YesNoOk

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Re: Super Smash Bros for Switch

 May 28, 2018, 10:49:54 am View in topic context
#1
 Posted by TrinitroRoy  in Super Smash Bros for Switch (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Waluigi is nothing more than a meme choice, that's the thing. Even Goku has more solidity than him, due to his history and anime icon status. Waluigi doesn't have any oomph, any character, any real anything in any Mario game backing him like... Even Rosalina? Rosalina at least had a story. All Waluigi has is a random Mario Kart stage. If Sakurai were smart, he'd make a Waluigi Pinball stage to cash in on the meme.

Ice Climbers are a legacy in what? Smash? Certainly not their original and only game. Balloon Fight is the cult classic, and we already got a trash stage off of it.

Sakurai can like Castlevania as much as he wants, it means nothing if Konami won't reply or deny.

Cloud and Bayonetta wrecked the meta enough. Ridley would be the giant baby that would destroy the womb that is Smash, I guess.

It's the fifth game in the series, dude. I think it's time to start adding obscure and minor characters such as Waluigi and whomever, because who else is there left?

Pink Gold Peach
*runs*
    

Re: The Nintendo News Thread

 May 28, 2018, 10:39:59 am View in topic context
#2
 Posted by TrinitroRoy  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

Agitha is just shit
Funny you say that, because she's considered one of the most broken characters in the game...from what I have heard, at least.
Like, I'm talking Brawl Meta Knight levels of broken
    

Re: Random Topic V10

 May 28, 2018, 10:37:00 am View in topic context
#3
 Posted by TrinitroRoy  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

Alright, anyone here plays Fire Emblem Echoes? Because I'm trying to decide which class would be better for Atlas.
So far, the candidates are Cavalry, Mercenary and Archer.
    

Re: [Theme Thread] DBZ:EB Sprite thread

 May 28, 2018, 09:17:36 am View in topic context
#4
avatar  Posted by Isair-Dragneel  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

    

Re: [Theme Thread] DBZ:EB Sprite thread

 May 28, 2018, 08:49:44 am View in topic context
#5
avatar  Posted by Isair-Dragneel  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

    

Re: Run Back infinite bug

 May 28, 2018, 08:49:03 am View in topic context
#6
 Posted by Odb718  in Run Back infinite bug (Started by CyraxXXi May 27, 2018, 10:35:49 pm
 Board: M.U.G.E.N Development Help

Sounds like the changestate at the end isn't working properly.
You'll need to use debug, ctrl+D, and read what state the character is in. Probably 105.
Look at the bottom and add the triggers to change states once animtime = 0
    

Re: [Theme Thread] DBZ:EB Sprite thread

 May 28, 2018, 08:47:48 am View in topic context
#7
avatar  Posted by Isair-Dragneel  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

    

Re: [Theme Thread] DBZ:EB Sprite thread

 May 28, 2018, 08:46:05 am View in topic context
#8
avatar  Posted by Isair-Dragneel  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

    

Re: Need help fixing auto dodge

 May 28, 2018, 08:45:16 am View in topic context
#9
 Posted by Odb718  in Need help fixing auto dodge (Started by AxilusPrime May 27, 2018, 10:17:05 am
 Board: M.U.G.E.N Development Help

So there's probably 1 changestate doing math.
Look/search/find ctrl+F for
35505
3550
and maybe
3450 or 34000
Not sure on the exact math.
but press enter a few times if you get hits on any of them. It's doing some math based off a var more than likely. Like
(34505 + (var(x)*1000))+random%3
so if var x = 1 you get 1003+34505 = 35508
Look for something similar to that. If you can find out the variable when you change modes you could search for that.

You may just be able to scroll down the changestates and see the math. If they're named, look for that. In FF3 or FFS press the button to show the names of the changestates. If you can perform the move to change modes, look it up in the command name section and search for the name. You should see the var in that changestate or in the statedef.
    

Re: ShinZankuro's Artworks:

 May 28, 2018, 08:30:29 am View in topic context
#10
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Thanks man :D
    

Re: [Theme Thread] DBZ:EB Sprite thread

 May 28, 2018, 08:28:01 am View in topic context
#11
avatar  Posted by Isair-Dragneel  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics



jiren  ^_^
    

Re: Capcom Pro Tour 2018

 May 28, 2018, 08:23:57 am View in topic context
#12
avatar  Posted by 2dover3d  in Capcom Pro Tour 2018 (Started by GTOAkira February 19, 2018, 09:41:06 pm
 Board: Fighting Games

Xian got into the 2nd position again :P and Tokido did not made it to top 8 is sure surprising sometimes :P
    

Re: Wayne Manor Ruins 1.1 & 1.0

 May 28, 2018, 06:51:19 am View in topic context
#13
 Posted by GDPenguin  in Wayne Manor Ruins 1.1 & 1.0 (Started by MatreroG May 23, 2018, 06:07:15 pm
 Board: Your Releases, 1.0+

    

Re: Need help fixing auto dodge

 May 28, 2018, 06:33:54 am View in topic context
#14
avatar  Posted by AxilusPrime  in Need help fixing auto dodge (Started by AxilusPrime May 27, 2018, 10:17:05 am
 Board: M.U.G.E.N Development Help

In UI, he'll go into state 35506, 35507, or 35508 when dodging. In MUI he'll go into 37506, 37507, or 37508 when dodging. All of these states look like they do the same thing but with different dodge movements. Strangely none of these states appear in the CMD at all. Any idea what to do from here?
    

CVS Akito (Beta 1.9)

 May 28, 2018, 06:33:25 am View in topic context
#15
 Posted by Akito  in CVS Akito (Beta 1.9) (Started by Akito May 28, 2018, 06:33:25 am
 Board: Your Releases, 1.0+

The "temporary" apprentice of Kung Fu Man is here!

Version Beta 1.9

Akito is my OC character, maked in CVS Style (Thanks to Divinewolf)!

Updates in this version:

– Added 9 palettes.
– Chain Combos added:
– Standing and Crouching: Punchs: weak -> medium -> strong / Kicks: weak -> medium -> strong
– Defense fixed
– Strong Punch velocity animation fixed
– Strong Kick velocity animation fixed
– Priority attacks upgraded to 4 for 7 (to balance gameplay)
– Down Hard Kick (fixed animation)
– Throw Attempt (fixed animation)
– Winpose 2 (fixed animation)
– Gethits (fixed animations)
– And all specials with new sprites and animations in Strong and EX moves.
– Double Jump
– Velocity of char increased.

Thanks for the video Gui007:


What's left:

– Add Evil version;
– Intro and Ending;
– Add better win quotes (actual win quotes is just for test);
– Fix Small problems;

Maybe I will add in future:

– One more Intro;
– One "Hadouken" special move;
– One more Hyper (Projectile type)

PS: I NEED A BETA TESTERS!

Thanks to ArielAlexCo too, for inspiration and sprites I used in this char.

And for all envolved in this project (more details of char history is in "Dragon Scroll- Readme")!

THE CHAR IS OPENSOURCE.

Link to download: http://www.cvsextreme.com/


    

Re: Street Fighter V

 May 28, 2018, 06:05:06 am View in topic context
#16
 Posted by morbidjoe  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

damn go cody like the theme music
    

Re: Capcom Pro Tour 2018

 May 28, 2018, 06:01:05 am View in topic context
#17
 Posted by GTOAkira  in Capcom Pro Tour 2018 (Started by GTOAkira February 19, 2018, 09:41:06 pm
 Board: Fighting Games

lmao fixing that now...
    

Re: Street Fighter V

 May 28, 2018, 05:58:42 am View in topic context
#18
 Posted by -Ash-  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Thats the first time I've enjoyed a character's trailer music, the live action was a nice touch and Cody looks awesome, seems that Capcom is pandering to the female player base with Ed and now Cody huh!?
    

Re: Street Fighter V

 May 28, 2018, 05:50:12 am View in topic context
#19
 Posted by GTOAkira  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games


Seeing Kenny Omega at the start of the trailer was pretty sweet
Also the phone guy is actually Xaviers Woods
Loved the trailer hopefully we get some gameplay video since he will be playable at E3.
Still I wonder what thats fighting games announcement at E3 is suppose to be
Spoiler, click to toggle visibilty
    

Re: Capcom Pro Tour 2018

 May 28, 2018, 05:49:14 am View in topic context
#20
 Posted by Kirishima  in Capcom Pro Tour 2018 (Started by GTOAkira February 19, 2018, 09:41:06 pm
 Board: Fighting Games