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ReddBrink

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Messages by ReddBrink

    

Re: Kazuya Mishima

 December 10, 2017, 08:47:18 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Acute pain throw W.I.P
    

Re: Hairline W.I.P Thread: Gabriella back on! (palette template up)

 December 09, 2017, 09:54:07 am View in topic context
 Posted by ReddBrink  in Hairline W.I.P Thread: Gabriella back on! (palette template up) (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

I ran into the same problem with my original zero project. He only had 1 Air kick animation that was used for all of the buttons as far as i remember.
    

Re: Kazuya Mishima

 December 07, 2017, 11:33:04 pm View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Hell Lancer & Spinning Demon Finished + Soul Annihilator W.I.P


Whats left for mist step is spinning hook fist, Dragon uppercut to middle kick & Dragon uppercut to sweeping low.
    

Re: Kazuya Mishima

 December 01, 2017, 02:40:59 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Hell Lancer W.I.P
    

Re: Richter Belmont

 November 30, 2017, 06:30:58 am View in topic context
 Posted by ReddBrink  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

Made Another one
Efrain Lecarde (Castlevania: The Lecarde Chronicles 2)
    

Re: Richter Belmont

 November 28, 2017, 12:29:47 pm View in topic context
 Posted by ReddBrink  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

Simon Belmont Chronicles Arrange. Not too bad for my first try at a pallette.

Gotta adjust the hair a bit. i will post a better one tomorrow.
    

Re: Kazuya Mishima

 November 28, 2017, 11:12:40 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Rising Upper, EX Rising Upper & Electric Wind God Fist finished. Dragon Uppercut W.I.P around the end of the video.


Gotta modify the volume for the voice a bit.
    

Re: Character of the Month: October 2017 Voting

 November 25, 2017, 04:51:45 am View in topic context
 Posted by ReddBrink  in Character of the Month: October 2017 Voting  (Started by Zemilia November 18, 2017, 10:32:58 pm
 Board: Contributions of the Month

My votes go to demitri and shermie.
    

Re: Kazuya Mishima

 November 17, 2017, 04:36:41 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Small but some progress. next is dragon uppercut.


PS. I need some ideas for another throw. the only official throw he has sprite wise is double face kick.
    

Re: The CS Discussion Thread

 November 16, 2017, 05:38:50 am View in topic context
 Posted by ReddBrink  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

    

Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17

 November 06, 2017, 01:08:25 am View in topic context
 Posted by ReddBrink  in Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17 (Started by Cruz October 26, 2017, 05:25:09 pm
 Board: Your Releases, 1.0+

I haven't tried her yet but I will later tonight. Congratulations on the release bud! :)
    

Re: Kazuya Mishima

 October 26, 2017, 01:07:32 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

    

Re: Kazuya Mishima

 October 25, 2017, 09:59:42 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

    

Re: Kazuya Mishima

 October 24, 2017, 05:32:06 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Wave Dashing Lol! I gotta change the animation for it.

Currently working out the kinks right now.
    

Re: Uncle Plas' BGM Loops

 October 19, 2017, 05:58:41 am View in topic context
 Posted by ReddBrink  in Uncle Plas' BGM Loops (Started by GarchompMatt July 20, 2016, 02:27:02 pm
 Board: Resource Releases

Yep, another one


EDIT: i used the wrong link lol
    

Re: Kazuya Mishima

 October 17, 2017, 09:48:54 pm View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

    

Re: Kazuya Mishima (Small Progress Video added)

 October 17, 2017, 05:20:07 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Here is what i have done so far. been slowly but surely working on kazuya.


There is still ALOT to do like realign hit sparks, fix the timing/positioning of combos, fix bugs, etc....
Overall im having a lot of fun making him and cant wait to finish him in the future! Stay tuned for more kazuya goodness! :)

PS: Any suggestions/Ideas you guys wanna throw my way?
    

Re: Kazuya Mishima

 October 11, 2017, 12:07:33 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

But... that's still a cool move... Having it even if it has a wonky animation right now is better than not including the combo at all.
And agreed for the 10-hit combo costing super meter. Even if I rarely get those damn Howard motions right :|

Just my 2 cents; keep rocking it, man! :D

alright i will add the flash punch combo. cause it really wouldn't be kazuya without it
He's gonna have at least five different variants of the 10 hit combo so it will be fun to pull all of them off.

    

Re: Kazuya Mishima

 October 10, 2017, 06:38:11 am View in topic context
 Posted by ReddBrink  in Kazuya Mishima (Started by ReddBrink August 25, 2017, 03:30:15 am
 Board: Projects

Here is a more refined move list idea

Spoiler, click to toggle visibilty

Devil beam will possibly be based off of his tekken 7 rage art.

Sorry but no Flash Punch Combo as the Last hit looks.... strange.
Spoiler, click to toggle visibilty
First one is at normal speed while the second shows you each frame at 10 ticks each.

also for 10 Hit Combo i'm going to make it more like Geese/rock's Deadly rave. Reason being is that the 10 Hit Combo was very powerful in the source game. so it makes sense for it to use super meter IMO. Commands and details to possibly change at a later date.

any opinions on this?
    

Re: Richter Belmont

 October 09, 2017, 01:39:43 am View in topic context
 Posted by ReddBrink  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

I always love some castlevania related goodness. definitely keeping an eye on this :)