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Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 23, 2017, 08:16:40 pm View in topic context
#1
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Omega Red v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

very nice,I'm expecting some MVC3 love when you finish entire roster cough:Deadpool and Taskmaster:cough

If they existed 2d sprites of both, i mean ORIGINAL 2d sprites (exact moves in 3d but in 2d) would be nice.
We are close with Deadpool... but it would be nice if the sprites are not similar to Cyclops┬┤s sprites.
    

Re: Mugen 1.1 - certain characters' projectiles do not appear.

 September 23, 2017, 08:13:03 pm View in topic context
#2
 Posted by mixosh  in Mugen 1.1 - certain characters' projectiles do not appear. (Started by mixosh September 23, 2017, 03:01:30 pm
 Board: M.U.G.E.N Configuration Help

http://mugenguild.com/forum/topics/mugen-1-1-tutorial-beams-and-projectiles-173545.0.html

tried it before with POTS's Ryu. couldn't load... I also changed it to 1.1

Spoiler, click to toggle visibilty
    

Re: M.U.G.E.N Screenshots V3

 September 23, 2017, 08:06:34 pm View in topic context
#3
 Posted by RMaster007  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: the fav GIF thread!

 September 23, 2017, 07:57:58 pm View in topic context
#4
 Posted by Reginukem  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left



Popeye street dancer
    

Re: Random Topic V10

 September 23, 2017, 07:43:36 pm View in topic context
#5
 Posted by Bastard Mami  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

broli's

and french geese howard ... iori bogard in third place
    

Re: Post Fan Art Thread

 September 23, 2017, 07:40:03 pm View in topic context
#6
 Posted by Mechy  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left




Also

Hark A Vagrant edits are gold.
    

Re: M.U.G.E.N Screenshots V3

 September 23, 2017, 07:34:46 pm View in topic context
#7
 Posted by Bastard Mami  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: One Piece

 September 23, 2017, 07:25:14 pm View in topic context
#8
 Posted by Gennos  in One Piece (Started by Fubs September 04, 2017, 06:29:15 pm
 Board: Entertainment

doflamingo's fight may have been quite challenging to luffy but it was not a very entertaining fight to watch. it felt like it was choreographed by michael bay.
they kept on slamming each other around dressrosa, dofa used his long range df awakening way too much and the fight ended with luffy destroying dofa with a deus ex machina transformation.
it doesn't hold a candle to rob lucci's fight, arlong's or even croccodile's. don't even get me started on ceasor clown's fight.
    

Re: MUGEN Video thread

 September 23, 2017, 07:19:40 pm View in topic context
#9
avatar  Posted by TK8305  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Ep 86

    

Re: The Donald Trump Political MAGAthread: Rocket man burning out his fuse up here

 September 23, 2017, 07:09:27 pm View in topic context
#10
avatar  Posted by Seadragon77  in The Donald Trump Political MAGAthread: Rocket man burning out his fuse up here (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

Sorry for the double post, but our "wonderful" President has now focused his anger from North Korea to... NFL Players who protest the anthem (among others)

He also took time on his favorite social platform to tell Golden State that they're not allowed to come to the White House because the star of the team is questioning the idea since, well, Trump is a real 'dotard'.
    

Re: Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 23, 2017, 07:07:53 pm View in topic context
#11
 Posted by mete122  in Marvel vs Capcom 2 characters project (Omega Red v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

very nice,I'm expecting some MVC3 love when you finish entire roster cough:Deadpool and Taskmaster:cough
    

Marvel vs Capcom 2 characters project (Omega Red v1 released!)

 September 23, 2017, 06:57:18 pm View in topic context
#12
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Omega Red v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! Omega Red is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Cyanide, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Omega Red in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Palettes
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt loop
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check Carbonadium Smasher
- Check Carbonadium Coil (palfx enery drain or death factor, p2 stateno and velset in _Flail Smash,)
- Check all p2 states recoveries and hits
- Check recovery roll command
- Air combo camera
- Put electric and fire hit effects
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Cyanide (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- Iwakick (Omega Strike & Carbonadium Smasher final anim)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!
    

Re: Yamcha

 September 23, 2017, 06:49:24 pm View in topic context
#13
 Posted by Ninja-Capybara  in Yamcha (Started by balmsold November 20, 2016, 11:35:33 pm
 Board: Sprite Projects

if anything it could be him just training normally then teleporting to the fight or something, dunno, theres not much use to that scene
He doesn't instant transmission tho, and it would clash with the other character's intro. He could just do a training intro right there.

Maybe just have a gravity chamber just sitting there, with it rumbling and violently shaking, with sounds of Yamcha training (grunts, yells, etc), and then just having the thing explode?

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 September 23, 2017, 06:38:49 pm View in topic context
#14
 Posted by Byakko  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

What I want to see is her gameplay.
We don't even know if she's a fighter, she could very well just be here for the story and not actually fight - I think she doesn't absolutely need to be a fighter. That's what I'm expecting so far, until they actually confirm her as a fighter.
As an android made after Gero who gave up on the infinite energy engine or whatever that 17/18 use and went with energy absorption, I guess she could easily take over the style of 19 and 20 without having to suffer looking at their design. But I haven't noticed if we've seen her palms yet, and if they have the absorption device thing.
Regarding Yamcha and Tien's trailer, the only thing I have to say (beside that they look great - although Yamcha is a little too straight forward, I was expecting more hi-low variations in his rushes) is, I hope Tien's Kikoho super can also be performed from the ground upward with one hand.

Considering they said when they unveiled the game that it was about 20% done, and that it's planned for early 2018, I'm actually expecting a few more characters since there's enough time for a few more reveal trailers. With the rhythm of the reveals so far, my completely random guess is something like 4 more can fit, probably including an actual boss for the story. Seeing Yamcha and Tien, I figure that Broly and Bardock can still be an easy choice, for a grappler / super heavyweight and a highly tricky fighter that zips and flips back and forth high and low.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 September 23, 2017, 06:32:45 pm View in topic context
#15
avatar  Posted by -Red-  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

What I want to see is her gameplay.

That's implying that she's actually playable! (I hope, because otherwise we're looking at a sequel or DLC just to make her playable as usual).
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 September 23, 2017, 06:19:16 pm View in topic context
#16
avatar  Posted by Zo_Warudo  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

I now want a special death animation for Yamcha if he gets blown up by Android 16. Or at the very least, his on the ground pose be his iconic death pose.

Anyhoo, Tien and Yamcha look great. I especially gravitate to Yamcha's very extreme rush down style. He looks like the raw speed character, and that's just my type. I wonder how in the Story Mode will Yamcha and Tien be able to keep up with Goku and Vegeta (Seeing as these Super Androids are apparently strong enough to take out Super Saiyans). We've seen in Super that Krillin can kinda sorta keep up with Adult Gohan when he uses his battle smarts. I'm just intrigued as to how they're gonna handle this.
    

Re: KOF XIV stages by gatorison

 September 23, 2017, 06:11:07 pm View in topic context
#17
 Posted by aznpikachu215  in KOF XIV stages by gatorison (Started by Infinite kyo September 23, 2017, 01:01:09 pm
 Board: Found Releases 1.0+

Are they for 1.0 or 1.1?
    

Re: One Piece

 September 23, 2017, 06:10:13 pm View in topic context
#18
 Posted by Person Man  in One Piece (Started by Fubs September 04, 2017, 06:29:15 pm
 Board: Entertainment

??? 

Doflamingo wasn't a challenging fight?  The guy so tough they had to recruit an actual, literal army just to have a chance against him?
    

Re: Knuckles8864's WiPs - I AM RAIDEN!

 September 23, 2017, 06:09:59 pm View in topic context
#19
 Posted by -Ash-  in Knuckles8864's WiPs - I AM RAIDEN! (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 September 23, 2017, 06:09:53 pm View in topic context
#20
 Posted by Lord M  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

What I want to see is her gameplay.