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Shin DANZEY

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Messages by Shin DANZEY

    

Re: DANZEY LEGENDARY TOURNAMENT 2 ** MUGEN Tournament maker **++ PATCH RELEASED! !

 October 30, 2018, 02:53:53 pm View in topic context
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 *MUGEN Tournament maker *+ PATCH update RELEASED!  (Started by Shin DANZEY September 23, 2017, 10:46:31 pm
 Board: Your Releases, 1.0+

                 
                THE LINKS WAS FIXED!
Spoiler, click to toggle visibilty
Please download now
    

Re: 15 AI PATCHES+ GOHANZ2 UPDATED released by SHIN danzey!

 October 20, 2018, 12:21:42 am View in topic context

AI PATCH FOR GOHAN UPDATED Version 3.1

edit: Chun-li and feilong were updated too.
CHUN-LI UPDATED!

DARK BOLT UPDATED!


DOWNLOAD THEM NOW!
    

Re: DANZEY LEGENDARY TOURNAMENT 2 2019 future release preview!

 October 04, 2018, 06:59:09 pm View in topic context
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 2019 future release preview! (Started by Shin DANZEY July 05, 2017, 09:57:55 am
 Board: Projects


The DANZEY LEGENDARY TOURNAMENT will have a new version 2019!
it will be a ultimate evolution!
now, i am working on details...
you could keep your data from 2018 version.

GET READY!

    

Re: DANZEY LEGENDARY TOURNAMENT 2 ** MUGEN Tournament ** PATCH RELEASED UPDATE v2 !

 September 07, 2018, 11:46:01 am View in topic context
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 *MUGEN Tournament maker *+ PATCH update RELEASED!  (Started by Shin DANZEY September 23, 2017, 10:46:31 pm
 Board: Your Releases, 1.0+

If this was an addon of a few mb i would grab it since it looks fine to customize but is just a random compilation not worthy  since most people has those chars,this work on a similar way to batch AI vs AI with a combination of score system.
Requiring 1.0 or lower means this doesnt have the advantages of 1.1,the lack of customization made it unappealing (while some are fine with your roster and images to me looks similar to something a 10 year old would make thinking is the best and the coolest without knowing is mostly a sausage fest)

The idea is fine but needs customization for end user think about mugen story mode is quite good have some good tools but you wont see chars posted with it

I don't agree with you . there is customisation because you can add backgrounds and change musics!
    

Re: 15 AI PATCHES UPDATED released by SHIN danzey(NEW august 2018) !

 August 22, 2018, 09:09:22 pm View in topic context

AI PATCH FOR FEILONG UPDATED

edit: Chun-li was updated too.
DOWNLOAD THEM NOW!
    

Re: SPECIAL: 15 AI PATCHES released by SHIN danzey( 1 NEW august 2018) !

 August 06, 2018, 09:08:08 pm View in topic context

HERE IS A NEW AI PATCH!
CHUN-LI UPDATED!

she is ready for the fight!
see the first post for more information
ENJOY!
    

A RANKING FOR AI PATCHERS SUGGESTION!

 July 23, 2018, 02:39:25 pm View in topic context
 Posted by Shin DANZEY  in A RANKING FOR AI PATCHERS SUGGESTION! (Started by Shin DANZEY July 23, 2018, 02:39:25 pm
 Board: Feedback

I would like to propose to you to create a section of the best ai patch of the month or the year as for the creation of character. This would encourage to make patch of very good quality.
indeed, a character with an AI is more interesting than without.
it is an idea...why not?
:mblivious:
    

Re: question about "random"

 July 19, 2018, 07:24:50 pm View in topic context
 Posted by Shin DANZEY  in question about "random" (Started by Shin DANZEY July 19, 2018, 05:17:06 pm
 Board: M.U.G.E.N Development Help

random < 150 is a fixed value, while random < 150 * (AIlevel ** 2 / 64.0) is a value that depends on the difficult you set for the AI.

Example, if AIlevel = 8:
8 ** 2 = 64
64/64.0 = 1
150 * 1 = 150

If the AIlevel is 8, it will always return the first number, 150 in this case. If the AIlevel is lower, it will be a lower number.

GREAT answer!
    

question about "random"

 July 19, 2018, 05:17:06 pm View in topic context
 Posted by Shin DANZEY  in question about "random" (Started by Shin DANZEY July 19, 2018, 05:17:06 pm
 Board: M.U.G.E.N Development Help

what are the differencies between random<150 and random < 150*(AIlevel ** 2 / 64.0) ?

thank you for yours answers! :coollove:
    

Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !

 July 16, 2018, 10:30:33 am View in topic context

So I checked the latest version of the character on the creator's website http://network.mugenguild.com/balthazar/
and everything works fine so maybe the version of Gohan you are using for the patch is outdated?

Yes, you are right !gohanz2 was updated!
 so you have choice:
 use the release of creator  or wait for my update ( i will release the update very soon!) . thank  you  for your comment!
notice: the original gohan have a simple AI!

    

Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !

 July 15, 2018, 09:12:29 pm View in topic context

See the video I sent you for what I mean about the level 3

OK i saw!
gohan need a update! you must check with his creator. my abilities are limited! but is a great character!
    

Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !

 July 15, 2018, 08:34:21 pm View in topic context

Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:
This problem appears with the ai too

I will try to fix it! thank you!

No problem let me know when it gets fixed

OK do it !

just paste this code in override.cns under [statetedef 20]:
[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)

Thank you he runs now but his level 3 does not work

Is this right

;===========================================================================
; WALK - Sounds added
;===========================================================================

[Statedef 20]
type    = S
physics = S
sprpriority = 0

[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)

[State 20, 1x]
type = VelSet
triggerall = AIlevel>0 && roundstate = 2
triggerall = Vel X >= 0 && statetype=S
triggerall =(P2BodyDist X = [20,120]) || enemynear,facing = facing || (P2BodyDist X >= 120)
trigger1 = EnemyNear,movetype!=A  && !enemy,numproj
trigger1 = ifelse(p2life>life && random<750,p2bodydist x>100,P2bodydist X >80)
trigger1 = (PrevStateNo != [140,155])
trigger2 = (EnemyNear,stateno = [5000,5020])
trigger2 = P2bodydist X > 10
trigger3 = enemynear,vel y>=0 && !enemynear,ctrl && enemynear,vel x=0 && p2movetype!=H
trigger3 = p2dist x>80 && enemy,pos y<-90
trigger4 = (P2BodyDist X >= 120)
trigger5 = backedgedist<25 && (P2BodyDist X >= 120)
x = const(velocity.walk.fwd.x)




YES, it's right
for level 3, when you do it, your opponent must hit you to start the combo, it is very precise!
    

Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !

 July 12, 2018, 11:34:03 pm View in topic context

Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:
This problem appears with the ai too

I will try to fix it! thank you!

No problem let me know when it gets fixed

OK do it !

just paste this code in override.cns under [statetedef 20]:
[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)
    

Re: DANZEY LEGENDARY TOURNAMENT 2 ** MUGEN Tournament ** PATCH RELEASED UPDATE v2 !

 July 12, 2018, 04:09:10 pm View in topic context
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 *MUGEN Tournament maker *+ PATCH update RELEASED!  (Started by Shin DANZEY September 23, 2017, 10:46:31 pm
 Board: Your Releases, 1.0+

the game is good....but i don´t get to play with chars so amplifed like that...the sprites in max pixels is too much to me.

thank you for your comment !
The project is serious! the idea was to have some fun with mugen in other way.
the tournament is for duration! :cowboy:
a victory gives points or xp!
also,the characters in the videos are known!  the creators are:
 INFINITE for the majority
you can find them in his forum .
REU for evil ryu and evil ken
ME, SHIN DANZEY with AI patch IN MY blog. :bjugoi:
ethan lives for SPEC OPERATIONS CHARS
the reason for which i didn't add my characters is i wanted to let the player free to manage his tournament!
that's it! :thumbsup:
thank you for you playing!
sorry for my english
    

Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !

 July 10, 2018, 12:33:21 pm View in topic context

    

Re: DANZEY LEGENDARY TOURNAMENT 2 ** MUGEN Tournament ** PATCH RELEASED UPDATE v2 !

 June 23, 2018, 06:55:33 pm View in topic context
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 *MUGEN Tournament maker *+ PATCH update RELEASED!  (Started by Shin DANZEY September 23, 2017, 10:46:31 pm
 Board: Your Releases, 1.0+

here is the summary of the new features of patch v2

several bug fixed.
Introductory cinematic is fluid!

2 official languages; English or French
 
the applications is more stable

a new mode challenge with cinematics and transitions

challenge mode becomes tougher with 2 levels of difficulty

saving the challenge mode is fast

new icons have been put in several modes:
tournament mode and challennge mode included

new cinematics added to the tournament mode to make it more intense!
 
the options have been expanded: more possibilities!
like changing the life, changing the music, changing the appearance, even the classification, ect ...

the tournament mode is more pleasant and easy to distinguish
adding some animations to make it dynamic

the music matches the tournament perfectly

the backup period has been accelerated

the automatic tournament mode is improved but can be perfected sometimes.

the database mode to see the data on the fighter has also been improved!
the design has been reviewed!

the other modes had a slight reshuffle

the patch brings new musical theme.

this patch is essential to make the most of the danzey legendary tournament 2. :smash:
    

Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !

 June 18, 2018, 02:53:27 pm View in topic context

Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:
    

Re: SPECIAL: 13 formidable AI PATCHES released by SHIN danzey( 1 NEW) !

 June 08, 2018, 07:55:27 pm View in topic context

NEW AI PATCH RELEASED GOHANZ2!

GOHAN unleashes his power! download him now!
    

Re: DANZEY LEGENDARY TOURNAMENT 2 ** MUGEN Tournament ** PATCH RELEASED UPDATE v2 !

 June 05, 2018, 06:33:41 pm View in topic context
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 *MUGEN Tournament maker *+ PATCH update RELEASED!  (Started by Shin DANZEY September 23, 2017, 10:46:31 pm
 Board: Your Releases, 1.0+

AFAIK, that's something like Add-On to MUGEN to create UMK3-Like Tournaments, but with 16 chars instead of 8. Maybe even something more than that... And the guy, that keeps rumbling about it (from multiple accounts, like Foobs Sese Seko Nkuku found out) is the Creator of that thing.
While I can understand his Pride of Creator, while I can understand he could put a lot of it in that add-on, I have to say it right in the face: that doesn't make add-on useful. I mean, MUGEN don't do Online, where such thing really could be of use, and if someone wants to do a tournament Offline, then all they need is their personal queue, IRL Rules, and normal VS Mode MUGEN has already, they don't need any add-ons for that. So, no wonder nobody cares about that thing...
But still, MAYBE that Danzey has potential to create something noteworthy. Afterall, that's a thing that can mess with MUGEN. Maybe he will be able to think about something MORE useful, pull this off and finally get the praises he strives for so much.

Thanks for your comment!
it'is not a fake!
the add on is a new advanced in the project !
for the pseudo is only a misunderstanding!
my internet connection is based from a cyber café ( the same ip for the user)
try it before talking wortsly !!!
have a nice day!
    

Re: DANZEY LEGENDARY TOURNAMENT 2 ** MUGEN Tournament ** PATCH RELEASED UPDATE v2 !

 May 04, 2018, 02:53:53 am View in topic context
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 *MUGEN Tournament maker *+ PATCH update RELEASED!  (Started by Shin DANZEY September 23, 2017, 10:46:31 pm
 Board: Your Releases, 1.0+

Congratulations Danzey , i have Just tryed your tool with the patch and it IS awesome.Most beautiful mugen tournament !
You are a Great and impressive programer! Please keep go on!
One question ? How do i save the XP point of my fighters ?

Thank you Ranzou13 for your comment.
for your question, just click on the finish button at the end of the tournament and it saves your progress.OK