Hello to everyone, well, I'm working with the HUD' s expanded version of Blazblue Central Fiction. To do all my lifebars I use the awesome add004 because you have unlimited actions to do the anims. Ok! but in my other works I use the fight.def of mugen to work with the lifebar, but this time I wanna use the fightfx archive to reproduce it because I wanna do a better work in the recreation at the intro of the round. I try to add the sprites and modify the code but I can't do two things, all two very important things...
First of all, when I use the action facing=ifelse(teamside=1,-1,1) player 2 image it' s 1pixel misaligned to the right... I found in the common1.cns a part to modify the position of X,
;; lifebar init ; ƒ‰ƒCƒtƒo[ ‰Šú’l
trigger1=1|| var(31):=floor(ifelse(teamside=1,-18,18)*fvar(0)+var(3)*0.5) ;;<- LifeBar_Pos_X ;(XÀ•W)
Is this code that I must modify to position the images of player 2? If so, what should I do?
My other problem it's about the life bar. Add004 can use 3 bars for life, one for nodamage, another that it's the lifebar and the last for the danger. Wow! I don't understand nothing here... The life bar it' s in two segments in every of 3 a little part of the border and the rest. Based on what can I know the size of the small segment? And the most iportant thing, How can I give them a value? In the fight.def the mugen is used p1.range.x and p2.range.x, but the part that I think I need to modify in the common1 file, it's this?
Spoiler, click to toggle visibiltyThis is the life bars that I wanna add:
Spoiler, click to toggle visibilty
Let's see if you can help me to move forward with the project, I would really appreciate it. Thank you very much.