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Re: Kage

 January 16, 2019, 07:39:37 pm View in topic context
#1
 Posted by Memo  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects

I have sprites for his original V move before it was updated and he was given another one in sfv
    

Re: Is there an android version of Fighter Factory?

 January 16, 2019, 07:38:02 pm View in topic context
#2
 Posted by Memo  in Is there an android version of Fighter Factory? (Started by Kolossoni January 16, 2019, 12:51:47 pm
 Board: M.U.G.E.N Discussion

Nope..
    

Re: Phantom Brave

 January 16, 2019, 06:41:39 pm View in topic context
#3
 Posted by --WhiteAngel--  in Phantom Brave (Started by cldz December 28, 2018, 02:07:28 pm
 Board: Your Releases, 1.0+

But I'm using an HD Screenpack with lifebar which will not appear right if I do this ... but thanks anyway :) ...
    

Re: Kage

 January 16, 2019, 06:35:46 pm View in topic context
#4
 Posted by vyn  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects

No screens for now but Ive been thinking of how to implement his V-moves from SFV.

I think I will add both trigger and the enhanced focus attack variations in a single mode.

V-Trigger (HK+HP) will not be a special mode to be activated for a short period of time, instead both triggers will be usable at any point as long as at least half of the V gauge is full (and of course will consume said half V gauge), the V gauge requires 80% damage taken to fully charge.

Raging demon will require a full V-gauge and will consume it on activation.

V-reversal will require half v-gauge as well.

Focus attack (MP+MK) will be his trigger 1 version permanently but i will increase the charge time to balance it a bit.

As for commands im thinking as follows:

- HP+HK: Misogi
- HP+HK + Fwd or Back: Ashura senku (teleport)
- MP + MK: Senha Kassatsu (trigger 1 version)



    

Re: MUGEN Video thread

 January 16, 2019, 06:27:13 pm View in topic context
#5
 Posted by PlasmoidThunder  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Naughty noodle.
    

Re: All Chars Update(2018-19): Tia

 January 16, 2019, 06:23:45 pm View in topic context
#6
 Posted by DW  in All Chars Update(2018-19): Tia (Started by DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

Tia has been updated. Yuka is the final one and up next. I've actually already updated Hiryu a long time ago, but, that damn CS man... Not gonna lie, haven't even attempted to fix it, cuz I really don't want to. I may have to outsource that fix. We'll see once I finish Yuka. Which won't take long at all.
    

Soy Sauce Releases Yamazaki and updates all his other chars.

 January 16, 2019, 06:17:03 pm View in topic context
#7
 Posted by Memes never die/Manby  in Soy Sauce Releases Yamazaki and updates all his other chars. (Started by Memes never die/Manby January 16, 2019, 06:17:03 pm
 Board: Found Releases

    

[W.I.P.] Project Megaman: Battle Circuit - X (FAN GAME)

 January 16, 2019, 06:07:48 pm View in topic context
#8
 Posted by Zhe  in [W.I.P.] Project Megaman: Battle Circuit - X (FAN GAME) (Started by Zhe January 16, 2019, 06:07:48 pm
 Board: Projects

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# BRIEF DESCRIPTION:
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:neutral: Hello everyone! My name is "Zhe", I'm from Brazil, and I'm here to invite everyone who like Megaman Series to take a look, if not done yet, at my project. It is a fighting game that I call "Megaman Battle Circuit X". I have been developing this project as  a Hobby since 2008 when I started to learn how to program in MUGEN (I stil have a lot to learn by the way...).

Since I really like Megaman, and so much more the X, Z and ZX series (besides those Battle Networks), I'm 'doin my thing using the Sprites of these games for create the fighters. The intention is to make a game with the gameplay more "Megaman X Feeling" possible, but with touches of a classic fighting game. I hope every fan join the journey.

:truestory: My progress at the development so far: I'm in beta version 1.2, maded in 2009, and now I menaged to release a "1.2B". This 1.2B is no more WinMugen but Mugen 1.0. In Win Mugen Plus there are a lot of that "Build Malfunction" along the game, such Music not playing or when playing it does not works as intended (without "scratch" or else). There are some "Crashes" too since We are nowdays using Windows 7 and 10 and not XP anymore.

Yea, it was a long hiatus! 2009 to 2018-19! Well... Things of my personal life that moved me away from Mugen programming. But now I could return and do what I was doing back then with a lot of love. I wish to do my best while I'm updating my knowledge! By the way: Nothing of this work are "moleboxed" anymore and because of this I'm releasing My programmed chars first since some people do not want their work "messed" by other people. I can understand it, no prob and I thank 'em all for the help.

 :megusta: If my personal life allows I'll release my revamped chars 1 per month. I already released Tretesta Kerberian as "Starter Pack Character" alongside the game build and You can get them in my site. Thank you all for the time and I hope to see you there giving that good and nice feedback!

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# LINKS:
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█ BETA 1.2 B DOWNLOAD:
https://sites.google.com/view/megamanbcx/en-us-mbcx-beta-1-2-b

█ CHARS [GAME CHARACTERS DOWNLOAD]:
https://sites.google.com/view/megamanbcx/megaman-battle-circuit-x-fan-game/chars-download

█ OLDER BETA BUILDS:
https://sites.google.com/view/megamanbcx/megaman-battle-circuit-x-fan-game/game-download

█ FACEBOOK:
https://www.facebook.com/megamanbcx/

█ FULL VIDEO PLAYLIST:
https://www.youtube.com/playlist?list=PLmXogUEmwyedPsMw3VEAwgXJNsnNxcEH7

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# MOST RECENT VIDEOS:
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019

 January 16, 2019, 06:07:43 pm View in topic context
#9
 Posted by Stone-Wolf  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

so cool, this select path gives me a feeling of world tour sfz3 that I love so much, it's an amazing job that you're doing.
keep it up!
    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019

 January 16, 2019, 06:05:37 pm View in topic context
#10
 Posted by -Ash-  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

This looks amazing, just the turn mode lifebar bothered me, theres no much reason for the teammates bars to show on screen.
    

ChangeAnim2 Confusion

 January 16, 2019, 05:44:33 pm View in topic context
#11
 Posted by Fighting Toys Freak  in ChangeAnim2 Confusion (Started by Fighting Toys Freak January 16, 2019, 05:44:33 pm
 Board: M.U.G.E.N Development Help

Hey all,

I have intended to have the opponent that -- when in a get-hit, custom state -- changes its animation triggered by a series of animation element numbers from the causative player. A piece of the code shows as follows:

Code:
[State 0, Turn]
type = ChangeAnim2
trigger1 = enemy(0), name = "char" && enemy(0), authorname = "authorname"
trigger1 = ID = (enemy(0), var(16))
trigger1 = enemy(0), Anim = 101
trigger1 = enemy(0), AnimElem = 2
value = 5002

[State 0, Turn]
type = ChangeAnim2
trigger1 = enemy(0), name = "char" && enemy(0), authorname = "authorname"
trigger1 = ID = (enemy(0), var(16))
trigger1 = (enemy(0), Anim = 101)
trigger1 = enemy(0), Anim = 101
trigger1 = enemy(0), AnimElem = 3
value = 5000

The rest of the triggers that I have examined from both state controllers executes fine; however, the last set of ones, i.e. the "enemy(0), AnimElem =" ones, has been the only problem, because the system presumably fails to recognize the code in-game at the specific moments.

I have tried to verify the implementation of the code in debug mode; however, it confirms nothing in the call of action:
Code:
[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = !IsHomeTeam && gethitvar(isbound) = 1
text = "ver = %d"
params = enemy(0), AnimElem = 2



Please propose any ideas as to how I can implement the desired effect from an opponent in the get-hit, custom state.

I consider all suggestions.
    

Re: Soy Sauce Collection

 January 16, 2019, 05:39:02 pm View in topic context
#12
 Posted by Memes never die/Manby  in Soy Sauce Collection (Started by Memes never die/Manby November 02, 2018, 11:50:32 pm
 Board: Creator's Vault

Added Yamazaki.
    

Re: add004basic

 January 16, 2019, 05:35:14 pm View in topic context
#13
 Posted by GaziraAgain  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Could you please tell me what's new in this version versus the other? If I want to use it,  I need to restore the characters first and re-patch with the new add004pie file inside the compressed file? Thank you very much for the help.
    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019

 January 16, 2019, 05:16:52 pm View in topic context
#14
 Posted by Achilleon  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

---------- Update: 16.01.2019 ----------

Half a year passed and we finally have Arcade Mode with us everyone. I hope you enjoy watching it. Tried to showcase it as best as I could. :)



Here are the important features;

- You can have more than one Arcade Mode with each of them having unique properties.
- Each Arcade Mode can have it's own Arcader / Invader / Dual Character Select Screens, separate from Versus Mode.
- All type of Game Modes are supported, such as MvC, Simul or KoF.
- More than two teams fighting is there.
- Challenger Arrivals are possible. (Such as Akuma coming out of nowhere)
- Ability to select which fighter to fight against, aka choosing your Path is possible. (Ex: Street Fighter 3)
- Different outcomes for match ends.
    

Re: Vera Trappz (ORIGINAL CHARACTER)

 January 16, 2019, 04:53:08 pm View in topic context
#15
 Posted by GDPenguin  in Vera Trappz (ORIGINAL CHARACTER) (Started by MrPr1993 June 09, 2018, 01:45:55 am
 Board: Projects

I really hope you put some anti aliasing on that and some shading.
The stage looks good, but way too rough. ;)
    

Re: Kyosuke (Pots Style) by Varo Hades - Updated 01/16/19

 January 16, 2019, 04:52:18 pm View in topic context
#16
 Posted by DeathScythe  in Kyosuke (Pots Style) by Varo Hades - Updated 01/16/19 (Started by BahamianKing Gaming January 12, 2019, 05:58:36 am
 Board: Edits & Addons 1.0+

ok link updated again. hopefully this is it!

Is there a place with all your (and Varo's) releases? For easy access, like a collection or something :P

i have all my edit save on my mediafire account

Lol. I'm fairly certain DeathScythe meant somewhere *other* people can download them. Not just yourself. That's a very roundabout way of saying no.

Well, I meant something like a website, it's easier than going to the threads here on MFG searching for characters of an specific author. For example, varo_hades has a website with all of his releases, I have mine too, some people make blogs, etc. A mediafire account is... acceptable. But I don't see a link to it.
    

Re: SF2NES (new name?): In development again

 January 16, 2019, 04:48:55 pm View in topic context
#17
 Posted by GDPenguin  in SF2NES (new name?): In development again (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects


I've messed around with it a bit and it would be really hard to make it so that characters are actually on different planes and can't hurt eachother. Hard, but possible. But I'm thinking a tag system would work better for what I want anyway. 2v2 in Mugen has always been kinda weird cause you have no control over what your partner does, but if I could make tag work that'd be acceptable for me.

That's exactly what I was thinking.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 16, 2019, 04:43:57 pm View in topic context
#18
avatar  Posted by Adnan  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I downloaded the cave by shiyo kakuge but this stage does not have water effect like the video.How can i add it?
    

Re: All Character & Patch Updated 01/14/2019

 January 16, 2019, 03:50:53 pm View in topic context
#19
avatar  Posted by EgyLynx  in All Character & Patch Updated 01/14/2019 (Started by Sennou-Room January 14, 2019, 11:23:12 am
 Board: Your Releases, 1.0+

Music freeze of not, isn´t enough at that person can play?
I am surpised at someones still work so lott them C´s...

    

Re: add004basic

 January 16, 2019, 03:36:22 pm View in topic context
#20
avatar  Posted by KoEnder  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

One more question, I've been trying to get the Input Display working, but I'm having trouble getting it to work. Is there a specific process or something?