YesNoOk

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Re: 4 day workweek

 March 27, 2017, 12:24:02 pm View in topic context
#1
 Posted by 地獄の花  in 4 day workweek (Started by Iced March 15, 2017, 12:26:36 pm
 Board: All That's Left

i've got no complains about our work days, 8 hours a day + payed lunch breaks is good enough. man kinda miss working full time maybe i should get day job again.
    

Re: [Theme Thread] Z2 Sprite thread

 March 27, 2017, 12:10:07 pm View in topic context
#2
 Posted by Alpha Proto  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

Alpha that jump looks pretty good! My only nitpick would be that the leg on the right seems a bit static.
I agree, about the leg.
CVS Ryu's jump was what I used for reference.
I will try keeping that leg straight out, and bending it in like the opposite leg.
It should look a bit Cyclops-ish.
    

Re: The Good Ol' Mugen AI Tournament 3

 March 27, 2017, 12:06:25 pm View in topic context
#3
avatar  Posted by yaminogun  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

check my pm ts
    

Re: Featured/Newsworthy Posts

 March 27, 2017, 10:58:20 am View in topic context
#4
 Posted by Just No Point  in Featured/Newsworthy Posts (Started by Just No Point January 07, 2014, 04:19:17 pm
 Board: Feedback

Lol someone beat you all too by PMing me. Sine I have so many to feature I'll have to do two this coming week and 2 next week.

Thanks guys!
    

Re: Kairia Z2 (Fan Made/Z2 Inspired)

 March 27, 2017, 10:40:12 am View in topic context
#5
 Posted by AgentofDestiny  in Kairia Z2 (Fan Made/Z2 Inspired) (Started by ZX2 March 11, 2017, 12:54:57 pm
 Board: Graphics

When people even think about their characters' stories and don't just look to make them (even for shits and giggles),
it really reminds myself when i played and/or still play Soul Calibur and making an OC.No character is made for shits and
giggles,everything has a backstory,everything.A thing of mine that follows me even when im daydreaming once in a while.

Enough about my OCs,have figured a trademark move or two? Or is it to early for that.
If you stick to the lore,her name should refference a fruit or vegetable,but hey.
Still,i really like when some people make OCs with a story to tell and don't just make the character just because.
But do whatever you want.
    

Re: The Good Ol' Mugen AI Tournament 3

 March 27, 2017, 10:32:55 am View in topic context
#6
 Posted by TotalDramaXtremist  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion


Made a line-up of my primary team for this tournament
    

Re: Midnight Bliss and Shock Project

 March 27, 2017, 10:18:47 am View in topic context
#7
 Posted by MotorRoach  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

The point of Midnight Bliss is kind of to sexualize the character or make them attractive in a way (and in some cases, make them silly looking). I didn't really notice the difference on her outfit until I read that your post said it was the Fatal Fury 3 design. Kind of pointless to make a Midnight Bliss design that hardly looks different.
    

Re: Featured/Newsworthy Posts

 March 27, 2017, 10:07:24 am View in topic context
#8
 Posted by AlexSin  in Featured/Newsworthy Posts (Started by Just No Point January 07, 2014, 04:19:17 pm
 Board: Feedback

    

Re: CMD file problem

 March 27, 2017, 09:22:40 am View in topic context
#9
 Posted by Duke of Corvus  in CMD file problem (Started by ZombieDerpster March 07, 2017, 02:59:20 pm
 Board: M.U.G.E.N Configuration Help

Make sure you have a file in your char folder with a ".cmd" extension
If you have it, make sure its name is "001.cmd"
    

Re: Fire Emblem Heroes [iOS/Android]

 March 27, 2017, 09:21:47 am View in topic context
#10
 Posted by [ran]  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

April Update Changes:
Quote
- Players will be able to adjust the starting positions of their team members before battle commences.
Spoiler, click to toggle visibilty

- Adjustments to experience being earned by Heroes between 1 and 4-Star rarities. The lower the rarity of your hero, the more experience they will
earn.

- Stamina Max will be increased to 99. Orb and Stamina Potion refills will also be adjusted to refill 99 Stamina.
    

Re: Dr. Eggman Released (3/26/2017)

 March 27, 2017, 08:46:20 am View in topic context
#11
 Posted by Sheng Long  in Dr. Eggman Released (3/26/2017) (Started by DarkWolf13 March 27, 2017, 05:30:56 am
 Board: Your Releases, 1.0+

"YOU LITTLE"
"OUCH"
"YOU LITTLE" "YOU LITTLE" "YOU LITTLE"... I LOL'd at this. XD

Okay, in all seriousness, this only works for Mugen 1.1? Cause I got an error running on mugen 1.0.

Otherwise, tested in 1.1. Not bad... A little too simple, but it's a start.
    

Re: What R U listening to right now?

 March 27, 2017, 08:44:50 am View in topic context
#12
 Posted by PeXXeR  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment


Savage
    

Re: Studiopolis and The Core

 March 27, 2017, 08:11:38 am View in topic context
#13
 Posted by ShiroTori  in Studiopolis and The Core (Started by ShiroTori January 16, 2017, 01:41:43 am
 Board: Your Releases, 1.0+

Thanks guys! I'm glad you're all enjoying Specter's work!

Also, I updated the links here. I had updated the stages a while back, but that was in another thread.
    

Schwarzerblitz - A potential 3D MUGEN?

 March 27, 2017, 07:31:42 am View in topic context
#14
avatar  Posted by Teralon  in Schwarzerblitz - A potential 3D MUGEN? (Started by Teralon March 27, 2017, 07:31:42 am
 Board: Project EF-12

A question for the technical sophisticated users and contributors:

Could Schwarzerblitz, which is free and modifiable, be a potential contender for a customizable and user-friendly 3D MUGEN in the future?

It is written in C++ and using a custom version of the Irrlicht Engine.
    

Re: How to make screen slowly turn white?

 March 27, 2017, 07:18:02 am View in topic context
#15
 Posted by 2OS  in How to make screen slowly turn white? (Started by Zhe Prime March 19, 2017, 08:50:35 am
 Board: M.U.G.E.N Development Help

i would advise against ever using sinadd because it can easily be canceled by another allpalfx

i would do something like

[State ]
type=allpalfx
trigger1=(time=[0,255])  ;;  set this to whatever
add=255*sin(time),255*sin(time),255*sin(time)  ;;  for a slower fade you multiply or divide the sin time
time=2

it's the same thing it just cant be canceled
    

Re: CMD file problem

 March 27, 2017, 07:12:08 am View in topic context
#16
 Posted by Odb718  in CMD file problem (Started by ZombieDerpster March 07, 2017, 02:59:20 pm
 Board: M.U.G.E.N Configuration Help

Well this could be a few things. But off top I think that it'd be a missing file. The name 001.cmd kinda makes me think that.
When you open the char up in Fighter Factory 3, do you see the commands?
    

Re: How to end a round / Why isn't the round ending (besides AssertSpecial)?

 March 27, 2017, 07:07:57 am View in topic context
#17
 Posted by 2OS  in How to end a round / Why isn't the round ending (besides AssertSpecial)? (Started by thepacifist March 24, 2017, 10:31:34 pm
 Board: M.U.G.E.N Configuration Help

this was one of my last posts before i super hibernated lol

1. the winner not being in state 0
2. the loser not being in state 5150
3. a persisting ctrlset to 0
4. possibly other shit that im not directly aware of

as for the evil duo roundstate=2 wasn't one of their ai triggers when it should have been
    

Re: Making a Palette the boss.

 March 27, 2017, 07:07:31 am View in topic context
#18
 Posted by Odb718  in Making a Palette the boss. (Started by mixosh March 18, 2017, 06:11:54 pm
 Board: M.U.G.E.N Configuration Help

If you have a screen pack with hidden slots this is the way to go. If you dont have one, you should... it's awesome. It's the only real way to have bosses apart from everyone else.

You may be able to figure out a method with 1.0+. You'd have to identify the AI level. Then use that to adjust the palette. Then use that to set your boss in motion. I think this would all have to be done in statedef 5900. Which usually doesnt work 100% normal for me.
    

Re: How to make screen slowly turn white?

 March 27, 2017, 07:00:05 am View in topic context
#19
 Posted by Odb718  in How to make screen slowly turn white? (Started by Zhe Prime March 19, 2017, 08:50:35 am
 Board: M.U.G.E.N Development Help

I think you'd be able to do it with SinAdd and Time. You'd just double the sinadd's length compared to the time. This way it only goes one way and never hits the peak to revert back to normal.  Obviously you'd adjust add and multiple to make your colors the way you want.  I think the values for everything would be smaller because you want a longer fade. So like if you wanted a 4 second fade the time should be 240, and the sinadd length should be 480. (I think) And because you're trying to get to pure white, 255,255,255, in 240 tics, that'd be about 1 value increase every tic. You may just want to set the time to 255 and length to 510 and make it exactly 1. But with the equation some other time may work best.
When you get it exactly perfect, PLEASE post in here. I'd like to make a collection of PalFXs for the Mugen Class. This way people can get some examples and might make it easier to understand.

read this until it makes complete sense. http://mugenguild.com/forum/topics/palfx-and-allpalfx-sctrl-169974.0.html
(I always have to look it over every time)
    

Re: How to end a round / Why isn't the round ending (besides AssertSpecial)?

 March 27, 2017, 06:51:11 am View in topic context
#20
 Posted by Odb718  in How to end a round / Why isn't the round ending (besides AssertSpecial)? (Started by thepacifist March 24, 2017, 10:31:34 pm
 Board: M.U.G.E.N Configuration Help

Well fighting against Evil Ken and Evil Ryu's AI, they LOVE to keep attacking after the round is over.
I think that P2 has to go into the lying dead statedef. As for P1 I'm not exactly positive if it has to enter a particular state. I'd imagine state 0. If you could lock both P1 and P2 into custom states, keep them in the air with neutral physics, I _think_ mugen would wait for them to "come down" to end the round.