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Re: Meldo's Super Awesome Palettes Thread II (Requests are open)

 July 22, 2018, 02:41:46 pm View in topic context
#1
 Posted by Meldo Wiseau  in Meldo's Super Awesome Palettes Thread II (Requests are open) (Started by Meldo Wiseau April 07, 2015, 07:51:54 pm
 Board: Edits & Add-ons

do you have a download link?
    

Re: Rugal Bernstein Updated (07/18/2018)

 July 22, 2018, 02:18:23 pm View in topic context
#2
 Posted by Knuckles8864  in Rugal Bernstein Updated (07/18/2018) (Started by ReddBrink July 04, 2018, 11:26:47 am
 Board: Your Releases, 1.0+

May I make a suggestion? The P2's poses for Rugal Execution looked a bit off to me, so I made some modifications.

Spoiler: For .air (click to see content)


Spoiler: For super (click to see content)

And you forgot the explosion hit.

[State 0, HitAdd]
type = HitAdd
trigger1= Time = 131
value = 1

Edit: Aaaaand just in case the success gets in the corner

[State 3303, Width]
type = Width
trigger1 = 1
edge = 65, 0

You don't want Rugal holding the opponent weird now.
    

Re: Meldo's Super Awesome Palettes Thread II (Requests are open)

 July 22, 2018, 02:10:32 pm View in topic context
#3
 Posted by SwordMan  in Meldo's Super Awesome Palettes Thread II (Requests are open) (Started by Meldo Wiseau April 07, 2015, 07:51:54 pm
 Board: Edits & Add-ons

Can you update Heavy D's palettes to work with the dampir spriteset ?
    

Re: Meldo's Super Awesome Palettes Thread II (Requests are open)

 July 22, 2018, 02:05:44 pm View in topic context
#4
 Posted by Meldo Wiseau  in Meldo's Super Awesome Palettes Thread II (Requests are open) (Started by Meldo Wiseau April 07, 2015, 07:51:54 pm
 Board: Edits & Add-ons

After almost a year I'm opening requests again. Be sure to check the first post first before making one
    

Re: DC Cinematic Universe: Bomb of Justice (League)

 July 22, 2018, 01:49:37 pm View in topic context
#5
 Posted by Byakko  in DC Cinematic Universe: Bomb of Justice (League) (Started by Jmorphman August 31, 2012, 12:01:22 am
 Board: Entertainment

Shazam looks great (although I hope there will be more than Zach Levi bumbling around like a fool for the entire movie, it's good but don't make it the whole thing), Aquaman looks terrible.
    

Help with custom WINSCREEN (last frame loop but still cut-off)

 July 22, 2018, 01:16:19 pm View in topic context
#6
avatar  Posted by MrSecuPupps  in Help with custom WINSCREEN (last frame loop but still cut-off) (Started by MrSecuPupps July 22, 2018, 01:16:19 pm
 Board: M.U.G.E.N Configuration Help

I was trying to make a custom winscreen and I got the frames done, sprites too, and the animation is done properly. While I'm playing and watching it, though, it just disappears. The problem now is, i set the last frame to be a LOOP, but it still cuts it off abruptly.



This is a gif of it. Also, I already tried removing "win.time" and the displaytime, it all didn't work. Please, could anyone help me?
    

Re: Help with stages

 July 22, 2018, 12:30:04 pm View in topic context
#7
avatar  Posted by Genji_HTH  in Help with stages (Started by Genji_HTH July 21, 2018, 11:14:32 am
 Board: Introductions and Guides

Oh, I'm sorry! o.O
Any way for me to correct this?

Ok, yea that seems intuitive but there are some problems with this solution: First for some reason the file cannot be loaded. Second the stage is pretty wide so I would still have to stitch several images together. Third I would have to edit the chars out.

Is there no way to achieve my goal with fighter factory? The program seems very capable *shrug*
    

Re: DC Cinematic Universe: Bomb of Justice (League)

 July 22, 2018, 12:26:19 pm View in topic context
#8
 Posted by DatKofGuy  in DC Cinematic Universe: Bomb of Justice (League) (Started by Jmorphman August 31, 2012, 12:01:22 am
 Board: Entertainment

WHy didnt you post Aquaman as well
    

Re: Low Hp, New Moveset?

 July 22, 2018, 12:13:28 pm View in topic context
#9
 Posted by Brave Heart  in Low Hp, New Moveset? (Started by Brave Heart July 22, 2018, 11:49:45 am
 Board: M.U.G.E.N Configuration Help

so it is possible?
ok ill get back to this when i reach that point.
dont close this thread yet.
    

Re: Low Hp, New Moveset?

 July 22, 2018, 12:06:46 pm View in topic context
#10
 Posted by Trololo  in Low Hp, New Moveset? (Started by Brave Heart July 22, 2018, 11:49:45 am
 Board: M.U.G.E.N Configuration Help

A trigger "Life <= Necessary HP". That's all you need.
    

Low Hp, New Moveset?

 July 22, 2018, 11:49:45 am View in topic context
#11
 Posted by Brave Heart  in Low Hp, New Moveset? (Started by Brave Heart July 22, 2018, 11:49:45 am
 Board: M.U.G.E.N Configuration Help

I was wondering if it is possible to change a characters moveset when their hp gets low.
think of jin saotome, instead of just adding the super armor when his hp gets low, can we make him have a new moveset?
    

Re: DC Cinematic Universe: Bomb of Justice (League)

 July 22, 2018, 11:11:55 am View in topic context
#12
 Posted by Lichtbringer  in DC Cinematic Universe: Bomb of Justice (League) (Started by Jmorphman August 31, 2012, 12:01:22 am
 Board: Entertainment

Shazam trailer is out, and I have to say I kind of like it.

    

Re: Mike Haggars BIG update

 July 22, 2018, 10:11:53 am View in topic context
#13
 Posted by ReddBrink  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

    

Re: Koldskool's Edits (updated 7-16-2018)

 July 22, 2018, 09:33:18 am View in topic context
#14
 Posted by Koldskool  in Koldskool's Edits (updated 7-16-2018) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

I don't work fast, though if you give me the finalized SFF that you're gonna use for Sonia, I'll CS her. I had planned on doing it anyway cuz she smexy.

Will do. Just give me time to remove the old sparks and effects from the .sff and I'll be sending it your way.
    

Re: Mike Haggars BIG update

 July 22, 2018, 09:28:17 am View in topic context
#15
 Posted by Prime SC  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

sickk
    

Re: Can anyone help me get a hold of Blazblue Central Fiction hit sound effects

 July 22, 2018, 09:24:58 am View in topic context
#16
 Posted by Celest•  in Can anyone help me get a hold of Blazblue Central Fiction hit sound effects (Started by matrix July 15, 2018, 08:29:09 am
 Board: Development Resources

    

Re: Super Smash Bros Ultimate

 July 22, 2018, 09:24:28 am View in topic context
#17
 Posted by ShiroTori  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

But, yeah, they could make a better logo than just "Tekken". Ryu's got that stylish "SF" which makes sense, so would a fist be good for Heihachi?

I found this logo and I think the kanji would make a fine choice for a possible playable Heihachi.



Out of curiousity; why would young Heihachi make more sense? His older grey-haired look is much more interesting and unique, especially since Smash doesnt really have a 'fighting grandpa' (besides old mannondorf). It's also his most iconic look.

Both looks as different costumes seems like the best choice IMO.

    

Re: Trigger when enemy's partner is dead?

 July 22, 2018, 09:03:55 am View in topic context
#18
 Posted by Odb718  in Trigger when enemy's partner is dead? (Started by MrGiang July 20, 2018, 05:16:41 am
 Board: M.U.G.E.N Development Help

lol I misread everything... like usual.
So this will add to the value if either char is dead. If P2 dies the round is over for me, but using displaytoclipboard I can see the var adding up.
Code:
[State 0, VarSet]
type = Varadd
triggerall = NumEnemy
trigger1 = !(Enemy(0), Alive) && (Enemy(NumEnemy=2), Alive) || !(Enemy(NumEnemy=2), Alive)  && (Enemy(0), Alive)
v = 41
value = 2 
Using Var(41) >= 10 to try and switch states didn't work though. Not entirely sure why. It seems as though you only want the trigger1 check after the Or/||
    

Re: Mike Haggars BIG update

 July 22, 2018, 08:52:13 am View in topic context
#19
 Posted by Walruslui  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

you can have the shark's tail bounce off when the explosion happens via seperate helper
    

Re: Screen moving when it shouldn't move

 July 22, 2018, 07:48:12 am View in topic context
#20
 Posted by DeathScythe  in Screen moving when it shouldn't move (Started by DeathScythe July 18, 2018, 12:55:32 am
 Board: M.U.G.E.N Development Help

Hey, it's me again. I read what you said like 10 times and couldn't understand what you meant, I understood almost everything except for the "affectcamera = 1" part, I thought it was some kind of code that I had to insert.

Well, I looked at another R. Mika with the same move and I found the code, applied something similar to my Mika and now I think I get what you meant. Something like this, right?

Spoiler, click to toggle visibilty

Basically, create 2 "walls" to prevent the player walking to the sides. Well, it worked. :)

Thank you for the patience xD