#1Posted by Achilleon in PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.06.2017 (Started by Achilleon December 03, 2015, 06:51:28 pm
What if we were to go for more complex stage transitions, like in MKvsSF3 where the stage is destroyed and the characters are in free fall for quite a while mid match? Sure it's a flash animation, but would it be possible to implement such a thing?
That was done already in winmugen by syn I believe so it definitely
Should be possible here too
Hoping it could be implemented as option for stages instead of file patching all characters .
He's shown the stage transitions already so one
Created with a huge drop could give you some
Air combat. I think its safe to say that anything
we want for a 2d fighting game would be possible
It will just be a new engine to learn for some of us.
Hello everyone, don't forget the new update for 28.06.2017! Mr Lichtbringer does his best to update you all before I do but there is also one more extra video aswell.
I didn't bother responding a lot as developers got their answers from each other. What Mr Memo says is true. Since ground can be adjusted or have more than one ground in a stage now, doing "free fall fighting" is possible.
Other than that, the system update continues on. Hope to share with you all. ^-^