After rasterizing the layer then use the marque, lasso, or polygonal lasso tool to select past the area where the glow overflows, and press delete.
Spoiler, click to toggle visibilty
And Voila! That should fix the glow overflow issue.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 11, 2014, 08:29:21 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Someone wanted portraits of Adam by Tokage. I don't know exactly who, but they're finished, mostly. Everything but the VS/Win Portrait is done.
Spoiler, click to toggle visibilty

Download Link:
https://www.dropbox.com/s/d879as0bqnkm9ht/ADAM%20PORTRAITS%28NO%20VS-WIN%29.zip?dl=0

I'm still fairly new at this portrait thing, so please tell me if there's any issues or if there's any further cleanup that needs to be done.
    

Re: NoZ's Legacy Custom Portrait Thread

 September 09, 2014, 08:29:51 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Thanks a lot!
    

Re: NoZ's Legacy Custom Portrait Thread

 September 09, 2014, 08:03:39 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +



Sillier big portrait for Balrog(Even though the request was already fulfilled).
First time making any sort of portrait, so it may not be perfect.
Please tell me if there's any issues with it.

Not bad. The P2 port looks kinda muddy though. either do a little cleanup work or you can download a higher quality render. Great effort though!

Thanks a bunch sqaullsoft.
Did a little bit more cleanup. I tried to give p2 more of a sharper look as appose to the muddy look it had before.
I flipped the p1 and p2 positions as well, I felt it fit more.



EDIT. Tiny blur issue fixed.
    

Re: NoZ's Legacy Custom Portrait Thread

 September 09, 2014, 06:13:44 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +



Sillier big portrait for Balrog(Even though the request was already fulfilled).
First time making any sort of portrait, so it may not be perfect.
Please tell me if there's any issues with it.
    

Re: NoZ's Legacy Custom Portrait Thread

 September 09, 2014, 03:07:38 pm View in topic context
 Posted by 1Her0  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

I had no idea you can ask for a request here, I thought it was only portraits submissions. :-\

Well if you can request, I'd like to request anything for young heihachi, or juri han , please?
    

Re: LEGACY HD BY NoZ(Finally lol)

 September 07, 2014, 10:07:27 pm View in topic context
 Posted by 1Her0  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

So there's seems to be an issue with loading the sprite file of Demonkai's Legendary Terry Bogard.
Spoiler, click to toggle visibilty

While Jmorphman's Kyo loads fine on any stage. I don't know if this is the stage's problem or the screenpack's.
Any ideas?

Btw the stage that's loading is the 1.1 version of "Training Stage" by Night, which loads fine.
Spoiler, click to toggle visibilty

Also I'm kind of new, so I'm sorry if I replied incorrectly.