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Re: Four characters updated (08/21/18)

 August 22, 2018, 04:18:34 am View in topic context
#1
 Posted by _Data_Drain_  in Four characters updated (08/21/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

    

Re: Four characters updated (08/21/18)

 August 22, 2018, 04:11:41 am View in topic context
#2
 Posted by Weiss Circal  in Four characters updated (08/21/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Reisen, Kanako, Chen, and Utsuho updated

Reisen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible.

Kanako:
Quote

=====================================
08/21/18 - Version 2018.08.21
=====================================

- 1 new palette added.
- j5y: Active frames reduced by 3f.
- Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.

Chen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased.

Utsuho:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Control Rod [Lv 3]: Vertical hit velocity increased.
- Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.

Why remove the projectile invincibility?
    

Re: MUGEN Video thread

 August 22, 2018, 04:07:37 am View in topic context
#3
 Posted by Miles 'Majin Kaine' Morales  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Fire Emblem Heroes [iOS/Android]

 August 22, 2018, 04:05:49 am View in topic context
#4
 Posted by Darkflare  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

    

Re: Four characters updated (08/21/18)

 August 22, 2018, 03:40:05 am View in topic context
#5
 Posted by Ricepigeon  in Four characters updated (08/21/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Reisen, Kanako, Chen, and Utsuho updated

Reisen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible.

Kanako:
Quote

=====================================
08/21/18 - Version 2018.08.21
=====================================

- 1 new palette added.
- j5y: Active frames reduced by 3f.
- Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.

Chen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased.

Utsuho:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Control Rod [Lv 3]: Vertical hit velocity increased.
- Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.
    

Re: KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD

 August 22, 2018, 03:23:04 am View in topic context
#6
 Posted by Vanny  in KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD  (Started by Vanny August 13, 2018, 05:22:41 pm
 Board: Graphics

Very nice! Do you do full character portraits? if so how much would you charge in the same art style?

What characters do you want to paint?

Lets say Kain R. Heinlein, in the style you currently have and for him to be drawn down to min torso kinda like this for example (in spoiler),
but in your kof 2003 style of course. If possible let me know how much you would charge per portrait?
 I'd like to put together a Mugen compilation with matching art set for all character I plan on using. 
Spoiler, click to toggle visibilty







BRO
There is an error in sending information within the community
I can only send messages here.

I saw your screen pack portrait
He is really difficult to handle
He is different from other portraits, not portraits. He is a bust with arms and chest paintings and needs to change his painting style.
You see the price I wrote above
Switch to another character avatar 20USD (just portrait)

But you need to paint the entire upper body (03 style)
I will also give you a discounted price.
If there is only one bust whose price is 20USD
5-character half-length portrait 18USD
Half-length portrait of 10 characters or more 15USD
Half-length portrait of 30 characters or more 12USD
Half-length portrait of 50 characters or more 10USD


Do you need a normal HD portrait or a black stroke?
Is the final image processing format PCX or other format?

    

Re: Stefán Karl Stefánsson in his terminal stages

 August 22, 2018, 02:40:03 am View in topic context
#7
 Posted by Genosan742  in Stefán Karl Stefánsson in his terminal stages (Started by D00dman April 06, 2018, 05:43:50 am
 Board: All That's Left

Rest in peace, Stefan Karl Stefansson.
    

POCKET CELL SEMI PERFECTO | Char Para MUGEN

 August 22, 2018, 02:18:58 am View in topic context
#8
 Posted by kevdress  in POCKET CELL SEMI PERFECTO | Char Para MUGEN (Started by kevdress August 22, 2018, 02:18:58 am
 Board: Found Releases 1.0+

    

Re: All Chars Update(2018): Ice Queen

 August 22, 2018, 02:17:26 am View in topic context
#9
 Posted by DivineWolf  in All Chars Update(2018): Ice Queen (Started by DivineWolf May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

It's cool. It made me look at her cancels and realize I need to tighten them up anyway.
    

Re: Would you pay for a commercial mugen clone? ShugenDo

 August 22, 2018, 01:23:57 am View in topic context
#10
 Posted by Killerking75  in Would you pay for a commercial mugen clone? ShugenDo (Started by SakirSoft August 20, 2018, 07:05:47 pm
 Board: M.U.G.E.N Discussion

Psh, I'm willing to pay something a month...MUGEN has been apart of my life for about 10+ years and I ain't stopping anytime soon. I noticed it has died quite a lot over the years...innovation is long due
    

Re: Mugen 1.1b crashes unexpectedly

 August 22, 2018, 01:12:52 am View in topic context
#11
avatar  Posted by BookWormGreen  in Mugen 1.1b crashes unexpectedly (Started by BookWormGreen April 17, 2018, 12:07:50 am
 Board: M.U.G.E.N Configuration Help

The rendermode is set to "System" but ill try OpenGL and the width and height are 640;1280 480;720
    

Re: MegaMan Zero help: Power Bar, disable Up as jump completely, and more

 August 22, 2018, 01:05:29 am View in topic context
#12
 Posted by DeathScythe  in MegaMan Zero help: Power Bar, disable Up as jump completely, and more (Started by RedDragonCats17 August 20, 2018, 03:41:51 am
 Board: M.U.G.E.N Development Help

Ok, I tried reading your post like 10 times but I didn't understand what you want to do with the power bar. Do you mind trying to explain it with more details?

For disabling the UP button, if you're using KFM as a template or anything like that, you'd have to overwrite the common1 states, creating your own jump code or something. I've never tried to do something like that, so this is just a guess. What I'd do is look at characters with the UP button disabled codes so you can have an idea. Jumps are almost always in states 40~49.

For the attack spam, check the CMD. Should have something like this there:
Code:
trigger1 = StateNo = 1400 && MoveHit ; or MoveContact
You can remove it and you won't be able to spam the attack anymore.
    

Re: Soulcalibur VI

 August 22, 2018, 01:01:59 am View in topic context
#13
 Posted by Lichtbringer  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

The most interesting thing for me is that you can now chose between different Races with unique bofys and features.
Spoiler, click to toggle visibilty
    

Re: POTS Style characters?

 August 22, 2018, 01:00:59 am View in topic context
#14
avatar  Posted by HyperClawManiac  in POTS Style characters? (Started by STANLEY69 August 17, 2018, 05:49:59 am
 Board: Requests

there is a alex that was edited by rei, it should still be around here in the edits and addons section in the 1.0 thread

Link please?

On a side note, there really should be something of a ultimate emporium (or whatever the right word is) of every POTS styled character or edit that ever got created. Would save a ton of having to look around everytime.

Maybe something like in our Database, sounds do able.
    

Re: Soulcalibur VI

 August 22, 2018, 12:49:39 am View in topic context
#15
 Posted by Byakko  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

At first I thought this was actually the one and only story mode and it's just that you're going through it while playing a custom character, but if this is more like the old Edge Master mode with its own tiny story separate from the main one, then the sorcerer is probably a boss in it, yeah. I'm just a bit confused that they're not bothering to actually explain it even though they're showing it. Why would they show a new boss so casually without saying anything ?
    

Re: Super Smash Bros Ultimate

 August 22, 2018, 12:27:05 am View in topic context
#16
 Posted by Person Man  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

There’s also a video showcasing Chrom and Dark Samus. 



Chrom looks like he hits hard and fast, but his recovery is abysmal.

:EDIT:  Bit of a surprising music track in today’s blog; It’s the main menu theme from Fire Emblem Heroes.

    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 22, 2018, 12:24:47 am View in topic context
#17
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I'm looking for a char whose name I don't remember. it was something like "god's hand", "god's help" or "divine assist", as I said, I don't remember.
it was a CPU only char, and only worked in simul mode
it had no physical body to attack and it only randomly spawned attacks from yukari from touhou during the match.
whenever its partner was defeated it immediately lost all its hp as well.
does anyone remember it?
name? author? if possible link as well?
    

Re: Stefán Karl Stefánsson in his terminal stages

 August 22, 2018, 12:06:16 am View in topic context
#18
 Posted by Orochi Gill  in Stefán Karl Stefánsson in his terminal stages (Started by D00dman April 06, 2018, 05:43:50 am
 Board: All That's Left

He was number one.

He will always be number one.

RIP man
    

Re: MegaMan Zero help: Power Bar, disable Up as jump completely, and more

 August 22, 2018, 12:01:10 am View in topic context

Here's some videos of my power bar problem:



There's another problem I've completely forgot to address. It's the rising flame slash, I can spam the start of the slash every time it connects. Here's a video showing this:



Here's the code for the attack as well.

Code:
;---------------------------------------------------------------------------
;Rising Flame Slash
[Statedef 1400]
type = S
movetype = A
physics = S
juggle = 2
ctrl = 0
anim = 1400
sprpriority = 2

[State 1400, PlaySnd]
type = PlaySnd
trigger1 = !var(10) && animelem = 3
value = S1000,0
channel = 1

[State 1400, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 23, 0
animtype = Light
guardflag = MA                   ;Flags on how move is to be guarded against
hitflag = MAF                    ;Flags of conditions that move can hit
priority = 3, Hit                ;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 8, 8                 ;Time attacker pauses, time opponent shakes
sparkno = 0                      ;Spark anim no (Def: set above)
sparkxy = -10, -76               ;X-offset for the "hit spark" rel. to p2,
hitsound = S5, 0                  ;Sound to play on hit
guardsound = 6, 0                ;Sound to play on guard
ground.type = High               ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 1             ;Time that the opponent slides back
ground.hittime  = 11             ;Time opponent is in hit state
ground.velocity = -4             ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 15
getpower = 0,0
givepower = 0,0

[State 1400, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 1401
ctrl = 0

[Statedef 1401]
type = A
movetype = A
physics = N
juggle = 1
ctrl = 0
anim = 1401
sprpriority = 2

[State 1401, VelSet]
type = VelSet
trigger1 = time = 1
x = 3
y = -4

[State 1401, ChangeState]
type = ChangeState
trigger1 = time = 20
value = 1402
ctrl = 0

[Statedef 1402]
type = A
movetype = I
physics = N
ctrl = 0
anim = 1402
sprpriority = 2

[State 1402, VelSet]
type = VelSet
trigger1 = time = 1
x = .5
y = -.5

[State 1402, Gravity]
type = Gravity
trigger1 = animelemtime(1)>1

[State 1402, ChangeState]
type = ChangeState
trigger1 = pos Y >= 0 && vel Y > 0
value = 1403
ctrl = 0

[statedef 1403]
type = S
movetype = I
physics = S
velset = 0,0
poweradd = 0
anim = 47
ctrl = 0
sprpriority = 2

[State 1403, PosSet]
type = PosSet
trigger1 = 1
y = 0

[State 1403, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

How do I fix this?
    

Re: Super Smash Bros Ultimate

 August 21, 2018, 11:55:51 pm View in topic context
#20
 Posted by Kirishima  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

The downside is that he's fat and will be combo fodder for the likes of over half the roster.

But he's still fun to play from the looks of the gameplay.