#1Posted by Nep Heart in Affectteam and Lifeadd Questions (Started by Nep Heart January 18, 2019, 06:32:27 pm
Board: M.U.G.E.N Development Help
I tried both guard.dist in the hitdef and the attackdist sctrl, none of those two actually worked. It's likely because the helper projectile still belongs to P2, it's just simply in P1's custom state. So, I went with a projectile sctrl with guard.dist to allow p2 to have guard reactions in statedef -2 because of that problem.
Yeah, I do have the custom state in as movetype A. The custom state has the hitdef as well as mimic the visuals and velocities of p2's helper projectile. It's why I also had to resort to "affectteam = F" since the helper is still in p2's ownership.