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noceat

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Messages by noceat

    

Re: Requesting Sprite Sheets - Get your sprited char coded for free :)

 November 13, 2014, 10:40:53 am View in topic context
 Posted by noceat  in Requesting Sprite Sheets - Get your sprited char coded for free :) (Started by noceat September 18, 2014, 05:10:33 pm
 Board: Idea Engineering

I will take a Look on those Sprites You send me later Guys,
I will let yu Know what i've choosen
    

Teemo, the swift Scout - League Of Legends - EP Release!

 November 05, 2014, 12:24:22 pm View in topic context
 Posted by noceat  in Teemo, the swift Scout - League Of Legends - EP Release!  (Started by noceat November 05, 2014, 12:24:22 pm
 Board: Your Releases, Mugen 1.0 +



I decided to release my Teemo Char today since i deleted my Windows partition and i don't plan to continue him. He is maybe about 70 % done but as i don't want to delete him, i just decided to share. Maybe some one of you will finish him. I included the Sprite Sheet that i used too, ripped by me. :)
He is pretty much payable so i hope you enjoy.

Done:
- Spritesheet
- Basics
- Supers
- 1 Hyper

Movelist:
Spoiler, click to toggle visibilty

Videos: (are old)
Spoiler, click to toggle visibilty

Download:
https://www.dropbox.com/s/vbjray64ljcrmuu/Teemo.zip?dl=0

Enjoy and leave some comments :)
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 October 21, 2014, 05:54:52 pm View in topic context
 Posted by noceat  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

oh ok i see. so it will be hard to rip this game :D
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 October 21, 2014, 05:46:00 pm View in topic context
 Posted by noceat  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

it SHOULD BE possible if you can stream it to your pc which I believe you can but the quality would probably vary due to the zooming in and out unless you used training. I am not an expert but I do use animget and it is possible in theory to do it that way.

yeah it's actually possible if there is a stage without zoom. or you just have to try to stay near the enemy.
one just has to get a 3ds emulator and try to rip a char :D
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 October 21, 2014, 01:13:01 pm View in topic context
 Posted by noceat  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Yeah but you still can rip them with animget or something
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 October 21, 2014, 10:50:41 am View in topic context
 Posted by noceat  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Will the chars be ripped  so the sprites could be used for mugen?
    

Re: Favorite breakfast cereal?

 October 17, 2014, 04:54:11 pm View in topic context
 Posted by noceat  in Favorite breakfast cereal? (Started by Niitris October 17, 2014, 04:31:57 pm
 Board: All That's Left

this
    

Re: Character Not Showing Up in Game (Urgent)

 October 16, 2014, 12:55:17 pm View in topic context
 Posted by noceat  in Character Not Showing Up in Game (Urgent) (Started by MadokaEtoile October 16, 2014, 10:58:07 am
 Board: M.U.G.E.N Development Help

is the folder name the same as the .def file of the char?
    

Re: League of Legends - Teemo Mugen Char

 October 10, 2014, 07:33:49 pm View in topic context
 Posted by noceat  in League of Legends - Teemo Mugen Char (Started by noceat September 21, 2014, 12:21:23 pm
 Board: Projects

sry for double post, but i just want you to know that teemo is about 70 % done.
see first post for more information!

i just need to finish 2 more hypers and add an AI :)
video will come soon

    

Re: Yuka Takeuchi Released, Reimi Jahana Updated

 October 08, 2014, 07:10:10 pm View in topic context
 Posted by noceat  in Yuka Takeuchi Released, Reimi Jahana Updated (Started by Zero-Sennin October 08, 2014, 05:52:13 pm
 Board: Your Releases, Mugen 1.0 +

well okey thank you :)
keep up the good work
    

Re: Yuka Takeuchi Released, Reimi Jahana Updated

 October 08, 2014, 06:48:21 pm View in topic context
 Posted by noceat  in Yuka Takeuchi Released, Reimi Jahana Updated (Started by Zero-Sennin October 08, 2014, 05:52:13 pm
 Board: Your Releases, Mugen 1.0 +

nice Yuka ! ;)

also how did you removed the default mugen dusts from her? they don't seem to appear on her
    

Re: Explods & Dusts appearing where they shouldn't

 October 08, 2014, 09:21:37 am View in topic context
 Posted by noceat  in Explods & Dusts appearing where they shouldn't (Started by noceat October 06, 2014, 05:57:28 pm
 Board: M.U.G.E.N Development Help

thanks for the help. i managed to remove the landing explode. i still need to remove the default "makedust" effects. i have chars in my mugen, that use those effects and chars that disabled them. but how?

yeah i used kfm as a base but i checked everything in the cnd, i even use my own common1.cns and removed all dust effects, they still appear.
    

Explods & Dusts appearing where they shouldn't

 October 06, 2014, 05:57:28 pm View in topic context
 Posted by noceat  in Explods & Dusts appearing where they shouldn't (Started by noceat October 06, 2014, 05:57:28 pm
 Board: M.U.G.E.N Development Help

i coded a hop forward animation for my teemo which changes into a hop land state. this hop land state has no explode or what ever but when he lands from the hop, the jump land effect appears, even if it's not used in the hop land state. :O it's not even linked anywhere. i checked everything!!

Spoiler, click to toggle visibilty

and another problem is, that i have the original mugen dust animations when i land from a run jump or a hop forward. i deleted all "makedust" states and checked also everything. still can't figure out what causes the dusts ?! :O



i tested chars where the dust effects do not appear but i can figure out how the creators disabled them ...

please help guys :)
    

Re: special command is not working. how to fix that?

 October 04, 2014, 09:40:55 pm View in topic context
 Posted by noceat  in special command is not working. how to fix that? (Started by noceat October 04, 2014, 09:20:03 pm
 Board: M.U.G.E.N Development Help

never mind, i just read this:

Code:
Note: The order of state entry is important.
;   State entry with a certain command must come before another state
;   entry with a command that is the subset of the first.
;   For example, command "fwd_a" must be listed before "a", and
;   "fwd_ab" should come before both of the others.

moved the command before the command "a" and it works now!
    

special command is not working. how to fix that?

 October 04, 2014, 09:20:03 pm View in topic context
 Posted by noceat  in special command is not working. how to fix that? (Started by noceat October 04, 2014, 09:20:03 pm
 Board: M.U.G.E.N Development Help

so i want to use the command Down, Forward, A which i created like this:

Code:
[Command]
name = "Blind"
command = D, F, a
time = 10

and for it to work i added also this to the command file:

Code:
[State -1, Blind]
type = ChangeState
value = 500
triggerall = command = "Blind"
trigger1 = statetype = S
trigger1 = ctrl = 1

But if I want to make that move in game, it does not work. I coded attacks for buttons a, b and c. If i want to use special moves for those a, b and c it does not work. But when i do them for x, y and z, they work, like D, F, x.
How can i fix that? It seems that i can't make new commands with buttons i'm already using?! :o i want it to be D, F, a but it only works with x, y or z.

i hope you know what i mean.
    

Requesting some Teemo Palettes

 October 03, 2014, 09:20:02 pm View in topic context
 Posted by noceat  in Requesting some Teemo Palettes (Started by noceat October 03, 2014, 09:20:02 pm
 Board: Requests

Hey guys, my recent Char Teemo is getting done soon, so i thought i could need some more palettes for him.
I know it's a bit harder for this one because he has so many colors but photoshop has some nice tools to change colors.

I really hope someone can come up with some nice palettes. Helpers will be credited when i release Teemo for sure. :)
So here are some Sprites and the used Palette, which i hope helps a little bit.



Pals that i made so far:


Thanks in advance :)
    

Re: NoZ's Legacy Custom Portrait Thread

 October 03, 2014, 09:08:42 pm View in topic context
 Posted by noceat  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

awesome screenpack!
for my upcoming teemo release :)

    

Re: How to delete A.I?

 September 28, 2014, 04:22:42 pm View in topic context
 Posted by noceat  in How to delete A.I?  (Started by emaster September 28, 2014, 02:01:06 pm
 Board: M.U.G.E.N Configuration Help

maybe set mugen to difficulty EASY ?
    

Re: Slow down Enemy after Hit

 September 28, 2014, 11:15:23 am View in topic context
 Posted by noceat  in Slow down Enemy after Hit (Started by noceat September 27, 2014, 11:00:46 pm
 Board: M.U.G.E.N Development Help

the mushroom is coded as a helper and when i put the pause there everything goes into slow-motion after the mushroom is planted even the enemy that has not touched the mushroom yet.
where do i have to put that pause? do i have to create a new state for that, where the enemy is hit by the mushroom?
    

Slow down Enemy after Hit

 September 27, 2014, 11:00:46 pm View in topic context
 Posted by noceat  in Slow down Enemy after Hit (Started by noceat September 27, 2014, 11:00:46 pm
 Board: M.U.G.E.N Development Help

So i need help with one attack of my Teemo. I want the opponent to slow down, after he gets hit with the explosion of the mushroom for some secs.
How can i code that? I tried with pause but then everything slows down... or is that even possible?

here a vid so you know what i mean:


thanks in advance :)