YesNoOk

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Re: Deadpool (Update 1/16/2019)

 January 17, 2019, 06:46:15 am View in topic context
#1
avatar  Posted by dakidbanks  in Deadpool (Update 1/16/2019) (Started by Mr.Giang December 14, 2018, 02:37:13 pm
 Board: Your Releases, 1.0+

    

Re: Phantom Brave

 January 17, 2019, 06:31:35 am View in topic context
#2
 Posted by GDPenguin  in Phantom Brave (Started by cldz December 28, 2018, 02:07:28 pm
 Board: Your Releases, 1.0+

But I'm using an HD Screenpack with lifebar which will not appear right if I do this ... but thanks anyway :) ...

That sounds odd. My stagefit it set to 1 I'm pretty sure, and the bars look fine.
I'm using an HD screenpack as well.
    

Re: Sailor Sprites

 January 17, 2019, 06:24:42 am View in topic context
#3
 Posted by rgveda99  in Sailor Sprites (Started by rgveda99 December 20, 2012, 03:45:20 pm
 Board: Graphics

I swear the last image was so difficult that I had to frankensprite a Variable Geo character to get the leg right and it was worth it.  :hyo:

    

Re: Super Smash Bros Ultimate

 January 17, 2019, 05:59:18 am View in topic context
#4
 Posted by vgma2  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

NOT that I believe it, but maybe the VA's did multiple lines and never told who would make it or not?
The announcer had to do that, and he was never told who would make it or not. I think he did over 300 different ones.

I'd imagine the problem with that is it's a lot more expensive for the VAs to say lots of additional lines that will never actually get used compared to the announcer just voicing out a character name per red herring.  Not to mention the resources that the script writers would need to make convincing conversations that would go to waste too.
    

Re: Haruhi Suzumiya WIP

 January 17, 2019, 05:09:27 am View in topic context
#5
 Posted by Nep Heart  in Haruhi Suzumiya WIP (Started by Nep Heart January 10, 2019, 06:06:11 am
 Board: Projects

    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019

 January 17, 2019, 05:02:05 am View in topic context
#6
 Posted by Achilleon  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

so cool, this select path gives me a feeling of world tour sfz3 that I love so much, it's an amazing job that you're doing.
keep it up!

Wow, this is the future of 2D Fighting games for sure.
I can't wait to see what the creative minds can do with this power.

LOVE all the features.
Can't wait to see more.

Thanks!

This looks amazing, just the turn mode lifebar bothered me, theres no much reason for the teammates bars to show on screen.

Cheers. Fear not, that's a very easy change that won't be around the final release.
    

Re: K4-6-O's sprites

 January 17, 2019, 04:59:18 am View in topic context
#7
 Posted by k6666orochi  in K4-6-O's sprites  (Started by k6666orochi September 09, 2014, 01:12:32 am
 Board: Graphics

I have not shown anything of my work for a long time



    

Re: Super Smash Bros Ultimate

 January 17, 2019, 04:41:09 am View in topic context
#8
 Posted by Xenomic  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

So, after watching Leffen's vid on Palutena and applying what I know, I think I got infinitely better with her. In fact, she's probably my new best character in general. Though still have issues with the likes of say...Ike and Ganon. x_x;

Trying to learn Zelda next, since I would like to get really good with her, but she's kinda rough to learn. Not good with her Phantom nor good at handling her floatiness. I should probably relearn how to use my old mains much more (Mario/Ganon/Wolf), though Ganon isn't too hard to figure out since he's so straightforward lol. Any tips on Zelda that anyone has??
    

Re: Kyosuke (Pots Style) by Varo Hades - Updated 01/16/19

 January 17, 2019, 04:00:33 am View in topic context
#9
 Posted by Akito  in Kyosuke (Pots Style) by Varo Hades - Updated 01/16/19 (Started by BahamianKing Gaming January 12, 2019, 05:58:36 am
 Board: Edits & Addons 1.0+

    

Re: Deadpool (Update 1/16/2019)

 January 17, 2019, 02:49:29 am View in topic context
#10
 Posted by Mr.Giang  in Deadpool (Update 1/16/2019) (Started by Mr.Giang December 14, 2018, 02:37:13 pm
 Board: Your Releases, 1.0+

    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 17, 2019, 02:26:49 am View in topic context
#11
 Posted by Taybear  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

use the add004 program and patch your characters with it.
    

Re: 16 CHARS AI PATCHED + GOHANZ2 & CHUNLI UPDATED released by SHIN danzey!

 January 17, 2019, 02:26:30 am View in topic context
#12
 Posted by Shin DANZEY  in 15 chars AI PATCHED+sevil nathe + Alpha doll UPDATED released by SHIN danzey! (Started by Shin DANZEY May 16, 2017, 06:31:11 am
 Board: Edits & Addons 1.0+

    

Re: [SPANISH ONLY] Español solamente V2

 January 17, 2019, 02:23:20 am View in topic context
#13
 Posted by Master Yoda  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Que onda gente? Cómo va eso?

Alguien interesado en ayudar a redibujar y spritear el trono de Thanos de MSH ?  ^_^
    

Re: Punisher World Warzone (Alpha 1J)

 January 17, 2019, 01:59:52 am View in topic context
#14
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1J) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

New interactive intro as well as transformers that explode at random when a character passes by in a gethit state. It keeps the tension high when in that area of the stage. I still need to add a couple of power-up canisters to bust open.

    

Re: Kyosuke (Pots Style) by Varo Hades - Updated 01/16/19

 January 17, 2019, 01:36:11 am View in topic context
#15
 Posted by BahamianKing Gaming  in Kyosuke (Pots Style) by Varo Hades - Updated 01/16/19 (Started by BahamianKing Gaming January 12, 2019, 05:58:36 am
 Board: Edits & Addons 1.0+

ill see what i can do
    

Re: All Character & Patch Updated 01/14/2019

 January 17, 2019, 12:59:04 am View in topic context
#16
 Posted by SolidZone 26  in All Character & Patch Updated 01/14/2019 (Started by Sennou-Room January 14, 2019, 11:23:12 am
 Board: Your Releases, 1.0+

    

Re: Fate/Grand Order

 January 17, 2019, 12:54:30 am View in topic context
#17
 Posted by Darkflare  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

    

Re: All Character & Patch Updated 01/14/2019

 January 16, 2019, 11:31:06 pm View in topic context
#18
 Posted by Baby Bonnie Hood  in All Character & Patch Updated 01/14/2019 (Started by Sennou-Room January 14, 2019, 11:23:12 am
 Board: Your Releases, 1.0+

    

Re: Kage

 January 16, 2019, 11:18:57 pm View in topic context
#19
 Posted by Flowrellik  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects

Well i gave in, ill take a crack at him with cvs sprites instead of sf3.

Here are a couple of early gifs.



careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.

on more serious note  I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.
Yeah this time around I can see Kage as a pretty swell Evil Ryu addition. I can't wait to see the end result Vyn.
Also feminists triggers? Please XD.
    

Re: DANZEY LEGENDARY TOURNAMENT 2 2019 future release preview!

 January 16, 2019, 10:42:51 pm View in topic context
#20
 Posted by Shin DANZEY  in DANZEY LEGENDARY TOURNAMENT 2 2019 future release preview! (Started by Shin DANZEY July 05, 2017, 09:57:55 am
 Board: Projects


The tutorial for the danzey legendary tournament was updated!

THE FUTURE RELEASE
2019 WILL BE OUT SOON