YesNoOk

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Re: AD004 and Uno Tag System

 June 20, 2018, 11:29:41 am View in topic context
#1
avatar  Posted by concurseiro  in AD004 and Uno Tag System (Started by Robnius June 19, 2018, 02:30:31 pm
 Board: M.U.G.E.N Configuration Help

Would it be possible if someone can help me add the player detection to UNO TAG?

In ADD004 there is a code that detects and I think it assigns and ID so that when you hold Back or Forward you can change to the other partners.
Uno Tag doesnt have that and thats why it can be used for more than 2 players at the time. 

If you do 3 on 3 with Uno Tag, You start with one, but when you Tag, 2 characters come in at the same time.

Is this something you guys can help with? That way, I can patch the chars with UnoTag first, then patch them with ADD004, then disable the ADD004 Tag system.

Its the only way to use Uno Tag with more than 2 characters in conjunction with ADD004.

I have been reading the ADD004 code for days and still cant figure out how to make my own states for the TagSystem.

Please, help.

I always Desire a Mix of these tags. Hope someone is able to make It.
Uno tag with  options like 2/2, 3/3 and 4/4.
    

Re: wrestling

 June 20, 2018, 10:30:05 am View in topic context
#2
avatar  Posted by 地獄の花  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

i knew it would end something like that.... WWE still holds influence in the garden they can't take it. it's a matter of pride for them.
    

Editing an AI

 June 20, 2018, 10:06:02 am View in topic context
#3
 Posted by WumpaFruit96  in Editing an AI (Started by WumpaFruit96 June 20, 2018, 10:06:02 am
 Board: M.U.G.E.N Configuration Help

How do I edit a character AI?
I mean a GOOD AI.
    

Re: Mugen Combo Comp X

 June 20, 2018, 09:46:20 am View in topic context
#4
 Posted by Amidweiz  in Mugen Combo Comp X (Started by Amidweiz May 29, 2018, 05:36:33 am
 Board: M.U.G.E.N Discussion

Just as a milestone, we've got 159 combos (this is what I've picked to be in the video which means choosing some combos over others) so far for this combo comp. Keep up the great work.
    

Re: **NEW** RETROVERSUS 2.5 || AceMillion

 June 20, 2018, 09:44:31 am View in topic context
#5
avatar  Posted by yaminogun  in **NEW** RETROVERSUS 2.5 || AceMillion (Started by Ace-Million June 08, 2018, 11:56:41 pm
 Board: Your Releases, 1.0+

split the archive please. its too big
    

Re: Super Smash Bros Ultimate

 June 20, 2018, 09:40:53 am View in topic context
#6
 Posted by PlasmoidThunder  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

On the subject of teleport recoveries, here's to hoping Mewtwo's doesn't have that weird recoil to it where he bounces off the stage instead of grabbing the ledge.
    

Re: Taki from Soul Calibur (custom style)

 June 20, 2018, 09:32:29 am View in topic context
#7
 Posted by ArtistofLegacy  in Taki from Soul Calibur (custom style) (Started by FastFlash June 18, 2018, 03:20:54 pm
 Board: Your Releases, 1.0+

Things I've found so far:

- 6X 2X 5Y target combo is an infinite.
- You can recover out of Fire Dragon's Revenge before the final hit.
- If Shadow Clone Combo hits close to the corner, Taki freezes in place.
    

Re: **NEW** RETROVERSUS 2.5 || AceMillion

 June 20, 2018, 08:51:58 am View in topic context
#8
avatar  Posted by ;x  in **NEW** RETROVERSUS 2.5 || AceMillion (Started by Ace-Million June 08, 2018, 11:56:41 pm
 Board: Your Releases, 1.0+

Aye.. So.. Is that music for the stage really Bobby Brown? ayeee ha
Also I think it'd be interesting to finally set in stone what people are/aren't able to claim as "mine" as everything derived from an official source can not truly belong to anyone. I.E an edited image. Things of that nature. Also how molebox has been a thing for idk how long, now its a dick move.
    

Re: **NEW** RETROVERSUS 2.5 || AceMillion

 June 20, 2018, 08:39:13 am View in topic context
#9
 Posted by Just No Point  in **NEW** RETROVERSUS 2.5 || AceMillion (Started by Ace-Million June 08, 2018, 11:56:41 pm
 Board: Your Releases, 1.0+

Yeah STOP packing this into molebox. You're using other people's works. Stop being a dick. These people didn't molebox. You took from them and now you say people cannot take from you.
    

Re: Izayoi (Blazblue CPEX) released by Deoxgigas!

 June 20, 2018, 08:17:45 am View in topic context
#10
 Posted by Deoxgigas  in Izayoi (Blazblue CPEX) released by Deoxgigas! (Started by Deoxgigas June 16, 2018, 05:20:48 am
 Board: Your Releases, 1.0+

Found something interesting. It's not exactly a bug, but more like a mechanic clash issue. (I hope.)

Spoiler, click to toggle visibilty



I don't know 100% how either of those work, but here's what I believe is going on:

In Yun's case, his parry is a hitoverride into the parry state. To enter it, Yun does technically get hit, even if he doesn't take damage, and the projectile detects that, which is why it adds stocks.

In Arcuied's case, I'm going to guess that her Shield is a reversal state, and, well, the projectile doesn't have anything special that it does when it's "movereversed", so unless the opponent themselves destroy the projectile through their reversal, it's just going to be like "Yeah, whatever" and continue onwards as if nothing happened.

Both can be "fixed", but I wonder if I should, hah.
    

Re: Super Smash Bros Ultimate

 June 20, 2018, 08:09:22 am View in topic context
#11
 Posted by Darkflare  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

You couldn't even move side to side after it until a long time. It gave a new meaning to being in a helpless state.
Din's fire had no reason to go into helpless.

Glad these buffs are finally in. She deserved them.
    

Re: M.U.G.E.N Screenshots V3

 June 20, 2018, 07:53:26 am View in topic context
#12
 Posted by Baby Bonnie Hood  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



I wonder if I should post this on the Vinebooru.
    

Re: Super Smash Bros Ultimate

 June 20, 2018, 07:53:03 am View in topic context
#13
 Posted by vgma2  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Now that you mention it, I do remember Zelda's Farore's Wind having a lot more problems beyond being punishable.
Well then, let's hope that her Up-B getting improved is among one of the buffs she'll get.
    

Re: Super Smash Bros Ultimate

 June 20, 2018, 07:38:48 am View in topic context
#14
 Posted by Darkflare  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

We have plenty of viable characters with punishable recoveries if they dungoof it.  That hasn't stopped them from climbing sets in tournaments.
Also, Din's Fire no longer puts her in helpless, among other buffs.  I'd say she's definitely looking better here than she did in previous games.
Zelda was a special kind of stupid.
    

Re: Capcomnator's MVC Stage Collection 2018

 June 20, 2018, 07:23:27 am View in topic context
#15
 Posted by Capcomnator  in Capcomnator's MVC Stage Collection 2018 (Started by Capcomnator June 09, 2018, 08:39:56 pm
 Board: Your Releases, 1.0+

B.B Hood/Bulleta Stage - Enchanted Woodland - DARKSTALKERS



a stage based on Darkstalkers series and CPS2




STATUS:
animated = yes
mugen = 1.1 only
resolution = 420,240
fake widescreen = yes
super jump = yes
delta = yes
parallax = yes

enjoy and having fun!!!


    

Re: Fate/Grand Order

 June 20, 2018, 06:28:11 am View in topic context
#16
 Posted by Magical Amber  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Sixth Singularity: Camelot will be released on the 28th. No news regarding the anniversary as of yet.
    

Re: Last game you finished + 4 lines review.

 June 20, 2018, 06:21:16 am View in topic context
#17
 Posted by Makkah  in Last game you finished + 4 lines review.  (Started by Sookoll May 30, 2010, 07:06:56 pm
 Board: Gaming

Assassin's Creed: Origins

This is the first Assassin's Creed game to grab my attention since 3 destroyed any hope I had for the series. It's one of the best open world games I've played in a while, and the ancient Egypt setting is incredible.

The story kinda dragged on a bit, but it was a fun ride al the way through.

8/10
    

Re: EVIL GOD

 June 20, 2018, 06:15:10 am View in topic context
#18
 Posted by The Sudden Rarity  in EVIL GOD (Started by FlavioCamarao June 20, 2018, 12:16:47 am
 Board: Your Releases, 1.0+

    

Re: Street Fighter V

 June 20, 2018, 06:13:50 am View in topic context
#19
 Posted by Trololo  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Sorry for technical Double-Posting, this sh*t deserved a bump properties.
Damn, Capcom decided to introduce Lootboxes "Battle Goods" and "Fighting Chance" Systems.
"Battle Goods" are one-time items that give you some advantage in Survival Mode's next round, like buffs, Full CA Gauge and so on... Yeah, we saw it there before, but "Battle Supplements", as they're called now, cost Points, while Battle Goods are collectible.

"Fighting Chance" is a new system, where Menat for 500 FM will "tell your fortune", or, to tell about what it REALLY is, she will give you Battle Goods, Artworks, New Colors and even whole new Rare Costumes. The first of them will be Cammy's "Cannon Spike" attire.

If you go by the link, you will also find some more interesting changes regarding Survival Mode, BTW.
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Also, new Extra Battle costumes are comming:
-Ken as Dante.

-Ed as Nero.

-Laura as Gloria.

-AIA SHOOTAH!
    

Re: EVIL GOD

 June 20, 2018, 05:53:56 am View in topic context
#20
avatar  Posted by yaminogun  in EVIL GOD (Started by FlavioCamarao June 20, 2018, 12:16:47 am
 Board: Your Releases, 1.0+

lifebar?