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hitcount bug

 December 17, 2017, 10:17:17 pm View in topic context
#1
avatar  Posted by DR119  in hitcount bug (Started by DR119 December 17, 2017, 10:17:17 pm
 Board: M.U.G.E.N Development Help

I want to return the maximum combo, so I've made a varset which sets the var to hitcount if hitcount is bigger than the var. I checked it with displaytoclipboard, but the var doesn't increase to 2 when the combo counter shows 2. It increases after the first hit and it increases to 2 and higher numbers when the combo is larger than 2. Is this some kind of bug or have I done something wrong?
    

Re: [Theme Thread] Z2 Sprite thread

 December 17, 2017, 09:55:57 pm View in topic context
#2
 Posted by Djoul  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

In my opinion very promising.
Bien joué !
    

Re: Ikemen Plus

 December 17, 2017, 09:39:19 pm View in topic context
#3
 Posted by K4thos  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Quote
Update: found out how to add characters and I don't like it. Can you please make it like in Vanilla Mugen?
huh? It's already exactly like vanilla mugen. Be more specific.

Quote
just as the char is animated on the selection screen, is it possible to put the victory pose by clicking on the char?
sure, screenpack authors can code it like this.
    

Re: Hairline W.I.P Thread: Eiji

 December 17, 2017, 09:26:41 pm View in topic context
#4
 Posted by Anderson Masters  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

my try
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 December 17, 2017, 09:19:59 pm View in topic context
#5
 Posted by Darkflare  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

it kinda reminds me of the choice you make in an snk fighting game, where you can choose to reduce your opponent's health and other stuff

Except that was just on Continues against the AI
    

Re: MUGEN Video thread

 December 17, 2017, 09:06:12 pm View in topic context
#6
 Posted by RoySquadRocks  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


RIP AND TEAR, BABY!!!
    

Re: Commander Keen Blasts Off! (New Hypers!!!)

 December 17, 2017, 08:57:58 pm View in topic context
#7
 Posted by RoySquadRocks  in Commander Keen Blasts Off! (New Hypers!!!) (Started by RoySquadRocks March 12, 2017, 04:55:36 pm
 Board: Projects


Everything is done! Win poses, Intros, Specials, and Hypers! There's only one more thing to go:
Spoiler, click to toggle visibilty
    

Re: Tenshi IT Version (14/10/2017)

 December 17, 2017, 08:47:25 pm View in topic context
#8
 Posted by IkuTronHD  in Tenshi IT Version (14/10/2017) (Started by IkuTronHD June 02, 2017, 11:33:59 pm
 Board: Your Releases, 1.0+

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 December 17, 2017, 08:43:37 pm View in topic context
#9
 Posted by Byakko  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

new gameplay
[youtube]https://www.youtube.com/watch?v=4TIp_n_R8eM[/youtube]
Oh wow, the scene with Freeza blowing up Krillin and the "angry Kamehameha" dramatic finish aren't just for the story, it's an actual special intro / winpose for a Freeza / Goku fight. With the Beerus one where Goku starts dropping back to Earth, I assume it has extra requirements like being on a certain stage.
    

Re: Ikemen Plus

 December 17, 2017, 08:28:52 pm View in topic context
#10
 Posted by Weiss Circal  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Why aren't the characters I added not appearing? The only character appearing are Shin Akuma and KFM.

Update: found out how to add characters and I don't like it. Can you please make it like in Vanilla Mugen?
    

Re: Nelo Angelo (DMC1/PXZ2)

 December 17, 2017, 08:27:11 pm View in topic context
#11
 Posted by mikecrazy2004  in Nelo Angelo (DMC1/PXZ2) (Started by Betalille December 17, 2017, 05:58:01 pm
 Board: Your Releases, 1.0+

definitely original  ...Noone haves made this yet ..>>>> for mugen                 wow cool
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 December 17, 2017, 08:22:53 pm View in topic context
#12
avatar  Posted by drewski90  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

SSJR Goku Black, Beerus and Hit are confirmed and possible dramatic finishers


EDIT: the dragonball mechanic explaination



it kinda reminds me of the choice you make in an snk fighting game, where you can choose to reduce your opponent's health and other stuff

Sorry for the double post but the jump festa trailer dropped
[youtube]https://www.youtube.com/watch?v=2_3z5VxXEGk&t=0s[/youtube]

oh heck yes, beerus is in it along with whis as a cameo
    

Re: Hairline W.I.P Thread: Eiji

 December 17, 2017, 08:18:23 pm View in topic context
#13
avatar  Posted by drewski90  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

    

Re: Ikemen Plus

 December 17, 2017, 08:15:36 pm View in topic context
#14
 Posted by Weiss Circal  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

    

Re: Athena in her Maximum Impact outfit for Mugen

 December 17, 2017, 08:03:17 pm View in topic context
#15
 Posted by Nedflandeurse  in Athena in her Maximum Impact outfit for Mugen (Started by MattDeRac December 17, 2017, 06:57:40 pm
 Board: Graphics

The right question is when will you start ?  :megusta:

I like this idea.
will you include some simple Color separation ? (shoes, legs, trims on skirt, eyes...)
    

Re: Ikemen Plus

 December 17, 2017, 07:47:42 pm View in topic context
#16
 Posted by OMEGAPSYCHO  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

    

Re: The Mugen Open Source Screen pack Updated 12/13/2017

 December 17, 2017, 07:29:41 pm View in topic context
#17
 Posted by Dj luke  in The Mugen Open Source Screen pack Updated 12/13/2017 (Started by OldGamer October 07, 2017, 03:36:18 am
 Board: Your Releases, 1.0+

very good
    

Re: Hairline W.I.P Thread: Eiji

 December 17, 2017, 07:25:49 pm View in topic context
#18
 Posted by Prime SC  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

Thanks guys! And I appreciate it koopa!
    

Athena in her Maximum Impact outfit for Mugen

 December 17, 2017, 06:57:40 pm View in topic context
#19
 Posted by MattDeRac  in Athena in her Maximum Impact outfit for Mugen (Started by MattDeRac December 17, 2017, 06:57:40 pm
 Board: Graphics

I've being thinking about giving Athena another costume which is her Maximum Impact outfit from one, two and the OVA series, there is actually one that I found from one of the older King of Fighters Wing games but it was not completed due that she just has a vest on that that's it, however I decided to make my own version of Athena in her Maximum Impact outfit and her sprite work will look like this



This is pretty much like the old version but she'll have long sleeves and knee high socks, Her moves will be as the same as her XI mechanics but she will also have her Psycho Medley from KOF 2003 and she'll have some special intros with Kensou, Momoko, Kyo, Maria, Kaoru and Asuka.

So what do you guys think about my idea? Let me know.
    

Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17

 December 17, 2017, 06:56:22 pm View in topic context
#20
 Posted by BahamianKing100  in Feilong (Pots Style) by Varo Hades - Updated 12/15/17 (Started by BahamianKing100 December 09, 2017, 08:42:05 pm
 Board: Edits & Addons 1.0+

awesome!