YesNoOk

Recent Posts

    

Re: Silva WIPs: Tomichin, the Special Partner

 October 20, 2017, 11:47:32 pm View in topic context
#1
 Posted by N. The Silver  in Silva WIPs: Tomichin, the Special Partner (Started by N. The Silver August 30, 2016, 02:30:52 am
 Board: Projects

Each attack button + a directional calls for a different assist. At least 2 of them are planned to be summoned through a hyper motion.
    

Re: The CS Discussion Thread

 October 20, 2017, 11:46:41 pm View in topic context
#2
 Posted by Walruslui  in The CS Discussion Thread (Started by WaiFusion August 14, 2013, 06:40:53 am
 Board: Sprite Projects

you forgot to do the light flash!

and hm I'm gonna apply one of these and see if the extra color really does affect the sprites
    

Re: Marvel vs Capcom Infinite Thread

 October 20, 2017, 11:41:44 pm View in topic context
#3
 Posted by Duke of Corvus  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Good to hear they at least intend to remove that cancer.
    

Re: The CS Discussion Thread

 October 20, 2017, 11:38:12 pm View in topic context
#4
 Posted by D.Magician  in The CS Discussion Thread (Started by WaiFusion August 14, 2013, 06:40:53 am
 Board: Sprite Projects

Here's another one (I do believe I'm getting my groove back):

Super Vegeta (DragonBall FighterZ):

    

Re: Silva WIPs: Tomichin, the Special Partner

 October 20, 2017, 11:23:03 pm View in topic context
#5
 Posted by elementhedge  in Silva WIPs: Tomichin, the Special Partner (Started by N. The Silver August 30, 2016, 02:30:52 am
 Board: Projects

This character looks very funny and fun

How would you be able to summon the assists? would it be with a button and direction or a special command like half circle quarter forward?
    

Re: Sabockee's Sprites 'n Such

 October 20, 2017, 11:16:18 pm View in topic context
#6
 Posted by Xenomic  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

1 stand, 1 grabbed, 4 drain I believe it is, for a total of 6 frames. I'm...not really sure how it would handle 7 frames? Jmorphman might know more about that since he's dealing with Demitri's MB right now and setting it so that it works with all standards, so maybe you can ask him about that one for more in-depth answers?

Got it. Big scary dragon is scary, lol. Well then, it'd mostly be just Akuma's MB. You know, the maid one from CFJ? Try converting that one to CvS, and then try doing the animation for that one. Should be fun, I think~ Other than Akuma? I guess if you're going just CvS (and only for those IN CvS right now), I'd have to see what all there is around. I remember seeing some nice images for Haohmaru that could work well for his Midnight Bliss. Hmm...*Ponders*

Unless you just want to try any random character in CvS style? That's up to you (and also up to you if you'd rather try a non-Midnight Bliss, or something else like a shock, Sangue=Passare, Pharaoh's Curse, Alessi's De-Age, etc.)!
    

Re: Sabockee's Sprites 'n Such

 October 20, 2017, 11:10:27 pm View in topic context
#7
 Posted by sabockee  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

Hauzer? Nah, please cvs stuff only! :P
What needs to be finished in Akuma's MB? I can give it a try.

BTW, I noticed that most of the drain animations is limited to 4 or 5 frames. Is this a big deal that my animation has 7 frames?
    

Re: Sabockee's Sprites 'n Such

 October 20, 2017, 10:44:41 pm View in topic context
#8
 Posted by Xenomic  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

Ah, understood. My suggestion was to perhaps update and/or finish up Shin Akuma's Midnight Bliss from Capcom Fighting Jam. I feel you can do that better in CvS style (assuming the sprite styles aren't the same, which I don't think those two games are). Other than that...the only other thing I can think of, aside from trying new Midnight Blisses for characters that don't have them, is try to come up with something more unique and original for say...Hauzer. THAT one should be fun~ A humanoid dragon girl, from a giant divine dragon? How will THAT turn out I wonder! : O
    

Re: wrestling

 October 20, 2017, 10:29:56 pm View in topic context
#9
 Posted by Speedpreacher  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

Guess that medical clearance gets fast tracked if the big dawg has to go to the vet
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 20, 2017, 10:29:01 pm View in topic context
#10
 Posted by D.Magician  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: gaming news that don't deserve their own thread

 October 20, 2017, 10:22:14 pm View in topic context
#11
 Posted by Renzo F  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

    

Re: Blaze-Beat Works

 October 20, 2017, 10:18:39 pm View in topic context
#12
avatar  Posted by Blaze-Beat  in Blaze-Beat Works (Started by Blaze-Beat September 02, 2017, 06:30:00 pm
 Board: Your Releases, 1.0+

    

Re: wrestling

 October 20, 2017, 10:16:16 pm View in topic context
#13
 Posted by Project.13  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

I'm not sure how to feel about this. I mean, yes, Balor v Styles is going to be a good match. But why is Angle of all people replacing Reigns? I'm not mad about it, Angle back in action is great, but it feels weird.

Unless he comes out in full SHIELD gear, or a black and white version of his own gear, my excite levels are at a 6/10.
    

Re: Marvel vs Capcom Infinite Thread

 October 20, 2017, 10:15:53 pm View in topic context
#14
 Posted by Renzo F  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Supposedly not, but with the HSD Gitch around (which makes infinite-combo counter measures obsolete) right now there exist one touch kill combos.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 20, 2017, 10:15:09 pm View in topic context
#15
 Posted by Rowy Delson  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: wrestling

 October 20, 2017, 10:02:40 pm View in topic context
#16
 Posted by Titiln  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

    

Re: The CS Discussion Thread

 October 20, 2017, 10:00:25 pm View in topic context
#17
 Posted by D.Magician  in The CS Discussion Thread (Started by WaiFusion August 14, 2013, 06:40:53 am
 Board: Sprite Projects

@Walruslui:

Hopefully this helps, I have a hard time explaining exactly what I mean. (into words, that is.)

    

Re: Cruz's Projects: Shermie [Divinewolf] - Last Beta?

 October 20, 2017, 09:48:55 pm View in topic context
#18
avatar  Posted by Memes never die/Manby  in Cruz's Projects: Shermie [Divinewolf] - Last Beta? (Started by Cruz December 02, 2015, 12:21:32 am
 Board: Projects

Made a video with a short combo and her level 3 for Shermie. She's a nice character in her current state i'd say.
    

Re: Cruz's Projects: Shermie [Divinewolf] - Last Beta?

 October 20, 2017, 09:42:23 pm View in topic context
#19
 Posted by zero7360  in Cruz's Projects: Shermie [Divinewolf] - Last Beta? (Started by Cruz December 02, 2015, 12:21:32 am
 Board: Projects

Lightning leg lariat is cool!
but the lightning effect sequence make it strange.
I can't remember how the move actually acts in the real game.
But making p2 waiting during this sequence is kind of strange.
I might be wrong.

Anyway, this is still some great job!!

Yeah, pretty much this. In most cases, P2 usually bounces off the wall once at maximum screen distance and runs back at Shermie during the screen flashes. Aside from that, the move looks great!
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 October 20, 2017, 09:14:36 pm View in topic context

My name is Gameandwatch909. Also known as Gamerduck13 in the .def files I put down for my characters.

I am just your average mugen creator making creations just for fun.
I wanted to make Sans and that's it, but it seems that people want me to make more characters. So I am a full time Mugen Creator, making creations for everyone.

Characters completed so far:

Sans
16 bit Sonic
Muffet (With fourthrhyme)

W.i.ps:

Tac Nayn
Heavy Magician
Metal and Silver Sonic
Chadtronic
Cutman
Glitch Alphys
Toriel

I am still kind of new to Mugen creating. So I will try to keep everyone updated with my creations as much as I can on my youtube AND here.