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Re: [OHMSBY Thread]: Waddle Dee Updated (02/14/24)

 April 26, 2024, 04:07:25 pm View in topic context
#1
 Posted by DeathScythe  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)

 April 26, 2024, 03:40:59 pm View in topic context
#2
avatar  Posted by Dude01  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

    

Re: Assorted AI-generated stages

 April 26, 2024, 01:39:35 pm View in topic context
#3
 Posted by kamui 2.0  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Which one do you like but think could have more animation? I'm no stranger to revisiting older works so I might update some. That said it's all original assets so adding animation isn't that easy.

Actually, I get used to the stages, theres no need to change, they're backass
Keep the amazing work, is so good to have the stages with this quality from the same author
Like I said these are my main stages from now
btw cosmic clearing appears this warning (sorry for my bad English)
I can't download it
    

Fatal Fury vs Street Fighter

 April 26, 2024, 12:46:20 pm View in topic context
#4
avatar  Posted by Frank1984  in Fatal Fury vs Street Fighter (Started by Frank1984 April 26, 2024, 12:46:20 pm
 Board: Requests

Hi, my name is Francesco, from Italy, I really like the creativity that can be developed by MUGEN.
I apologize if this is not the right section, please make an exception. It won't happen again.
I was hoping to find a long time looking version of

Fatal Fury vs Street Fighter https://youtu.be/3v8nQH0LjHA
    

Re: Garou— Blue Mary & system updates (1.1)

 April 26, 2024, 12:07:45 pm View in topic context
#5
 Posted by Bannana  in Garou— Blue Mary + system updates (1.1) (Started by Bannana July 18, 2022, 03:55:43 am
 Board: Your Releases, 1.0+


It's getting to be too much to update the main post, I think I might run out of characters soon :p

I meant to get this out earlier, but all my old testers are getting older and, just like with fighting games, not everyone has the time! I will admit, my time has been split lately myself, but I had it in the back of my mind while playing dark awake and aquapazza at locals.

This is a soft release, which means that I put a lot of time into testing, so I can confirm I caught bugs, infinites, etc, but I can't confirm I caught everything because I didn't have any external testers due to lack of time, and because this is the first true use of the escalation system.

Tung has some moves in the system, but Mary has actual chains, and thus, real combos that exploit the mechanics. There's some pretty fun routing like this, but I had to modify a lot of system mechanics in response to things like ESC 2B>5B>3C>2B>5B>3C etc being an infinite in the corner, so everyone gets a system update here.

my comments on the character:
Quote
FF3/Real Bout Blue Mary with Real Bout 2 escalation install that alters a lot of her moves. In escaltion mode she gets chains like in RB2.

I based the animations for all the attacks around RB as well, sort of like what I did for my old MONSTER Yamazaki where I used 98 sprites but RBS frame data. This results in some funny looking things, like vertical arrow looking a bit stiff with the XI sprites, but functionally the moves act like they do in the older FF games, so the "stiffness" is similar to that. In addition, the Snatcher followup is in the FF3 style, where the cancel is very fast and immediate, as in her main chain in that game.

A unique run that is both a dash and a run: 66 and you get a run that ends either at animation end or if you press another button. This links the kof mary with the real bout one who has a long dash.

I spent a while on this character because I'm a big mary player, and over all the games she's always different. I didn't want to focus the kof style mary (my best mary is XI), because I really like how Mary works in FF3 and RB. I have some knowledge of RBS and RB2 Mary, but I'm not good with her in those games, so I sort of dabbled with the concept of the chain queen.

Anyway the 4/26/24 update as in the changelog:

Quote
- Blue Mary my beloved
- SFX priority fixes (thanks Vans!)

- increased cornerpush during escalation mode
- Bug where ending escalation mode during super jump caused you to stay stuck in prejump fixed
- Tung was missing 5041-2 for whatever reason

All characters are updated in the backend, and Tung's sff is updated.

I enjoyed opening up Mary for the day or two, and I have files for Gato and Yamazaki ready, both of which I've made before, so I'm interested in working on them later.
    

Re: MUGEN Video thread

 April 26, 2024, 08:33:00 am View in topic context
#6
 Posted by IKEISLEGEND  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

 mvc2 remake match


       
    

Re: 3v3 mvc2 style and KOF XI style

 April 26, 2024, 07:07:48 am View in topic context
#7
 Posted by IKEISLEGEND  in 3v3 mvc2 style and KOF XI style  (Started by IKEISLEGEND January 12, 2019, 04:04:29 am
 Board: M.U.G.E.N Discussion

                                           

                                                   Heres A great set VS Swagga Kings





                                                       
    

Re: Active Tag system

 April 26, 2024, 04:55:08 am View in topic context
#8
 Posted by JoeStarX  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

Which version of the tag are you using? I optimized it  bit recently. Still it's odd that tag would cause a slowdown. Even my old Thinkpad had no such issues. Maybe some particular char that spazzes out in tag?
I'm using the latest version I believe the one that is on the first page.

 ],
  "FirstRun": false,
  "FontShaderVer": 120,
  "ForceStageZoomin": 1.5,
  "ForceStageZoomout": 0.8,
  "Framerate": 75,
  "Fullscreen": true,
  "FullscreenRefreshRate": 75,
  "FullscreenWidth": 1920,
  "FullscreenHeight": 1080,
  "GameWidth": 1920,
  "GameHeight": 1080,
  "GameFramerate": 63,
  "IP": {},
  "LifeMul": 100,
  "ListenPort": "7500",
  "LoseSimul": true,
  "LoseTag": false,
  "MaxAfterImage": 128,
  "MaxBgmVolume": 100,
  "MaxDrawGames": -2,
  "MaxExplod": 512,
  "MaxHelper": 56,
  "MaxPlayerProjectile": 256,
  "Modules": [],
  "Motif": "data/ilx/system.def",
  "MSAA": false,
  "NumSimul": [

here is my screen information and labtop specs
I have an Intel R(N95) Intel UHD Graphics
    

Re: [OHMSBY Thread]: Waddle Dee Updated (02/14/24)

 April 26, 2024, 04:46:53 am View in topic context
#9
 Posted by TurnPile  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Kiryu coco was delayed. Why long month video released

Dude said a while ago he's downsizing his MUGEN work because he's a human and he has to deal with everything else in life, so its expected now to wait a few months until he releases something. Clearly he's going through something right now....

Even then, he still needs to update every single one of his characters with a meme to work with Coco's meme super.
    

Re: [OHMSBY Thread]: Waddle Dee Updated (02/14/24)

 April 26, 2024, 04:20:02 am View in topic context
#10
 Posted by JolarValenflower  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Kiryu coco was delayed. Why long month video released
    

Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)

 April 26, 2024, 04:10:30 am View in topic context
#11
 Posted by TornilloOxidado  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

    

Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)

 April 26, 2024, 03:30:54 am View in topic context
#12
 Posted by JolarValenflower  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Izayoi was delay or released video
    

Re: MUGEN Video thread

 April 26, 2024, 03:27:37 am View in topic context
#13
 Posted by Yagoshi300  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

So, you guys like AI matches, eh?

Well... Here's one of them:

    

Poyochan released Blue Forest

 April 26, 2024, 03:24:00 am View in topic context
#14
 Posted by Yagoshi300  in Poyochan released Blue Forest (Started by Yagoshi300 April 26, 2024, 03:24:00 am
 Board: Found Releases 1.0+

    

SenketsuYugi (Kyo el Chido) updated Kenshiro

 April 26, 2024, 03:15:09 am View in topic context
#15
 Posted by Yagoshi300  in SenketsuYugi (Kyo el Chido) updated Kenshiro (Started by Yagoshi300 April 26, 2024, 03:15:09 am
 Board: Found Releases 1.0+

    

ALLIES Updated All Characters (Except X')

 April 26, 2024, 03:07:17 am View in topic context
#16
 Posted by Yagoshi300  in ALLIES Updated All Characters (Except X') (Started by Yagoshi300 April 26, 2024, 03:07:17 am
 Board: Found Releases 1.0+

CW // KOF MUGEN

Preview:



Downloads:

Kyozalid 3: https://www.mediafire.com/file/b0wd63in4ogc16p/Kyozalid_3%2528Ver2.008%2529.zip/file

Rugalid: https://www.mediafire.com/file/7r82exbxpooriqr/Rugalid%2528Ver2.006%2529.zip/file

Zerugal (Zero Rugal): https://www.mediafire.com/file/yt7l1f1rystbzku/ZERO_Rugal%2528Ver2.002%2529.zip/file

Nero (Not The DMC One): https://www.mediafire.com/file/7abu07hsy7jbvj3/Nero%2528Ver2.006%2529.zip/file

Dion: https://www.mediafire.com/file/v8ew5z6quwfu631/Dion%2528Ver1.005%2529.zip/file

Incisive: https://www.mediafire.com/file/d89fuqo2ab1bok6/Incisive%2528Ver1.002%2529.zip/file
    

Re: [Theme Thread] SNK/KOF Sprite thread

 April 26, 2024, 02:57:13 am View in topic context
#17
 Posted by DeathScythe  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

    

Re: [Theme Thread] SNK/KOF Sprite thread

 April 26, 2024, 02:50:18 am View in topic context
#18
 Posted by jpth  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

someone can extract syo kirishima mugen sprites?
    

Kem The Kiddo released Grizzy

 April 26, 2024, 02:46:36 am View in topic context
#19
 Posted by Yagoshi300  in Kem The Kiddo released Grizzy (Started by Yagoshi300 April 26, 2024, 02:46:36 am
 Board: Found Releases 1.0+

    

Re: Hunter X Hunter Nen Impact

 April 26, 2024, 02:01:31 am View in topic context
#20
 Posted by SquidlyPoli1  in Hunter X Hunter Nen Impact (Started by Dark Waifu April 25, 2024, 11:43:43 am
 Board: Fighting Games

I think it looks kinda slow for the kind of game it's supposed to be. Eighting making a 3v3 tag anime fighter isn't exactly a strange concept when you think of them as the marvel 3 guys, but that game has a particularly fast pace, and a lot of the movement and attacks in this game look kinda sluggish despite a lot of them being similar in concept or distinguishable in some other way. I also think people kinda just see a fighting game developer use a big anime license and think they're immediately going to become arcsys and make something that would have both the cultural impact and general visual spectacle of dragon ball fighterz when that isn't entirely the case most of the time. It happens to a lot of other stuff too, though most of that is people specifically asking arcsys to make a game based on X license.