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Re: Raiden

 December 15, 2017, 03:41:00 am View in topic context
#1
 Posted by 【MFG】gui0007  in Raiden (Started by Knuckles8864 December 10, 2017, 10:50:34 am
 Board: Your Releases, 1.0+



Nicely done! Sadly, i ain't had able to did one of the Supers in the vid. :P
    

Re: CVS Mugen Fighting Jam

 December 15, 2017, 03:31:19 am View in topic context
#2
 Posted by yudhiyou  in CVS Mugen Fighting Jam (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Re-uploaded...

- Fix guard on Morrigan and Zero
- Add ending credits game created by Duracelleur
    

Re: Merge variables into one

 December 15, 2017, 03:13:32 am View in topic context
#3
 Posted by Odb718  in Merge variables into one (Started by DR119 December 15, 2017, 02:57:23 am
 Board: M.U.G.E.N Development Help

var(1) + var(2)?
But seriously I think you want something like
var(1) + (Var(2)*10) + (var(3)*100)
so if
var 1 =9
var 2 =6
var 3 =4
you'd get 469 as your result.

It may be easier to just use an additional variable for the original value that doesn't get split.
    

Re: Supreme Zangief by M206

 December 15, 2017, 03:08:45 am View in topic context
#4
 Posted by Odb718  in Supreme Zangief by M206 (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

You have some backwards Velocities for your throws. You can see at 1:55 in your 1st video Sagat bounces into Zangief.
The slam at 0:20 gets up way to fast for Zangief. The throw at 0:25 barely rolls away from P2. It's sound FX are that of punches instead of air.

I think there needs to be far more screen shakes and the sound FX need to be that of bombs for his ultras. The "normal" sounds you have now are lacking.

A FAST Zangief shouldn't be a thing.
A powerful, fully equipped Geif sounds amazing.
I think if he's going to have this much, his walk speed needs to be dropped to that of Dhalsim's or maybe a bit faster. Like the slam at 0:20. He's 90% back to P2 before he can get up. There has to be an even match up on throws. P1 and P2 should recover around the same time, with a slight advantage to P1. Maybe have the frame where his hand's on his knee be longer. Something that shows it took a lot of strength to do the move(s).
Either you're going to have to nerf the damage the throws do, or reduce the speed at which Zangief can close his distance. Or do both. Or make the moves impossible to perform. Which only helps AI out.

Zangief was a character you needed a ton of skill to play as. As a reward his damage was high. But the risk of being zoned by fireballs was always there. A fast Zangief kind of kills the negative of playing him. You may want to drop his health to normal or something. He's the tank. Slow moving but extremely powerful. He's supposed to be hard as heck to kill up close, and fireballs aren't supposed to do that much damage to him. If he's constantly in your face, something needs to change.

I like the multi-slam option. It's fun for P1 to be able to do. I'd just suggest making the 3rd hit do minimal damage. Maybe 5 points. From the 4th on it should be 1 point of damage for each slam. But again, the moves should be pretty hard to perform, but should be able to be found out. Something like each additional move should be a 360 motion. Timed out nicely I think it'd bring a lot of fun and life to the character. Missing the additional throws wouldn't be that detrimental either.

Looking forward to the changes you make on him.

I think he means the throw at 1:29. It seems to slide past P2 a bit and then snap back into position. Might want to look that over. Add some sound FX of him grabbing P2.
    

Re: Homer Simpson && Wario by Warner AI patch 2017/12/14

 December 15, 2017, 03:07:51 am View in topic context
#5
 Posted by _Data_Drain_  in Homer Simpson && Wario by Warner AI patch 2017/12/14 (Started by anomipolis February 13, 2016, 08:37:15 am
 Board: Your Releases, older Mugen

I do have to say... this AI patch for Wario brings to light a lot of his balance issues. Don't get me wrong, the AI patch is decent. It's just that it shows how broken Warner's Wario is.

Although, I notice a few things that are annoying, and also perhaps need improvement.

I feel he does a bit too much state reading. Which can lead to some annoyances without exploiting him. Like his Anti Air. He does it almost EVERY time you do a jump in attack.

He does that frame perfect super usage thing.

And finally, he does the guard walk bug.

Now, here are some ways you could improve him. The combos you have for him are pretty limited.... However, he can do a LOT of things out of his aerials. If you watch my videos where I use a balance edited version I did. You can see he has plenty of combos. (And these combos in my edited version work for Warner's original. Save for maybe a few hits from crouching L.P.)

So... I feel like you should tone the difficulty down a bit. But give him more variety.
    

Re: M.U.G.E.N Screenshots V3

 December 15, 2017, 02:58:14 am View in topic context
#6
 Posted by RoySquadRocks  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


Happy 27th Birthday, Commander Keen!!!
    

Merge variables into one

 December 15, 2017, 02:57:23 am View in topic context
#7
avatar  Posted by DR119  in Merge variables into one (Started by DR119 December 15, 2017, 02:57:23 am
 Board: M.U.G.E.N Development Help

I want to display the value of a variable during gameplay, so I have to split the variable to make each number parsable for Mugen. But how do I "merge" those variables back into one again?
    

Re: New Dragonball Super Series

 December 15, 2017, 02:50:19 am View in topic context
#8
 Posted by Long John Killer  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

They did?  I had imagined they would intentionally go out of there way to keep them separate, given the game's attachment to the past while Super's concentrating on new stories.  Also, Future Trunks.  The games went with the Z version of him, while the show went with a new version.  Yet it's technecally the same variant of the character from the same timeline, but each one are very different.  Heck, the Xenoverse one kept the purple hair color, while Super's went with the quazi-retconned/restored blue hair. (That I personally still think just looks terrible on him.  Purple just feels right)

I'd have to imagine the games, while introducing her, would be required to be non-canon to Super, then?  Or soft canon, keep the area and world building, retcon anything story related that would impede the show's story that originated in the games.  And then, like, Xenoverse 3 could hand-wave it aside as it's a parallel timeline to their own dimension or something.  I mean, weirder things have happened in the Xenoverse games.  The finale to the first one revealed that Goku can Instant Transmission between timelines, going from end of Battle of Gods to Toki Toki City.  That makes, like, no sense, and makes Trunks' time machine all but useless.
    

Re: N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE

 December 15, 2017, 02:25:00 am View in topic context
#9
 Posted by Odb718  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

Surprise! I'm still working on N00B.
I've taken care of a few bugs, and overall actions, of the Disabler. Right now if the Disabler hits, and a second one is attempted N00B just gets pushed back and nothing happens. In other MK games I think if you attempted the move nothing happens. Like you dont even get to mess up. This way it leaves him wide open for P2 to attack. Hopefully this will stop people from spamming it. The mess-up state is 30 tics so it's a good amount of being open.
I _think_ I read a post in Dev Help about how to affect P2's input commands. If I can find it, I think I'm going to make a Disabler Ultra that messes up P2 for a LONG period of time. I'm thinking close to 1 minute or maybe longer. This way P2 can end up getting used to being backwards, and then have to adjust out of it going back to normal.

I dont really have any good Ultras planned for him. That coupled with the lack of FX sprites is why dev'ing on him has slowed to a crawl.
Not sure if I've mentioned it, but I've duplicated his Brutality from MK3 or MKU? I forget what game exactly.. I may add an extra bit to it if it kills P2 in the final round. Similar to Ermac's Brutality.

Maybe an Ultra where N00B spams a TON of black holes and if you fall in one you keep falling and falling through the other ones. Depending on if you got around them and say you got hit by the 4th one, you'd take less damage because the fall speed would be less? He could shoot out 10 and if you only got hit by the last one it'd only do like 50% damage? 2 would be 55%, 3 = 60%?
    

Re: Courage the Cowardly Dog (Marvel VS Capcom)

 December 15, 2017, 02:23:44 am View in topic context
#10
 Posted by Weiss Circal  in Courage the Cowardly Dog (Marvel VS Capcom) (Started by n00b12 December 09, 2017, 03:54:06 am
 Board: Edits & Addons 1.0+

-No read me (the base's read me doesn't count), so I don't know the imputs for the specials and supers.

-Uses the DC Template (why didn't I bring this up before?).

-Some of his sounds are clearly taken from other characters.

-Why is every version listed as different characters?

-Seems to have only one special.

-Very unfitting supers.

Pitch has been set -6 to low to sound like it's actually him.

I have no Idea why every version is listed as different characters.

Try these commands:
+// 2-3 button press at same time

+// 2-3 button press at same time

Only the top one works. Speaking of which, it doesn't do anything.
    

Re: Courage the Cowardly Dog (Marvel VS Capcom)

 December 15, 2017, 02:18:04 am View in topic context
#11
 Posted by n00b12  in Courage the Cowardly Dog (Marvel VS Capcom) (Started by n00b12 December 09, 2017, 03:54:06 am
 Board: Edits & Addons 1.0+

My next Character Will Be Toon Link. I'll make him sound like Goku, an English Toon Link Voice I imagine in my head, don't panic about it. I might make original voice pack too, which is Japanese.

    

Re: Net Neutrality is in danger.... Again.

 December 15, 2017, 02:00:41 am View in topic context
#12
 Posted by Chronan  in Net Neutrality is in danger.... Again. (Started by _Data_Drain_ November 19, 2017, 01:57:06 pm
 Board: All That's Left

The self-satisfied junior league nihilism routine isn't really necessary, since nobody here is acting like that.  I'm fine if you want to sit around and pat yourself on the back for being the most woke, but there's no need to be a dick about it when people are trying to have a serious discussion.
^Thanks for the info, but you sound even more full of shit than I do after that post. So props on pulling that off man! Sounds like you ultimately just missed that I was mocking the doomsayers who were already mentioned earlier in the thread and spread across the internet and every major media site talking about this exact issue and blowing it to insane proportions. Then you read into it far too much and assumed some personal traits and beliefs of mine. It's okay though, it happens to the worst of us!

Quote
but there's no need to be a dick about it when people are trying to have a serious discussion.
Do you even browse All That's Left? You're acting like this is the first time you've seen ATL shitposting. It's not wokeness dude nor is it patting myself on the back, you're just being ridiculous because you assumed I was attacking you or like-minded people. This is coming from the guy who just made a ridiculous joke about hanging himself with an Ethernet cable because I read an article that stated the internet as we know it is DEAD!
That's the equivalent of "You shouldn't make asinine jokes when we talk about serious things on an online video game forum." Cool man but I'm content. I'll be a dick and make fun of dumb shit til I get the boot or get bored. "serious business"


im just getting depressed about this...
Don't get depressed over it. Call/e-mail your congressmen when it is in their court. Or look forward to voting someone in someday who "might" try to fix this. The Dems will run candidates in 2018 and 2020 who will claim to want to restore NN. I mean if they want a chance at winning they will. Plus the Dem presidential candidates tend to be more likely to get endorsements/$$$ by the same corporations who were actively for NN, since they are #1 to be fucked by it. So it isn't over.. yetTM.

Didn't Comcast throttle Netflix before NN went into effect?  Or was that just a scare tactic that others said happened but didn't happen?
That did happen. Netflix paid Comcast the bill to prevent throttling, and then Comcast started throttling them again anyway despite Netflix paying for it. Then NN came into effect. I understand the idea that Netflix used most of the bandwidth from the ISP so they should MAYBE have to pay some proportional amount for the amount of bandwidth used(and still maybe), but with or without payment Comcast didn't stop there and would apply that to other major sites. I can't sympathize with comcast either way, they pay pennies on the gigabyte for bandwidth from source to destination, but they charge everyone minimum $30.00 for their internet packages(unless they've raised their prices).
    

Re: Courage the Cowardly Dog (Marvel VS Capcom)

 December 15, 2017, 01:58:19 am View in topic context
#13
 Posted by n00b12  in Courage the Cowardly Dog (Marvel VS Capcom) (Started by n00b12 December 09, 2017, 03:54:06 am
 Board: Edits & Addons 1.0+

-No read me (the base's read me doesn't count), so I don't know the imputs for the specials and supers.

-Uses the DC Template (why didn't I bring this up before?).

-Some of his sounds are clearly taken from other characters.

-Why is every version listed as different characters?

-Seems to have only one special.

-Very unfitting supers.

Pitch has been set -6 to low to sound like it's actually him.

I have no Idea why every version is listed as different characters.

Try these commands:
+// 2-3 button press at same time

+// 2-3 button press at same time
    

Re: Net Neutrality is in danger.... Again.

 December 15, 2017, 01:47:01 am View in topic context
#14
 Posted by R565  in Net Neutrality is in danger.... Again. (Started by _Data_Drain_ November 19, 2017, 01:57:06 pm
 Board: All That's Left

In the end we have to fight even harder to make up for this loss. The FCC have a bunch of hurdles left so yeah, let's build up morale and keep fighting.
    

Re: Net Neutrality is in danger.... Again.

 December 15, 2017, 01:39:38 am View in topic context
#15
 Posted by morbidjoe  in Net Neutrality is in danger.... Again. (Started by _Data_Drain_ November 19, 2017, 01:57:06 pm
 Board: All That's Left

im just getting depressed about this...
    

Re: Last movie you watched + 2 lines review.

 December 15, 2017, 01:39:15 am View in topic context
#16
avatar  Posted by kakkoii superhero  in Last movie you watched + 2 lines review. (Started by walt August 28, 2007, 04:18:56 am
 Board: Entertainment

Spoiler, click to toggle visibilty
    

Re: Courage the Cowardly Dog (Marvel VS Capcom)

 December 15, 2017, 01:35:50 am View in topic context
#17
 Posted by Weiss Circal  in Courage the Cowardly Dog (Marvel VS Capcom) (Started by n00b12 December 09, 2017, 03:54:06 am
 Board: Edits & Addons 1.0+

-No read me (the base's read me doesn't count), so I don't know the imputs for the specials and supers.

-Uses the DC Template (why didn't I bring this up before?).

-Some of his sounds are clearly taken from other characters.

-Why is every version listed as different characters?

-Seems to have only one special.

-Very unfitting supers.
    

Re: Supreme Sagat by M206 NEW elbow finishers PAG.14

 December 15, 2017, 01:29:01 am View in topic context
#18
 Posted by ReduxMercenaryT  in Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December (Started by M206 June 26, 2017, 05:49:35 pm
 Board: Your Releases, 1.0+

thanks. :)

but why you say "it doesn't make sense"??  :???:

i've taken inspiration from the new SFV cinematic intro sagat vs ryu..

My point is that most wall bounce moves don't make sense in reality, but in games wall bounces are a sight to see for fictional entertainment.
Congratulations on the second release. This is the type of Sagat I wanted in a Capcom Vs SNK 3 reveal back in my teenage years. Really cool.
I can foresee the final release playing better than SFV Sagat in the future.
    

Re: EX / Fighting Layer: New Arika fighting game

 December 15, 2017, 01:19:22 am View in topic context
#19
avatar  Posted by Kamekaze  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

i may lol. I'm usually too focused on p2 to even notice what my gougi is doing half the time.
    

Re: Tommy Vercetti From GTA Vice CIty (MUGEN) W.I.P

 December 15, 2017, 01:12:15 am View in topic context
#20
 Posted by EX_DANIEL_97  in Tommy Vercetti From GTA Vice CIty (MUGEN) W.I.P (Started by EX_DANIEL_97 December 15, 2017, 01:06:01 am
 Board: Projects

soy muy nuevo en esto. si alguien me quiere dar una pequeña ayuda estaria feliz.
I am very new in this. if someone wants to give me a little help I would be happy
sorry for the misspellings of the post since I use the google translator.