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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 18, 2018, 03:40:22 am View in topic context
#1
 Posted by AVPboy  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

Thanks for the kind words everybody.

Updated the link on the first page again, added small portrait and a few minor adjustments.

Thanks Sean, we are expecting it... but take your time, we are happy with this for sure.
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 18, 2018, 03:22:56 am View in topic context
#2
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Well thanks man, I really appreciate that. Just fyi, this is the dog I'm going to make an attempt at:

    

Re: Enemy life is set to half it's life max on survival mode [1.0]

 October 18, 2018, 03:08:35 am View in topic context
#3
 Posted by DarkWolf13  in Enemy life is set to half it's life max on survival mode [1.0] (Started by Kamekaze October 18, 2018, 12:12:40 am
 Board: M.U.G.E.N Configuration Help

I can confirm with Kamekaze's issue. I too have the same issue and that's because of the number of rounds set in the screenpack. If the fight.def has the match set to only one round, it'll affect the HP for the opponents in Survival for some funny reason. If you set the rounds back to its default amount (2), it'll be back to normal.

Kamekaze, check the fight.def and see how many rounds it requires to win a match. If it's set to 1, set it to 2.
    

Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 October 18, 2018, 03:02:00 am View in topic context
#4
 Posted by Walruslui  in Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

Those pants change entirely for a couple frames and it's pretty jarring
    

Hieda no Akyuu WIP

 October 18, 2018, 02:45:16 am View in topic context
#5
 Posted by Nep Heart  in Hieda no Akyuu WIP (Started by Nep Heart October 18, 2018, 02:45:16 am
 Board: Projects

Spoiler, click to toggle visibilty

https://www.dailymotion.com/video/x6vng8o

 Greetings, this will be my second MUGEN character now that Sayaka has been released this week (and soon to get an update herself). Introducing Hieda no Akyuu, Child of Miare and the Chronicler of Gensokyo! This character will be using neneco's sprites and a few sounds as a basis, but she is otherwise being made from the ground up. Her fighting style will be drastically different from Sayaka in spite of sharing the same base gameplay mechanics, starting out weak and progressively improving in combat the more she levels up as indicated by the Level 1 on the screenshot. Currently, Akyuu i roughly 60% complete.

    

Re: Fate/Grand Order

 October 18, 2018, 02:43:23 am View in topic context
#6
 Posted by Xhominid  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

I didn't even recognize the Ghost N' Goblin's reference...

They are doing a good job with the subtitles like with Saber Wars: The Caliburn Awakens and the like.
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 18, 2018, 02:41:07 am View in topic context
#7
avatar  Posted by that.guy  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 18, 2018, 02:31:21 am View in topic context
#8
avatar  Posted by SiL3Nt J  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Well, thanks. I really appreciate that. Here's some more progress on Pinhead. Of all the characters I've made, he has been the hardest just because there is so much detail involved. I tried getting the dogs from the Jill sprite sheet, but I don't have WinZip at this time... if there's any chance someone could maybe do a  copy and paste, it would be appreciated. Here's some more progress on Pinhead. Trying to have these sprites done by Halloween.

    

Re: Roster Showcase

 October 18, 2018, 02:30:27 am View in topic context
#9
 Posted by DeathScythe  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

...

Love how organized it is,Good job.There is a final bison port in Froz's bison,just to seperate both of them

Thanks, as I said is still in progress, I'm changing/replacing characters all the time, I also need to change portraits for other characters (like Kusanagi, Rasetsumaru and Mr. Karate). I'm planning to make them 'secret' characters, would be nice if there was a way to make them 'real secret characters' instead of just having them off screen. :(

...

This would look nice in 720P you would be able to add a bracket of the duplicate amount of characters on each end if you wanted to add other Franchises.

Or I can edit the SP to fit more characters, though I'm not a fan of too much characters in one game :P
    

Re: Happy Birthday to...

 October 18, 2018, 02:26:22 am View in topic context
#10
 Posted by DeathScythe  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

    

Re: Enemy life is set to half it's life max on survival mode [1.0]

 October 18, 2018, 02:11:51 am View in topic context
#11
 Posted by Umezono  in Enemy life is set to half it's life max on survival mode [1.0] (Started by Kamekaze October 18, 2018, 12:12:40 am
 Board: M.U.G.E.N Configuration Help

is the screenpack public? gonna take a stab and assume its for a fullgame. if the problem goes away with another screenpack, i think a look at the actual screenpack code would help us out the most here
    

Re: Enemy life is set to half it's life max on survival mode [1.0]

 October 18, 2018, 01:57:19 am View in topic context
#12
avatar  Posted by Kamekaze  in Enemy life is set to half it's life max on survival mode [1.0] (Started by Kamekaze October 18, 2018, 12:12:40 am
 Board: M.U.G.E.N Configuration Help

yeah I messed around with the teamlife thing, no dice. When I changed screenpacks the issue went away. But the problem is I cannot change screenpacks so I have to fix it on this one D:
    

Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 October 18, 2018, 01:29:42 am View in topic context
#13
 Posted by Nuroravage  in Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

So, I have good news about Yamazaki, everyone! A gentleman named ;X had posted up some sffs from his previous works, however it was missing for a while, but mete122 had posted a new url of most of the previous ones, including with some Yamazaki sprites that are close to what I originally wanted!
Hello knuckles. I'm glad you like my sprites  for Yamazaki's converted Kof attacks and for his super from kof14. I overheard  WalrusLui talking with MotorRoach  on discord a few days ago about you looking for an animation. So I made you this.  you can thank them for showing a vocal interest in your character.
 

 credit to Dampir for his wip Kof2cvssprite conversions that he had started so long ago
    

Re: Double Dragon Reloaded Alternate - PC/Android

 October 18, 2018, 12:52:35 am View in topic context
#14
 Posted by magggas  in Double Dragon Reloaded Alternate - PC/Android (Started by magggas May 13, 2017, 04:53:28 pm
 Board: Gaming

-The game got a new update!-





-News in this version:
1. Added Hulk Hogan and Ultimate Warrior from WWF Superstars as playable characters.
2. Increased the players maximum health on the player vs player fight.

-Bug fixes:
1. Now timer resets when player vs player fight is starting.
2. Fixed the issue of the players being visible behind doors.

DOWNLOAD LINK: https://gamejolt.com/games/double_dragon_reloaded_alternate/255630
    

Re: Enemy life is set to half it's life max on survival mode [1.0]

 October 18, 2018, 12:48:55 am View in topic context
#15
 Posted by Baby Bonnie Hood  in Enemy life is set to half it's life max on survival mode [1.0] (Started by Kamekaze October 18, 2018, 12:12:40 am
 Board: M.U.G.E.N Configuration Help

I think "Team.1VS2Life" in mugen.cfg is what you're looking for, and that can also be set in MUGEN's options menu.

Edit: Wait, I'm blind.  You're talking about Survival mode, not Simul mode.  I got nothing then because Survival opponents have normal life on my end unless I use Simul to outnumber them.
    

Re: add004 Infinite Guile help

 October 18, 2018, 12:46:03 am View in topic context
#16
 Posted by Walruslui  in add004 Infinite Guile help (Started by W_G_D3DM4N October 18, 2018, 12:35:50 am
 Board: M.U.G.E.N Configuration Help

that's how it is with his guile by default.

the solution would be to see what codes from add004's patch coding conficts with the original guile, however with little detail on how or why it's never really been fixed
    

Re: add004 Infinite Guile help

 October 18, 2018, 12:38:33 am View in topic context
#17
 Posted by Umezono  in add004 Infinite Guile help (Started by W_G_D3DM4N October 18, 2018, 12:35:50 am
 Board: M.U.G.E.N Configuration Help

show the relevant code snippets where you implemented the add004 code

i forget how add004 works but if you patched i assume theres some cns editing
    

add004 Infinite Guile help

 October 18, 2018, 12:35:50 am View in topic context
#18
avatar  Posted by W_G_D3DM4N  in add004 Infinite Guile help (Started by W_G_D3DM4N October 18, 2018, 12:35:50 am
 Board: M.U.G.E.N Configuration Help

So I am having an issue with Infinite's Guile. I patched him idk how many times and the bar is still not showing or any of the functions are working for him.

Anyone else have the same issue and know how to resolve it?
    

Re: Fate/Grand Order

 October 18, 2018, 12:30:43 am View in topic context
#19
 Posted by President Devon  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

    

Enemy life is set to half it's life max on survival mode [1.0]

 October 18, 2018, 12:12:40 am View in topic context
#20
avatar  Posted by Kamekaze  in Enemy life is set to half it's life max on survival mode [1.0] (Started by Kamekaze October 18, 2018, 12:12:40 am
 Board: M.U.G.E.N Configuration Help

I feel like an idiot asking but I've checked pretty much everywhere. There's a setting to change it back to 100% life because I have other builds of mugen that dont have this issue. I know it's something to do with the screenpack but I don't know where. Any idea where to change this setting?