Posted by BlizzKrut
in Is this possible ? (Started by Kid-Ares December 04, 2014, 03:29:10 amBoard: Development
Posted by BlizzKrut
in Is this possible ? (Started by Kid-Ares December 04, 2014, 03:29:10 am
Posted by BlizzKrut
in Contact Elecbyte (Started by BlizzKrut December 13, 2014, 03:28:32 pm
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pmI don't follow you? You think developers use Kickstarter for what? To pay for coffees?You're either ridiculously dense or ridiculously overestimating your capabilities.
Let's step back and have a look at it. You want to make a full game, but you're not telling us anything about it. We don't know the storyline, we don't know the characters, what they look like, we don't even know how the game is going to play!
And on top of all this, you want people to donate money, which at this point is probably better spent tearing it up and letting the wind carry it away. All we know is that it's a fighting game. Even Bebe's Kids had better marketing, and their tagline was "It's Animation!"
Oh and what's the money going to go towards? Paying a dude that you're too lazy to pay yourself. That's insulting on so many levels, especially for me, since I actually have commissioned spriters for characters. Too expensive? Learn to enjoy ramen noodles and budget yourself, that's what I did.
If you're not getting how horribly you're presenting your "game" after this, I don't know how to get you to understand.
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pmSo instead of trying to get a spriter to work for you for free, you're now trying to make other people pay him. AND you still won't tell us what your game is even about.
[youtube]https://www.youtube.com/watch?v=lhckuhUxcgA[/youtube]
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pmreality will elaborateSpoiler, click to toggle visibilty
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.
thanks, you made my day.
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pmA coder is required to create a fighting game. The spriter is optional.
So you better try to find a coder or learn coding by yourself, or no spriter would ever join you.
And so far, what we know about you is that you have a grandiose idea (which everyone also has) but you need at least a coder and a spriter to make that idea become real. So, what are you providing?
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pmDo you have a programmer? do you have any knowledge or experience in game development? what type of game are you making? how long is the game going to be? how much sprite work does it need?
Have those questions answered at the very least, if by some miracle a spriter in here considers joining you (very unlikely).
and an advice: if you're gonna make a free game don't waste the talents and the work hours of your teammates, but use per-existing sprites from sprite database and spriter resources.
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pmYeah, you're not really going to get a spriter on board if you're not going to pay them. You might want to have a look at this article to get a general idea on what's involved, but I'll quote the biggest part here:Quotea character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.
Granted, none of the spriters here charge anywhere near that much, but you're gonna have to be prepared to spend some money if you want a spriter on-board. After all, spriting is working, and is definitely a lot harder to do than coding.
Speaking of coding, you didn't specify who's coding your project.
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
Posted by BlizzKrut
in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
Posted by BlizzKrut
in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
) things. And the last thing (at least for now) that I need a spriter.
Posted by BlizzKrut
in I am back. (Started by Ness September 10, 2014, 06:45:11 pm
Posted by BlizzKrut
in Just wondering... (Started by BlizzKrut September 11, 2014, 07:04:16 pmDidn't Terrordrome use Mugen as its base?? And Paramount ordered a cease and desist on it. Capcom and SNK have played nice with us and stated that Mugen is pretty much fanfiction since we're not getting commercially paid for any of this.
I think there's way too much grey areas in your quest to do something with Mugen. Even if you're using 100% original material, you're probably going to run into issues regardless. I say keep your release strictly to the community. Lots of people enjoy Mugen as is. Why should we have to access it through steam when we could get it pretty much anywhere else??
Posted by BlizzKrut
in Just wondering... (Started by BlizzKrut September 11, 2014, 07:04:16 pm
Posted by BlizzKrut
in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 pm
Posted by BlizzKrut
in Hello! (Started by BlizzKrut September 11, 2014, 11:34:55 am