YesNoOk

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Re: Punisher World Warzone (Alpha 1_L)

 October 15, 2019, 09:24:18 am View in topic context
#1
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_L) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

A preview of Sodom for the next update. I don't know yet if he will be a playable character.

    

Re: New Samurai Spirits announced

 October 15, 2019, 08:15:55 am View in topic context
#2
avatar  Posted by SnkLover  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

Basara OST:



Basara Prologue and Ending:

Spoiler, click to toggle visibilty
    

Re: Marvel vs Capcom 2 Mugen Edition

 October 15, 2019, 07:37:49 am View in topic context
#3
avatar  Posted by junkerde  in Marvel vs Capcom 2 Mugen Edition (Started by MangeX October 16, 2008, 06:13:01 am
 Board: Projects

PIZZAHIGHFIVE is working on one but its been taking a long time i think
    

Re: Controller / Pad / Fight stick support?

 October 15, 2019, 07:34:50 am View in topic context
#4
avatar  Posted by junkerde  in Controller / Pad / Fight stick support? (Started by extravagant October 13, 2019, 08:39:38 am
 Board: Ikemen General Discussion and Help

uhhh, am i taking crazy pills? Controllers and fightsticks have always worked when i started using it (Ikemen go plus and regular ikemen plus)  even now. Thats how I do 4 player simultaneous with 4 people. Are you guys still using the first edition of ikemen (which imo sucks BIG TIME). A lot of stuff has happened since that japanese dude's first release.
    

Re: Capcom Universe Standalone characters: release megathread

 October 15, 2019, 06:25:50 am View in topic context
#5
 Posted by Miles 'Majin Kaine' Morales  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

Sorry about the sound issues fellas! We probably missed a few due to Capcom Universe all having sounds in one shared file instead of spread out to other characters, we'll be fixing it in a update that will cover all the characters in some form or another


Thanks for the heads up, bro
    

Re: Capcom Universe Standalone characters: release megathread

 October 15, 2019, 05:30:33 am View in topic context
#6
avatar  Posted by lui  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

Sorry about the sound issues fellas! We probably missed a few due to Capcom Universe all having sounds in one shared file instead of spread out to other characters, we'll be fixing it in a update that will cover all the characters in some form or another
    

Re: BattleBorn by 2K Games

 October 15, 2019, 04:40:30 am View in topic context
#7
 Posted by Orochi Gill  in BattleBorn by 2K Games  (Started by BXR October 09, 2019, 06:59:52 am
 Board: Gaming

    

Re: BattleBorn by 2K Games

 October 15, 2019, 04:36:47 am View in topic context
#8
 Posted by BXR  in BattleBorn by 2K Games  (Started by BXR October 09, 2019, 06:59:52 am
 Board: Gaming

Orochi Gill, i invite you to play with me on the Ps4, if your not coming with me then i have no choice to Kidnap you!

i just made a twitter guys, also im in a lobby, if anyone wants to have some teams, while you wait in the lobby, you can create your mugen character or finish your long overdue f'n projects that we have been waiting for so long,
    

Re: Vanny released KOF Wing 2019

 October 15, 2019, 03:39:00 am View in topic context
#9
avatar  Posted by aznpikachu215  in Vanny released KOF Wing 2019 (Started by Yagoshi300 August 06, 2019, 03:52:27 pm
 Board: Found Releases 1.0+

Just tried the game. Apparently certain characters are only available depending on which screen pack you're using? Can someone tell me which ones?

MK1 and MK2 have NESTS Kyo, KUSANAGI and Claw Iori.
    

Re: Help with the layers

 October 15, 2019, 03:30:21 am View in topic context
#10
 Posted by DS  in Help with the layers (Started by Alexander666 October 12, 2019, 07:14:25 am
 Board: M.U.G.E.N Configuration Help

As a controller:

[State 3000, SprPriority]
type = SprPriority
trigger1 = 1
value = -5

or in the statedef

[Statedef 3000]
type = S
movetype = A
physics = S
velset = 0,0
anim = 3000
ctrl = 0
sprpriority = -5

But keep in mind that outside of helpers, these will affect the priority of the character, not the priority of a background image.
    

Re: What R U listening to right now?

 October 15, 2019, 03:20:10 am View in topic context
#11
 Posted by IsRageNeko  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

    

Re: Kokonoe v1.01

 October 15, 2019, 03:17:23 am View in topic context
#12
 Posted by kojikomos  in Kokonoe v1.01 (Started by OHMSBY October 13, 2019, 01:19:44 am
 Board: Your Releases, 1.0+

at last she is here! I have waited for someone to make Kokonoe for what feels like forever.
    

Re: Help with the layers

 October 15, 2019, 03:08:41 am View in topic context
#13
avatar  Posted by Alexander666  in Help with the layers (Started by Alexander666 October 12, 2019, 07:14:25 am
 Board: M.U.G.E.N Configuration Help

And how do l change the sprite priority using a controller?
For example, l have a group of animations, in my case is like this:

Number: 999
Group: 3101
With 1000 frames in that group
But the thing that l want to do, is to change the sprpriority of the last 500 frames of the group, to see the char in front of the sprites.
The code that l have is this:

[Statedef 6039]
physics=N
anim=999
Sprpriority= 9999

[State 0, ScreenBound]
type = ScreenBound
trigger1 =1
value = 1
ignorehitpause =1
[State 0, PosSet]
type = PosSet
trigger1 =1
x =ceil(pos x-screenpos x+160)
y =ceil(pos y-screenpos y+120)
ignorehitpause=1
[State 0, PlaySnd]
type = PlaySnd
trigger1 =time=10
value = S1,45
channel = 24

[State 0, ChangeState]
type = ChangeState
trigger1 =animelem=3000
value =9633
ignorehitpause =1

[State 6039, end]
type=destroyself
trigger1=!animtime
ignorehitpause=1

What can I do?
    

Re: Marvel vs Capcom 2 Mugen Edition

 October 15, 2019, 03:03:19 am View in topic context
#14
 Posted by Fauxcry  in Marvel vs Capcom 2 Mugen Edition (Started by MangeX October 16, 2008, 06:13:01 am
 Board: Projects

OK I apologize for necro-posting dunno if this is still being worked on hope it is. Is there anyway on the main menu when you are highlighting the different menu options that the picture could change like a deck of cards from wolverine to other characters giving the feel of motion. sorry for my pompous suggestions which I feel I am known for just want to see what coding and visuals people are capable of to push Mugen to the limit. I love the work as it is so don't think I don't appreciate the work thus far it looks awesome. Keep up the good work.
    

How to make Power_Donald effect?

 October 15, 2019, 02:49:09 am View in topic context
#15
avatar  Posted by Shadows_Scare_me  in How to make Power_Donald effect? (Started by Shadows_Scare_me October 15, 2019, 02:49:09 am
 Board: M.U.G.E.N Development Help

If someone knows this char, and know how to do his effect, please answer me!
    

Re: CVS Mugen Fighting Jam -Better Morrigan Joins Fight! Update 14 October 2019

 October 15, 2019, 02:21:54 am View in topic context
#16
 Posted by yudhiyou  in CVS Mugen Fighting Jam -Better Morrigan Joins Fight! Update 14 October 2019 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Are the Pots-styled characters you been adding lately keep everything about them? Like the hitsparks and sounds and such, cause that would feel out of place in this imo if they weren't proper CVS style.
The hitsparks are still on pots, but the sound and gameplay system have been matched with other cvs characters already. So it won't feel out of place on this game. You can check the movelist on cvs_mugen_fighting_jam.txt file.
    

Re: KOFE 2019 Feedback and Glitches

 October 15, 2019, 01:37:53 am View in topic context
#17
avatar  Posted by AldenT  in KOFE 2019 Feedback and Glitches (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

Chun-Li's far strong punch is really good in this game. But when the opponent moves in as she does it, it misses completely because of its hitbox.

    

PPKP (Android) (Complete Sprite Dump)

 October 15, 2019, 12:11:05 am View in topic context
#18
 Posted by jo19sh92  in PPKP (Android) (Complete Sprite Dump) (Started by jo19sh92 October 15, 2019, 12:11:05 am
 Board: Resource Releases


PPKP is what I would best describe as a beat 'em up similar to River City Ransom, but smaller. Overall though, the sprite work looks fantastic. I'm sure someone could have a fun with a lot of these, there seems to be quite a wide variety of characters and visuals, including stages.

Enjoy!
https://www.mediafire.com/file/18pur1o124hfpwd/PPKP.zip/file
    

Re: Resize sprite

 October 15, 2019, 12:05:18 am View in topic context
#19
 Posted by Orochi Gill  in Resize sprite (Started by Dendog90 October 14, 2019, 08:51:47 am
 Board: M.U.G.E.N Development Help

What XG basically said.
    

Re: ENDGAME IRON MAN MVC Sprite project 0,1%

 October 14, 2019, 11:28:59 pm View in topic context
#20
 Posted by ReddBrink  in ENDGAME IRON MAN MVC Sprite project 0,1% (Started by rodriog October 11, 2019, 03:25:21 pm
 Board: Sprite Projects

the sprite that's up is his Mark 46 suit from civil war not his Mark 85 endgame suit.

Mark 46


Mark 85