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Aurora

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Re: KOFE 0.95 Feedback and Bug Reporting

 April 10, 2012, 12:27:37 am View in topic context
avatar  Posted by Aurora  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E


 Good to see that, I know those Mr. Karate things may not be too hard to fix and this is all likely to be saved for the 1.0 version, but it's still nice to see the improvement. Speaking of which, I found a few more things:

 - Goro can't do a light kick while moving forward (surely the same case as Mr. Karate's)
 - Krauser's SDM misses some of its final hits (the rapid punches) in the corner, allowing the enemy to block the geyser and punish him even when the rest of the move works.

 And this is more general stuff, but I think you can smoothen half-circles by adding $ to one of the downward directions, if not just replace all of them with $D.  I honestly found [F, $D, B] much easier to input than the raw [F, D, B] motions for grab supers, but then I'm playing this on a keyboard and I don't know if KoFE is designed with joysticks in mind or something like that.
    

Re: KOFE 0.95 Feedback and Bug Reporting

 April 09, 2012, 06:07:17 pm View in topic context
avatar  Posted by Aurora  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E

 Found a few things with Mr. Karate:
 - Can't do a strong kick while walking forward.
 - Strong Hien Shippukyaku juggles into itself about 3 times.

 I'll definitely see if I can find more with other characters, though. This project has come a long way and I just can't help but feel great about that.