Posted by Skev
in Blender Motion Conversion Error (Started by Skev November 24, 2014, 11:49:00 amBoard: Project EF-12
I'm converting a custom model, rig, and animations from Blender. The first two processed just fine and show up in FoolViewer, while trying to convert a basic idle animation brings up this:

I've tested converting the skeleton .xsi as they're the same file format and it seemed to go through without this error, whereas with the animation .xsi it doesn't even create a .fmot or .fmota
Looking around, it seems more than possible to create motions using Blender, so I'm wondering if anyone might've ran into this issue or knows what in the .xsi this might refer to.

