YesNoOk

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Re: Thedge is available for full characters commissions

 November 19, 2018, 03:08:35 pm View in topic context
#1
 Posted by AerosMugen  in Thedge is available for full characters commissions (Started by AerosMugen January 03, 2015, 04:19:44 am
 Board: Graphics

I still don't know if I will keep doing commissions after I finish the sprites I'm doing right now and the one I owe to Melcore, sadly every time is harder and harder to find time to work on this. :(
    

Re: kusanagi souji

 November 19, 2018, 02:17:26 pm View in topic context
#2
avatar  Posted by mazingahjh  in kusanagi souji (Started by mazingahjh November 13, 2018, 12:32:20 pm
 Board: Edits & Addons 1.0+

    

Re: kusanagi souji

 November 19, 2018, 02:12:15 pm View in topic context
#3
 Posted by KOFHERO77  in kusanagi souji (Started by mazingahjh November 13, 2018, 12:32:20 pm
 Board: Edits & Addons 1.0+

Looks promising,but don't you feel he's a little bit overpowered ?
    

Re: kusanagi souji

 November 19, 2018, 02:11:55 pm View in topic context
#4
avatar  Posted by mazingahjh  in kusanagi souji (Started by mazingahjh November 13, 2018, 12:32:20 pm
 Board: Edits & Addons 1.0+

    

KOFHERO77's New & Revamped Colour Shop

 November 19, 2018, 02:08:36 pm View in topic context
#5
 Posted by KOFHERO77  in KOFHERO77's New & Revamped Colour Shop (Started by KOFHERO77 November 19, 2018, 02:08:36 pm
 Board: Edits & Add-ons

Since my old palette thread has been rotting this is some time i created a new thread to share my palettes


Stingray by Infinite

Spoiler, click to toggle visibilty
    

Re: Retro Suika re-updated (11/19/18)

 November 19, 2018, 01:52:05 pm View in topic context
#6
 Posted by RoySquadRocks  in Retro Suika re-updated (11/19/18) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
 Board: Your Releases, 1.0+

Retro Suika re-updated.
Quote
11/19/2018
--------------
-Fixed infinite from adding Space Invader Call 1 or 2 after Space Invader Call 3
    

Re: Blake Belladonna 1.0 released

 November 19, 2018, 01:50:52 pm View in topic context
#7
 Posted by k6666orochi  in Blake Belladonna 1.0 released  (Started by k6666orochi September 21, 2018, 12:38:51 am
 Board: Your Releases, 1.0+

"-If you stop dashing then jump right after the slide, the sliding fx moves along with the character.
-She sometimes just lands on the ground and doesn't do her attack when performing jumping HA (This is bad because you can't tell what move you want her to do as it's random. Not sure if she can fake out her attack in the original game).
-I still hear a bit of Yang's burning sound when performing HA and not during her jumping HA.
-She doesn't have a landing sound effect when performing her standing HA, jumping HA, and the last hit of her A command normals."

Fixed!!
PD: fixed the stone clone in the air now if it stays on the ground when falling and the fire clone in the air now explodes when its time ends






    

Re: Death Battle (And sprite fight animations)

 November 19, 2018, 01:03:49 pm View in topic context
#8
 Posted by DatKofGuy  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

New OMM
    

Re: Jump Force (Naruto, DBZ, One Piece, Death Note)

 November 19, 2018, 01:01:00 pm View in topic context
#9
avatar  Posted by 地獄の花  in Jump Force (Naruto, DBZ, One Piece, Death Note) (Started by yaret June 11, 2018, 05:19:48 am
 Board: Fighting Games

me too ryo saeba and hisoka. if they add joleyn i'm satisfied.
    

Re: Fate/Grand Order

 November 19, 2018, 12:58:41 pm View in topic context
#10
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

now you tell me , i already spent money lol still havent got her. at least i'm not alone there's a big whale i know that still wanting to have her since last year.
    

Re: Character of the Month: October 2018 Nominations

 November 19, 2018, 12:17:54 pm View in topic context
#11
 Posted by Baby Bonnie Hood  in Character of the Month: October 2018 Nominations (Started by Jmorphman November 14, 2018, 04:59:42 pm
 Board: M.U.G.E.N Discussion

Fine, she can try again.

Ingrid by DeathScythe - 3
    

Re: Hairline W.I.P Thread: Sheng Long

 November 19, 2018, 11:36:14 am View in topic context
#12
avatar  Posted by Mr.Karate JKA  in Hairline W.I.P Thread: Sheng Long (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

Dammmm... sorry bro

Do you have the list of changes you made?

Maybe i can help with sonething
    

Re: Deathtanz Mantisk help: Boss music

 November 19, 2018, 10:40:20 am View in topic context
#13
 Posted by RedDragonCats17  in Deathtanz Mantisk help: Boss music (Started by RedDragonCats17 November 19, 2018, 12:13:00 am
 Board: M.U.G.E.N Development Help

Oh those are in the -2 states. I just didn't give them the numbers.

Edit: There, much better.
Code:
[State -2, AssertSpecial]
type = AssertSpecial
trigger1 = teamside = 2
flag = nomusic

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S9000,0
channel = 1

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time < 5
value = S9000,1
loop = 1
lowpriority = 1
channel = 2

[State -2, StopSnd]
type = StopSnd
trigger1 = roundstate = 3
channel = 2

Yes, I did modify the code a little bit. I was trying to make it work a little better, but the main part and the beginning play at the same time, which is bad.
    

Re: Crashman (edited by Mr.Giang)

 November 19, 2018, 10:36:21 am View in topic context
#14
 Posted by Mr.Giang  in Crashman (edited by Mr.Giang) (Started by Mr.Giang October 03, 2018, 03:35:31 pm
 Board: Edits & Addons 1.0+

Thanks for your feedback. I have fixed anything related to hitsparks and hitsounds. The exposion effect was an overlook from the newest update and that was fixed as well. That being said, other problems you pointed out were intended and I'm afraid I won't change them:
- Crouching HA is supposed to be low-blocked. Also, it isn't intended to be a sweep that could knock down opponents (many fighting games also have characters that do this, such as Polnareff from JoJo, Injustice 2 Joker,...). With so many ways to knock opponents down and a lot of good okimeze options available for Crashman, giving him a knock-down sweep isn't a good balancing idea.
- His super jump's main use is supposed to be a way to cancel launcher into air combo, not a main way for him to get around the stage. If I made him jump higher, that would give him a huge amount of unintended mobility, reducing the usefulness of ground Air Strike (which was designed to be his main mobility option).
    

Re: Deathtanz Mantisk help: Boss music

 November 19, 2018, 10:09:31 am View in topic context
#15
 Posted by XGargoyle  in Deathtanz Mantisk help: Boss music (Started by RedDragonCats17 November 19, 2018, 12:13:00 am
 Board: M.U.G.E.N Development Help

such code has to go in the -2 states
    

Re: Character of the Month: October 2018 Nominations

 November 19, 2018, 09:44:13 am View in topic context
#16
 Posted by Hakase  in Character of the Month: October 2018 Nominations (Started by Jmorphman November 14, 2018, 04:59:42 pm
 Board: M.U.G.E.N Discussion

Oh, I completely forgot about that.

Ingrid by DeathScythe - 2
    

Re: Oboro Updated (11/19/2018)

 November 19, 2018, 09:23:51 am View in topic context
#17
 Posted by MU_CSX  in Oboro Updated (11/19/2018)  (Started by MU_CSX November 18, 2018, 01:32:46 pm
 Board: Your Releases, 1.0+

    

Re: Crashman (edited by Mr.Giang)

 November 19, 2018, 09:18:17 am View in topic context
#18
 Posted by SolidZone 26  in Crashman (edited by Mr.Giang) (Started by Mr.Giang October 03, 2018, 03:35:31 pm
 Board: Edits & Addons 1.0+

Now that you posted an 1.0 version, here's some feedback now that I can test him:
-His crouching MA uses default hit sounds instead of slash sounds (Since he uses both hands to drill, I thought slash sounds from the drill hyper would've sound better).
-The stomp on the hyper where Crash Man summons two Metools has a default hitspark if it hits the opponent.
-The explosion effect still appears behind the opponent if they never got hit by the Crash Bombs.
-Crouching HA does not trip the opponent and can't be block when they are standing.
-The C launch attack has no guard sound when blocked.
-His super jump is not very high.

That's all for now. Will post I find anything else.
    

Re: How to Rip Sega Saturn Sprite with Yabause Emulator

 November 19, 2018, 09:15:56 am View in topic context
#19
avatar  Posted by N.  in How to Rip Sega Saturn Sprite with Yabause Emulator (Started by OldGamer November 06, 2018, 08:23:00 pm
 Board: Tips, Tricks, Tutorials

Since I've had to look into it recently, I've got something minor to add.

Spoiler: Color modding: (click to see content)

Also, you can use Debug VDP1 to get the x/y position to whatever sprites are listed.  The values are displayed as decimal though.
If you're feeling lucky, you could even poke around the x/y position addresses and see if you can find anything to modify/rescale sprites (I've had to do this for 2 games because I couldn't color mod the black BG, and it's less codes you have to add).
    

Re: Oboro Updated (11/19/2018)

 November 19, 2018, 08:27:52 am View in topic context
#20
avatar  Posted by carlosspeed  in Oboro Updated (11/19/2018)  (Started by MU_CSX November 18, 2018, 01:32:46 pm
 Board: Your Releases, 1.0+

Is there a way to download your AI patches?