Sounds good, I'm going to send you the stage that was shown MangeX's video and the one I initially shown (CVS Pro Train stage and KOF 95 Garou stage). The Train stage for the stage intro (It's not the best example of a stage intro but it is one) and the Garou stage for the water effects and possibly the movement (as shown in the video I first showed for the request https://youtu.be/lTMwD9ybSAQ?t=9m2s ) here is the link to them two http://www.mediafire.com/file/2hj6lnnk7hpihag/stages.rar . I'll see if I can make a mock implementation for the other requests later
thanks, I will try to implement it once I finish other things that I’m messing with.
Going back to lifebar bgdef stuff discussed here. I've just implemented trigger support for backgrounds (set via ctrldef) which can detect stuff like wintype, game mode, player's life, perfect match, round etc. When I now think about it with this feature a single bgdef (like in stage) would be enough for lifebars considering you can just use triggers to display stuff at any point during match, based on trigger conditions (unlimited amount of triggers are allowed, expression operators are supported). I think this approach will be less confusing compared to multiple bgdefs.
btw. trigger support for ctrldef means that stage interactivity is greatly expanded. For example you can detect if any player name matches the trigger to disable character from the background, display entirely different stage graphic on second round, or even stuff like in street fighter 2 where something cool happens at the end of the round (like elephants animation in Dhalshim's stage).
I'm planning to expand backgrounds also with sound and text support, so there will be even more possibilities (for example announcer stuff in select screen, that can be part of the screenpack, requested here some time ago).
regarding Tag mode explained in this post. I've just noticed in source code that there are TagIn and TagOut sctrls in ikemen. They do the exact same thing as in mugen (before they were removed). Not sure if current behavior is useful for anything but if someone has idea how they could be adjusted to help with common1.cns tag implementation please share it here.
None of them are worth a shit, though. You pretty much have to know how the character works so you can tell them what to do and when to do it. You may even require special variables so you can better keep track of situations.
I knew I had made more frames than the necessary, but I didn't know which frame I should cut. Spriting in general mouths is tricky, so I wanted to see if I was able to make it work. It's a pretty good result to me.
Hi! I suggest you to make legs a bit more wide!
Re: The Donald Trump Political MAGAthread: Sweets for Angela
More interestingly, he was pouting with his arms crossed like a child surrounded by adults scolding him, then he folded like a bitch saying fine I'll sign, threw in one more insult, and then after he left he said actually nu-uh I'm pulling out of the thing I just signed. I mean...