YesNoOk

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Re: How to save a M.U.G.E.N gameplay?

 January 21, 2018, 10:59:23 pm View in topic context
#1
avatar  Posted by amugenfan  in How to save a M.U.G.E.N gameplay? (Started by amugenfan January 13, 2018, 11:21:20 pm
 Board: M.U.G.E.N Discussion

Thank you. So I gave it a chance and I discourage others to try it. Other than being resource demanding (but I was expecting it), it's impossible to copy files (games) from the host to the guest even if the various settings to do that are enabled (so what's the purpose of a virtualmachine...), and by default they're disabled to make things more spicy. The option to save a session is there though, at least that works if you want to reload a desktop with an old calendar for nostalgia purpose.
    

Re: Death Battle/One Minute Melee

 January 21, 2018, 10:40:25 pm View in topic context
#2
 Posted by Long John Killer  in Death Battle/One Minute Melee (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

It's a little disappointing when the matches that end up making little sense have more effort put into them.  I mean, I'm certainly in a bias; I quite enjoy the Tomb Raider series and have little attachment to Resident Evil ever since its inception.  But trying to put that aside, like, the two characters aren't remotely on the same level.  It takes Jill having that robot chest gem thing to start to match up to some of the more superhero-esque level things Lara does in the comics or even just the games what with straight-up killing gods and mystical enemies that make Nemesis a common baddie level threat.  And I'm just thinking of the Top Cow comics, where she could just, like, shoot off the fingers off Jill's hands without even looking or something, I don't even know what the newer ones do beyond Lara's Death Battle apparently having her explode helicopters with a mean right hook.

Yeah, yeah, DBX, none of it matters, it still bugs me for some reason.


Anyways, more on the next Death Battle.
    

Re: Megaman Robot Master Mayhem Full Game Release

 January 21, 2018, 10:38:52 pm View in topic context
#3
 Posted by O Ilusionista  in Megaman Robot Master Mayhem Full Game Release (Started by laspacho December 25, 2017, 07:42:06 pm
 Board: Your Releases, 1.0+

I've terrible busy in my RL but I am working on my characters whenever I can (which is rare, lol).
One of the things I am making is fixing all the reported issues in RMM project, plus changing / creating new stuff.

There will be one new boss in RMM, but I won't spoil the surprise :) I can garantee it's someone which was't expected.

Plus, I've playing with Wood Man a bit. Now he has an AI, but different from the other chars - He is not that offensive, been more a close combat character. But once you get close, you will have trouble.

On the video, you can see some new effects and his 3 new throws: Grab punch, Back Breaker and Giant Swing (command throw).



I don't have a date of when RMM will be ready again, but It will be asap.
    

Re: Fighter Factory 3.0.1 Final

 January 21, 2018, 10:38:32 pm View in topic context
#4
 Posted by O Ilusionista  in Fighter Factory 3.0.1 Final (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

Quote
This function is very polemic :D, but I will try to add it back.
Oh God, please no. People will use it in the wrong way and blame the tool for it.

I am beta testing this tool and I can say that VT is making a GREAT work!
    

Re: alternate sff for shingo by "JFCT555"

 January 21, 2018, 10:06:53 pm View in topic context
#5
 Posted by K4thos  in alternate sff for shingo by "JFCT555" (Started by dampir January 10, 2018, 03:57:12 pm
 Board: Edits & Add-ons

thank for reply. So from what I understand when it comes to system conversion this is not really pure JFCT555's Shingo (just to be sure I've downloaded his original character to compare) but an edit of that Shingo that adds Pots system and sparks made by someone else. Any idea who is responsible for this Shingo edit? (you know, the character before SFF file has been altered)

btw. amazing job on that SFF edit. Top quality stuff.
    

Re: MUGEN Crashes Compilation

 January 21, 2018, 10:02:52 pm View in topic context
#6
 Posted by ink  in MUGEN Crashes Compilation (Started by Noctis February 22, 2016, 08:08:27 pm
 Board: MUGEN Class

This is an old topic but I finally made a piece of code that crashes MUGEN 1.0 with no errors. The idea is to use this in a pause menu. Quit Game

Code:
;Crash Game with no errors by Inktrebuchet
[state -2, Quit Game]
type = DisplayToClipboard
trigger1 = command = "s" ; test trigger
text = "99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999%d "
params =  0
    

Re: Purposefully Crash MUGEN

 January 21, 2018, 10:01:47 pm View in topic context
#7
 Posted by ink  in Purposefully Crash MUGEN (Started by ink July 05, 2017, 09:31:20 pm
 Board: M.U.G.E.N Development Help

This is an old topic but I finally made a piece of code that crashes MUGEN 1.0 with no errors. The idea is to use this in a pause menu. Quit Game

Code:
;Crash Game with no errors by Inktrebuchet
[state -2, Quit Game]
type = DisplayToClipboard
trigger1 = command = "s" ; test trigger
text = "99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999%d "
params =  0
    

Re: alternate sff for shingo by "JFCT555"

 January 21, 2018, 09:04:58 pm View in topic context
#8
avatar  Posted by dampir  in alternate sff for shingo by "JFCT555" (Started by dampir January 10, 2018, 03:57:12 pm
 Board: Edits & Add-ons

Yes..Most of my post are about graphic or alternates sff patch..soo i do sprites .nothing i do in the gameplay or the coding..just take a character i would like to convert.look for something coded in that pots/cvs style if i like what i add to my roster of chars..if want it that bad i juay convert to my graphic style
    

year 2018 video recording and subtitling/editing software

 January 21, 2018, 08:56:14 pm View in topic context
#9
 Posted by Bastard Mami  in year 2018 video recording and subtitling/editing software (Started by Bastard Mami January 21, 2018, 08:56:14 pm
 Board: Off-Topic Help

I kno w there have been a few topics like this one before, but I have not found one for this year (j/k, but you know what I mean), so I want to ask  for recomendations for free software that can be used for video recording the screen, for making tutorials and such, and also for software that allows to edit/add subtitles to the video.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 January 21, 2018, 08:51:27 pm View in topic context
#10
 Posted by Ho-Oh's Apprentice  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics



Found a severely incomplete sheet on my terradrive that was meant to be a CPS2 capeless Bison, and just did one frame of it. This was back when I considered Bison and Kefka as the final bosses for CvSE.

Oh well.
    

Re:Infinite Chris Edit (Updated 1/21/18)

 January 21, 2018, 08:31:01 pm View in topic context
#11
 Posted by Prime SC  in Infinite Style Chris Edit (Update 1/21/18) (Started by Prime SC January 21, 2018, 02:14:09 am
 Board: Edits & Addons 1.0+

-S.LP, S.MP, S.HP and both S.LK are slow imo
-LP can't chain with another LP, also C.LP to C.LP
-Tsuki wo Tsumu Honoo has a flame for its landing animation
-Kagami wo Hofuru Honoo is done with D,DB,B+P but the readme input is D,DB,B+K
-Shishi wo Kamu Honoo is doable only when Chris is near the opponent and it is performed with B,DB,D,DF,F+K, but on the readme input is D,DB,B,D,DF,F+K
-made moves a little faster
-added lp and c.lp chain
-Im sure thats just an added effect for when his hand swings around the flame appears
-its meant to only be able to be performed up close and is unblockable, like the source
-fixed
-fixed

Reddbrink:
-added some additional pushback lemme know if its still not enough
-Fixed
-Fixed
-Fixed

thanks for the feedback guys,Sorry i didnt metion this before but this is a infinite style character, i didnt change the character to make him play how i make chars. Updated in the first post
    

Re: Rugal Bernstein

 January 21, 2018, 08:14:47 pm View in topic context
#12
avatar  Posted by Kingxroyo  in Rugal Bernstein (Started by ReddBrink January 21, 2018, 08:23:30 am
 Board: Projects

Will he have Kaiser Phoenix?
    

Re: Everything Anime and Manga Thread

 January 21, 2018, 08:10:17 pm View in topic context
#13
 Posted by Bastard Mami  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

It does not seem like I am missing any good shows thanks guys .I am having succes by moving my schedule so I rest a bit more time as the time I am working I can work harder and still getting thigns done, more when I did not take any break days at all, actually.
and fuck fate primaries, talkign shit about apocrypha, it was pretty decent and the second half was actually better than the first, not worse. Never going to listen to fate primaries again.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 21, 2018, 08:07:07 pm View in topic context
#14
 Posted by Bastard Mami  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

An "android" isn't necesarily an automata or robot, it just has to be a human-like synthetic organism. Cell is as much of android as 8, 16 and 19, even though he's never really called one (and Blade Runner's replicants are androids too).

and then there's that novels where silicon based lifeforms (aliens) make carbon based mining mchines/robots and pretyt much destroy humanity because they think we are soem shitty carbon based machinery the realt living being left abandoned in earth.
    

Re: Select/Versus Team mode portraits?

 January 21, 2018, 08:05:50 pm View in topic context
#15
 Posted by K4thos  in Select/Versus Team mode portraits? (Started by K4thos January 21, 2018, 05:58:54 pm
 Board: M.U.G.E.N Development Help

mystery solved, thanks
    

Pinkie pie released

 January 21, 2018, 08:01:12 pm View in topic context
#16
avatar  Posted by mrgamer123  in Pinkie pie released (Started by mrgamer123 January 21, 2018, 08:01:12 pm
 Board: Your Releases, 1.0+

    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 January 21, 2018, 07:59:57 pm View in topic context
#17
 Posted by Bastard Mami  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

yeah, as an example they still have not done shit with the oswald and momoko models.
    

Re: Rugal Bernstein

 January 21, 2018, 06:38:30 pm View in topic context
#18
 Posted by The Sudden Rarity  in Rugal Bernstein (Started by ReddBrink January 21, 2018, 08:23:30 am
 Board: Projects

Ooh, I wanna see these two done.  Good luck with this ^..^
    

Re: Fighter Factory 3.0.1 Final

 January 21, 2018, 06:37:05 pm View in topic context
#19
avatar  Posted by cldz  in Fighter Factory 3.0.1 Final (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

hello VirtuallTek

for convenient sake, can you add a feature to convert all/group of 8 bit sprites into 32
also resize all/group of sprites if possible.

auto semi trans pal based on the image transparency when indexing with ff3...hope you get waht i mean
if you dont get it or it's not possible...then nvm,don't know if ppl would find it useful...well,who knows.

more option for indexing/pal editor, i use xnview sometimes if i want to make pal from a 32bit image
just so i can arranged the color with less effort and time later on with ff3.

pal based on an image, lets say there's this image represent a pal structure
if ff3 able to adopt it as pal that would be awesome.

can you also make ff3 able to merge 2 project into 1
i mean merge the sprites,this should probably come in handy for those who would like to do cs
i can only do copas 1 by 1 on ff3[copy from 1 project and then paste to the other]
maybe i missed something?...or maybe i jsut don't know waht i'm doing,i use only ff3 when tried to do cs btw
and dont follow any tutorial...i was just messing with this app,now i'm not sure if it's a good idea.

current ff3 is great already
just suggestion, dont know if those can be done

tyvm

    

Re: Kame House

 January 21, 2018, 06:20:46 pm View in topic context
#20
 Posted by Toni  in Kame House (Started by Toni January 18, 2018, 09:49:41 am
 Board: Your Releases, 1.0+

Thanks :)