YesNoOk

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Re: MegaMan Zero help: Power Bar, disable Up as jump completely, and more

 October 17, 2018, 09:21:48 pm View in topic context

Actually, let's work on something else. We'll worry about the doublle charge shot later.

Y'know how MegaMan characters die, right? They explode into particles? Well I got the particle animation, so how can I make Zero disappear and turn into the particles in question?

    

Re: Mai Natsume v1.01

 October 17, 2018, 08:57:13 pm View in topic context
#2
 Posted by Umezono  in Mai Natsume v1.01 (Started by OHMSBY October 16, 2018, 09:02:37 pm
 Board: Your Releases, 1.0+

Wow! Your characters are great! Would you be able to do Guilty Gear characters too? It would be interesting to see Guilty Gear characters in this style

Do not request characters in a release thread.

    

Re: Nightwing

 October 17, 2018, 08:56:10 pm View in topic context
#3
 Posted by Umezono  in Nightwing (Started by Umezono October 17, 2018, 02:52:46 pm
 Board: Projects

Well shit, guess I'm just approximating then. I don't feel like doing artmoney tables for my first character when it's not even from source :P
    

Re: Roster Showcase

 October 17, 2018, 08:46:12 pm View in topic context
#4
 Posted by HUNGRY WOLF  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Mai Natsume v1.01

 October 17, 2018, 08:42:34 pm View in topic context
#5
avatar  Posted by Ky_Kiske  in Mai Natsume v1.01 (Started by OHMSBY October 16, 2018, 09:02:37 pm
 Board: Your Releases, 1.0+

Wow! Your characters are great! Would you be able to do Guilty Gear characters too? It would be interesting to see Guilty Gear characters in this style
    

Re: balmsoldĀ“s works/commissions

 October 17, 2018, 08:38:15 pm View in topic context
#6
 Posted by balmsold  in balmsoldĀ“s works/commissions (Started by balmsold March 11, 2011, 09:12:07 pm
 Board: Graphics

there will be more were that came from.




    

Re: Roster Showcase

 October 17, 2018, 07:50:15 pm View in topic context
#7
 Posted by KofHero77  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Nightwing

 October 17, 2018, 06:53:16 pm View in topic context
#8
 Posted by Memo  in Nightwing (Started by Umezono October 17, 2018, 02:52:46 pm
 Board: Projects

I'm not aware of not 1 accurate alpha char at all lol
alpha 3 does have a interesting counter mechanic
I can get in depth on later tho
    

Re: Mai Natsume v1.01

 October 17, 2018, 06:09:50 pm View in topic context
#9
 Posted by GaziraAgain  in Mai Natsume v1.01 (Started by OHMSBY October 16, 2018, 09:02:37 pm
 Board: Your Releases, 1.0+

Thank you very much for this char! Another great work from you, waiting for Naoto...
    

Re: Jmorphman's WIP thread: insert clever title here

 October 17, 2018, 05:56:40 pm View in topic context
#10
 Posted by malevka1  in Jmorphman's WIP thread: insert clever title here (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Awesome
    

Re: Roster Showcase

 October 17, 2018, 05:16:28 pm View in topic context
#11
avatar  Posted by HyperClawManiac  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 17, 2018, 04:15:01 pm View in topic context
#12
 Posted by Umezono  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

this is looking sharp mate. maybe if i successfully learn to code i can tackle this sheet.
    

Re: Roster Showcase

 October 17, 2018, 04:01:30 pm View in topic context
#13
 Posted by Taybear  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Happy Birthday to...

 October 17, 2018, 03:38:41 pm View in topic context
#14
 Posted by Trololo  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

Happy B-Day, DeathScythe!
    

Re: Nightwing

 October 17, 2018, 03:09:14 pm View in topic context
#15
 Posted by Umezono  in Nightwing (Started by Umezono October 17, 2018, 02:52:46 pm
 Board: Projects

Yeah, can't fix the stiff animations cause I'm not a spriter. I just wanna do some simple gameplay stuff so I can learn to code lol.

I can address the lack of sprites by making it a very stripped down, bare bones sort of gameplay. He lacks a crouching medium kick so I may just make him 4 buttons, for instance.
    

Re: Roster Showcase

 October 17, 2018, 03:06:57 pm View in topic context
#16
 Posted by KofHero77  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Nightwing

 October 17, 2018, 03:01:56 pm View in topic context
#17
 Posted by Mr.Giang  in Nightwing (Started by Umezono October 17, 2018, 02:52:46 pm
 Board: Projects

Interesting choice of edit. I like your direction on him by getting rid of unnecessary stuffs and air-combo (it's so damn overrated among DC Chars, they aren't MvC ya know).  That being said, this Nightwing is really horrible (stiff anim, lack of sprites,...) so unless you can make extra sprites for him, I'm afraid that he won't get any better. Anyway, good luck on the project.
    

Nightwing

 October 17, 2018, 02:52:46 pm View in topic context
#18
 Posted by Umezono  in Nightwing (Started by Umezono October 17, 2018, 02:52:46 pm
 Board: Projects



Well lads, after ~6 years of being registered on this forum, and maybe 10 years of usage of MUGEN altogether, I have finally decided to earnestly try my hand at creation once again. I am going to be using the sprites from Mu and Mcready's Nightwing. The character I am taking the sprites from was also apparently edited by iron-angelus, Pilgrim and Mistah George. To put it bluntly this was a terrible character that was apparently leaked from ScruffyDragon eons ago and has gone through quite the ringer. The reason I'm choosing to tackle this as my first character is because this was the first character I actually remember downloading.

Now, this isn't so much an edit as it is a complete overhaul utilizing the sprites. I opted to export the sprites and rebuild the SFF and AIR manually, as well as put together an entirely new SND, apply new hitsparks, and eventually recode the whole thing from scratch. Rebuilding the SFF/AIR, while it may seem counter-intuitive, has the added bonus of:

* realigning everything
* completely fixing the horrible CLSNs
* removing or tweaking some of the unnecessary special moves and supers

I mean needless to say, his current gameplay, code, CLSNS, etc... are not good lol.



For the CLSN's, I am going the route I went with my long dead Holy Ken fix (RIP) and basing everything off the Street Fighter alpha series, and to do that I am running the lua hitbox viewer on FBA-rr as so, and doing my best to approximate some hitboxes:



Note that some of the Alpha 2 stuff at the very least is very wonky so I also plan to use some Marvel 1 boxes for the basics and specials, cause some of those seem better and a bit more in spirit with the versus roots of the character. Now that I've finished adding all the gethits and whatnot, I've started building the character in earnest. Here's the CLSNs for the idle animation to show you the marked improvement from what I'm working with, and will update the thread with more as I go, since this is the first step and I'm focusing on just this right now:

vs.

As for the SND, I'm thinking of using sfx from the CPS2 Marvel games. (Maybe the alpha series would work better?)

Now I am not a coder, so this will be my first attempt really delving into something like this. So I cannot expect any sort of source accuracy my first try around, BUT... I would like to make it somewhat faithful to either SFA. I am leaning towards SFA over MVC because I don't like air combos. This is a question for further down the road after I finish building the necessary files first. But I think I can save myself some grief just keeping it more alpha-based. However it'll still be more of a custom type deal. Cause I'm gonna be learning to code, so I'll be feeling around multiple systems and trying to make something work. THAT SAID, if there's source accurate SFA/2/3 characters you know of send them my way cause I'd like to at least emulate some of the velocities, hit/blockstun, etc. Also, sadly, this lad has no throw sprite that I know of so he won't have a throw.

I'm using a variety of sources for tutorials, inspiration, etc. I will compile a list of people to credit soon. What I could use from the community right now is guidance and patience, cause this will be my first character. And people willing to rigorously tear it apart for feedback when it reaches the testing stage.

Hope to see this completed by next year. Thanks for reading
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 17, 2018, 02:27:00 pm View in topic context
#19
 Posted by Trololo  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I'm looking for *source accurate* sfa/z (1,2 and 3) characters. Or at least as close to source accurate as has been released. Can anyone point me towards them? Thanks.
Ehnyd, M.M.R. and Adamskie. These are the Nicknames you're looking for.
You can also look at N-Mario's Chars, but they tend to be in one way or another custom. His closest to course chars are Charlie, SFA Ryu, SFA3 Boxer, and Dictator. All the other SFA Chars of his have custom moves.
    

Re: Roster Showcase

 October 17, 2018, 02:07:42 pm View in topic context
#20
 Posted by kingofgames1996  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion