YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.


BlizzKrut is Offline
Contact BlizzKrut:

BlizzKrut

User

Messages by BlizzKrut

    

Re: Is this possible ?

 December 13, 2014, 05:58:55 pm View in topic context
 Posted by BlizzKrut  in Is this possible ? (Started by Kid-Ares December 04, 2014, 03:29:10 am
 Board: Development

Why isn't it possible? Can't you just mess around with the code and find a way to put those in?
    

Contact Elecbyte

 December 13, 2014, 03:28:32 pm View in topic context
 Posted by BlizzKrut  in Contact Elecbyte (Started by BlizzKrut December 13, 2014, 03:28:32 pm
 Board: Off-Topic Help

I would like to know if there's a quicker way to contact Elecbyte or anyone that worked or works there since their website contact seems to be innactive seeing as I sent them a message about 4 months ago and still haven't gotten a reply, a Twitter or e-mail would work just fine.
    

Re: Looking For: Spriter

 November 07, 2014, 01:43:44 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

Some concept art for a character (name's Hezur)



The post will be remade sometime in the future to be more detailed and include more details of the game. as far as monetizing and money, I'll be contacting Elecbyte (though they have been missing) later.
    

Re: Looking For: Spriter

 November 06, 2014, 11:36:45 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

I don't follow you? You think developers use Kickstarter for what? To pay for coffees?
You're either ridiculously dense or ridiculously overestimating your capabilities.

Let's step back and have a look at it. You want to make a full game, but you're not telling us anything about it. We don't know the storyline, we don't know the characters, what they look like, we don't even know how the game is going to play!

And on top of all this, you want people to donate money, which at this point is probably better spent tearing it up and letting the wind carry it away. All we know is that it's a fighting game. Even Bebe's Kids had better marketing, and their tagline was "It's Animation!"

Oh and what's the money going to go towards? Paying a dude that you're too lazy to pay yourself. That's insulting on so many levels, especially for me, since I actually have commissioned spriters for characters. Too expensive? Learn to enjoy ramen noodles and budget yourself, that's what I did.

If you're not getting how horribly you're presenting your "game" after this, I don't know how to get you to understand.

I'm still trying to follow your reason as to what do you think Kickstarter is used to, I simply don't have the money, as millions of other developers don't, that's why they go through the route of Kickstarter.

I COULD talk about the game itself, if you would just give me some time and stop trying to tell me I should just save some millions for the game, yeah I spent some million that I had in my wallet for a coffee you see --'
    

Re: Looking For: Spriter

 November 05, 2014, 06:28:39 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

So instead of trying to get a spriter to work for you for free, you're now trying to make other people pay him. AND you still won't tell us what your game is even about.

[youtube]https://www.youtube.com/watch?v=lhckuhUxcgA[/youtube]

I don't follow you? You think developers use Kickstarter for what? To pay for coffees?
    

Re: Looking For: Spriter

 November 04, 2014, 11:35:15 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

I want to reiterate that I've been thinking about this project for some months now and I can tell you I've been thinking of having a simple Alpha version of it with about 4 characters and then open a Kickstarter, if such Kickstarter is funded, all the money from it would be used to pay the people (minus me) that are working on the game.

EDIT: I should probably remake the post and structure it better.
    

Re: Looking For: Spriter

 September 27, 2014, 03:33:56 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

reality will elaborate

Spoiler, click to toggle visibilty

Sorry if I made it sound like that but yes, there are spriters out there who would possibly like to be part of this project, I just have to find them. As I said, this is a hobby, not a job.
    

Re: Looking For: Spriter

 September 17, 2014, 03:07:24 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

    

Re: Looking For: Spriter

 September 15, 2014, 02:57:24 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

A coder is required to create a fighting game. The spriter is optional.

So you better try to find a coder or learn coding by yourself, or no spriter would ever join you.

And so far, what we know about you is that you have a grandiose idea (which everyone also has) but you need at least a coder and a spriter to make that idea become real. So, what are you providing?

I'm starting to learn the coding and all, so scratch that, the only thing I'm in need of is a spriter.
What will I provide? Glad you asked.
I'll provide the full story for the world I'm creating for these characters, the character's backstories (I want something well done in terms of story), the character designs, as I said before, the coding, the marketing (contact press, manage FB, Twitter, Reddit, etc...) and coordinate the team and the project.
    

Re: Looking For: Spriter

 September 15, 2014, 01:56:54 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

Do you have a programmer? do you have any knowledge or experience in game development? what type of game are you making? how long is the game going to be? how much sprite work does it need?
Have those questions answered at the very least, if by some miracle a spriter in here considers joining you (very unlikely).
and an advice: if you're gonna make a free game don't waste the talents and the work hours of your teammates, but use per-existing sprites from sprite database and spriter resources.

Again, people only join if they want, they know they're going to waste time, I know I'm going to waste time, it's a big project, one that I'm proud to be part of, it's very easy to get a spriter in somewhere else, if no one here wants to, there will be someone in this vast world that will.
About the questions:
No, Very Little, 2D Fighting game with original characters, stages, voices, music, etc..., Short-Medium length, little.
    

Re: Looking For: Spriter

 September 15, 2014, 12:11:06 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

Yeah, you're not really going to get a spriter on board if you're not going to pay them. You might want to have a look at this article to get a general idea on what's involved, but I'll quote the biggest part here:

Quote
a character in pixel art would take a professional artist about two hours per frame (four frames per day), at a salary of $20-$30 per hour. So a character with 500 frames of animation could initially cost $20,000 – $30,000, but then the cost of fine-tuning and reworking the animations to balance gameplay can actually double the price by the end.

Granted, none of the spriters here charge anywhere near that much, but you're gonna have to be prepared to spend some money if you want a spriter on-board. After all, spriting is working, and is definitely a lot harder to do than coding.

Speaking of coding, you didn't specify who's coding your project.

I'm not revoking the part of paying or not, this may take work, but it's no job, it's an hobby. Anyways, I'm already contacting other people (on places like Deviantart) and I'm still open to anyone if they want to join, this is a project with future, now only those who want will be in this future, but thanks for pointing that out.
    

Re: Looking For: Spriter

 September 15, 2014, 10:02:23 am View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

BUMP
    

Re: Post your picture thread

 September 14, 2014, 01:04:20 am View in topic context
 Posted by BlizzKrut  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left

Man I was gonna post a pic of me here, but I'm younger than all of you haha, great pics though, you're all sexy beasts.
    

Looking For: Spriter

 September 13, 2014, 11:16:10 pm View in topic context
 Posted by BlizzKrut  in Looking For: Spriter (Started by BlizzKrut September 13, 2014, 11:16:10 pm
 Board: Idea Engineering

Sorry if I'm posting this in the wrong sub-forum, still new around here.
So basically I'm working on a project, not yet announced, but I can tell you it's a full original game, with original art, stages, music, voice acting, etc...
I have a big vision for this project but in no way I am treating this as a job, it's a hobby, one I'm very interested in, I'm grouping a small team for this project to happen, I am the lead designer (NOT a leader, I'm just as important as anyone else, it's just that's the term I would like to use since I'm just coordinating the project) and story/character designer.
I have a friend of mine who's what I call the Artist, he'll basically make the art, the logo and other arty (that's not a word :P) things. And the last thing (at least for now) that I need a spriter.
Now before I go on, I must say that anyone on this "team" has an input, I'm not the most important, you're not the most important, everyone here is important, and everyone here has the right to have fun and to give their ideas without being ignored, and a thing that may make you leave this thread right away (assuming you're a spriter): I don't pay. I don't get paid for this too, the artist doesn't get paid, no one gets paid, this is for pure enjoyment and fun, I would LOVE to pay you for your work, but keep in mind as I said, this isn't a job, this is a hobby (there is another thing that may get you revenue but that's in the future and we would need to talk better about it). And without a doubt, all these sprites come and are credited for you, you are the source of these sprites, the maker.

So, pretty much, if you want to be a spriter for this project, hit me up with something, and we'll talk, if you're interested but wouldn't like to really do all the sprites and such, we can talk too.

Thanks for reading,
BlizzKrut
    

Re: I am back.

 September 13, 2014, 07:28:36 pm View in topic context
 Posted by BlizzKrut  in I am back. (Started by Ness September 10, 2014, 06:45:11 pm
 Board: Introductions and Guides

Don't really know you, but welcome back :)
    

Re: Just wondering...

 September 13, 2014, 04:43:26 pm View in topic context
 Posted by BlizzKrut  in Just wondering... (Started by BlizzKrut September 11, 2014, 07:04:16 pm
 Board: M.U.G.E.N Discussion

Didn't Terrordrome use Mugen as its base?? And Paramount ordered a cease and desist on it. Capcom and SNK have played nice with us and stated that Mugen is pretty much fanfiction since we're not getting commercially paid for any of this.

I think there's way too much grey areas in your quest to do something with Mugen. Even if you're using 100% original material, you're probably going to run into issues regardless. I say keep your release strictly to the community. Lots of people enjoy Mugen as is. Why should we have to access it through steam when we could get it pretty much anywhere else??

People don't release on Steam just because they want, Steam gives you a wider audicence and more feedback than ever, besides, I think it's pretty much given if it's all original content and no money is involved, I can do whatever I want with the product. Don't know what issues I would get with a release on Steam too.
    

Just wondering...

 September 11, 2014, 07:04:16 pm View in topic context
 Posted by BlizzKrut  in Just wondering... (Started by BlizzKrut September 11, 2014, 07:04:16 pm
 Board: M.U.G.E.N Discussion

So I have a project in mind that will take some years to produce and such (a full original game) and I was wondering something.
Would it be possible in the future for a MUGEN free to download and play (no money involved), original content (chars, music, bg's, etc...) to appear on Steam Greenlight? The game would be completely free (maybe even have online) and with only original content, do you think that's possible? I was talking with another MUGEN community member and we were thinking the same, anyone could have an answer?

    

Re: Project Z.E.D

 September 11, 2014, 02:11:02 pm View in topic context
 Posted by BlizzKrut  in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 pm
 Board: Projects

This project looks really cool I'll tell you that, just a very noob question but what would you call the "artstyle" the characters have? Like some projects have "normal" sprites and then your project and Black Heart have a similar style, how do you call it or name it?
    

Hello!

 September 11, 2014, 11:34:55 am View in topic context
 Posted by BlizzKrut  in Hello! (Started by BlizzKrut September 11, 2014, 11:34:55 am
 Board: Introductions and Guides

Hi all, I'm BlizzKrut and I'm pretty new to the whole M.U.G.E.N scene. Yesterday I had an idea for a full original fighting game with original characters, music and whatnot and I found out about MUGEN (I know I'm pretty late haha).
So yeah, hopefully I have fun around here and discover lots of new things :)