YesNoOk

Recent Posts

    

Re: Silva WIPs: The Hulk Rough Beta

 July 22, 2018, 12:58:45 am View in topic context
#1
 Posted by DivineWolf  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

So...Idk if you've changed something recently or what... But I can't even do certain moves with him without him getting stuck or glitching in a very odd way. :-\ Like, I tried to do LP G.Wave and he like slides forward and then faces the wrong way? MP\HP version gets him stuck in an animation loop(seems to be tiny buffering issues). Vels/physics are very floaty and unorthodox. All of the start up timings on all his normals are god awful, and his neg frames are rough bruh. I like how you made grab able to perform with any 2 punches. That's something I always disliked with Buckus' chars is it could only be done with 2 specific punches.

He looks really misaligned as well. TBH I feel like you may have uploaded the wrong version, or this is some type of joke? I like Buckus' chars/style, so I'm actually looking forward to this. When you get this all straightened out, give me a holla and I'll test.

*Edit

Or maybe I overlooked something? Like all you've done so far is G.Charge and his normals? I glanced over the ReadMe, though didn't see anything about that, so I assume everything that's mentioned, should be in working order.
    

Re: Sayaka Miki WIP

 July 22, 2018, 12:49:32 am View in topic context
#2
 Posted by Nep Heart  in Sayaka Miki WIP (Started by Nep Heart July 19, 2018, 03:15:30 am
 Board: Projects

    

Re: MUGEN Video thread

 July 22, 2018, 12:46:24 am View in topic context
#3
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Fate/Grand Order

 July 22, 2018, 12:45:18 am View in topic context
#4
 Posted by President Devon  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

I'm going all in for Squirtoria. This will be my last banner before Merlin.
    

Re: Divine Requests

 July 22, 2018, 12:41:02 am View in topic context
#5
 Posted by DivineWolf  in Divine Requests (Started by DivineWolf May 26, 2012, 02:47:39 am
 Board: Requests

Yeah! Thanks. :)
    

Re: Death Battle (And sprite fight animations)

 July 22, 2018, 12:39:07 am View in topic context
#6
 Posted by Prime SC  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Jesus I didn't expect that and since when did she have exploding sai's
    

Does anyone know how to fix WAV sound on Mugen 1.1 ?

 July 22, 2018, 12:36:58 am View in topic context
#7
 Posted by OldGamer  in Does anyone know how to fix WAV sound on Mugen 1.1 ? (Started by OldGamer July 22, 2018, 12:36:58 am
 Board: M.U.G.E.N Configuration Help

Does anyone know how to fix WAV sound on Mugen 1.1 ? for the system.snd because when I select my character the sound only plays haft way ?
and how do you go about to make it play the sound all the way  for the mugen 1.1 software ?

here a video that I made and I explain about it even more detail, I hope anyone can take the time help me out how to config it the sound for mugen 1.1



    

Re: Death Battle (And sprite fight animations)

 July 22, 2018, 12:32:05 am View in topic context
#8
 Posted by D.R.B  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

DBX
    

Re: Silva WIPs: The Hulk Rough Beta

 July 22, 2018, 12:08:19 am View in topic context
#9
 Posted by NDSilva  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

• Oh snap, what a oversight. Gonna fix it as soon as possible;

• In fact, I actually made a properly detailed & indexed small portrait, which appears in my previous videos. It's just that I'm holding it for the final release because reasons.

• Wow that's interesting, didn't notice the MSH dudes lost their crouch animation when going to the VS. series... That shall be updated. :)


Not able to test out, so do fx changes with the varation of the move.
It's the same FX, it just switch colors along the character palette. In the above case they represent the colors from (U)MvC3 and MvCI, respectively.


Real thanks for the feedback. :)
    

Re: Fate/Grand Order

 July 22, 2018, 12:07:33 am View in topic context
#10
 Posted by Magical Amber  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

I'll wait till part 2 of the event to start rolling since I want Summer Altria. Any left over quartz (if I have any) will be spent on the Summer Tamamo banner.
    

Re: R. Mika POTS style

 July 21, 2018, 11:53:43 pm View in topic context
#11
 Posted by sabockee  in R. Mika POTS style (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Looks good so far. You can use Midnight Bliss sprites I made for her a while ago, if you want.
    

Re: Nightmare Geese (CVS/POTS)

 July 21, 2018, 11:51:55 pm View in topic context
#12
avatar  Posted by HyperClawManiac  in Nightmare Geese (CVS/POTS) (Started by HyperClawManiac July 21, 2018, 09:19:45 pm
 Board: Edits & Addons 1.0+

The Kyokuu Reppu Zan, though it seems to wall push strangely.  Is Geese supposed to be off-screen for that?

Yeah, I think I set p2's knockback velocity I little too high. I'll try to do some adjustments for a future update.
Also, be sure to send me your voice edits again, I want to put them seperate from the normal, meaning 2 different sound files, because I'm cool with the normal voices aswell.
    

Re: Trigger when enemy's partner is dead?

 July 21, 2018, 11:48:35 pm View in topic context
#13
 Posted by Odb718  in Trigger when enemy's partner is dead? (Started by MrGiang July 20, 2018, 05:16:41 am
 Board: M.U.G.E.N Development Help

Partner,
Redirects the trigger to the player's partner. Normal helpers and neutral players are not considered opponents. See the related trigger "numpartner" in the trigger documentation.
    

Re: Fate/Grand Order

 July 21, 2018, 11:47:00 pm View in topic context
#14
 Posted by Xhominid  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

    

Re: Question on this code

 July 21, 2018, 11:43:22 pm View in topic context
#15
 Posted by Odb718  in Question on this code (Started by cake-kun July 19, 2018, 12:36:16 am
 Board: M.U.G.E.N Development Help

So if I'm understanding this correctly, the person hasn't set up a standardized Anim method. He's probably got random Anim numbers for each special and for each transition/mode he has individual states that call those specific numbers.
Because he's adding 13000 to the "beaten" states, you'd probably be adding 13000+5000. Look for animations in the 18000 to 18300 range. Those should be hit reactions.
Also if you check out the hit reaction Statedefs you may see the math altoiddealer described. It may not be exactly the same because there's always different ways math can be written.
    

Katz Motel (Courage the Cowardly Dog)

 July 21, 2018, 11:42:00 pm View in topic context
#16
avatar  Posted by WlanmaniaX  in Katz Motel (Courage the Cowardly Dog) (Started by WlanmaniaX July 21, 2018, 11:42:00 pm
 Board: Your Releases, older Mugen

As you may know Katz was my possible w.i.p character, I decided to make him as his own home stage.



It features:

  • Super Jump
  • Music
  • 1.1 compatibles
  • Particle CG rain effects


Download Link:

Welcome to my motel and I am Katz!
    

Re: Nightmare Geese (CVS/POTS)

 July 21, 2018, 11:32:43 pm View in topic context
#17
 Posted by The Sudden Rarity  in Nightmare Geese (CVS/POTS) (Started by HyperClawManiac July 21, 2018, 09:19:45 pm
 Board: Edits & Addons 1.0+

The Kyokuu Reppu Zan, though it seems to wall push strangely.  Is Geese supposed to be off-screen for that?
    

Re: King of Fighters E blog

 July 21, 2018, 11:32:28 pm View in topic context
#18
 Posted by Flowrellik  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Whoa! Sexy and professional at the same time!
Cannot wait to see Hinako in action! I'm curious how are the other characters holding up? anything new with Morrigan or any of the newcomers?
    

Re: Divine Requests

 July 21, 2018, 11:27:34 pm View in topic context
#19
 Posted by sabockee  in Divine Requests (Started by DivineWolf May 26, 2012, 02:47:39 am
 Board: Requests

This  one?
    

Re: pikachu update (xed)

 July 21, 2018, 11:20:52 pm View in topic context
#20
 Posted by PlasmoidThunder  in pikachu update (xed) (Started by -Eco- July 21, 2018, 11:55:28 am
 Board: Your Releases, 1.0+

The easiest way to stop a sound when the character gets hit is to add channel = 0 to the PlaySnd controller.

There's probably a much less silly way of doing this, but I'd put a BGPalFX controller in state -2 with a time of 0 that triggers when your previous state number is equal to that of the Hypers.