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Re: Ikemen Plus

 June 22, 2018, 12:00:09 am View in topic context
#1
 Posted by K4thos  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Quote
Sounds good, I'm going to send you the stage that was shown MangeX's video and the one I initially shown (CVS Pro Train stage and KOF 95 Garou stage). The Train stage for the stage intro (It's not the best example of a stage intro but it is one) and the Garou stage for the water effects and possibly the movement (as shown in the video I first showed for the request https://youtu.be/lTMwD9ybSAQ?t=9m2s ) here is the link to them two http://www.mediafire.com/file/2hj6lnnk7hpihag/stages.rar . I'll see if I can make a mock implementation for the other requests later
thanks, I will try to implement it once I finish other things that I’m messing with.

Going back to lifebar bgdef stuff discussed here. I've just implemented trigger support for backgrounds (set via ctrldef) which can detect stuff like wintype, game mode, player's life, perfect match, round etc. When I now think about it with this feature a single bgdef (like in stage) would be enough for lifebars considering you can just use triggers to display stuff at any point during match, based on trigger conditions (unlimited amount of triggers are allowed, expression operators are supported). I think this approach will be less confusing compared to multiple bgdefs.

btw. trigger support for ctrldef means that stage interactivity is greatly expanded. For example you can detect if any player name matches the trigger to disable character from the background, display entirely different stage graphic on second round, or even stuff like in street fighter 2 where something cool happens at the end of the round (like elephants animation in Dhalshim's stage).

I'm planning to expand backgrounds also with sound and text support, so there will be even more possibilities (for example announcer stuff in select screen, that can be part of the screenpack, requested here some time ago).

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regarding Tag mode explained in this post. I've just noticed in source code that there are TagIn and TagOut sctrls in ikemen. They do the exact same thing as in mugen (before they were removed). Not sure if current behavior is useful for anything but if someone has idea how they could be adjusted to help with common1.cns tag implementation please share it here.
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 June 21, 2018, 11:35:27 pm View in topic context
#2
 Posted by GTAguy  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

Congrats, SNK. You've made a game that's more of an asset dump than MvC:I. They at least had six+ new / retooled characters. You've managed only one.

Terry.... Are you kidding me?
    

Re: Show us cool stuff you just bought!

 June 21, 2018, 11:07:19 pm View in topic context
#3
 Posted by Memo  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

Finally got all the mods for my BB gun, ready to blow birds off the power lines.
    

Re: Random Select icon, and select menu sprites

 June 21, 2018, 10:44:42 pm View in topic context
#4
avatar  Posted by 666Satan_Himself666  in Random Select icon, and select menu sprites (Started by 666Satan_Himself666 June 19, 2018, 02:24:03 am
 Board: M.U.G.E.N Configuration Help

    

Re: Editing an AI

 June 21, 2018, 10:38:13 pm View in topic context
#5
 Posted by Jesuszilla  in Editing an AI (Started by WumpaFruit96 June 20, 2018, 10:06:02 am
 Board: M.U.G.E.N Configuration Help

None of them are worth a shit, though. You pretty much have to know how the character works so you can tell them what to do and when to do it. You may even require special variables so you can better keep track of situations.
    

Re: M.U.G.E.N Screenshots V3

 June 21, 2018, 10:28:17 pm View in topic context
#6
 Posted by mete122  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


So gen did choose being dark side of force(Vyn),instead of Pots,I can't blame him
    

Re: CVS Akito (Beta 1.9)

 June 21, 2018, 10:00:03 pm View in topic context
#7
 Posted by Akito  in CVS Akito (Beta 1.9) (Started by Akito May 28, 2018, 06:33:25 am
 Board: Your Releases, 1.0+

    

Re: Capcomnator's MVC Stage Collection 2018

 June 21, 2018, 09:53:20 pm View in topic context
#8
 Posted by Capcomnator  in Capcomnator's MVC Stage Collection 2018 (Started by Capcomnator June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+

    

Re: Capcomnator's MVC Stage Collection 2018

 June 21, 2018, 09:52:52 pm View in topic context
#9
 Posted by Capcomnator  in Capcomnator's MVC Stage Collection 2018 (Started by Capcomnator June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+

    

Re: Cool Looking Fonts for screenpack

 June 21, 2018, 09:39:47 pm View in topic context
#10
avatar  Posted by Nexus Games  in Cool Looking Fonts for screenpack (Started by Nexus Games June 20, 2018, 11:53:32 pm
 Board: Development Resources

these links helped out a lot thank you.
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 June 21, 2018, 09:24:36 pm View in topic context
#11
 Posted by Byakko  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

    

Re: EVIL GOD

 June 21, 2018, 08:47:37 pm View in topic context
#12
 Posted by Solarflared  in EVIL GOD (Started by FlavioCamarao June 20, 2018, 12:16:47 am
 Board: Your Releases, 1.0+

And here's a video, too.
Boy, I just love giving these "things" attention.
    

Re: M.U.G.E.N Screenshots V3

 June 21, 2018, 08:04:09 pm View in topic context
#13
 Posted by Walruslui  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion





this is something i've been wanting to do for a while now
    

Re: Snake Mountain mugen stage Released by Navana

 June 21, 2018, 07:59:26 pm View in topic context
#14
 Posted by Vegaz_Parrelli  in Snake Mountain mugen stage Released by Navana (Started by OldGamer June 21, 2018, 05:36:49 pm
 Board: Found Releases 1.0+

Nostalgic. Took me back to when I was a kid. It all looks slightly blurry.
    

Re: Jmorphman's WIP thread: JMORPHMAN NEEDS HELP!

 June 21, 2018, 07:56:44 pm View in topic context
#15
 Posted by FobiaZz  in Jmorphman's WIP thread: JMORPHMAN NEEDS HELP! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

    

Re: The Donald Trump Political MAGAthread: Sweets for Angela

 June 21, 2018, 07:53:23 pm View in topic context
#16
 Posted by Byakko  in The Donald Trump Political MAGAthread: Sweets for Angela (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

More interestingly, he was pouting with his arms crossed like a child surrounded by adults scolding him, then he folded like a bitch saying fine I'll sign, threw in one more insult, and then after he left he said actually nu-uh I'm pulling out of the thing I just signed.
I mean...
    

Re: CVS Akito (Beta 1.9)

 June 21, 2018, 07:53:22 pm View in topic context
#17
 Posted by Vegaz_Parrelli  in CVS Akito (Beta 1.9) (Started by Akito May 28, 2018, 06:33:25 am
 Board: Your Releases, 1.0+

Looks cool. Download link isn't working, tho.
    

Re: Glitz'n Glam Brawl

 June 21, 2018, 07:46:42 pm View in topic context
#18
 Posted by FobiaZz  in Glitz'n Glam Brawl (Started by Uche_of_MFG February 26, 2018, 05:28:11 am
 Board: Projects

One of the most interesting project I've seen. Did the author used Unity or Unreal to develop it? Can't imagine the efforts! Oo
    

Re: M.U.G.E.N Screenshots V3

 June 21, 2018, 07:40:21 pm View in topic context
#19
 Posted by RoySquadRocks  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Ada Wong ( Resident Evil)

 June 21, 2018, 07:25:14 pm View in topic context
#20
 Posted by FobiaZz  in Ada Wong ( Resident Evil) (Started by FlavioCamarao February 28, 2018, 12:36:56 am
 Board: Projects

Congratulations! :)