Posted by Aurora
in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pmBoard: King of Fighters E
Good to see that, I know those Mr. Karate things may not be too hard to fix and this is all likely to be saved for the 1.0 version, but it's still nice to see the improvement. Speaking of which, I found a few more things:
- Goro can't do a light kick while moving forward (surely the same case as Mr. Karate's)
- Krauser's SDM misses some of its final hits (the rapid punches) in the corner, allowing the enemy to block the geyser and punish him even when the rest of the move works.
And this is more general stuff, but I think you can smoothen half-circles by adding $ to one of the downward directions, if not just replace all of them with $D. I honestly found [F, $D, B] much easier to input than the raw [F, D, B] motions for grab supers, but then I'm playing this on a keyboard and I don't know if KoFE is designed with joysticks in mind or something like that.

