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Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 September 23, 2018, 03:02:57 am View in topic context

    

Re: Corvus color separation - requests closed

 September 23, 2018, 02:57:50 am View in topic context
#2
 Posted by Duke of Corvus  in Corvus color separation - requests closed (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

Good to know, That saves me a lot of work :).
    

Re: Kof Roomi by Ali CS

 September 23, 2018, 02:54:56 am View in topic context
#3
 Posted by Duke of Corvus  in Kof Roomi by Ali CS (Started by Duke of Corvus September 22, 2018, 06:51:12 am
 Board: Resource Releases

    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 September 23, 2018, 02:42:06 am View in topic context

Reposting from the staff announcements section on the MFFA discord:

Quote
Just to give everyone an update on the server situation, it turns out that the forum's database got corrupted during the move. Unfortunately, the most recent forum backup on zFast's side is from August, so expect a rollback to occur when our site comes back online. We are currently working with zFast to see if it is possible to restore a more recent backup of the site. We will keep everyone updated on this situation if anything changes.
    

Re: Super Smash Bros Ultimate

 September 23, 2018, 02:06:55 am View in topic context
#5
 Posted by Person Man  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games


Oh, and by the way, don't know if you've heard the news already, but some alleged screenshots featuring Ken popped up a few days ago:
Spoiler, click to toggle visibilty

Ahem.

Fake leaks, grain of salt, yadda yadda, but this image started making the rounds today and if it’s fake it’s a damn good fake.

Spoiler, click to toggle visibilty

    

Re: Corvus color separation - requests closed

 September 23, 2018, 01:58:26 am View in topic context
#6
 Posted by ReddBrink  in Corvus color separation - requests closed (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

I thought someone else did the more extensive CS for Shiki. A user named L.E.O.N I believe? I do remember Duke's as well, but like he said, it wasn't as extensive. Idk if L.E.O.N actually finished it, but maybe you could save time and effort by seeing where he got with it.
IIRC, Yes L.E.O.N  did finish it. I maybe wrong though. can be found here.
http://mugenguild.com/forum/topics/the-cs-discussion-thread-152901.msg2383936.html#msg2383936

EDIT:Nevermind. DW found it lol.
    

Re: Super Smash Bros Ultimate

 September 23, 2018, 01:55:25 am View in topic context
#7
 Posted by Long John Killer  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

I'll lead to the bias side, but I don't see this Katalina having any shot of being real.  Among requirements to be in Smash, the character needs to be iconic, have a significant history with Nintendo and/or in the eyes of Sakurai need the public spotlight to bring back around to relevancy.  If this character is apparently fairly new, thus lacking the history, not particularly needing to be exposed because it's big in Japan but middling elsewhere, and having nothing iconic being molded out of the same basic anime cookie cutter format that you see everywhere, then she's not much of an all-star that needs to be elevated to playable character status.

That could just be the part of me that's so freaking done with similar-looking anime swordsmen in Smash though, at least less important ones in video game history.  It still personally feels odd in a mash-up game of this size and concept that Final Fantasy doesn't just have less reps than Fire Emblem, but the later is attempting to hold the biggest margin of characters in the roster while the former is stuck with just one.  Yes, yes, I know, character rights for who owns what and FE being much easier to just throw characters in, yadda yadda, but still, it irks me for some reason.

Spoiler: Relevant (click to see content)

Minecraft I have no connection to; tried it out when it was a beta, wasn't much fun but it sure as hell blew up with the next generation of kids once it went public and is something big enough I could warrant a spot for.  Just it's the nature of how the characters are all blocky from that game which I imagine doesn't translate well to a 2D fighting field where you're always facing them from a certain angle but their movements still need to be dynamic.  The guy would just be stuck with very wooden animations and a lot of body clipping with the arms waving around.
    

Re: Corvus color separation - requests closed

 September 23, 2018, 01:52:15 am View in topic context
#8
 Posted by DW  in Corvus color separation - requests closed (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

I thought someone else did the more extensive CS for Shiki. A user named L.E.O.N I believe? I do remember Duke's as well, but like he said, it wasn't as extensive. Idk if L.E.O.N actually finished it, but maybe you could save time and effort by seeing where he got with it?

**EDIT:

Yeah, it is him.

So I think the Shiki CS it's basically 85% done. Sorry about my laziness, it has no limits. XD

It's looking like this:



And I learned how to make gifs lol :sugoi:
    

Re: Corvus color separation - requests closed

 September 23, 2018, 01:48:48 am View in topic context
#9
 Posted by FeLo_Llop  in Corvus color separation - requests closed (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

Oh? I thought it was a bit deeper:


I kept this sprite in my PC, but now I doubt...since you said your separation and this one is a bit more extense.  Either way, thanks for your replu, Corvus :)
    

Re: Super Smash Bros Ultimate

 September 23, 2018, 01:33:26 am View in topic context
#10
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Seems photoshopped and fake as many claim.
    

Re: Super Smash Bros Ultimate

 September 23, 2018, 01:17:15 am View in topic context
#11
 Posted by NamelessOnlinePlayer  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Meh, most guests haven't aged very well when it comes to moveset. For how many times people hyped the whole "Mario vs Sonic vs Mega Man vs Pac-Man" dream match in Sm4sh days, they forgot about them as soon as the game released. Really, I feel like only Cloud and Bayonetta aged well in terms of moveset (Ryu and Snake can be debated on the subject).

And moving on to other topics, some new guy claimed to have talked with Vergeben and claimed that Steve from Minecraft will also join the game, that and that... >_> :shrugs:
Katalina from Granblue Fantasy may be in negotiations for the game (and considering the time right now, I'll assume they're talking about DLC).
Now, why am I bringing this up? Because Vergeben was directly asked if he really talked with this person and he answered yes.

Oh, and by the way, don't know if you've heard the news already, but some alleged screenshots featuring Ken popped up a few days ago:
Spoiler, click to toggle visibilty
    

Re: Video Thread

 September 23, 2018, 01:11:33 am View in topic context
#12
 Posted by D.R.B  in Video Thread (Started by Valodim December 23, 2006, 04:12:41 pm
 Board: Entertainment

Leon Vs Ashley
    

Re: Cyborg (Edited by Mr.Giang)

 September 23, 2018, 01:02:03 am View in topic context
#13
avatar  Posted by Mr.Giang  in Cyborg (Edited by Mr.Giang) (Started by Mr.Giang August 29, 2018, 01:26:59 am
 Board: Edits & Addons 1.0+

Update:
- Fixed a glitch that makes Cyborg lose his clsn boxes during the end of Power Claw.
- Power Claw's recovery reduced by 4f.
- Power Claw now has start-up invinciblity.
- Power Claw's jump heigh increased.
- Techno Tackle's frame adventages reduced from 14 to 3.
- Nova Blaster's guard hittime reduced from 28 to 10.
- j.Weak's start-up reduced from 6f to 5f.
- j.Weak's active duration reduced from 7f to 4f.
- Reworked j.Weak's animation.
- j.Medium's start-up increased from 3f to 6f.
- j.Medium's recovery reduced from 13f to 8f.
- s.Strong's explod now can be removed properly.
- j.Strong's active duration increased from 3f to 8f.
- j.Strong's recovery reduced from 14f to 9f.
- j.Strong's ground hittime increased from 20f to 25f.
    

Re: Iron Man

 September 23, 2018, 12:57:27 am View in topic context
#14
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Just added the proton cannon to the separation. i will update the palette template 1 final time once i finish CSing the rest of the anims.
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 September 23, 2018, 12:36:02 am View in topic context
#15
 Posted by Sookoll  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

Some leak said that the DLC character is a female Skullomania, which I took to mean that the leaker didn't know Akira, but maybe it's an OL dressed up as a skeleton after all.
    

Re: Hien's Art stuff.

 September 22, 2018, 10:09:42 pm View in topic context
#16
 Posted by Hien  in Hien's Art stuff. (Started by Hien November 20, 2012, 03:01:06 am
 Board: Graphics

    

Re: HDBZ CHAMP EDITION RELEASE [4.2B version released]

 September 22, 2018, 10:00:28 pm View in topic context
#17
avatar  Posted by phoenix121_2  in HDBZ CHAMP EDITION RELEASE [4.2B version released] (Started by Iced April 07, 2017, 11:32:35 pm
 Board: Hyper DBZ

well fixing the edges with some antialiasing wouldnt hurt dont u say
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 September 22, 2018, 09:17:12 pm View in topic context
#18
avatar  Posted by SnkLover  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

    

Re: New Character Updates (Guess who's back... again)

 September 22, 2018, 07:46:05 pm View in topic context
#19
 Posted by Synck  in New Character Updates (Guess who's back... again) (Started by Synck September 21, 2018, 09:15:59 pm
 Board: Your Releases, 1.0+

I wouldn't open this thread if I didn't feel good lol
    

Re: Kof Roomi by Ali CS

 September 22, 2018, 07:39:52 pm View in topic context
#20
 Posted by DW  in Kof Roomi by Ali CS (Started by Duke of Corvus September 22, 2018, 06:51:12 am
 Board: Resource Releases

Ah ok, I figured what you did was more in depth than Inverse's Roomi. Also, thanks for explaining the optimization. I don't 100% get it, though once I attempt it a few times, I should be able to get the hang of it.