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Re: Operation Genosha (Final version)

 October 23, 2019, 11:58:26 pm View in topic context
#1
avatar  Posted by heavyheaven  in Operation Genosha (Final version) (Started by Master Yoda October 23, 2019, 08:45:48 pm
 Board: Your Releases, 1.0+

Looks like very good!
But no DL address.
    

Re: [MUGEN 1.1 3D Stage] Amitaku Outskirts by Strong FS

 October 23, 2019, 11:48:38 pm View in topic context
#2
 Posted by Strong FS  in [MUGEN 1.1 3D Stage] Amitaku Outskirts by Strong FS (Started by Strong FS October 22, 2019, 12:16:59 am
 Board: Your Releases, 1.0+

Hi there. Could you share the char (the girl with the pink hair ) please.

She is Gasai Yuno by me, for now, she is private... I will make her Release coming soon

While visualy looks good {some sprites clash a bit with the rest due style and resolution but nothing that cause glares}

You need to CENTER the stage, having different bound values {in a more general settings} gives a notable adventage the other player.

Is not that hard, to center every sprite just take a look at the Horizontal size value. If a sprite is 1280 wide, to center the sprite on the SFF would be 640 {or -640 depending on what SFF tool you use}

Thats the only notable issue with these stages made by you, the bounds.

Too strange... I'm supposed to have fixed it because they told me the same thing in the previous post ... I think I'm going to check it out. Thanks for commenting, I am very fan of you ^^

EDIT: Ah ... I had forgotten why the Bound Left and Bound Right are so different, when I started doing these stages, the structure is formed in a somewhat unusual way, in fact I used a special tool to create them, if you check the code, you will see that it is formed by Delta and Position that are very accurate and can not fail because the stage would look bad ... This type of structure is one that made it difficult for both the position of the characters and the Bound Left and Bound Right. I will see if I can fix it for the next stages, but if not, unfortunately it will stay that way.
REGARDS
    

Re: Fate/Grand Order

 October 23, 2019, 11:26:40 pm View in topic context
#3
 Posted by Darkflare  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

My Shimousa Banners experience in a nutshell
    

Re: Operation Genosha (Final version)

 October 23, 2019, 11:19:31 pm View in topic context
#4
 Posted by AVPboy  in Operation Genosha (Final version) (Started by Master Yoda October 23, 2019, 08:45:48 pm
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 October 23, 2019, 10:38:09 pm View in topic context
#5
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

P/s: God damn it he doesn't have AIs, now I feel like a bad guy.

 You usually can instinctively tell a Beximus template character have custom AI if they spam push block 90% of the match and break the character by allowing them to run while guarding. :P
    

Re: MUGEN Video thread

 October 23, 2019, 10:32:18 pm View in topic context
#6
 Posted by Sima Shi  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

crap i forgot to put this vid here (which i did on mffa but not here)

a close call




    

Re: Robo Weiss v1.052

 October 23, 2019, 10:16:23 pm View in topic context
#7
 Posted by SolidZone 26  in Robo Weiss v1.052 (Started by OHMSBY April 01, 2019, 03:56:44 pm
 Board: Your Releases, 1.0+

Well, I guess maybe I'm a little spoiled. His Weiss does look good, but I feel like that the next update would be rushed, much like his Bowser "2.0".
I'll admit I did kinda called his 2.0 update on Bowser "sloppy" (Not sure if that's the right word for it). I think his characters are good, I just wish he didn't rush that one by adding the new Burst update and that's it.
    

Re: Operation Genosha (Final version)

 October 23, 2019, 10:15:07 pm View in topic context
#8
 Posted by DeathScythe  in Operation Genosha (Final version) (Started by Master Yoda October 23, 2019, 08:45:48 pm
 Board: Your Releases, 1.0+

Screenshots are broken for me... :(
    

Re: Ikemen GO Plus

 October 23, 2019, 10:13:56 pm View in topic context
#9
 Posted by Bejeeta  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Robo Weiss v1.052

 October 23, 2019, 10:09:08 pm View in topic context
#10
 Posted by USTLER GOD  in Robo Weiss v1.052 (Started by OHMSBY April 01, 2019, 03:56:44 pm
 Board: Your Releases, 1.0+

    

Re: Fate/Grand Order

 October 23, 2019, 09:25:02 pm View in topic context
#11
 Posted by Xhominid  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming



2 multi's. Double Rainbows. And it's a NEET and a Pirate... really says something huh.
    

Re: Why do you hate compilations?

 October 23, 2019, 09:08:45 pm View in topic context
#12
 Posted by Nep Heart  in Why do you hate compilations? (Started by GeorgeMP October 22, 2019, 10:02:15 pm
 Board: M.U.G.E.N Discussion

100% bug free full game releases. 

 That's quite literally impossible due to the nature of the engine being quite buggy itself. Even the best author can't get around inherit bugs such as the dreaded 1-tick delay bug, all they can do is compensate instead.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 October 23, 2019, 09:05:00 pm View in topic context
#13
 Posted by NinjaZX5  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

    

Re: Team Sonic Fighters

 October 23, 2019, 08:53:52 pm View in topic context
#14
avatar  Posted by EgyLynx  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

But... isn´t ere somewhat lott these already?
    

Operation Genosha (Final version)

 October 23, 2019, 08:45:48 pm View in topic context
#15
avatar  Posted by Master Yoda  in Operation Genosha (Final version) (Started by Master Yoda October 23, 2019, 08:45:48 pm
 Board: Your Releases, 1.0+

Hi guys. New version, practically made from scratch

https://sites.google.com/view/senseiyoda/

Code:
[b]VERSIONS:[/b]
Winmugen version
1.0 480 version
1.0 720 version
1.1 480 version (zoom) - coming soon
1.1 720 version (zoom) - coming soon

WHAT'S NEW?
  • Added nuclear reactor animation
  • Added new animation to Sentinel. Now it is much more fluid. Replaced for bg controls
  • Correction drawings of the sentinel head
  • New display system
  • Sentinel chest opening every time an image is projected
  • Alternative version of the stage with another sentinel head
    Initial intro improved

THANKS TO:





More images
Spoiler, click to toggle visibilty
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 October 23, 2019, 08:40:10 pm View in topic context
#16
 Posted by CCIronmugen  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

J'avoue que je sais pas du tout. En tout cas pas dans ce topic... En même temps ce topic est plus mort qu'un cadavre. x'D
    

Re: VS. Style Debuts presents: DUDLEY!

 October 23, 2019, 08:33:15 pm View in topic context
#17
 Posted by ShinZankuro  in VS. Style Debuts presents: DUDLEY! (Started by ShinZankuro October 23, 2019, 05:19:24 am
 Board: Your Releases, 1.0+

Hmmm, I'm honestly confused about the idle thing, the palette changes during the run?

In my end this doesn't happens. But I'll give a further look about that, as well I will check the misaligned wrong gethit groups[That was already on character .air, so I think I can check and fix that]

About the "pressure" thing, I need some detailed suggestions of what I should do with him to tweak his style. I'll appreciate that :)
And about the launcher, you can cancel the animation directly to super jump movement. At least in MvC and MvC2 was like that X_X
    

Re: The CS Discussion Thread

 October 23, 2019, 08:19:43 pm View in topic context
#18
 Posted by NDSilva  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

What a unique CS. :datass:

May I suggest to also separate the top of his boots and the "orbs/ears" section of his visor? Those are small, but proeminent details that I think would also be worthy to get trough.

Btw, all these palettes are impressive (dat Necro fukin rocks :nuttrox:)
    

Favorite Characters with MVC/SFA styled sprites

 October 23, 2019, 08:04:32 pm View in topic context
#19
 Posted by NinjaZX5  in Favorite Characters with MVC/SFA styled sprites (Started by NinjaZX5 October 23, 2019, 08:04:32 pm
 Board: M.U.G.E.N Discussion

Hey yall! So, the (1994 - 1999) era of sprites created by Capcom (Street Fighter Alpha 1,2 &3, Marvel vs Capcom, etc) are my favorite looks of the characters. What are some of your favorite mugen edited versions of these characters like Ryu, Ken, Strider, etc. to play with? Mine are the Evil Ryu and Evil Ken created by Reuben years ago (R.I.P to the legend).
    

Re: Glitz'n Glam Brawl

 October 23, 2019, 07:21:01 pm View in topic context
#20
avatar  Posted by Retro Respecter  in Glitz'n Glam Brawl (Started by Retro Respecter February 26, 2018, 05:28:11 am
 Board: Fighting Games

I.M.T. Arcade says:
So started a Ikemen go plus port of this project since I figured it would benefit more than regular mugen. Would anyone like to join the team and assist with the project? I could certainly use the help.  OK Feel free to direct message me here or at our project's discord discord.gg/KhQ4pgT