YesNoOk

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Re: KoF XIV

 February 22, 2018, 07:55:33 pm View in topic context
#1
 Posted by Sookoll  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 am
 Board: Fighting Games

No Neck Rolling?
    

Re: HDBZ CHAMP EDITION RELEASE [4.2B version released]

 February 22, 2018, 07:55:00 pm View in topic context
#2
 Posted by migster01  in HDBZ CHAMP EDITION RELEASE [4.2B version released] (Started by Iced April 07, 2017, 11:32:35 pm
 Board: Hyper DBZ

4.2B released!
[youtube]https://www.youtube.com/watch?v=MiPudCVa2Oc[/youtube]

Hey mr.Balthazar,can you put the link on mediafire,im from latin america(Venezuela,to be specific)and i am following your progress since champs build first,and i want to download this new version,the problem is when i click this link,it downloads the mugen of course,but it doesnt full download.
Can you please put the link on mediafire.
For the good old latin americans sir... :lol:
    

Re: KoF XIV

 February 22, 2018, 07:12:05 pm View in topic context
#3
 Posted by morbidjoe  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 am
 Board: Fighting Games

No surprise there
    

Re: KoF XIV

 February 22, 2018, 07:06:14 pm View in topic context
#4
 Posted by Magma MK-II  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 am
 Board: Fighting Games

That's great! He hasn't appeared in a canon game since 2001.
    

Re: KoF XIV

 February 22, 2018, 07:02:16 pm View in topic context
#5
 Posted by Byakko  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 am
 Board: Fighting Games

Looking very Metal Gear.
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 February 22, 2018, 06:56:32 pm View in topic context
#6
 Posted by Bastard Mami  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

kof has been around for so long that is very easy to forget that kof itself is a dreammatch-multi franchise thing..
    

Re: Dragon BallZ vs One Piece Project Official Post

 February 22, 2018, 06:47:19 pm View in topic context
#7
 Posted by BahamianKing Gaming  in Dragon BallZ vs One Piece Project Official Post (Started by kenshiro99 January 11, 2017, 07:44:38 pm
 Board: Projects

yea online would be awesome!
    

Re: Character of the Month: January 2018 Nominations

 February 22, 2018, 06:45:56 pm View in topic context
#8
 Posted by jenngra505  in Character of the Month: January 2018 Nominations (Started by 【MFG】gui0007 February 07, 2018, 12:09:10 am
 Board: M.U.G.E.N Discussion

    

Re: Soulcalibur VI

 February 22, 2018, 06:36:21 pm View in topic context
#9
 Posted by Project.13  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

Apparently I've been saying Zasalamel's name wrong this whole time, if that trailer's anything to go by.  Oops.

Same, I've been saying ZaSAlamel ever since I found out about the character xD

Zasalamel and Ivy are lookin pretty crispy, though. So long as we get Raphael though, I'm good =P
    

Re: KoF XIV

 February 22, 2018, 06:33:42 pm View in topic context
#10
 Posted by Project.13  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 am
 Board: Fighting Games



It's Heidern, bois.
    

Re: Soulcalibur VI

 February 22, 2018, 06:31:27 pm View in topic context
#11
 Posted by Long John Killer  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

Eh, it's not as overt as IV's but there's a line between sexy and stupid, and this is less Witchblade and more "that looks painful to wear".  I always liked II's and V's versions the best, personally.

Apparently I've been saying Zasalamel's name wrong this whole time, if that trailer's anything to go by.  Oops.
    

Re: Soulcalibur VI

 February 22, 2018, 06:18:22 pm View in topic context
#12
 Posted by Foobs Sese Seko Nkuku Ngben...  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

Ivy is showing a little less skin than in SCIV, and about as much as she did in the first games. The only major difference from her classic design is that she's missing the sheer fabric covering her belly. SCV is the odd one out, this is business as usual for her.
    

Re: What do you use to record long mugen videos?

 February 22, 2018, 06:12:55 pm View in topic context
#13
 Posted by Luis  in What do you use to record long mugen videos? (Started by Luis February 22, 2018, 05:21:07 pm
 Board: M.U.G.E.N Discussion

I'll try it out later.
    

Re: Post Fan Art Thread

 February 22, 2018, 06:11:48 pm View in topic context
#14
 Posted by Magma MK-II  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left



    

Re: MUGEN Video thread

 February 22, 2018, 06:11:43 pm View in topic context
#15
 Posted by soniku  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: KOF XIV Classic Voice mod project

 February 22, 2018, 06:10:34 pm View in topic context
#16
 Posted by RockHowardMX  in  KOF XIV Classic Voice mod project  (Started by theanhvn95 February 22, 2018, 06:05:32 pm
 Board: Fighting Games

Heya there, good luck with this project, and, as for Rock, will it be a mixture of Garou:MotW + MI-R:A Sound Clips? (Well, if possible, as for showing us said Voices Modding in Action)
    

Re: Soulcalibur VI

 February 22, 2018, 06:08:52 pm View in topic context
#17
 Posted by Magma MK-II  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

Zasalamel and "somehow-even-less-clothes-than-before" confirmed:

    

KOF XIV Classic Voice mod project

 February 22, 2018, 06:05:32 pm View in topic context
#18
avatar  Posted by theanhvn95  in  KOF XIV Classic Voice mod project  (Started by theanhvn95 February 22, 2018, 06:05:32 pm
 Board: Fighting Games

I will be modding KOF classic voice for the old character in battle for all charater that get voice changed, characters doesn't get voice changed like Benimaru will not be modded. To be used, you must have the pack extracted from AT Ryo Sakazaki guide: http://steamcommunity.com/sharedfiles/filedetails/?id=1244909038. You will have to rename the Voice folder in each charater folder to get KOF XIV voice back, simply rename it to voicea or voicef and rename the voice folder to something else.

Andy: https://drive.google.com/open?id=1uNNoLSdO1Evgm-GnXRK3JwEjNayv1xYc
Kyo Classic (by AT Ryo Sakazaki): https://drive.google.com/file/d/1ZeCEBnRwBa7I22AFOhYcLTDcfgGZLY6x/view
Kyo (by AT Ryo Sakazaki): https://drive.google.com/open?id=1YWzvDLPHhnJnZSgnx3tjX8G2MVFkSP7P

Anyone want to mod and have a mod better than me will be appreciated, I will update all link on the first post.

More charaters will come.
    

Re: Helper-based projectile hitting multiple vs helpers, but once vs non-helpers?

 February 22, 2018, 06:04:38 pm View in topic context
#19
 Posted by altoiddealer  in Helper-based projectile hitting multiple vs helpers, but once vs non-helpers? (Started by Ricepigeon February 22, 2018, 04:16:48 pm
 Board: M.U.G.E.N Development Help

The movehit reset is constantly triggered, so it's placement (sandwiched between the 2 other controllers), makes it so Var(30) = 1 will have virtually no effect as it resets immediately.  I understand it does not have ignorehitpause, so maybe there is a delay and this isn't actually the problem...

Try adding to the HitDef
hitonce = 1

*edit* ninja'd :P
    

Re: Helper-based projectile hitting multiple vs helpers, but once vs non-helpers?

 February 22, 2018, 06:04:10 pm View in topic context
#20
 Posted by XGargoyle  in Helper-based projectile hitting multiple vs helpers, but once vs non-helpers? (Started by Ricepigeon February 22, 2018, 04:16:48 pm
 Board: M.U.G.E.N Development Help

Did you try this parameter in the hitdef?
Quote
hitonce = hitonce_flag (boolean) If set to 1, the HitDef only affects one opponent. If the hit is successful, all other targets will be dropped. Normally defaults to 0. The exception is if the "attr" parameter is a throw type, which makes it default to 1.