Posted by CRASHEM8000
in (12/20/2014 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game) (Started by CRASHEM8000 December 18, 2014, 09:11:41 amBoard: Projects
Quote
I'm not a big fan of sprites in this style, but they look well done I must say. I like that you're trying to balance the characters and (obviously) trying to give it a real game feel. I can't wait to see more.Thanks for the compliment on the sprites; they've actually ended up this way so I can actually feasibly work on characters in a timely fashion. As for the balance and feel, I just think there's a lot of stuff out there (Mugen and commercial games alike) that just don't feel right, and there's too much tier talk. So I'm glad the idea of a fair game is exciting!
Quote
I'll be honest, I skimmed the story post and character backgrounds, so if i say anything that you mentioned already, I apologize.So many good questions! Really good questions. I'll tackle them in order (with my answers in bold):
-Will the cast be entirely composed of girls?
-Will the game have custom lifebars?
-How many stages do you plan to have in the game?
-What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo.
-Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?
-Why Mugen instead of another engine?
- "Will the cast be entirely composed of girls?" No, but there will probably be more girls than there are guys. At least, that's how it is so far in planning.
- "Will the game have custom lifebars?" Hopefully! I'd like to make absolutely everything custom if possible, but if it gets to be too much work, I might have to sacrifice some things (the lifebars being one).
- "What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo." To be very, very honest, I only chose 1280x960 because the default screenpack only showed up on-screen properly that way (since they made it too huge). When I start to edit it, the resolution will more than likely change. But I definitely agree with your opinion.
- "Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?" Hopefully, I can figure out how to use Mugen Story Mode to help portray the story. Otherwise, I'll just try to rig together cutscenes (think Street Fighter Alpha 3). If all else fails, look out for supplementary material!
- "Why Mugen instead of another engine?" Literally, and I do mean literally, I only picked Mugen because of Fighter Factory 3. Every other engine I've tried, either the editors were too complex for me, or the actual engine itself wouldn't run on my computers (or else I'd be trying EF-12, cause I own it).
Quote
Nitpicky stuff:I'd almost be offended if you didn't nitpick! Criticism and observation are always welcomed.
-That stage would benefit from a lighter sky or a gradient.
-Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?
- "That stage would benefit from a lighter sky or a gradient." Yeah, it definitely would. But I couldn't get the sky to look right when I was working on the stage (so I'll probably just ask the artist that made the background pieces to help me out there), so I just settled on that flat midnight blue. It'll most likely change as much as a Street Fighter 2 stage by the time the game is done!
- "Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?" Partially! The picture is actually rough; I'm gonna experiment with explods soon to try to make a fancy win screen with palette-changing portraits. Otherwise, I'd have put more detail into it (which would more likely than not make her look more feminine). Otherwise, it's just in her personality to look boyish most of the time.
That wraps it up! Thanks again for the reply, and definitely continue to check back, if you want! I'm gonna try to update as often as possible, and keep the questions coming!


Thorn Kick - f+HK (Must be guarded high)
Pollen Kick - u+LK (While in air)
Passion Spin Kick - LP+LK
Ultra Banishing Kick - d, df, f+K (Also in air)
1,000 / 10,000 RPM Drill Kick - d, db, b+K (During neutral or forward jump)
Super Reversal Dash - charge back, then forward+P
Cherry Blossom Kick - d, db, b+K
Yakuza Kick - f+HK (Must be guarded high)
Crossbill - LP+LK
Aerial Attack - d, df, f+K (Also in air)
Hellcat Rising - f, d, df+P
Thunderclap Assault - b, db, d, df, f+P
Lala Yoshida - Real name: Mari Yoshida. A 19 year-old former gang member from the streets of Tokyo, Lala's cold exterior belies her sensitive, caring interior, although she never smiles. She seeks out Rin to get revenge for the scar over her right eye, given to her by Rin herself many years ago before leaving for the United States. Fights using any tricks she's learned from street fighting, as well as a variety of attacks using her sharp nails. The protagonist of the story.
Kitty Akiyama - Real name: Katharine Akiyama. An 18 year-old girl in 12th grade, Kitty is a rambunctious, friendly girl that loves action. She gets word of Rin's disappearance and immediately skips school to confront her longtime friend. Fights using a combination of gymnastics and any cool moves she's seen in anime and video games, with overly-dramatic names, to boot. Speaking of, her boots give her kicks some extra oomph!
Midori Yuki - An 18 year-old girl in 12th grade whose family adopted Kitty and raised the two as sisters. Midori is an overachiever and a perfectionist, and strives to be better than everyone at everything. Learning various martial arts and ascending to a high level in Bajiquan, Midori's teacher tells her to continue perfecting her martial arts, so she decides to begin by testing her skills against anyone entering Rin's competition.








