YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Jesse~ is Offline
Contact Jesse~:

Jesse~

User

Messages by Jesse~

    

Re: ADX Frontend v2! *RELEASED*

 April 04, 2011, 07:53:46 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

It's me again.  I've updated the first post to include some information that should have been added a long time ago, however I spaced it.  Anyway, the program is still up for grabs, updated info and information about an updated Winamp plugin is available as well.  Thanks to all still using it!

Jesse~
    

Re: ADX Frontend v2! *RELEASED*

 February 12, 2009, 10:33:19 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Thanks! ^_^

Mind you, I only made a program that would make it much easier to encode the ADX's using CRI Middleware's ADX encoder.  I'm just glad it can help people to make ADX's easier than it was before.

Jesse~
    

Re: ADX Frontend v2! *RELEASED*

 February 11, 2009, 07:29:00 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Sounds like either an encoder issue or a loop point issue, not a front end issue.  Nonetheless, if you can send me the WAV file and the ADX that you made, I can see what's wrong.

Jesse~
    

Re: ADX Frontend v2! *RELEASED*

 February 11, 2009, 10:42:09 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Hey everyone.

Sorry for not saying much for a while.  I was quite busy.

Thanks to everyone for their feedback.  If you guys are still having problems with the frontend, please let me know the exact issue so I can look into it and put out a new version or provide you with the necessary files for it.

Jesse~
    

Re: ADX Frontend v2! *RELEASED*

 November 02, 2008, 01:59:18 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

You've pretty much go it down my friend.  If you choose music that loops, either from the beginning to the end of the loop, or somewhere in the middle to the end, everything before the start loop will only be played once and never again until the music is restarted/replayed.

Also, you don't have to touch the DOS prompt at all when using the frontend.  That's why it's there! :D

Jesse~
    

Re: ADX Frontend v2! *RELEASED*

 November 02, 2008, 12:12:26 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

That is used for looping.  Looping an ADX can not be done without them.  ADX files do not loop using play time but rather wave samples.

Here's a link to an old thread started by an older member who hasn't been on in months, but because of it, we were able to explain looping to the general public.  Until I can make a tutorial for looping ADX files, that will have to do for now.

http://mugenguild.com/forumx/index.php?topic=35553.0

Jesse~
    

Re: ADX Frontend v2! *RELEASED*

 November 01, 2008, 04:21:41 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Thanks.  I'm really happy to have it released finally for the public.  I guess I should make an addition to my initial post.

Jesse~
    

Re: ADX Frontend v2!

 November 01, 2008, 11:53:05 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Check the first post, it's ready!

Jesse~
    

Re: ADX Frontend v2!

 October 26, 2008, 10:42:56 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Oh, it's not a problem.  Personally, though, I have not heard back from some of the other testers, so I assume they just grabbed the program and ran.  So you needing help was not annoying in the least.  I am here to help just as you help me by testing.

Jesse~
    

Re: Chuck Norris finally RELEASED !!!

 October 26, 2008, 12:21:01 pm View in topic context
 Posted by Jesse~  in Chuck Norris 99.9% finished ! (Started by Gaelik October 05, 2008, 10:35:27 am
 Board: Your Releases, older Mugen

    

Re: ADX Frontend v2!

 October 26, 2008, 07:58:23 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

There's your answer!

"Documents and Settings" folder is not letting you convert.

Do this.

Create a new folder under your C: Drive called ADX and put your music in there.  Convert.  Everything should run just fine.

As I explained, the encoder hates spaces in folders so anytime it sees spaces, it goes nuts and starts asking if you want to create a directory instead.

A good example of what is accepted by the encoder is this:

Code:
C:\Music\ADX\Sources

A good example of what is not accepted:

Code:
C:\Music Stuff\ADX\Sources

Again, this is an encoder limitation, not the frontend, so really, there's nothing that I can do about that at the moment.  At least now I figured out what was going on.  That should help you MaxBeta.

That screenshot explained everything to me.

Alrighty then, I'm off.  Good night folks.

Jesse~
    

Re: ADX Frontend v2!

 October 25, 2008, 07:30:42 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Suggestion: Some sort of On-the-fly conversion like the xViD Converter.

Wish I could, but since I didn't develop adxencd.exe and since I can't write code for a shell extension, I don't think that'll be possible til I start learning to actually program using code instead of a powerful application builder.  It COULD be possible, but I'd have to look into it.

No i meant WIN3.1 (yeah that old thing) since ur tool is just a frontend i tried if it could work but it didnt.

Yeah, the program I'm using to create the frontend only builds applications and games for use with anything Win9x and higher.  I don't know if it would work in Windows 95 and I doubt many people that will be churning out ADX files would be using that OS, but if anyone DOES have it, then I'd be more than happy to add them to my list of testers.

Sorry for the late input on the matter but my XP is also Service Pack 3 and I have yet to experience any problems that weren't somehow caused by user error.

Sounds like the problem is on his end then.  He should try out the suggestions I posted and see what comes of it.  Thanks Hank!
    

Re: ADX Frontend v2!

 October 25, 2008, 04:28:11 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

It's good to see people excited about this program's return from obscurity.

Yes, for the moment, only one file at a time, but that will change.  The biggest problem with batch conversion that I can see is loop points per file.  Might either be too much of a hassle to implement or if I can implement batch conversion, I think it would only be for loopless ADX files, but I won't say for sure whether or not any of this is 100% at the moment.  The program I am using to make the frontend is still kinda "new" to me in regards that I still don't know how to do certain things on it, but I am trying new things all the time with it and plan on getting my skills much better to make even better programs and the such.

MAYBE one day I'll make something that will let you tinker with the .DEF files that MUGEN uses, but I'm not sure on that either as that's still a ways away.  Hell, by that time, I'll actually be using code instead of a program to create my stuff and thus it will be possible anyway. :P

Now, let me clarify in case anyone is confused.

At the moment, I am not a "programmer" per say.  I am using a very powerful game maker/application designer called Multimedia Fusion 2 Developer to create the frontend with great results, but seeing as I am a bit limited in my skills with using the program, there are still some things I can't do with it.  As I learn the program more and how you can do this and that to produce that and this, I'll be able to implement more features you guys would like.

Be that as it may, I am currently enrolled at DeVry to become a game programmer/application developer so either way, programming using code will come to me when I've finally gotten better with it and actually learned how.  And when the time comes, I'll convert my current frontend to C++ (or whichever language is best for it) and it will be even better!

Final note, the reason I set the date for Nov. 1 is because I wanted to make sure that the program is bug-free, which in MaxBeta's case, there is something wrong.

@MaxBeta, it could very well be the anti-virus program, but one good way to tell would be to open a DOS prompt and run the encoder on it's own.  If it gives you some error or it just doesn't work at all, then your anti-virus program has deemed it a hostile program and has probably wiped it making it inoperable.

Erm, funny thing that happens when you're thinking about the problem after you've had a few sleepless nights due to trying to get back  into a good sleep schedule.  Here's a question for you MaxBeta.

The folder that your music is in...does it happen to have spaces in the name?

Remember, spaces are the encoder's worst enemy.  adxencd.exe is from the old DOS era so it doesn't like folders with spaces in the name.  If that's he case, move your music to a different folder or replace the spaced area with an underscore and you SHOULD be set.

If that doesn't work, try these steps to determine if your anti-virus has messed up axdencd.exe:

1.) Open Command Prompt
2.) Navigate to the folder with the encoder
     -Use cd foldername to open that folder and cd\ to make the command prompt take you to the front of the drive or [C:\] then
     navigate using cd
3.) Run the encoder by typing adxencd.exe

You SHOULD see this:
Code:
||||||||||||   ADX Audio decompression tool Ver.4.61    ||||||||||
Software Audio Encoder for "CRI ADX FreeWare     "     1999-07-16
             1996-1999 CRI

Usage: adxencd <Input PCM File> [Output Dir] [Options]
<PARAMETER>
        Input  PCM File : Input audio data file [.wav|.aif]
        Output Dir|FIle : ADX output directory or file
                          'File' should be specified extention[.adx]
<OPTIONS>
        -sf<sfreq>      : Sampling freq. for compression [Hz] def=same as input
        -ch<mode>       : Audio data channel  def=not specified
                          0=Left  1=Right  2=L/R exchange  3=(L+R)/2(MONO)
        -lmsec<msec>    : Compression data size [msec] def=input data size
        -lcof<freq>     : CutOff freq. for down-sampling LPF [Hz] def=Auto
        -ldim<dim>      : Down-sampling LPF dimension
        -lps<pos>       : Loop start position [smpl]
        -lpe<pos>       : Loop end position [smpl]

If you don't, then your anti-virus has screwed with the encoder.  If you do see this and your folder doesn't have any spaces in it, then I'll try testing this on my mothers PC when I hear back from you since hers is Windows XP Home with SP3.

Jesse~
    

Re: ADX Frontend v2!

 October 23, 2008, 01:26:40 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

MaxBeta,

Try encoding it without putting in loops for testing.  If that works, then the problem is that your are trying to use playing times for encoding when it needs to be using wave samples as loop points.

In other words, adxencd.exe loops music based on wave samples, like 12345 and 123456 (as an example), not 0:01 and 0:23.  If you only use a WAV to MP3 converter and not using an audio editor, like Adobe Audition, Sound Forge, Audacity, etc., then chances are you won't get to see those wave samples anyway.  Looping ADX music is based on literal precision of where it will start the loop and end the loop.  Using "playback time" is very messy and never accurate.  Wave samples are as precise as you can get and thus why it's used in the encoder.  Also, I'm afraid I would not be able to add a feature that changed playback time to wave samples as they vary per "millisecond" based on bitrate.

Is your brain hurting yet? :p

So my point being that ADX encoding it not for the average user but for those that use audio editing software and know about precision sampling and looping.  ADX encoding isn't for just anyone I'm afraid. :/

Now, if it STILL doesn't work even after not using the looping option, then I'd have to ask if anyone else using Service Pack 3 is having the same problem.

Thanks guys!

Jesse~
    

Re: ADX Frontend v2!

 October 22, 2008, 04:33:39 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

@ Hank, yes, underscores work fine.  I use them all the time.

@ MaxBeta, yes, the DOS prompt will show up because the actual conversion is happening in DOS.  As for what's going on, I checked the code and there's nothing weird about it.  Have you been clearing the the info after using it, like pressing the Clear button?

I tried to replicate what's going on with you, but I converted my own fight.wav, same file details, stereo, 1411 rate, etc and everything went through fine.

Have you restarted your comp and tried again?  Also, I don't see why it would create a folder called and when the frontend isn't making any files unless you tell it to, such as the saved loop points and sending the conversion info to the adxencd.exe program of which there is no "and" in and of the code, so I can't see anything wrong.

If you can, I'd like you to take a video of what's going on.  It would help me out greatly.  Thanks.

Jesse~
    

Re: ADX Frontend v2!

 October 22, 2008, 12:50:54 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

All beta testers!

I need results now.

If you have found any bugs with the frontend, please let me know on here.  If not, just post that it's good to go and I'll polish it up and release set the full release date for Nov 1st.

Thanks everyone for helping!

Jesse~
    

Re: ADX Frontend v2!

 October 17, 2008, 11:46:50 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Like I said in my previous post, I can make the frontend accept MP3's, but adxencd.exe itself won't.  Since I didn't make adxencd.exe, I can't change that.  It's mostly about limitations of adxencd.exe and not my frontend.  Maybe in time I will make my very own ADX encoder just like CRI did, but only time will tell.

Also, VERY good to know that it's working wonderfully on XP 64-Bit!

Jesse~
    

Re: ADX Frontend v2!

 October 17, 2008, 07:06:02 am View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Yes, I can make it so that it doesn't ask for administrative rights, but you lose the ability to create saved loop files, thus the "Save Loop" function becomes useless.  You can still make one yourself and load it, but I don't think you want to just make a text-based loop file every time you wanna load your loop points in case of a mistake, such as accidentally encoding a 32-Bit WAV and hearing nothing but static! lol

That issue should not be present in any earlier version of Windows as the user is usually the admin anyway.

Jesse~
    

Re: ADX Frontend v2!

 October 16, 2008, 11:23:59 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

Here's the reason, cut and dry.

My program only makes it so that you can run adxencd.exe (which is a DOS program) a lot easier.  Without this, you are stuck to having to type out everything you want per file, like this:

Code:
adxencd file.wav file.adx -lps 12345 -lpe 123456

Trust me that when you are converting a lot of these files, it can become VERY tedious.

Also, because it only runs adxencd.exe for you, you should know that that the reason it would only accept WAV files is because that's what adxencd.exe accepts.  It will only accept WAV files.

Now, later on, hopefully soon as finals are coming up next week for me, I can TRY and include an MP3 to WAV converter that uses a command-line so it can be run before the conversion starts, but it's a long shot at the moment.  I'll be doing some searching for decent or good MP3 to WAV converters that I can have my frontend run, but don't get your hopes too high on that.

On a final note, I'd like my testers to start letting me know if they have found any bugs, aside from missing help documentation.  Please email me your findings at mmf2dever [at] gmail [dot] com so we don't spam up this thread.

Thanks all!

Quick Edit:
Ya. Unless I get a program to convert MP3s to WAV's, I'm afraid I can't do anything.

A good program that can do that for free is Audacity.

Check that out for finding loops and converting MP3 to WAV.

ANOTHER THING you should know!  Loops are not based on play time but rather by wavesamples.

Jesse~
    

Re: ADX Frontend v2!

 October 16, 2008, 08:24:42 pm View in topic context
 Posted by Jesse~  in ADX Frontend v2! *RELEASED* (Started by Jesse~ October 15, 2008, 12:00:28 pm
 Board: Your Releases, older Mugen

in_cube.dll works on both Winamp and XMPlay and was designed to work on Winamp.

I'm working on converting as many pieces of music for Smash Bros Melee to ADX for my own listening pleasure. ;)

Jesse~